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Compatible with Retail, Classic & TBC
Updated: 09-02-22 10:34 PM
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Compatibility:
Shadowlands patch (9.2.7)
WOTLK (3.4.0)
Classic (1.14.3)
Updated:09-02-22 10:34 PM
Created:10-20-17 09:37 PM
Downloads:452,551
Favorites:1,028
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Neuron  Popular! (More than 5000 hits)

Version: 1.4.18
by: Soyier, Maul

Neuron development is on an indefinite hiatus upon the launch of WoW 10.0. If you are interested in helping with development efforts to push the project forward into Dragonflight, please reach out to Soyier.

Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Shadowlands

Important Note: Neuron tentatively works with World of Warcraft: Classic and The Burning Crusade: Classic, but none of our developers actively play Classic, so support and bug fixes are offered without any guarantee. Realistically, many bugs in Classic require max level characters to debug, and none of us have any such characters. Outside help with Classic is always welcome!


Want to Donate?
Making add-ons is a lot of work! Your help goes a huge way to making my add-on work possible. If you would like to Donate, Github Sponsors is the preferred method as they are currently matching donations dollar for dollar and take zero cut.




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Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.


Credits:

Translators:
  • German: Aszkarath, Wolfsmutter
  • French: Cinedelle, El_Mapache
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu
  • Simplified Chinese: Acey7, Cestmysndee

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Neuron
1.4.18 (2022-09-03)
Full Changelog Previous Releases
  • Port to WotLK classic
Archived Files (12)
File Name
Version
Size
Author
Date
1.4.17
545kB
Soyier
08-16-22 04:54 PM
1.4.16
545kB
Soyier
05-31-22 11:14 AM
1.4.15
545kB
Soyier
05-14-22 04:40 PM
1.4.14
518kB
Soyier
05-11-22 08:12 AM
1.4.13
518kB
Soyier
02-22-22 03:35 PM
1.4.10
517kB
Soyier
06-29-21 08:23 AM
1.4.8a
469kB
Soyier
05-28-21 07:14 PM
1.4.8
468kB
Soyier
05-28-21 07:47 AM
1.4.7a
468kB
Soyier
05-19-21 09:24 AM
1.4.7
468kB
Soyier
05-16-21 01:04 PM
1.4.5
493kB
Soyier
03-09-21 01:53 PM
1.4.4
493kB
Maul
01-14-21 02:43 AM


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Unread 08-21-18, 03:19 PM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 268
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Originally Posted by Ashyr
1. Since the reset with 34a my pet bar shows all the time (even without pet as blank). How do i change it back to usually setting ?
2. is thera a way to unsee the bars within the Memory-minigame ?
3. is there a way to create a 2nd Rep-bar ?

thx upfront
You might have to delete the pet bar and remake it. I've hit this glitch before and I haven't figured out what causes it, but that seems to work.

Yes you can make a second Rep-Bar, in the bar editing window just add another "button" (the status bars are treated as buttons). Then, go into the button editing window and set it to be type "Rep Bar" and tweak it from there.
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Unread 08-21-18, 04:28 PM  
Big_Fish
A Kobold Labourer

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Re: Re: Blizzard Vehicle UI

[/quote]Not yet, but soon. I still need to figure out what changed in the API to break our vehicle bar suppression. I also want to make the vehicle bar on/off toggleable on its own, as I generally like having it out tbh. Though, I get that not everyone else does[/quote]

If you could get it to work smoothly, I would probably use the blizzard vehicle ui.
Last edited by Big_Fish : 08-21-18 at 04:28 PM.
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Unread 08-24-18, 09:32 PM  
teh_fixerer
A Kobold Labourer

Forum posts: 1
File comments: 16
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Originally Posted by Ashyr
1. Since the reset with 34a my pet bar shows all the time (even without pet as blank). How do i change it back to usually setting ?
2. is thera a way to unsee the bars within the Memory-minigame ?
3. is there a way to create a 2nd Rep-bar ?

thx upfront
for # 2 one, the maze ones and the one saving the turtles I made a duplicate of my profile, but used the "hidden" option for the bars and switch between profiles. I'm not sure if the bar state options will work, but i will try that experiment soon.
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Unread 08-25-18, 04:13 PM  
yonacalumet
A Kobold Labourer

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Travel form on feral druid

Hello when I'm specced feral the travel form button does not work on my toolbar. I can use it fine from spell book but not on toolbar
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Unread 08-25-18, 06:54 PM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 268
Uploads: 1
Re: Travel form on feral druid

Originally Posted by yonacalumet
Hello when I'm specced feral the travel form button does not work on my toolbar. I can use it fine from spell book but not on toolbar
Yeah there's a blizzard bug with druid forms right now. Just add shaoeshift to the macro so it should be "/cast Travel Form(shapeshift)" or "/cast Bear Form(shapeshift)" it has something to do when you change specs or something. It's not a Neuron specific bug, but that workaround worka
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Unread 08-27-18, 03:59 PM  
Soyier
A Deviate Faerie Dragon
 
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New version coming soon!

