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The Adventure Continues (6.1)
Updated:02-25-15 12:03 AM
Created:06-06-09 05:00 PM
Downloads:123,465
Favorites:246
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FaceShooter  Popular! (More than 5000 hits)

Version: 1.3.1
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter, with the new and changed features developed from there.

1.3.1 - 25 Feb 2015
Simple version number change for 6.1

1.3.0 - 24 Feb 2015
Cooldown Sprial Returns!
Altered Black Arrow cooldown from 30sec to 24sec due to 6.1 changes
Coding for Barrage now properly handles the channeled spell
Still aware of issues regarding Explosive shot occasionally 'sticking' due to Lock and Load

1.2.9 - 14 Feb 2015
Faceshooter should now work when mounted on a Telaari Talbuk or a Frostwolf War Wolf

1.2.8 - 14 Feb 2015
Re-packaged zip file. No code change

1.2.8 - 11 Feb 2015
Serpent Sting is now explicitly checked for and Arcane Shot is suggested when it is about to fall off
Issue resolved when Cobra Shot still suggested occasionally when Focusing Shot talent is selected.
Horde should now be able to use Faceshooter while riding a Frostwolf War wolf. I don't have a Horde char so please test and let me know.
Survival focus dump now changed to Arcane Shot

Still an issue is the glitch where Explosive shot gets stuck. It's reproducible but still investigating the root cause.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


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Unread 04-06-10, 07:45 PM  
Icycool
A Kobold Labourer

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Below has to be changed as well to detect ammo DPS correctly.

Code:
	if ammoDPS then
		local strStart = string.find(ammoDPS, FS.L["ADDS"]) + #FS.L["ADDS"]
		local strEnd = #ammoDPS
		FS.data.ammoDPS = string.sub(ammoDPS, strStart, strEnd)
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Unread 04-06-10, 07:59 PM  
Icycool
A Kobold Labourer

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I noticed there is a function "isTrackable", is that function used to ask me switch tracking or just for damage calculation?
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Unread 04-08-10, 09:57 PM  
Chasim
A Defias Bandit

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Error

I am only using the Chimera Shot frame/button and I get the following error (which mainly seems to occur if I am switching targets when the button is up):

Message: Interface\AddOns\FaceShooter\FaceShooter.lua:1336: attempt to compare two nil values
Time: 04/09/10 00:07:58
Count: 13
Stack: [C]: ?
Interface\AddOns\FaceShooter\FaceShooter.lua:1336: in function `ChimeraCheck'
Interface\AddOns\FaceShooter\FaceShooter.lua:1991: in function `Scheduler'
Interface\AddOns\FaceShooter\FaceShooter.lua:1025: in function `ChangeFrameVisibility'
Interface\AddOns\FaceShooter\FaceShooter.lua:2418: in function `?'
Interface\AddOns\FaceShooter\FaceShooter.lua:23: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:23>
[C]: in function `TargetNearestEnemy'
[string "TARGETNEARESTENEMY"]:1: in function <[string "TARGETNEARESTENEMY"]:1>

Also this error (among possibly others):

Message: Interface\AddOns\FaceShooter\FaceShooter.lua:1336: attempt to compare two nil values
Time: 04/08/10 23:32:20
Count: 3
Stack: [C]: ?
Interface\AddOns\FaceShooter\FaceShooter.lua:1336: in function `ChimeraCheck'
Interface\AddOns\FaceShooter\FaceShooter.lua:1991: in function `Scheduler'
Interface\AddOns\FaceShooter\FaceShooter.lua:1025: in function `ChangeFrameVisibility'
Interface\AddOns\FaceShooter\FaceShooter.lua:2418: in function `?'
Interface\AddOns\FaceShooter\FaceShooter.lua:23: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:23>
[C]: in function `CameraOrSelectOrMoveStop'
[string "CAMERAORSELECTORMOVE"]:4: in function <[string "CAMERAORSELECTORMOVE"]:1>

Thanks!
Last edited by Chasim : 04-08-10 at 10:21 PM.
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Unread 04-15-10, 02:25 AM  
Byakko
A Fallenroot Satyr

