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ItemRack 2.16 (Old version don't download)  Popular! (More than 5000 hits)

Version: 2.16
by: Gello [More]

ItemRack 2 is out of beta! Thanks to everyone for using this, helping to make it better and most of all your patience.

This "Plugin-Ins & Patches" version of the mod is being depreciated as 2.x becomes the primary version of the mod. The official version of ItemRack is at:

http://www.wowinterface.com/downloads/info4148.html

2.2 and future versions will be posted there.

This 2.16 version will remain for some time mostly to keep comments, but please post new comments on the primary link above.

Thanks!

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Unread 05-13-08, 06:47 PM  
Gello
A Molten Giant
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Bank swapping works ok for me. Anyone else having problems? The recent versions use the new GetItemFamily() to determine if a bag is a real bag. It's possible that's not working so it's not seeing anything in bank bags.

So three questions:
1) What language client are you on?
2) Do you have normal bags in your bank?
3) Try moving a banked set item from a bank bag to the bank "open space" (bag -1 technically). Does it notice it then?
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Unread 05-13-08, 03:28 PM  
forty2j
A Cobalt Mageweaver

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Originally posted by vishnou00
Is it me or the new item rack (2+) does not move sets in and out of the bank?

To me it was the single most important feature of ItemRack, I never used event support.
Bank swapping definitely worked as recently as 2.11. I don't think I've done a bank swap in the couple days 2.12 was out.. and now we're at 2.13 already, and I haven't installed it yet.
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Unread 05-13-08, 01:32 PM  
Shadowed
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Rather obscure of a bug, but unique gems cause issues with equipping sets.

For example, if I socket a Falling Star in Set #1 in a Shoulder piece, and then equip a Falling star in Set #2 in Pants, if I equip #1 then switch to #2 it'll work fine, but if I then do #2 -> #1 it'll give the unique gem error and not swap the shoulders. If you re-equip #1 again it'll work fine.
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Unread 05-13-08, 01:29 PM  
vishnou00
A Kobold Labourer
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Is it me or the new item rack (2+) does not move sets in and out of the bank?

To me it was the single most important feature of ItemRack, I never used event support.
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Unread 05-13-08, 12:34 PM  
Steil
A Cliff Giant
 
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nice and thank you for the info.
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Unread 05-13-08, 12:00 PM  
Gello
A Molten Giant
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Events will be in much sooner than later. The set equip needed fixing bad (it sucked). It has to be stable and durable enough to handle multiple swaps happening at once (ie, rogue going into stealth off a mount crossing plagueland border). The existing set equip should be very stable for single set swaps. I've got code working now to handle queueing set swaps instead of the re-entrant mess from before. So all that's left is the UI and writing the mechanics.

As for why I don't want to copy/paste what exists, I wanted to go a different route for a couple reasons: 1) Making an event based on whether you have some buff or proc shouldn't require lua knowledge. 2) Every event goes through RunScript which is relatively slow.

Instead of every event defined by a script that runs on every trigger, events will be broken apart into categories (Buff, Stance, Zone, Scripts). Buff, Stance and Zone scripts will be embedded to act on them without a RunScript. If you want to set up an event for getting Nightfall proc, you choose 'Buff' as event type, 'Nightfall' as name of buff, and then check whether you want to swap back when the buff fades. This should make it a lot easier to make events and it should make the association of what's happening a lot more clear.

Originally posted by Steil
Just to be nosy, when will events be in for this version? since they work in the other wouldn't it just be a bit of copypasta? are you waiting for a (mount) specific library so you don't have to add more mounts everttime blizz does? Or was there some kind of streamlining that was supposed to be put in place by blizzard that's not be done yet? I'm curious cause I did try this version before and I liked the changing gear from the character screen.
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Unread 05-13-08, 11:28 AM  
Steil
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Just to be nosy, when will events be in for this version? since they work in the other wouldn't it just be a bit of copypasta? are you waiting for a (mount) specific library so you don't have to add more mounts everttime blizz does? Or was there some kind of streamlining that was supposed to be put in place by blizzard that's not be done yet? I'm curious cause I did try this version before and I liked the changing gear from the character screen.
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Unread 05-13-08, 10:23 AM  
Athanyel
A Kobold Labourer

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Gello and Rom,

THANK YOU! I've been a huge fan of this mod and am really happy to see this taking off again. The missing information from the diffs is my bad. Sorry about that!

-Ath (who is happily nuking his local copy of ItemRack)
Last edited by Athanyel : 05-13-08 at 11:26 AM.
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Unread 05-13-08, 09:23 AM  
Gello
A Molten Giant
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Ooh didn't see those in the diff. I'll post those changes tonight after servers come up and I can test the mod some. Thanks!
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Unread 05-13-08, 06:59 AM  
romracer
A Murloc Raider
 
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Originally posted by Burnum
odd bug for me on 2.12

the little drop down item menus in the character sheet show up under the eputation, and Skills tabs. namely the main, off hand weapon totem slot (in my case because I'm a Shaman). As far as I know I don't have any mods playing with the tabs down there...

Unfortunately, it seems two of my fixes from 2.1e did not make it into 2.12. This is one of them.
  • The mainhand, offhand and ranged "quick swap" buttons display above the Character, Reputation, etc. tabs on the Character sheet after the user has left clicked on the mini map icon.
  • Fixed a tooltip display issue if you enable the option "Menu on shift key" (previously tooltips would not be displayed on items on the bar with this option on)

The first one can be fixed by editing ItemRack/ItemRack.xml and changing line 16 to read like so (we added the bit at the end):

Code:
<Frame name="ItemRackMenuFrame" frameStrata="HIGH" enableMouse="false" movable="true" parent="UIParent" hidden="true" clampedToScreen="true" topLevel="true">

The second one can be fixed by editing ItemRack/ItemRackButtons.lua and moving line 379 to line 373 (the old line 373 should become line 374). Such that it looks like this:

Code:
function ItemRack.OnEnterButton()
        ItemRack.InventoryTooltip()
        if ItemRack.IsTimerActive("ButtonsDocking") or (not IsShiftKeyDown() and ItemRackSettings.MenuOnShift=="ON") or ItemRackSettings.MenuOnRight=="ON" then
                return -- don't show menu while buttons docking
        end
        local button = this:GetID()
        ItemRack.DockMenuToButton(button)
        ItemRack.BuildMenu(button)
end

I have incorporated these into my local copy, but I have not been able to test it as the realms are still down. I will hold back on posting a "2.12a" version for at least a few days. Gello has been very responsive and will likely fix these and any remaining issues 2.4.2 brings soon. You can manually apply my above changes until then.
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Unread 05-12-08, 10:05 PM  
Burnum
A Defias Bandit
 
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odd bug for me on 2.12

the little drop down item menus in the character sheet show up under the eputation, and Skills tabs. namely the main, off hand weapon totem slot (in my case because I'm a Shaman). As far as I know I don't have any mods playing with the tabs down there...
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Unread 05-12-08, 03:18 PM  
fred
A Cobalt Mageweaver

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I hate to ask Gello.Up until this last patch I was still able to use the Fubar ItemRack, but now it throws a few errors and of course don't work.I have relied too much on it . Is it possible for you to take it under your wing, up until the last update it worked fine for me .

http://www.wowinterface.com/download...p?id=5510#info
Last edited by fred : 05-12-08 at 05:47 PM.
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Unread 05-12-08, 12:41 PM  
Vashar
A Defias Bandit

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Originally posted by romracer
I believe I fixed this in the "2.1e" and various versions before it. To test it, I have a priest with a staff (2h obviously) and a wand (ranged). I have the option "Allow empty slots" enabled. I have a set that includes all of my gear, except the staff and wand slots are set to empty and included in the set (thus unequiping them if I pick this set).

I can go from my DPS set to this temp set and it will successfully take my 2h weapon and wand off. I can then go back and click my DPS set and it will successfully re-equip both my staff and my wand, without getting stuck.

This seems to be what you describe, and it works fine in 2.1e for me. Please let me know if my test scenario is missing something.

I have not had a chance to see if Gello included my fixes in 2.11 yet, but I will check this afternoon. Gello, please contact me if you would like my assistance with incorporating my changes into the "official" version.


Edit: 2.1e can be found here for those that miss it - http://athanyel.net/wow/mods/ItemRack-2.1e.zip

If 2.11 does not include my fixes, I'll be "backporting" the 2.4.2 fixes into a 2.1f.
Thanks! The latest version fixed the 2H equipping problem. I actually kept the prior version, except I'd just live with the bug by right clicking an empty spot to drop the 2Her, equip my 1H+Shield, and then equip my raid set again.
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Unread 05-12-08, 01:37 AM  
Zyonin
Coffee powered Kaldorei
 
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I am glad this mod is still alive and kicking as it is one of my more important mods. Since I am a Druid and normally carry three complete gear sets (Tanking, Kitty "Rip your face off" DPS/PvP, and Healing), this mod really helps.

The only thing I would ask for is ButtonFacade support (as others already have)
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Unread 05-12-08, 12:23 AM  
Gello
A Molten Giant
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1.992 shouldn't need an update for 2.4.2. (I never caught character copy up so I can't confirm this) This update is for 2.x and should fix most of the set equip problems.

2.12 will work on live and in 2.4.2.

There may be another update tuesday if patch happens and other bugs are found.

I'm anxious to remove 1.9x so if anyone sees problems with the set equip or any other bugs please post them here. The only known issues right now is TrinketMenu mode isn't working correctly and doing two EquipSets in a macro with overlapping gear can abort one of them. (the fix for this exists but there's a chicken-before-the-egg bit that will go in with events)
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