Hey Guys,

Over the last few days I completely rewrote the Neuron database system, and I'm pretty pleased where we are now. We now have database versioning, so I can write code to cleanly migrate databases from one version to another (so less needing to start from scratch going forward, ideally), and it is WAY easier to work with now. The last system was pretty much unusable and had been on life support for like 5 years.

I need a few brave souls to help me test this next version. Just note, once you update to this next version, you can't go back. That means you should backup your WTF folder BEFORE trying the code on GitHub. This next version systematically migrates your database from the old to the new, and that's why going back isn't an option.

Pretty nice that I wrote migration code eh? Wouldn't it have sucked if I told y'all you had to start from scratch....again....
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Unread 08-28-18, 09:31 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 59
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Re: New version coming soon!

Originally Posted by Soyier
Hey Guys,

Over the last few days I completely rewrote the Neuron database system, and I'm pretty pleased where we are now. We now have database versioning, so I can write code to cleanly migrate databases from one version to another (so less needing to start from scratch going forward, ideally), and it is WAY easier to work with now. The last system was pretty much unusable and had been on life support for like 5 years.

I need a few brave souls to help me test this next version. Just note, once you update to this next version, you can't go back. That means you should backup your WTF folder BEFORE trying the code on GitHub. This next version systematically migrates your database from the old to the new, and that's why going back isn't an option.

Pretty nice that I wrote migration code eh? Wouldn't it have sucked if I told y'all you had to start from scratch....again....
It's entirely possible I just downloaded it wrong but the new version on Github unzipped to a folder named Neuron-master which wasn't recognized by WoW. Changing the name to just Neuron worked.

PS: So far so go on my DK. Keybinds reset though.
Last edited by Flaer : 08-28-18 at 09:37 PM.
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Unread 08-29-18, 12:49 AM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 268
Uploads: 1
Re: Re: New version coming soon!

Originally Posted by Flaer
Originally Posted by Soyier
Hey Guys,

Over the last few days I completely rewrote the Neuron database system, and I'm pretty pleased where we are now. We now have database versioning, so I can write code to cleanly migrate databases from one version to another (so less needing to start from scratch going forward, ideally), and it is WAY easier to work with now. The last system was pretty much unusable and had been on life support for like 5 years.

I need a few brave souls to help me test this next version. Just note, once you update to this next version, you can't go back. That means you should backup your WTF folder BEFORE trying the code on GitHub. This next version systematically migrates your database from the old to the new, and that's why going back isn't an option.

Pretty nice that I wrote migration code eh? Wouldn't it have sucked if I told y'all you had to start from scratch....again....
It's entirely possible I just downloaded it wrong but the new version on Github unzipped to a folder named Neuron-master which wasn't recognized by WoW. Changing the name to just Neuron worked.

PS: So far so go on my DK. Keybinds reset though.
Yeah the keybinds were unavoidable sadly, but that's pretty small potatoes. When you download from github it does append the -master to the end, so you were correct in removing it. Glad to know it's not erroring out like crazy :-)
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Unread 08-29-18, 08:21 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 59
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Re: Re: Re: New version coming soon!

Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by Soyier
Hey Guys,

Over the last few days I completely rewrote the Neuron database system, and I'm pretty pleased where we are now. We now have database versioning, so I can write code to cleanly migrate databases from one version to another (so less needing to start from scratch going forward, ideally), and it is WAY easier to work with now. The last system was pretty much unusable and had been on life support for like 5 years.

I need a few brave souls to help me test this next version. Just note, once you update to this next version, you can't go back. That means you should backup your WTF folder BEFORE trying the code on GitHub. This next version systematically migrates your database from the old to the new, and that's why going back isn't an option.

Pretty nice that I wrote migration code eh? Wouldn't it have sucked if I told y'all you had to start from scratch....again....
It's entirely possible I just downloaded it wrong but the new version on Github unzipped to a folder named Neuron-master which wasn't recognized by WoW. Changing the name to just Neuron worked.

