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Updated:08-19-18 12:53 PM
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Downloads:708,388
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Categories:Raid Mods, Healers, Unit Mods

Grid  Popular! (More than 5000 hits)

Version: 8.0.1.1
by: Phanx [More]

Grid has been continued as Plexus by Doadin. Use that instead; Grid has not been updated since 2018 and will not be updated in the future.

Grid is a compact and highly configurable party/raid unit frame addon.
The compact grid of unit frames lets you select a group member quickly, while keeping a good overview of the whole group. It shows as much information as possible without overloading you. It allows you to customize what information you see, and how you see it. It works in both party and raid groups, and supports pets and vehicles.

Want more features? The Grid core tries to include only features which are generally useful for all classes and roles, but makes it easy to add new features with a simple plugin API for developers. Over 75 third-party plugins are already available!

Type “/grid” for options, or right-click the minimap button, DataBroker launcher, or Grid frame tab.

Need Help?
Do not use comments to report bugs or request features. Such comments will be deleted. Use the links above to post a ticket instead!
Language Support
Grid is compatible with all World of Warcraft localizations. It is currently translated into English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文.

To add or update translations for any language, enter them on the WowAce project page. New and updated translations will be automatically included in the next version of Grid!

HINT: The WowAce interface for adding translations is quite cumbersome. To make the process easier, you can use the Export function on WowAce, copy the exported data into your text editor, fill in your translations, and then paste them back into WowAce using the Import function.
Credits
Grid was originally conceived and written by Maia and Pastamancer in late 2006. Phanx has been the primary developer since late 2009. Jerry wrote the original pet support code. Mikk designed the icon. jlam added some advanced options for auras. Greltok has helped a lot with bugfixing. Finally, lots of people have contributed translations!

Version 8.0.1.1
  • Updated LibResInfo-1.0
  • Fixed a map API error (thanks rherzfeld)

Version 8.0.1.0
  • Updated for WoW 8.0
  • Fixed the class and role layouts not always showing all players (ticket #855)
  • Thanks Attict, acastle, doadin, MGramolini, and rherzfeld for your help!

Version 7.3.5.0
  • Fixed the option to disable the right-click menu
  • Fixed an issue causing Earth Shield to be removed as an aura status on login (ticket #885)
  • Updated embedded LibResInfo and Ace3 libraries, resolving several issues related to resurrections and the options panel
  • Added default aura statuses:
  • Beacon of Virtue
  • Guardian Spirit
  • Light of T'uure
  • Rejuvenation (Germination)
  • Sacred Dawn
  • Tyr's Deliverance

Version 7.1.0.1
  • Fixed an error with combat resurrections (ticket #860)

Version 7.1.0.0
  • Added a workaround for a Blizzard bug causing errors in the Health status module (ticket #859)

Version 7.0.3.3
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)

Version 7.0.3.2
  • Updated detection for dispellable debuffs (ticket #841)
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)
  • Fixed the frames disappearing if an invalid layout was selected (ticket #835)
  • Auras:
  • The default statuses for Grace, Earth Shield, Eternal Flame, Sacred Shield, and Weakened Soul have been removed, since these buffs (and debuff) were removed from the game.
  • New statuses have been added for Atonement, Beacon of Faith, and Clarity of Will.

Version 7.0.3.1
  • Fixed the "Show offline" option, with thanks to Samuelreus ((ticket #834)[https://wow.curseforge.com/projects/grid/issues/834])
  • Fixed "None" layout in non-English locales, with thanks to Elnarfim ((ticket #833)[https://wow.curseforge.com/projects/grid/issues/833])
  • Updated embedded LibResInfo ((ticket #828)[https://wow.curseforge.com/projects/grid/issues/828])
  • Marked code for splitGroups as debug in Layouts because the option is marked as debug. Should fix odd behavior for people who had option enabled before the option was disabled.

