Download
(194Kb)
Download
Updated: 01-25-08 03:33 PM
Pictures
File Info
Updated:01-25-08 03:33 PM
Created:unknown
Downloads:3,954
Favorites:15
MD5:

Distance2

Version: beta 20023
by: Mahiro [More]

DISTANCE2 - beta

this addon displays an aproximate range to you enemy or friendly target, depending on the class you play.

not all the options are implemented/working at the moment so i will add more with coming updates.

i wanted to make it easier for the user to see if something is missing for the addon to work correct,
so i added a spell and talent database for each class and you can perform checks to see what spells/talents are missing and
wether a range wich is supported for you character is active or inactive due missing spells on your actionbar.

----------------------------------
classes:
----------------------------------
the addon supports active classes but they need testing,

* Druid -- active
* Hunter -- active
* Mage -- active
* Paladin "inactive"
* Priest -- active
* Rogue "inactive"
* Shaman -- active
* Warlock "inactive"
* Warrior "inactive"

----------------------------------
commands:
----------------------------------
/dist2

----------------------------------
changes:----------------------------------
20023
* fixed: typo which caused a error for shamans
* fixed: Hunter: removed Wyvern Sting from range check (workaround for Invalid spell slot error)
* fixed: typo which caused an error for shadow priests


20022
* changed: toc updated to 20300
* added: priest spells to DB
* changed: file structure
* changed: activated priest spell ranges (needs to be tested)

20020
* fixed: bar scaling
* fixed: a typo
* changed: spells check now checks spells from spellbook and no longer from action bar.

20019
* changed: talent checks for all classes (no more talent name check)
* added: druid spellDB
* added: druid spell and talent check
* added: some druid ranges (needs testing)

20018
* changed: removed class localizations from loc files
* changed: minimum bar width to 5px
* changed: hunter talent check

20017
* changed: class localization removed
* changed: toc to 20100
20016
* fixed: frame ancho problem
20015
* fixed: problem with loading options
* fixed: another scaling problem
20014
* fixed: frame scaling and anchor issue

----------------------------------
by Mahiro/Grognaz Aegwynn(EU)
----------------------------------

Optional Files (0)


Post A Reply Comment Options
Unread 06-15-08, 09:07 AM  
Mahiro
A Murloc Raider
 
Mahiro's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 105
Uploads: 7
@DJJoeJoe: i sent you a pm with the alpha version of Distance3
Report comment to moderator  
Reply With Quote
Unread 06-03-08, 01:07 PM  
Mahiro
A Murloc Raider
 
Mahiro's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 105
Uploads: 7
Originally posted by DJJoeJoe
Remind me again why your new approach to the range checks are causing these issues? I still use your older version and it seemingly works fine, seeing distances good and isn't noticeably screwed or anything. I really look forward to when you get things together on your end and if you need someone to test the addon let me know, I can test all priest spells and talents etc and give you ideas if you didn't already take my previous ones to heart.
in distance 2 i wrote a seperate function for every class for the range and within that a check for every range aviable. in distance 3 one function will manage all ranges for every class and every active unit. so its a bit different then the old code. there is almost nothing i could use from distance 2 for the new code and thats why it takes a bit more time to test everything.

i could use someone for testing when i fixed the range check, i will send you a pm when its done
Report comment to moderator  
Reply With Quote
Unread 06-03-08, 08:39 AM  
DJJoeJoe
A Murloc Raider
 
DJJoeJoe's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 172
Uploads: 1
Remind me again why your new approach to the range checks are causing these issues? I still use your older version and it seemingly works fine, seeing distances good and isn't noticeably screwed or anything. I really look forward to when you get things together on your end and if you need someone to test the addon let me know, I can test all priest spells and talents etc and give you ideas if you didn't already take my previous ones to heart.
__________________

Joetest - Ner'Zhul - Disciples of Death
Report comment to moderator  
Reply With Quote
Unread 06-03-08, 01:48 AM  
Mahiro
A Murloc Raider
 
Mahiro's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 105
Uploads: 7
the rangecheck works now for single frames, the problem was that i used a nil instead of a 0...
there is still a problem with multiple frames but im confident that i will fix that soon.
an other thing i decided is that i wont make the 3 bars like in the old versions, there will be only one bar which changes the color.
Report comment to moderator  
Reply With Quote
Unread 05-27-08, 03:05 AM  
Mahiro
A Murloc Raider
 
Mahiro's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 105
Uploads: 7
and again some problems with the range check
there are also some other problems with some frame options and frame creation which i noticed, and i want to solve them before releasing a version.

i dont have a lot of time for testing so i cant tell when this is finished. the last few weeks i wanted to rush out a version but this lead to quick solutions where careful planning would be required. so i wont rush again and take the time i need to make tha addon like i want it to work.
Report comment to moderator  
Reply With Quote
Unread 05-24-08, 07:53 AM  
Mahiro
A Murloc Raider
 
Mahiro's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 105
Uploads: 7
it seems that i finally found the best solution for the rangecheck, im still testing it for errors but i think it works stable.
Last edited by Mahiro : 05-24-08 at 06:28 PM.
Report comment to moderator  
Reply With Quote
Unread 05-12-08, 08:07 AM  
DJJoeJoe
A Murloc Raider
 
