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Updated: 01-20-09 01:05 AM
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Tankadin2.
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Updated:01-20-09 01:05 AM
Created:01-19-09 11:07 PM
Downloads:4,958
Favorites:37
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Tankadin2 - Character Sheet Plug-in

Version: r100
by: _Chloe [More]

Adds a drop down menu to your character sheet displaying Tankadin2 Information.

Change Log For CS Plug-in:
---------------------------------------
r100
---------------------------------------
Updated Localization files and setup
Modified Hooking fuction to correctly hook OnLoad.

---------------------------------------
r-01
---------------------------------------
Initial Release and Commit.
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Unread 11-09-09, 07:07 PM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
Sorry, it's me again. This time, with a screenshot.


If i'm to believe my eyes, they tell me there's not everything going right.
This is data from just 2 fights in Ulduar 10. Razorscale and Deconstructor.
I can imagine HealBot, XPerl and IceHUD taking the top places, but it's not the case, XPerl has so tiny overhead, it's impact almost irrelevant. HealBot could have been at the same point, but it's not. Still, it's fairly low on CPU usage. IceHUD... could be as good as XPerl, i suppose.

But PDFStats and Tankadin_CS - two addons that plays with PaperDoll frame... what could be issue of them taking such high places in CPU usage?
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Unread 11-08-09, 10:54 AM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
And can you please fix taints, if it's a directly your addon issue?
Today it finally backfired.

Code:
Date: 2009-11-08 19:48:06
ID: 1
Error occured in: AddOn: Tankadin2_CS
Count: 1
Message: Error: AddOn Tankadin2_CS attempted to call a forbidden function (SetPartyAssignment()) from a tainted execution path.
Debug:
   [C]: SetPartyAssignment()
   ..\FrameXML\UnitPopup.lua:1170:
      ..\FrameXML\UnitPopup.lua:1022
   [C]: func()
   ..\FrameXML\UIDropDownMenu.lua:563: UIDropDownMenuButton_OnClick()
   [string "*:OnClick"]:1:
      [string "*:OnClick"]:1
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  AtlasOutdoorRaids, v1.15.1
  AtlasTransportation, v1.15.1
  AtlasLoot, vv5.08.06
  AucAdvanced, v5.1.DEV.2530
  AucFilterBasic, v5.1.DEV.4432
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  AucScanData, v5.1.DEV.4432
  AucStatPurchased, v5.1.DEV.4474
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  DataStoreAchievements, v3.2.002
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  Tankadin2CS, v100
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Unread 10-03-09, 09:57 PM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
Idea!(tm)
Code:
*** Tankadin2_CS\CS_Module.lua	Tue Jan 20 00:04:16 2009
--- Tankadin2_CS\CS_Module.lua	Sun Oct  4 07:47:50 2009
***************
*** 19,31 ****
  	if statLine > 6 then return end
  	local lbl, val, parent = _G[prefix .. statLine .. "Label"], _G[prefix .. statLine .. "StatText"], _G[prefix .. statLine];
  	local lvl = UnitLevel("player");
  	if value == nil then
  		parent.tooltip = nil; lbl:SetText(""); val:SetText("");
- 	elseif label == Tankadin2_CSLocale.LEH then
- 		lbl:SetText(label); val:SetFormattedText("%d", value);
- 		parent.tooltip, parent.tooltip2, parent.tooltip3 = tip and tip:format(value) or nil, tip2 or nil;
  	else
! 		lbl:SetText(label); val:SetFormattedText("%.2f%%", value);
  		parent.tooltip, parent.tooltip2, parent.tooltip3 = tip and tip:format(value) or nil, tip2 or nil;
  	end
   	statLine = statLine + 1;
--- 19,38 ----
  	if statLine > 6 then return end
  	local lbl, val, parent = _G[prefix .. statLine .. "Label"], _G[prefix .. statLine .. "StatText"], _G[prefix .. statLine];
  	local lvl = UnitLevel("player");
+ 	local valueFormat = "%.2f%%";
  	if value == nil then
  		parent.tooltip = nil; lbl:SetText(""); val:SetText("");
  	else
! 	  if label == Tankadin2_CSLocale.LEH then
! 	    valueFormat = "%d";
! 	  elseif label == Tankadin2_CSLocale.LCRIT then
! 			if value >= 0 then
! 				valueFormat = "|cffff0000%.2f%%|r";
! 			else
! 				valueFormat = "|cff00ff00%.2f%%|r";
! 			end;
! 	  end;
! 		lbl:SetText(label); val:SetFormattedText(valueFormat, value);
  		parent.tooltip, parent.tooltip2, parent.tooltip3 = tip and tip:format(value) or nil, tip2 or nil;
  	end
   	statLine = statLine + 1;
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