PS: So far so go on my DK. Keybinds reset though.
Yeah the keybinds were unavoidable sadly, but that's pretty small potatoes. When you download from github it does append the -master to the end, so you were correct in removing it. Glad to know it's not erroring out like crazy :-)
Just got my first error when I tried to set up keybinds on my Shaman (was able to set up Demon Hunter and Death Knight fine).

Message: Interface\AddOns\Neuron\Neuron-KeyBinder.lua:234: attempt to index field 'hotKeys' (a nil value)
Time: Wed Aug 29 20:20:13 2018
Count: 7
Stack: Interface\AddOns\Neuron\Neuron-KeyBinder.lua:234: attempt to index field 'hotKeys' (a nil value)
Interface\AddOns\Neuron\Neuron-KeyBinder.lua:234: in function `ProcessBinding'
Interface\AddOns\Neuron\Neuron-KeyBinder.lua:397: in function `OnKeyDown'
Interface\AddOns\Neuron\Neuron-KeyBinder.lua:434: in function <Interface\AddOns\Neuron\Neuron-KeyBinder.lua:434>

Locals: self = <table> {
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:367
Enable = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:294
NewModule = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:235
EnableModule = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:332
modules = <table> {
}
GetModule = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:210
IterateEmbeds = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:442
SecureHook = <function> defined @Interface\AddOns\Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:336
defaultModuleLibraries = <table> {
}
OnUpdate = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:326
baseName = "Neuron"
CreateBindFrame = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:421
RawHookScript = <function> defined @Interface\AddOns\Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:395
OnShow = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:250
OnMouseWheel = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:403
OnKeyDown = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:386
OnClick = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:339
SetDefaultModulePrototype = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:409
OnLeave = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:319
ClearBindings = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:144
OnEnter = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:280
name = "Neuron_Binder"
ApplyBindings = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:190
IsEnabled = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:451
orderedModules = <table> {
}
OnHide = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:275
DisableModule = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:350
ProcessBinding = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:223
GetKeyText = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:105
SetNeuronBinding = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:172
GetName = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:279
RegisterMessage = <function> defined @Interface\AddOns\Masque\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
UnregisterMessage = <function> defined @Interface\AddOns\Masque\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
GetModifier = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:55
OnDisable = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:44
IsHooked = <function> defined @Interface\AddOns\Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:493
OnEnable = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:35
OnInitialize = <function> defined @Interface\AddOns\Neuron\Neuron-KeyBinder.lua:26
IsModule = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:217
hooks = <table> {
}
SetDefaultModuleState = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:387
SendMessage = <function> defined @Interface\AddOns\Masque\Libs\CallbackHandler-1
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Unread 08-29-18, 08:30 PM  
BujuArena
A Deviate Faerie Dragon
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Ah, that's exactly the error I was telling you about, Soyier! I was also on my 110 shaman.
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Unread 08-30-18, 12:22 AM  
Soyier
A Deviate Faerie Dragon
 
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Originally Posted by BujuArena
Ah, that's exactly the error I was telling you about, Soyier! I was also on my 110 shaman.
I fixed this on the other branch. I have to fix another issue there though before I can merge it
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Unread 08-31-18, 03:56 PM  
Soyier
A Deviate Faerie Dragon
 
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Good new everyone!

I unanimously passed my doctoral thesis defense! Now I can stop stressing about that and get back to work :-)
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Unread 08-31-18, 03:57 PM  
Fizgig1973
A Deviate Faerie Dragon

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Re: Good new everyone!

Originally Posted by Soyier
I unanimously passed my doctoral thesis defense! Now I can stop stressing about that and get back to work :-)
Wow! Congrats! And well earned!
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Unread 09-01-18, 01:47 PM  
raysmith
A Kobold Labourer

Forum posts: 1
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Pet bar button

I accidentally dragged the Passive button off the pet bar for one of my hunter pets, is there a way to fix that or am I stuck getting rid of that pet and getting a new one?
Last edited by raysmith : 09-01-18 at 01:47 PM.
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Unread 09-02-18, 03:20 PM  
ThorfinnSk
A Kobold Labourer

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Re: Good new everyone!

Originally Posted by Soyier
I unanimously passed my doctoral thesis defense! Now I can stop stressing about that and get back to work :-)
CONGRATS Dr. Soyier!
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