Forum posts: 21
File comments: 36
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Can you make it so if the Serpent Sting is red, let it show the other parts of the rotation? Since it's not worthwhile to use it, then why won't it show the rest of the rotation? It's kinda defeating the purpose of showing the red multiplier if it won't stop showing it for the other shots that are suppose to be more worthwhile.
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Unread 04-15-10, 04:09 AM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by Byakko
Can you make it so if the Serpent Sting is red, let it show the other parts of the rotation? Since it's not worthwhile to use it, then why won't it show the rest of the rotation? It's kinda defeating the purpose of showing the red multiplier if it won't stop showing it for the other shots that are suppose to be more worthwhile.
Chimera Frame is not supposed to show you any shot suggestions thatīs what the main shot frame is for. It should be enabled by default but if you accidentally turned it off at some point you can reenable it with the "/fs shots toggle" command.
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Unread 04-17-10, 04:19 AM  
Byakko
A Fallenroot Satyr

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Originally posted by Crowfeather
Chimera Frame is not supposed to show you any shot suggestions thatīs what the main shot frame is for. It should be enabled by default but if you accidentally turned it off at some point you can reenable it with the "/fs shots toggle" command.
Actually, the prob is that the Chimera frame is stuck right on top of the suggestions frame. Even though I can change the alpha, I can't move it, so it always blocks the suggestion frame. I think I might be missing the option to move it, or it can't be moved?
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Unread 04-18-10, 02:53 AM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by Byakko
Actually, the prob is that the Chimera frame is stuck right on top of the suggestions frame. Even though I can change the alpha, I can't move it, so it always blocks the suggestion frame. I think I might be missing the option to move it, or it can't be moved?
The "/fs lock" command unlocks all frames. You can also access the config menu via "/fs config".
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Unread 04-25-10, 08:34 PM  
boy7036
A Kobold Labourer

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Dear Sir~

Hi I am very thanks for your nice Addon"faceshooter".

I am Korean and many Korean use your nice Addon until lately.

But, after the patch 3.3, I can't use the face-shooter and I don't know
the reason why?

If you need any Korean letters for your Addon, Plz let me know the letters.
I will send you the Korean letter form as the TW user sent to you as below.

I can't make a deal without your addon.

I am looking forward your reply.
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Unread 04-27-10, 02:18 AM  
Crowfeather
A Fallenroot Satyr
 
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The Korean localization is the last one missing indeed. If you want to help me doing that localization - thereīs a description and a screenshot of the words I need translations for.

edit: If anyone else is still experiencing Localization issues - please let me know.
Last edited by Crowfeather : 04-27-10 at 02:21 AM.
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Unread 04-27-10, 08:55 PM  
boy7036
A Kobold Labourer

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Thx

Oh!
I will update the Korean decription as the TW did.
Thx for your reply.
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Unread 04-28-10, 06:30 PM  
boy7036
A Kobold Labourer

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elseif lang == "koKR" then
FS.L = {
["ADDS"] = "추가",
["DPS"] = "초당피해",
["CRIT_META"] = "3%치명타적중률",
["T8"] = "스컬지추적자",
["T9"] = "윈드러너",
["SPEED"] = "속도",
["DMG"] = "데미지",
["BEAST"] = "야수",
["DEMON"] = "악마",
["DRAGONKIN"] = "용족",
["ELEMENTAL"] = "정령",
["GIANT"] = "거인",
["HUMANOID"] = "인간형",
["UNDEAD"] = "언데드",
}
I amend the below TW into Korean.
I will waiting your new version of Korean.

Thanks
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Unread 04-29-10, 04:50 AM  
Crowfeather
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I included your translation into the localization table.

Note: As mentioned before I donīt have the means to test if all those other language versions are really working so if they donīt - please tell me.
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Unread 04-29-10, 07:03 AM  
boy7036
A Kobold Labourer

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Thx

I will test and let you know.
Thanks very much.
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Unread 04-29-10, 10:00 PM  
boy7036
A Kobold Labourer

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Today I tested you new ver. on Korean client.
But the LUA error happend as follow
"Interface/addons/faceshooter/faceshooter.lua:287:
attempt to perform arithmetic on field 'ammoDPS' (a string value)"
and 30 error message happened.

can you fix it for us?

Waiting your reply.
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Unread 04-30-10, 03:00 AM  
Crowfeather
A Fallenroot Satyr
 
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I guess the tooltips just have a different format on korean clients. You could help me by posting a screenshot of the tooltip of your ranged weapon and ammo.
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