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Battle for Azeroth (8.0.1)
Updated:10-06-18 09:18 AM
Created:unknown
Downloads:23,522
Favorites:165
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Chicchai  Popular! (More than 5000 hits)

Version: 3.4.5.1
by: Lolzen, xConStruct

About

Chicchai is a little Addon that will Minimize the Chat after a few seconds.
Features
  • Minimize the Chat after X seconds
  • Maximize Chat on mouseover
  • Animations (+how long should the Animation take)
  • Configurable on wich events (Guild, say, yell,...) the chat should maximize
  • Possibility to disable maximizing in combat
  • CombatLog will be maximized when selected (optional, default)

Preview
Click for Previewvideo - Chicchai in action

Configuration
The configuration file is named cofig.lua and contains help text to guide you through.
Chicchai on Github
https://github.com/Lolzen/Chicchai
Originally: https://github.com/xconstruct/Chicchai
Thanks to
Cargor (EU-Nozdormu) aka XconStruct
Picking up the idea and materializing the addon, maintaining through years after quitting WoW

3.4.5.1
* prevent chatevents interfering while mouse is hovering over the chatframe

3.4.5
* fixup boolean error

3.4.4
* config: cleanup events removed from game and update reference list per link

3.4.3
* refix frozen chat window on login by direct calls of Animate() instead of unpdateHeight()
* respect MaximizeCombatLog on floating combatlog and handle docking/dedocking it

3.4.2.2
* fix error on chatevent when chatframe is not in config

3.4.2.1
* fix minimizing/maximizing ALL windows on mouseover

3.4.2
* config is now an own file, instead of being part of core.lua
this allows for copying/backing up your config between updates
* swept through code and used chatframes directly instead of frames tucked on the chatframes
* fixed a bug where config setting would be ignored for certain chat events (eg. only ChatFrame1 for "say" is set, but ChatFrame3 and ChatFrame4 would have been triggered)

3.4.1
* fixed "frozen" chat window on login

3.4
* crude legion update

3.3.2
* try to minimize chat on load
* Re-introduce ChatFrame:UpdateHeight() to manually update the height
* fixed a possible error with the chat-tabs

3.3.1
* fixed chat height of messages spanning multiple lines

3.3
*fixes for 3.3.5
*simpler event handling, including battle.net-events

3.2
*Prevent chat from resizing when moving it around

3.1
*TOC bump
*Added new PartyLeader event to the eventlist

3.0
* Another rewrite
* Chicchai now uses less CPU time
* You can define how many lines you'd like to see in minimized mode
* docked chatframes are now handled properly
* fixed chat frame flickering happening sometimes on mouseover
* you can define how long you should hover the frame until it maximizes
* chatframes can stay maximized for a defined time before minimizing on mouseleave
* you can configure on which custom channels the chatframe maximizes

2.0
*Core rewritten
*You are now able to manage the chatframes you want to be affected (like chatframe 5, 6, 8, and so on)
*TOC bump

1.1
*A few improvements
*Now Updates when the Chat Window is too small or big

1.0.1
*Added Option, that the Chat will stay open for a defined time after mouseover
Optional Files (0)


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Unread 02-22-09, 04:19 PM  
khurzog
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thanks nailertn, much better explained than i ever could, i'm gonna use that to clean up the functional yet messy changes i made.

now what i am interested in is changing the delay before it maximizes. i want to hover over the chat window for 3 seconds before it goes max. in the options i basically saw the opposite, so this should be an easy addition. thanks.
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Unread 02-18-09, 04:11 PM  
Aximous
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I got 2 questions about the addon, is there a way to distinguish channels? i.e. I want it to maximise when something happens on my class channels but not for the spam on trade chat.
The other one is that is it possible to make the frame minimise to the bottom, I mean that the line still visible shouldn't remain in the middle of the frame but the bottom.
Thanks in advance.
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Unread 02-13-09, 07:27 AM  
nailertn
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Originally posted by MoonWitch
Could you let us know?
Introduce a new local variable:
local linesDisplayed = 3

Then replace the part about determining height in the Update function with the below code:

Code:
local minHeight = 0
for i = 2, (linesDisplayed + 1) do
	local line = select(i, self.Frame:GetRegions())
	if line then
		minHeight = minHeight + line:GetHeight()+2.5
	end
end
if minHeight == 0 then
	minHeight = select(2, self.Frame:GetFont())+2.5
end
And the same part of the UpdateHeight function with the following:

Code:
local minHeight = 0
for i = 2, (linesDisplayed + 1) do
	local line = select(i, self:GetRegions())	
	if(line) then
		minHeight = minHeight + line:GetHeight()+2.5
	end
end	
if minHeight == 0 then
	minHeight = select(2, self:GetFont())+2.5
end
Last edited by nailertn : 07-15-09 at 05:23 PM.
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Unread 01-31-09, 09:27 AM  
MoonWitch
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Originally posted by khurzog
i somewhat figured it out
Could you let us know?
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Unread 01-31-09, 04:26 AM  
dav2000
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Nice addon! Good alternative to Minichat, since it ain't being developed anymore.
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Unread 01-23-09, 01:24 AM  
khurzog
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Originally posted by khurzog
great mod! if i wanted the minimized chat to be 3 lines instead of 1, what would the exact change be? ty

i somewhat figured it out
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Unread 01-20-09, 05:09 AM  
khurzog
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great mod! if i wanted the minimized chat to be 3 lines instead of 1, what would the exact change be? ty
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Unread 01-13-09, 12:53 AM  
pyremo
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I try to unlock window to decrease the width but it automatically locks itself
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Unread 01-08-09, 03:02 PM  
Jishima
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Re: Re: Re: Two Chat Windows?

Originally posted by Lolzen
It is now possible to manage the affected chatframes in the core.lua
There seems to be a problem when defining two (or more, probably, I only tested one or two) frames.

When I had only my main chat frame affected everything was working fine, but when affecting more than one frame the mouse over effect is messed up. The animation is going up and down rapidly, and only stops when you move your mouse away from the chat frame completly, which kinda kills the whole purpose of the mouse over effect, as it's not readable like this.

By the way, this applies to both defined frames, so it's not only affecting the second one.
Last edited by Jishima : 01-08-09 at 04:22 PM.
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Unread 11-17-08, 03:54 PM  
Lolzen
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Re: Re: Two Chat Windows?

It is now possible to manage the affected chatframes in the core.lua
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Unread 11-12-08, 12:36 AM  
KowalskiAvesky
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Re: Two Chat Windows?

Originally posted by Jazzshade
This is an awesome mod, and exactly what I've been looking for. It works great with one chat frame, but I use a left and a right frame. I tried adding ChatFrame3 to the chatframes var, but the mod now seems to be getting conflicting messages. Both frames minimize, but when I mouseover one, they both maximize and minimize repeatedly. They flutter. Is there any way to add a second window and have it behave independently?

[EDIT]
Update: I found a way around this. If you copy the addon and rename it in the lua and the toc (I chose ChicchaiB) then change the hooked chat frame to Chat3 or corresponding number, it works fine. Remember to change the auto pop-up options to suit each window.
/target Jazzshade
/bow

Exactly what I was looking for. Thanks a lot for the tip!
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Unread 10-19-08, 12:51 PM  
Jazzshade
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Two Chat Windows?

This is an awesome mod, and exactly what I've been looking for. It works great with one chat frame, but I use a left and a right frame. I tried adding ChatFrame3 to the chatframes var, but the mod now seems to be getting conflicting messages. Both frames minimize, but when I mouseover one, they both maximize and minimize repeatedly. They flutter. Is there any way to add a second window and have it behave independently?

[EDIT]
Update: I found a way around this. If you copy the addon and rename it in the lua and the toc (I chose ChicchaiB) then change the hooked chat frame to Chat3 or corresponding number, it works fine. Remember to change the auto pop-up options to suit each window.
Last edited by Jazzshade : 10-21-08 at 03:26 AM.
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Unread 10-02-08, 02:20 PM  
Lolzen
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Zip vs Rar

Ok. I Prior WinRar and use as you all wish Zip.
Stop the Discussion already, please.
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Unread 10-02-08, 02:16 PM  
Zyonin
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Re: Re: Re: Proprietary Compression Formats = BAD!

Originally posted by p3lim
Actually, zip > rar.

Zip works over several systems, aswell working just perfectly. WinZIP (the program) is shit however, I use 7-Zip
Agreed, I am happy 7-Zip user myself. Then again most of my normally used programs are open source.

With regards to Zip vs. Rar, generally if you want to get maximum exposure for your work, pack it in a Zip as most modern OSes (Windows XP/Vista, Mac OS X, your various Linux distros like Ubuntu or Fedora) have Zip support baked into the OS itself while Rar is a proprietary format that requires a third party program to use.
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Last edited by Zyonin : 10-02-08 at 02:17 PM.
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Unread 09-13-08, 09:17 AM  
p3lim
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Re: Re: Proprietary Compression Formats = BAD!

Originally posted by Lolzen
In the future i'll try to break my habit =X
But let me say this once: rar >>>>>>>>>>>>>>>>>> zip! :>
Actually, zip > rar.

Zip works over several systems, aswell working just perfectly. WinZIP (the program) is shit however, I use 7-Zip
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