Version 7.0.3.0-beta
  • Updated for WoW 7.0 (Legion)
  • Added options for offline and wrong zone groups

Older Versions

For change notes from older versions, see the Version History page on GitHub.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
8.0.0.0
9kB
08-11-18 09:16 AM
Patch
6.1.0.38
9kB
02-27-15 04:09 AM
Addon
1.6
1kB
10-20-14 02:02 AM
Addon
1.0
2kB
10-24-11 02:42 AM
Addon
1.0.0
2kB
01-01-11 11:25 AM
Addon


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Unread 04-19-10, 06:19 AM  
Toran
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Cool Phanx, thanks for the heads up on all of that. Another question for the group or for Phanx. How do I have Grid change layout based on my group size? For ex, When in 5-man or 10-man, I want Grid to use the horizontal group layout. When in 25+ I want it to use vertical. Or another ex, when in a 5-man or 10-man have Grid located in the bottom center of the screen but when in a 25+ man raid, have it moved to the left side of the screen (where there is more room).

I ask because there is limited space where I have Grid right now - I have more horizontal than vertical space if needed. Is there a mod that will make Grid fit in a designated area? Or different profiles for different group sizes / locations?
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Unread 04-19-10, 06:06 AM  
Phanx
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Originally posted by Toran
Edit: How do i change the background color of the unitframe? Also the incoming healbar isn't green - how do I change that? Tried adjusting health deficit and incoming heals, but that had no impact.
I just fixed a bug with the health bar background color when "Invert colors" is enabled but "Use class colors" is disabled. Grab the latest alpha on wowace.com/addons/grid/ ... if nothing else comes up I'll push a new release in a couple of days.

As for the healing bar, there is no way to make it green. Its color is always derived from the health bar's color, not from the status assigned to it. If you want to make it green, you'll need to edit the code.
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Unread 04-18-10, 10:27 AM  
Toran
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When Status -> Health -> Unit Health has class colors unchecked, my frame is black. When it's checked, the frame colors properly to the class color. How do I change that from black? Seems that the units only properly color when class colors are checked - but even so, the health background (when there is a deficit) is pure black.

Edit: How do i change the background color of the unitframe? Also the incoming healbar isn't green - how do I change that? Tried adjusting health deficit and incoming heals, but that had no impact.
Last edited by Toran : 04-18-10 at 01:22 PM.
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Unread 04-18-10, 02:31 AM  
Phanx
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Well, my post you're referring to was talking about something rather different than what you're talking about.

That said, though, I'm not interested in adding options to the core to add backdrops or borders to individual frames either. Especially for backdrops, what would be the point? The frame is a solid square; even when health is depleted, you see the health bar background. You never see an individual frame's backdrop.

As for borders, the frame border is an important part of the frame which is used to convey status information; most "texture" style borders are too thin or not solid enough to usefully display this information, so replacing the existing border would not be an acceptable course of action.

If you mean a second border surrounding the actual border, well, in a normal Grid configuration there's not enough space between frames where you'd even be able to see that. Could you post a screenshot of your configuration?

Despite all that, for what you're trying to do, creating 40 separate panels in kgPanels is indeed an inefficient and ridiculous solution. Creating a simple frame generator in Lua, and then looping through each Grid frame and generating an identical frame for each Grid frame, would be much less work, both in initial setup and in future maintenance.
Last edited by Phanx : 04-18-10 at 02:32 AM.
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Unread 04-18-10, 02:06 AM  
Kupotek
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Originally posted by Phanx
Why would you need to create 40 panels? If you're talking about individual borders and backgrounds for each unit frame, you're talking about something totally different than the post I was responding to. If you're talking about the same thing, then you're doing it wrong... just create one panel and anchor it to GridLayoutFrame, and set the appropriate width and height to cover the whole space occupied by all Grid frames.
Ya I was talking about bordering each individual frame, which sadly you were not interested in making possible.
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Unread 04-18-10, 02:05 AM  
Phanx
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Why would you need to create 40 panels? If you're talking about individual borders and backgrounds for each unit frame, you're talking about something totally different than the post I was responding to. If you're talking about the same thing, then you're doing it wrong... just create one panel and anchor it to GridLayoutFrame, and set the appropriate width and height to cover the whole space occupied by all Grid frames.
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Unread 04-18-10, 01:50 AM  
Kupotek
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Originally posted by Phanx
I assume that by "box", you mean Grid's background frame, in which case the short answer to your question is "no". The background will always be the full width (or height, if you use horizontal groups) for the selected layout, because the group headers exist even if there are no units in them, but it adjusts in height to fit the number of actual units. Most people don't want big sections of empty space covered up with panels, so this won't change.

