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Updated: 09-10-18 10:04 AM
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Battle for Azeroth (8.0.1)
Updated:09-10-18 10:04 AM
Created:08-06-18 09:54 AM
Downloads:725
Favorites:18
MD5:
Categories:Map, Coords, Compasses, Miscellaneous
8.0.1

ObeliskMinimap

Version: r10
by: Malakahh [More]

This addon reskins your minimap and removes clutter.

You can move it with shift + dragging.


Features:

  • Movable minimap
  • Coordinates
  • Removes clutter from minimap and moves it to its own information bar below the minimap
  • Collects addon minimap buttons and places them in a collapsable menu

Optional Files (0)


Archived Files (7)
File Name
Version
Size
Author
Date
r9
111kB
Malakahh
08-19-18 04:05 AM
r8
111kB
Malakahh
08-16-18 11:30 AM
r7
111kB
Malakahh
08-16-18 07:50 AM
r6
111kB
Malakahh
08-09-18 12:24 PM
r5
111kB
Malakahh
08-07-18 07:43 AM
r4
111kB
Malakahh
08-06-18 06:05 PM
r3
110kB
Malakahh
08-06-18 09:54 AM


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Unread 09-10-18, 03:21 PM  
Deathhoove
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
I made a new toon on a different server and had no add-on on and when I do /run print(ObjectiveTrackerFrame:IsUserPlaced()) i get False
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Unread 09-10-18, 10:02 AM  
Malakahh
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 24
Uploads: 5
Originally Posted by Deathhoove
yes the objective tracker position
I can't make it do that either, but it is something that I have fixed earlier o.o
The objective tracker should be anchored to the MinimapCluster frame if not user placed. Do you have other addons that potentially do something with the minimap/objective tracker that could be the culprit?


You could also try running
Code:
/run print(ObjectiveTrackerFrame:IsUserPlaced())
If that writes true in your chat, ObeliskMinimap shouldn't be touching your objective tracker.
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Unread 09-10-18, 02:06 AM  
Malakahh
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 24
Uploads: 5
Originally Posted by Deathhoove
yes the objective tracker position
I'll have a look when I get off work
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Unread 09-10-18, 02:02 AM  
Deathhoove
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
yes the objective tracker position
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Unread 09-10-18, 01:54 AM  
Malakahh
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 24
Uploads: 5
Originally Posted by Deathhoove
that worked
Awesome, I'll put that in a release asap.

Originally Posted by Deathhoove
but now this happens https://imgur.com/a/GnYGWdl
I take it you are referring to the objective tracker position?
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Unread 09-09-18, 04:26 PM  
Deathhoove
A Kobold Labourer

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File comments: 4
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that worked but now this happens https://imgur.com/a/GnYGWdl
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Unread 09-09-18, 05:55 AM  
Malakahh
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 24
Uploads: 5
Originally Posted by Deathhoove
i have the same problem as Jynks and i get this error
Originally Posted by Deathhoove

Message: Interface\AddOns\ObeliskMinimap\minimap.lua:36: Minimap:SetPoint(): Wrong object type for function
Time: Sat Sep 8 22:34:18 2018
Count: 1
Stack: Interface\AddOns\ObeliskMinimap\minimap.lua:36: Minimap:SetPoint(): Wrong object type for function
[C]: in function `SetPoint'
Interface\AddOns\ObeliskMinimap\minimap.lua:36: in function `Initialize'
Interface\AddOns\ObeliskMinimap\minimap.lua:11: in function `?'
Interface\AddOns\ObeliskMinimap\minimap.lua:6: in function <Interface\AddOns\ObeliskMinimap\minimap.lua:6>

Locals: (*temporary) = Minimap {
0 = <userdata>
timer = 0
}
(*temporary) = "CENTER"
(*temporary) = <table> {
MAE = <table> {
}
MAScaled = 1.4401487112045
}
(*temporary) = "TOP"
(*temporary) = 9
(*temporary) = -92
(*temporary) = nil


Cool! As I am not seeing this problem on my end, could I get you to try and replace line 34-37 in minimap.lua with the following and see if that fixes the issue?


Code:
if OMM.Minimap.Pos then
    Minimap:ClearAllPoints()
    local pos = OMM.Minimap.Pos
    pos[2] = UIParent
    Minimap:SetPoint(unpack(pos))
end
Last edited by Malakahh : 09-09-18 at 05:56 AM.
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Unread 09-08-18, 08:36 PM  
Deathhoove
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
i have the same problem as Jynks and i get this error

Message: Interface\AddOns\ObeliskMinimap\minimap.lua:36: Minimap:SetPoint(): Wrong object type for function
Time: Sat Sep 8 22:34:18 2018
Count: 1
Stack: Interface\AddOns\ObeliskMinimap\minimap.lua:36: Minimap:SetPoint(): Wrong object type for function
[C]: in function `SetPoint'
Interface\AddOns\ObeliskMinimap\minimap.lua:36: in function `Initialize'
Interface\AddOns\ObeliskMinimap\minimap.lua:11: in function `?'
Interface\AddOns\ObeliskMinimap\minimap.lua:6: in function <Interface\AddOns\ObeliskMinimap\minimap.lua:6>

