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Updated:08-19-18 12:53 PM
Created:unknown
Downloads:708,382
Favorites:2,560
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Categories:Raid Mods, Healers, Unit Mods

Grid  Popular! (More than 5000 hits)

Version: 8.0.1.1
by: Phanx [More]

Grid has been continued as Plexus by Doadin. Use that instead; Grid has not been updated since 2018 and will not be updated in the future.

Grid is a compact and highly configurable party/raid unit frame addon.
The compact grid of unit frames lets you select a group member quickly, while keeping a good overview of the whole group. It shows as much information as possible without overloading you. It allows you to customize what information you see, and how you see it. It works in both party and raid groups, and supports pets and vehicles.

Want more features? The Grid core tries to include only features which are generally useful for all classes and roles, but makes it easy to add new features with a simple plugin API for developers. Over 75 third-party plugins are already available!

Type “/grid” for options, or right-click the minimap button, DataBroker launcher, or Grid frame tab.

Need Help?
Do not use comments to report bugs or request features. Such comments will be deleted. Use the links above to post a ticket instead!
Language Support
Grid is compatible with all World of Warcraft localizations. It is currently translated into English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文.

To add or update translations for any language, enter them on the WowAce project page. New and updated translations will be automatically included in the next version of Grid!

HINT: The WowAce interface for adding translations is quite cumbersome. To make the process easier, you can use the Export function on WowAce, copy the exported data into your text editor, fill in your translations, and then paste them back into WowAce using the Import function.
Credits
Grid was originally conceived and written by Maia and Pastamancer in late 2006. Phanx has been the primary developer since late 2009. Jerry wrote the original pet support code. Mikk designed the icon. jlam added some advanced options for auras. Greltok has helped a lot with bugfixing. Finally, lots of people have contributed translations!

Version 8.0.1.1
  • Updated LibResInfo-1.0
  • Fixed a map API error (thanks rherzfeld)

Version 8.0.1.0
  • Updated for WoW 8.0
  • Fixed the class and role layouts not always showing all players (ticket #855)
  • Thanks Attict, acastle, doadin, MGramolini, and rherzfeld for your help!

Version 7.3.5.0
  • Fixed the option to disable the right-click menu
  • Fixed an issue causing Earth Shield to be removed as an aura status on login (ticket #885)
  • Updated embedded LibResInfo and Ace3 libraries, resolving several issues related to resurrections and the options panel
  • Added default aura statuses:
  • Beacon of Virtue
  • Guardian Spirit
  • Light of T'uure
  • Rejuvenation (Germination)
  • Sacred Dawn
  • Tyr's Deliverance

Version 7.1.0.1
  • Fixed an error with combat resurrections (ticket #860)

Version 7.1.0.0
  • Added a workaround for a Blizzard bug causing errors in the Health status module (ticket #859)

Version 7.0.3.3
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)

Version 7.0.3.2
  • Updated detection for dispellable debuffs (ticket #841)
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)
  • Fixed the frames disappearing if an invalid layout was selected (ticket #835)
  • Auras:
  • The default statuses for Grace, Earth Shield, Eternal Flame, Sacred Shield, and Weakened Soul have been removed, since these buffs (and debuff) were removed from the game.
  • New statuses have been added for Atonement, Beacon of Faith, and Clarity of Will.

Version 7.0.3.1
  • Fixed the "Show offline" option, with thanks to Samuelreus ((ticket #834)[https://wow.curseforge.com/projects/grid/issues/834])
  • Fixed "None" layout in non-English locales, with thanks to Elnarfim ((ticket #833)[https://wow.curseforge.com/projects/grid/issues/833])
  • Updated embedded LibResInfo ((ticket #828)[https://wow.curseforge.com/projects/grid/issues/828])
  • Marked code for splitGroups as debug in Layouts because the option is marked as debug. Should fix odd behavior for people who had option enabled before the option was disabled.

Version 7.0.3.0-beta
  • Updated for WoW 7.0 (Legion)
  • Added options for offline and wrong zone groups

Older Versions

For change notes from older versions, see the Version History page on GitHub.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
8.0.0.0
9kB
08-11-18 09:16 AM
Patch
6.1.0.38
9kB
02-27-15 04:09 AM
Addon
1.6
1kB
10-20-14 02:02 AM
Addon
1.0
2kB
10-24-11 02:42 AM
Addon
1.0.0
2kB
01-01-11 11:25 AM
Addon


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Unread 01-26-10, 10:48 PM  
Phanx
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Already possible.

Frame > Advanced > Frame Orientation > Horiztonal
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Unread 01-26-10, 04:53 PM  
GgMc
A Kobold Labourer

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Health bars

I was wondering if for the next update, you could add the ability to make the health drain sideways.
I like my grid to be more elongated sideways than straight up and down, or a box so if you could just make it so i can make it drain sideways, that would be awesome.
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Unread 01-25-10, 05:08 PM  
Phanx
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The range must be both enabled and assigned to the frame alpha indicator.