If you want a fixed sized panel, the simplest thing to do would be to disable Grid's background frame (set the color's opacity to 0, for both the background and the border), and then create a separate artwork panel anchored behind GridLayoutFrame. You could either just create a panel yourself in Lua, or use an addon like kgPanels.

That's exactly how I did it but it would be nice to be able to border/background each frame via grid ( set one for all), since that would save on creating 40 panels via KGpanels which is a bit ridiculous and inefficient.
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Unread 04-18-10, 01:48 AM  
Phanx
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I assume that by "box", you mean Grid's background frame, in which case the short answer to your question is "no". The background will always be the full width (or height, if you use horizontal groups) for the selected layout, because the group headers exist even if there are no units in them, but it adjusts in height to fit the number of actual units. Most people don't want big sections of empty space covered up with panels, so this won't change.

If you want a fixed sized panel, the simplest thing to do would be to disable Grid's background frame (set the color's opacity to 0, for both the background and the border), and then create a separate artwork panel anchored behind GridLayoutFrame. You could either just create a panel yourself in Lua, or use an addon like kgPanels.
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Unread 04-17-10, 12:33 PM  
kgk
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How do I make it so that grid is always in 25-man mode?

I set all the solo/party/10man/etc to 25 mode (no pets), but the box still dynamically changes to the group size. I want a static sized grid set at 25-man size at all times. No dynamic sizing.
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Unread 04-16-10, 04:18 AM  
Phanx
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I'm not entirely sure what you mean. Unless you've made some radical changes, more bright color on a unit frame means that unit is lower on health. If you've got two frames with similar amounts of bright color, but one of them is blue (mage), and one of them is brown (warrior) with a red tile in the corner (aggro), it should be fairly obvious which unit needs a heal more. If your guildmates are having trouble understanding these basic statuses, I'm not sure what to tell them. Grid is designed to provide information, not to play the game for you by telling you what abilities to use, when to use them, and who to use them on. Having an addon tell you who to heal makes you a worse healer, not a better one.
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Unread 04-16-10, 04:09 AM  
Mysterium
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Hello Phanx,

A few guildies of mine have been asking this question. Is their a way in Grid to show who needs heals most?
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Unread 04-15-10, 11:28 PM  
Phanx
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1.30300.1290
  • Upgraded to LibHealComm-4.0
  • Updated the By Class layouts to be more practical for modern raid sizes
  • Added default settings for Earth Shield
  • Fixed statusbar texture tiling in WoW 3.3.3
  • Fixed several minor bugs in the incoming heals status module
  • Fixed a bug that occasionally prevented available spell ranges from being detected on login
  • Removed global references for core modules – you will need to update your plugins to work with this release!

Most plugins have already been updated to work with the changes in this release, so you should check that you have the latest version of any plugins you use.

If a plugin generates an error along the lines of “attempt to access GridStatus (a nil value)”, and no newer versions of that plugin are available (make sure you've checked over on Curse too), then you will not be able to use that plugin until its author updates it. There shouldn't be very many of these, though.
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Unread 04-14-10, 05:43 PM  
Phanx
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Re: Background Color

No. The darker of the background/foreground is derived from the lighter one. So, if you're using the "Invert health bar colors" option to make the foreground lighter than the background, and then set the foreground to 0.5, 0.5, 0.5, the background color will be derived as 0.5 * 0.2, 0.5 * 0.2, 0.5 * 0.2, which works out to 0.1, 0.1, 0.1, which looks a lot like black.

The ability to use a custom health color was kind of an afterthought; I don't have any plans to add more options along that vein, since "dark on dark" is not what Grid was designed for, so if the existing options don't do what you want, you'll have to get your hands dirty and modify the code in your local copy.
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Unread 04-14-10, 04:23 PM  
tmywu
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Background Color

Hello, just wondering, is there a way to change the background color of the units (also known as the deficit section of the unit)? I can change the unit health section, but for some reason the background color (deficit) is just black. Thanks!
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Unread 04-10-10, 02:59 PM  
Phanx
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Originally posted by Fadespell
I need to be able to see an icon and possibly even a timer for when mentioned buffs like this are about to expire.
There are several plugins that add more icon indicators, and they're not hard to find, though it doesn't look like any are hosted on WoWI. Searching on Google for "wow grid icons" brought up two on the first page of results. Searching on CurseForge for "grid icons" brought up four results on the first page.
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