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Updated: 10-21-10 12:39 PM
Updated:10-21-10 12:39 PM
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Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Post A Reply Comment Options
Unread 10-14-10, 07:41 PM  
Fasti
A Kobold Labourer

Forum posts: 1
File comments: 14
Uploads: 0
bug color panel

When you click to choose what color you want, the color panel looks ~broken and you get lua error.
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Unread 10-14-10, 07:58 PM  
Morriquende
A Kobold Labourer

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File comments: 8
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I cannot edit or remove any filters whatsoever. When I click on a filter, the edit/remove buttons do not become active.

The filtering for "Class Trainer" (ie tracking) does not appear to be working for the most part. When I whitelist my "Buffs" frame and check "Do not show" it still appears. When I blacklist my "SBF 3" frame and check "Show this" it does not appear. The only way to make it appear for the "SBF 3" frame is to use add the Auras filter.

I cannot rename my frames, is this intentional?

I look forward to more updates, thanks for all your hard work so far Satrina!
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Unread 10-14-10, 08:02 PM  
galen2
A Kobold Labourer

Forum posts: 0
File comments: 18
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Satrina thank you for update the addon.

Now works but i canīt edit / remove filter on frames, itīs only for me? anybody could confirm it?

PS: i see that not only for me.
Last edited by galen2 : 10-14-10 at 08:02 PM.
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Unread 10-14-10, 08:11 PM  
Kosma
A Kobold Labourer

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File comments: 4
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I have a comment about your Digits add-on actually, as I like it for showing energy/rage as a feral druid. However, since patch 4.0.1, I believe there are some issues that lag the game until you reload UI (not surprising of course, since it hasn't been updated). For instance, when I start drinking, my fps gets cut in half, which I assume is related to gaining mana or whatever. Just thought I would post here so you might see it and fix it

Anyway, absolutely love SBF, keep up the good work, and I hope you will put in the effort to make a workaround for cancelaura issues
Last edited by Kosma : 10-14-10 at 08:13 PM.
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Unread 10-14-10, 08:17 PM  
Satrina
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 47
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Thanks for the reports (keep 'em coming!) I'll make filters a priority for obvious reasons

Digits will get an update never fear, but it generally takes the backseat to SBF.
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Unread 10-14-10, 08:20 PM  
Kalimos
A Kobold Labourer

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File comments: 1
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In the Names tab, the "Activate mouse" option has decided it has had enough mindless disabling. It is now determined to remain enabled, no matter what you enable, and various tooltips now fly into the personal space of other buffs. Truly the end times are upon us, and I for one am very sad. Bananaman.
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Unread 10-14-10, 08:24 PM  
psyco
A Murloc Raider

Forum posts: 6
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AWESOME AWESOME AWESOME

Thx for Update !!!!
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Unread 10-14-10, 08:25 PM  
Dree3
A Defias Bandit

Forum posts: 2
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Thank you for updating this. No complaints, it's working just as it always has, just wanted to express how happy I am that you're updating this. Best buff frame addon ever. <3
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Unread 10-14-10, 08:33 PM  
Nibelheim
local roygbi-
 
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Very appreciative of the update. Thanks for keeping my UI alive
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Unread 10-14-10, 08:43 PM  
AnrDaemon
A Chromatic Dragonspawn
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Forum posts: 156
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@Satrina: In case you missed it - http://www.wowinterface.com/download...onsBroker.html (Also took time to "update" it - not that it really need any update...)
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Unread 10-14-10, 08:55 PM  
billys87
A Kobold Labourer

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I cant find the option to scale my buffs

SS

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Unread 10-14-10, 09:02 PM  
AnrDaemon
A Chromatic Dragonspawn
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Originally posted by billys87
I cant find the option to scale my buffs
Did you checked next tab?
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Unread 10-14-10, 09:06 PM  
Rakuen
A Defias Bandit
 
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Thank you for your time and effort! So glad to see your addon!!! <3<3
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Unread 10-14-10, 09:22 PM  
billys87
A Kobold Labourer

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Originally posted by AnrDaemon
Did you checked next tab?
i checked all tabs and the tab in photo is layout
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Unread 10-14-10, 09:28 PM  
AnrDaemon
A Chromatic Dragonspawn
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Unfortunatelly, update totally messed frame positioning and sizing (I'm more sad about positioning, I'd be able to fix sizing relatively fast, but now I need to work out positions of ten frames for each character...)
Seems like the grid step is hardcoded to 32 and only way to have icons scaled without overlapping is to work both icon size and spacing at the same time... Glad it, at least, possible.

Ahh, and issue I've been hit by not once: If you have a frame with single buff/debuff listed amd you want to adjust buff counter for it, you'd get frustrated easily, as counters don't show for first cell in frame.

Aaaa!!! And if you have an empty buff frame (i.e. TargetBuff when you don't have a target), the very first buff place is not click-through. Annoying one. Vewy-vewy annoying.
Last edited by AnrDaemon : 10-14-10 at 09:36 PM.
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