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Updated:10-30-13 12:53 PM
Created:07-16-10 07:58 AM
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m Map  Popular! (More than 5000 hits)

Version: 3.9
by: Monolit [More]

m_Map or monoMap

About

  • Originally inspired by Nevcairiel's Mapster and p3lim's pMap, m_Map is a lightweight add-on with few world map modifications.
  • The goal was to apply all the important features to the WorldMap frame without drastically changing it.
  • m_Map consumes about 10kb and no CPU cycles when map is not visible.
  • This add-on was created for people who just want to have clean WorldMap with a little bit of extra functionality.
  • It's not tested with gatherer and questhelper-like add-ons, but I suppose it should work just fine.

Key features
  • new miniWorldMap style;
  • minimize WorldMap when player enters combat;
  • display player and cursor coordinates;
  • remove the black background behind the big map;
  • enable keyboard while big map is opened;
  • no GUI;
  • ability to set custom scale and position for miniWorldMap (via editing m_Map.lua);
  • custom size for group markers;
  • fog removal.

======= v. 3.9 =======
m_Map: IsDisabledByParentalControls Taint fix (credits to Rotule http://us.battle.net/wow/en/forum/topic/10388639018)

======= v. 3.8 =======
m_Map: some of the elements were removed in 5.3, so we don't need to modify them anymore
m_Map: adjusted fontsize / position for coordinates
m_Map: removed textures from the 'map options' dropdown
m_Map: adjusted coordinates position for big map
m_Map: .toc bump for 5.3

======= v. 3.7 =======
m_Map: added option to display decimal part of map coordinates
m_Map: removed tooltip fix for quest blobs

======= v. 3.6 =======
m_Map: .toc update

======= v. 3.5 =======
m_Map: .toc update
m_Map: fixed WorldMap options dropdown position
m_Map: removed advancedMap cVar, so it now properly funcitons @ 4.3 /PTR

======= v. 3.4 =======
m_Map: .toc update for 4.1

======= v. 3.3 =======
m_Map: some structural changes, general code clean up
m_Map: fixed coordinates 'jumpy' (flickering) behaviour when large world map is opened
m_Map: adjusted positions for number of elements including levelUP/DOWN buttons, WorldMapTitle frame and button, etc.
m_Map: applied a small hack to prevent World Map frame problems when map_scale = 1

======= v. 3.2 =======
m_Map: adjusted text pattern and position for coordinates text

======= v. 3.1 =======
m_Map: fixed "Show dig sites" button scale and positioning
m_Map: option to adjust default group members icons size

===== v.2.7.1 =====
m_Map: major code revamp
m_Map: enabled quest blobs on the MiniWorldMap
m_Map: and now they actually work and give no errors!

===== v.2.6.1 =====
m_Map: option to disable group icons

===== v.2.6 =====
m_Map: fixed stack overflow error
m_Map: locals...well... you know that variable scoping thing...
m_Map: WorldMapUnit_Update function fix in attempt to diminish fps lag when toggling map on and off

===== v.2.5 =====
m_Map: new background and border texture
m_Map: close and sizeup buttons repositioned to the topright corner of the whole frame
m_Map: levelup/down and zone level dropdown buttons now also inerit map's opacity
m_Map: few adjustments to buttons' FrameLevel

===== v.2.4 =====
m_Map: fixed miniWorldMap border to inherit map's opacity
m_Map: tiny frame and text position adjustments

===== v.2.3 =====
m_Map: fixed coordinates OnUpdate script so it doesn't draw any CPU usage when map is hidden
m_Map: coordinates code reworked, general code clean up
m_Map: *.toc update, removed coloring of initial letters so it doesn't screw up alphabetical order
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Unread 07-16-10, 11:12 AM  
Skylinee
A Murloc Raider

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Having a low memory footprint is all well and good, but this mod uses 0.400 CPU/sec while idle (measured using OptionHouse), Mapster uses 0.000 until the map is actually opened. Been looking for a lightweight alternative for Mapster for a while now, so if the CPU usage is fixed i'll definately make the switch.
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Unread 07-16-10, 12:36 PM  
Monolit
A Black Drake
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Originally posted by Skylinee
Having a low memory footprint is all well and good, but this mod uses 0.400 CPU/sec while idle (measured using OptionHouse), Mapster uses 0.000 until the map is actually opened. Been looking for a lightweight alternative for Mapster for a while now, so if the CPU usage is fixed i'll definately make the switch.
Thank you for reporting this, I think i've got a fix for this issue already, just can't test it right now since i'm on the road and I don't have wow client on my laptop to test it out. I'll upload the new version once I test it as soon as I get home in a day or 2.
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Unread 07-16-10, 01:40 PM  
sacrife
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Also, I noticed you've skinned the frame completely black.
Is it possible for you to create an addon that does the same to the default frames aswell?