DJJoeJoe's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 172
Uploads: 1
Really looking forward to you releasing it, it's really the best addon of it's type I've found in a while.
__________________

Joetest - Ner'Zhul - Disciples of Death
Report comment to moderator  
Reply With Quote
Unread 05-12-08, 06:26 AM  
Mahiro
A Murloc Raider
 
Mahiro's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 105
Uploads: 7
Distance3


i finished all the options that i think it needs for the first release. there are some problems with the rangecheck, seems my solution didnt work that great.
im searching an other solution and hope to get it done soon.
Report comment to moderator  
Reply With Quote
Unread 05-02-08, 11:48 AM  
Mahiro
A Murloc Raider
 
Mahiro's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 105
Uploads: 7
Distance3


i finished the unit selection for the options and the parenting controll, those dropdown menus are not funny to write even had to write my own dropdown for the frame list...

i made a bit of a mistake because i should have built everything on the profile system and i havent done that. and if i continue to implement more things, it will get worse to implement the profiles. so i have to add the profile now and it will probably take some time till i changed everything


some hours later.....
EDIT: got the profile functionality implemented, wasnt as big of a problem as i thought
Last edited by Mahiro : 05-02-08 at 04:08 PM.
Report comment to moderator  
Reply With Quote
Unread 04-29-08, 07:46 PM  
Mahiro
A Murloc Raider
 
Mahiro's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 105
Uploads: 7
Distance3 update 30.04.08


found an other problem with the range check which i already fixed and tracked down the problem with the update interval. the problem is the method i use to decide which spell should be displayed, im working on an other solution but dont know if it will work without the glitch:/

again a new option added to the menu to change the maximum spell range. this will affect the spell scan and the bar height.

the option to create and remove frames is finished. (custom units not implemented)

the next thing will be to make all the options for changing bar attributes working, add the textbox to the framecreation and add interaction ranges to the rangecheck.



custom entry of names for each range and custom ranges in case the ones you really want are not provided raw by spells.

do i get this right, you want the possibility to display the "spellname or custom text or maybe spellsymbol?" which is in range rather than the range itself?

i dont think you need custom ranges because i want to add some more options like interaction range and items with range(bandages, happyfunrocks, ungoro crystals, etc.) and those should cover the complete range spectrum.
Report comment to moderator  
Reply With Quote
Unread 04-28-08, 05:01 PM  
DJJoeJoe
A Murloc Raider
 
DJJoeJoe's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 172
Uploads: 1
Well the main things I'll really be looking for is the ability to not show specific range checks if you don't care about specific ones and just show the ones that matter, that and custom entry of names for each range and custom ranges in case the ones you really want are not provided raw by spells.
__________________

Joetest - Ner'Zhul - Disciples of Death
Report comment to moderator  
Reply With Quote
Unread 04-28-08, 05:04 AM  
Mahiro
A Murloc Raider
 
Mahiro's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 105
Uploads: 7


the basic range check and bar works now, but there is still something strange happening when increasing the update rate:/ i hope to find that problem soon.

@DJJoeJoe: there is no need to target someone to get the range to him. it would be possible to have 40 range frames for every raid member, and i think something like this should also be possible for the data exchange.
i built the addon so its possible to create bars for whatever unit you like and as many as you want

but i think i have to take a closer look at whats possible when im done with fixing the rangecheck and implementing all the options


Report comment to moderator  
Reply With Quote
Unread 04-27-08, 04:19 PM  
DJJoeJoe
A Murloc Raider
 
DJJoeJoe's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 172
Uploads: 1
I guess this could be viable for the main tank and his designated healers. by means of setting someone as your target/healer so it shows a seperate bar for their distance to you or somehow showing it on your own bar instead etc.

Auto-detection is nice but I am not sure how you could do this, a lot of healers don't target player at all sometimes, they use binds then directly click raidframes bypassing targeting individuals. In 2.4 I think blizz took out the thing which would make that action have you target the person fast then back, I remember reading something where that's now impossible to detect now.

So setting the option would be the only way I can think of, and this idea DOES have potential. you should probably test it out in your own guild if possible, or throw it out to us in a semi working condition so we can figure out if there are any large issues.
__________________

Joetest - Ner'Zhul - Disciples of Death
Report comment to moderator  
Reply With Quote
Unread 04-26-08, 03:25 PM  
Mahiro
A Murloc Raider
 
Mahiro's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 105
Uploads: 7
Distance3 update 26.04.08


i found a possible solution for the rangecheck but run in some problems while testing so there wont be a release this weekend

there are some new options i added to the menu (profile creation, parenting, relative point, spellcheck max range)

and i added 2 new things on the todo list:
flashing for specific ranges, not sure if this will be helpful...

data exchange between players.
example: if you are teamed with a healer and are a warror and both have the addon and active party bars and data exchange active, then the warrior will se the ranges of his healer so he knows when he runs oor and get a warning message for out of range and out of sight.
this is just an idea and i dont know how this is done yet but i will try to implement this once im done with all the other things on my list
Report comment to moderator  
Reply With Quote
Unread 04-20-08, 11:06 AM  
DJJoeJoe
A Murloc Raider
 
DJJoeJoe's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 172
Uploads: 1
Looking good.
__________________

Joetest - Ner'Zhul - Disciples of Death
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: