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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,886 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
Taroven |
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11-02-09, 01:00 AM | ||
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Re: Problem with Eventhorizon on one character
Edit/Update: If you don't have Divine Storm in your spec, no bars will show for Ret. I'll change that for tomorrow's release. If your spec does include Divine Storm, we have a whole other issue here.
Last edited by Taroven : 11-02-09 at 01:08 AM.
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Taroven |
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11-02-09, 07:05 AM | ||
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Re: Re: EH Disc priest
For Holy I totally get having those bars separate, for disc not really. I don't think it really makes sense to add Renewed hope onto a spell that doesn't proc it- adding it as a very light shade to powerword: shield would make more sense. Past that, I would like to say that if there could be support for multiple fillers in 1 bar- then that would be great. Other classes/specs would also benefit, such as Warlocks with Decimation or affliction warlocks with Drain Soul. Anyway, I appreciate the effort and response a lot Keep up the great work. |
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Warlocomotif |
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11-02-09, 08:07 AM | |
A Defias Bandit
Forum posts: 2
File comments: 1
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Size
I was wondering if there may be some option to increase the size of this addon or to decrease the size?
For myself, I find it just a touch too small and would love to make the buttons bigger to see better. My vision isnt the best and this would be helpful for me. Thank you. |
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Maniah |
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11-02-09, 02:01 PM | ||
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Re: Size
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Taroven |
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11-02-09, 02:11 PM | ||
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Re: Re: Re: EH Disc priest
Renewed Hope on Lesser Heal was really just a thought. There isn't another place it could go on Disc's bars. *shrug* I DO need to find a spot for Borrowed Time... |
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Taroven |
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11-02-09, 03:04 PM | |
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Every time I die or whatever Lifetap vanishes from the destruction profile. Have to reloadui for it to show up. This is using version 1.2.3.
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Warlocomotif |
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11-02-09, 05:35 PM | ||
A Kobold Labourer
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Re: Re: Problem with Eventhorizon on one character
I guess what's odd then is that it ever showed up at all. I used to have just the judgment, exorcism, and consecration showing before my last respec where I picked up crusader strike. I guess I must've upgraded around the same time then, I'm not sure. <edit> I figured it out. I just happened to take 5 points in both the prot and holy trees to get some cheap bonuses as my first 10 points, and after I respecced I never put a full 5 points into either, so I'm guessing the required talent code is checking for max ranks and not just any ranks.
Last edited by soval99 : 11-02-09 at 05:59 PM.
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soval99 |
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11-02-09, 07:39 PM | ||
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Blame Blizzard. Until I can figure out a better solution, the best fix is to use this macro: Code:
/script EventHorizon:CheckTalents() If all else fails, comment out or remove the 'requiredGlyph' line from Lifetap's entry in EventHorizon_Warlock/config.lua and you won't see the issue pop up again. |
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Taroven |
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11-02-09, 07:45 PM | |
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Re: Re: Re: Problem with Eventhorizon on one character
soval99: Yeah, the Paladin module could definitely use an update. I've only touched the Holy bars since the config was first submitted ages ago.
I usually try to get bars showing for things either as you get the talents to use them or a key talent of a spec. For example, Resto Shaman bars only show when you get Mana Tide Totem and Balance Druid bars only show when you have Moonkin Form talented. I'll have to figure out something unique for Ret and Prot, since many PvP Paladins will dip far down into the trees for healing purposes. Should be in tonight's release. |
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Taroven |
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11-03-09, 02:10 AM | |
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I'm currently testing a fix for the tick recalculation errors involving player death. Little tricky to see if it's really fixed, since it only occurs when a tick is fired between zero health and actual death (about a quarter second window depending on lag).
Seems to be working well enough after a couple hours in AV. Update: Should be everything. Releasing v1.2.4 now.
Last edited by Taroven : 11-03-09 at 05:47 AM.
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Taroven |
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11-03-09, 10:46 AM | |
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Here I am again with my feature requests/questions. I know that the class modules support myconfig as well, but how can I remove a spell from EHZ using that? It gets a bit old removing Thunderstorm from it every time I update =/
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Vilkku |
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11-03-09, 02:30 PM | |
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In my local config, I've got the following change to shadow bolt. Plenty of non-destro specs make use of Improved Shadow Bolt.
Code:
--Shadow Bolt, Shadow Embrace built in self:NewSpell({ spellID = 686, debuff = 32394, refreshable = true, cast = true, requiredTalent = {1,14},-- Show only if Shadow Embrace is talented. }) --Shadow Bolt, Improved Shadow Bolt self:NewSpell({ spellID = 686, debuff = 17800, refreshable = true, cast = true, requiredTalent = {3,1},-- Show only if Improved Shadow Bolt is talented. }) Code:
-- Demonic Empowerment self:NewSpell({ spellID = 47193, cooldown = true, requiredTalent = {2,19}, }) -- Decimation self:NewSpell({ spellID = 63165, playerbuff = true, requiredTalent = {2,21}, }) |
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Dmi |
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11-03-09, 04:01 PM | ||
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Taroven |
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11-03-09, 04:19 PM | |
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I am on my Druid and I can't get it to work any ideal why .... I have no frame coming up ??
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Wasgij |
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