1. Grid > Status > Range > More than 38 yards away > check "Enable"

2. Grid > Frame > Frame Alpha > check "Range: More than 38 yards away"
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Unread 01-25-10, 12:47 PM  
MrLulz
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Re: Re: Range Alpha

Originally posted by Phanx
Yes; you need to enable a range that your rogue can check. You're most likely using the 40-yard range check on your druid and shaman; however, rogues don't have any spells that can be used on friendly targets that have a range of 40 yards, so it's not possible for Grid to perform a 40-yard range check on your rogue. The next time you log onto your rogue, enable the 38-yard range check; that's the distance checked by the Blizzard "check interact distance" function, so it's available to all classes.

When you log onto a class where a 40-yard range check is possible, Grid will only activate the 40-yard range check, even if the 38-yard range check is also enabled in your settings, so you can use the same profile on both your druid/shaman and your rogue, without worrying that you're doubling up on range checks.
I've been playing around with these settings a bit.

On my healing classes, when the "More than 40 yards away" option is checked, the frame alpha works. When unchecked, the frames never fade regardless of how far away party members are or what other range options are checked.

On my other toons, none of the ranged options work at all (I tried the 10, 28, 38 and 100).
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Unread 01-25-10, 12:59 AM  
Bizerk
A Murloc Raider
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I was in fact talking about CPU usage, but at least now I have ace to blame for it
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Unread 01-24-10, 07:26 AM  
Phanx
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Grid's static memory usage is fairly high due to its reliance on the Ace2 framework. However, it's important to note that static memory usage has almost no impact on game performance at all. On a modern machine, you will not notice any drop in framerate due to any amount of static memory usage; it really does not matter whether an addon uses 1 KB of memory, or 100 MB. If static memory usage is what you're worried about, then you're worried for no reason. You might as well be worried about being eaten by a grue IRL.

Factors that do actually have an impact on performance are increasing memory usage (the rate at which additional memory is consumed) and CPU usage. The nature of Grid, or any other unit frame addon, means that it will use some CPU cycles and memory, as frames and other UI objects take up space in memory, and there are many events which the addon must respond to in order to update the frames with current information.

To answer your specific questions, no, there is no way to disable the configuration, and even if you made the necessary changes to make Grid load-on-demand, you'd only be delaying the allocation of memory, not preventing or reducing it.

TLDR: No, and stop worrying about static memory usage.
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Unread 01-24-10, 07:15 AM  
Bizerk
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I'm building a very lightweight UI but I'm having difficulty reducing the impact some irreplaceable addons have like grid. Currently its using more than half of my UI resources. I'd like to know if theres a way to remove a module such as the configuration menu for example or have it load on demand to make it more lightweight.
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Unread 01-23-10, 08:00 PM  
Phanx
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Grid > Layout > Solo Layout > None
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Unread 01-23-10, 01:14 PM  
Zarakii
A Kobold Labourer
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Is it possible to hide Grid when i'm not in a group?
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Unread 01-22-10, 02:12 PM  
Phanx
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Originally posted by oopsminded
Where can I change (what value(s) in which of the lua files) the alpha of the out of range unit frames. I'd like them a bit less transparent than they are now. Thanks.
Grid > Status > Range > More than X yards away > Color, change the Alpha value of the color.
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Unread 01-22-10, 08:15 AM  
oopsminded
A Murloc Raider

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Sorry if this is a repeat from somewhere else in this topic, I've been scrolling through the last 7-8 pages without luck.

Where can I change (what value(s) in which of the lua files) the alpha of the out of range unit frames. I'd like them a bit less transparent than they are now. Thanks.
Last edited by oopsminded : 01-22-10 at 08:16 AM.
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Unread 01-21-10, 07:44 PM  
Phanx
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Re: Range Alpha

Originally posted by MrLulz
Is there a way to make the range alpha fade out the frames for players far away from me when I'm on my rogue?
Yes; you need to enable a range that your rogue can check. You're most likely using the 40-yard range check on your druid and shaman; however, rogues don't have any spells that can be used on friendly targets that have a range of 40 yards, so it's not possible for Grid to perform a 40-yard range check on your rogue. The next time you log onto your rogue, enable the 38-yard range check; that's the distance checked by the Blizzard "check interact distance" function, so it's available to all classes.

When you log onto a class where a 40-yard range check is possible, Grid will only activate the 40-yard range check, even if the 38-yard range check is also enabled in your settings, so you can use the same profile on both your druid/shaman and your rogue, without worrying that you're doubling up on range checks.
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Unread 01-21-10, 07:11 AM  
MrLulz
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Range Alpha

Is there a way to make the range alpha fade out the frames for players far away from me when I'm on my rogue?

Works fine on my shammy/druid, but apparently everyone is always in range of my rogue.
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Unread 01-21-10, 04:31 AM  
Phanx
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You're looking for the GridStatusRaidIcons plugin.
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Unread 01-21-10, 12:50 AM  
itblost
A Kobold Labourer

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Raid marker

Requested feature - raid marks showing on the grid interface

Is this at all possible or on your list of possible upcoming features? I find it a lot easier when I'm assigned a target to heal for p3 hm anub if Grid would show the marks that DBM throws out and such. I'd like to keep using Grid instead of using VuhDo.

If this is actually possible already please forgive my ignorance and hold my hand through enabling the option =)
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