Locals: (*temporary) = Minimap {
0 = <userdata>
timer = 0
}
(*temporary) = "CENTER"
(*temporary) = <table> {
MAE = <table> {
}
MAScaled = 1.4401487112045
}
(*temporary) = "TOP"
(*temporary) = 9
(*temporary) = -92
(*temporary) = nil
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Unread 09-08-18, 06:05 PM  
Jynks
A Chromatic Dragonspawn

Forum posts: 187
File comments: 59
Uploads: 0
I play on 4k?
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Unread 09-08-18, 05:20 AM  
Malakahh
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 24
Uploads: 5
Originally Posted by Jynks
not that i can see.
0.o That's really strange behaviour. It's obviously loading, because the zone text scroll is there.. hm.. When you deleted the saved variables, I trust that you closed the game beforehand?
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Unread 09-07-18, 09:23 AM  
Jynks
A Chromatic Dragonspawn

Forum posts: 187
File comments: 59
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not that i can see.
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Unread 09-07-18, 09:06 AM  
Malakahh
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 24
Uploads: 5
Originally Posted by Jynks
I downloaded this as it was listed on the "weekly pic" ... but when I load the game it looks like this..



For this screenshot I have disabled all mods except this one.

The strange thing is when I very 1st installed it ... it looked fine... but I have tried deleting it and reinstalling and deleting saved variables... and no luck?
Curious. Are you getting any lua errors?
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Unread 09-04-18, 03:43 PM  
Jynks
A Chromatic Dragonspawn

Forum posts: 187
File comments: 59
Uploads: 0
I downloaded this as it was listed on the "weekly pic" ... but when I load the game it looks like this..



For this screenshot I have disabled all mods except this one.

The strange thing is when I very 1st installed it ... it looked fine... but I have tried deleting it and reinstalling and deleting saved variables... and no luck?
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Unread 08-31-18, 11:48 AM  
Malakahh
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 24
Uploads: 5
Re: Re: Re: Minimap not locking.

Originally Posted by Antaras
Originally Posted by Malakahh
Originally Posted by Antaras
I've been looking for a replacement to a minimap addon I've used for the last three expansions and found this one. I installed it and attempted to move it down a little from the default position using the shift-click method. The problem is, now it won't lock to a new position, it follows my mouse around the screen, and will ping it when I click on it. Any ideas? I'd love to test it more to see if it will work with the rest of my UI.
Originally Posted by Antaras
Originally Posted by Malakahh

I don't seem to be able to reproduce this. Do you have any more information on what is going on?
The only other addons I have on are DBM, Lorti UI, and TipTac. When I shift-click to move it, it won't let me do so again to lock it in place. It moves around with the mouse, when I right-click options come up, when I click it pings the map. I've moved on to using SexyMap, but would like to still check this out again. /reload also resets it back to the original position.


So, I got around to trying this. It appears Lorti UI is hijacking the OnMouseUp event for the Minimap frame which is what is interfering with the behavior of ObeliskMinimap. One thing you can do, is go to /World of Warcraft/wtf/Account/<Account name>/SavedVariables/ObeliskMinimap.lua and manually adjust its position (do this with the game closed). It should look something like this:
Code:
OMM = {
    ["ButtonCollector"] = {
        ["NumColumns"] = 5,
    },
    ["InformationFrame"] = {
        ["Placement"] = "Bottom",
    },
    ["Minimap"] = {
        ["Mask"] = "torn1",
        ["Pos"] = {
            "CENTER", -- [1]
            nil, -- [2]
            "CENTER", -- [3]
            150, -- [4]
            150, -- [5]
        },
        ["Size"] = 190,
    },
}



But the longterm fix would be to use addons that doesn't interfere with each other.
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Unread 08-31-18, 02:20 AM  
Malakahh
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 24
Uploads: 5
Re: Re: Re: Minimap not locking.

Originally Posted by Antaras
Originally Posted by Malakahh
Originally Posted by Antaras
I've been looking for a replacement to a minimap addon I've used for the last three expansions and found this one. I installed it and attempted to move it down a little from the default position using the shift-click method. The problem is, now it won't lock to a new position, it follows my mouse around the screen, and will ping it when I click on it. Any ideas? I'd love to test it more to see if it will work with the rest of my UI.
I don't seem to be able to reproduce this. Do you have any more information on what is going on?
The only other addons I have on are DBM, Lorti UI, and TipTac. When I shift-click to move it, it won't let me do so again to lock it in place. It moves around with the mouse, when I right-click options come up, when I click it pings the map. I've moved on to using SexyMap, but would like to still check this out again. /reload also resets it back to the original position.
Thanks for the info. I'll see if I can reproduce it using your setup when I get off work.
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