Character/pets/rep/skills/currency, Talent/glyps, Bag/bank/gbank, honor/bg and friends/who/guild/chat/raid?

Been looking for a lightweight version of skinner for ages.
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Unread 07-16-10, 02:28 PM  
Skylinee
A Murloc Raider

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Originally posted by sacrife
Also, I noticed you've skinned the frame completely black.
Is it possible for you to create an addon that does the same to the default frames aswell?

Character/pets/rep/skills/currency, Talent/glyps, Bag/bank/gbank, honor/bg and friends/who/guild/chat/raid?

Been looking for a lightweight version of skinner for ages.
Try this:

http://www.wowinterface.com/download...-Art.html#info
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Unread 07-16-10, 03:14 PM  
sacrife
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Originally posted by Skylinee
Try this:

http://www.wowinterface.com/download...-Art.html#info
Thx for the suggestion but that's not what I'm after.
I just want a simple addon that changes the background on those frames to the look of a simple tooltip. And Ai art is quite different to that.

Also the blue zones on quests showing the area of the quest is gone.
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Last edited by sacrife : 07-16-10 at 03:44 PM.
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Unread 07-16-10, 03:50 PM  
Gangzta
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спасибо! наконец нашел норм замену мапстеру
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Unread 07-18-10, 11:35 PM  
Sec
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Hi there!

Interesting alternative to Mapster; I'm testing it right now.

So far, I have one request that I hope you will consider: remove the red coloring from the TOC file. I know that it helps to set apart your addon within the in-game addon lists, but it also takes your addon out of alphabetical order thereby making it a bit harder to come across.

Thank you!
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Unread 07-19-10, 07:15 PM  
Monolit
A Black Drake
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Alright, I've managed to fix the issue with CPU leak when map is not open.


2Sec
Coloring was there for a reason - to determine my add-ons during the development, however I understand your point so I removed coloring from first few letters to keep the alphabetical order of the add-on list.

2sacrife
I've never been a fan of Skinner to be honest so it's quite unlikely I'm gonna write something like that
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Unread 07-19-10, 08:12 PM  
Sec
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Originally posted by Monolit
Alright, I've managed to fix the issue with CPU leak when map is not open.


2Sec
Coloring was there for a reason - to determine my add-ons during the development, however I understand your point so I removed coloring from first few letters to keep the alphabetical order of the add-on list.

2sacrife
I've never been a fan of Skinner to be honest so it's quite unlikely I'm gonna write something like that
Thank you so much for your understanding! I love seeing such colored names from an aesthetic standpoint but then the practical part of me gets a tad confused when looking alphabetically.

I am enjoying the addon! Will certainly post more if anything else comes up.
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Unread 07-19-10, 09:52 PM  
ichik
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Two small feature requests:
  • add scaling option for map separately from zone map
  • currently when you try to regulate opacity via default interface background remains non-transparent, this needs fixing, IMHO.
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Unread 07-20-10, 10:53 AM  
Monolit
A Black Drake
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Originally posted by ichik
add scaling option for map separately from zone map
I'm not sure I understand what you request here.
If you talk about scaling big world map, it's not gonna happen, I don't wanna touch this thing at all. This add-on is generally about styling and tweaking mini World Map. On other hand if you talk about separate scaling options for map elements (like fonts etc.), then it's not gonna happen either, since map_scale option is there for a reason to ... well, scale the mini World Map (including all the elements)! Yours C.O.


Originally posted by ichik
currently when you try to regulate opacity via default interface background remains non-transparent, this needs fixing, IMHO.
Yeah, it is indeed a bug, thanks for reporting it. Background opacity fix is coming in the next update.
Last edited by Monolit : 07-20-10 at 10:55 AM.
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Unread 07-20-10, 11:00 AM  
ichik
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У тебя одна переменная для скейлинга обеих мап. Можно использовать две. ж)
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Unread 07-20-10, 07:18 PM  
Monolit
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Originally posted by ichik
У тебя одна переменная для скейлинга обеих мап. Можно использовать две. ж)

Да ты хоть на корейском напиши, я все равно не могу понять что ты имеешь в виду, какие "обе мапы"? Если ты про большую и маленькую, то ответ я уже дал постом ниже.
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Unread 07-22-10, 11:15 AM  
ichik
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Ладно, забей. Че-то кстати 2.4 баг с прозрачностью не убрал.
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Unread 07-22-10, 11:17 AM  
ichik
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Ох не. Похоже конфликт со Skinner. =\
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