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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,310
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 10-01-12, 10:39 PM  
juxtapose
A Murloc Raider

Forum posts: 4
File comments: 27
Uploads: 0
maybe they didn't on it or never notice? I tried to on and off but still cannot see it.
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Unread 10-02-12, 02:16 AM  
redworm
A Defias Bandit

Forum posts: 2
File comments: 68
Uploads: 0
hm ok, since 3.6.1 no shards are shown...
142x ShadowedUnitFrames-v3.6.1-19-g97ea4a8\modules\soulshards.lua:36: bad argument #1 to "pairs" (table expected, got nil)
<in C code>
ShadowedUnitFrames-v3.6.1-19-g97ea4a8\modules\soulshards.lua:36: in function "?"
ShadowedUnitFrames-v3.6.1-19-g97ea4a8\modules\units.lua:205: in function <ShadowedUnitFrames\modules\units.lua:202>

Locals:
self = <table> {
moduleClass = "WARLOCK"
OnEnable = <func> @ShadowedUnitFrames\modules\soulshards.lua:5
OnLayoutApplied = <func> @ShadowedUnitFrames\modules\soulshards.lua:22
moduleKey = "soulShards"
moduleSpec = <table> {}
moduleName = "Soul Shards"
Update = <func> @ShadowedUnitFrames\modules\soulshards.lua:27
OnDisable = <func> @ShadowedUnitFrames\modules\soulshards.lua:18
}
frame = SUFUnitplayer {
vehicleUnit = "vehicle"
OnEnter = <func> @ShadowedUnitFrames\modules\units.lua:669
UnregisterAll = <func> @ShadowedUnitFrames\modules\units.lua:134
registeredEvents = <table> {}
powerBar = <unnamed> {}
RegisterNormalEvent = <func> @ShadowedUnitFrames\modules\units.lua:60
SetVisibility = <func> @ShadowedUnitFrames\modules\units.lua:245
topFrameLevel = 5
RegisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:107
SetBlockColor = <func> @ShadowedUnitFrames\modules\units.lua:182
unitType = "player"
SetRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:170
visibility = <table> {}
indicators = <unnamed> {}
unitInitialized = true
unitRealType = "player"
unit = "player"
ReregisterUnitEvents = <func> @ShadowedUnitFrames\modules\units.lua:39
altPowerBar = <unnamed> {}
hasStateWatch = false
RegisterUnitEvent = <func> @ShadowedUnitFrames\modules\units.lua:101
fontStrings = <table> {}
SetBarColor = <func> @ShadowedUnitFrames\modules\units.lua:178
soulShards = <unnamed> {}
healthBar = <unnamed> {}
combatText = <unnamed> {}
highFrame = <unnamed> {}
OnLeave = <func> @FrameXML\UnitFrame.lua:214
UnregisterSingleEvent = <func> @ShadowedUnitFrames\modules\units.lua:84
DisableRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:162
0 = <userdata>
fullUpdates = <table> {}
UnregisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:124
menu = <func> @ShadowedUnitFrames\modules\units.lua:403
BlizzRegisterUnitEvent = <func> =[C]:-1
incHeal = <unnamed> {}
FullUpdate = <func> @ShadowedUnitFrames\modules\units.lua:31
comboPointType = "soulShards"
unitOwner = "player"
}
event = "UNIT_POWER_FREQUENT"
unit = "player"
powerType = "SOUL_SHARDS"
points = 1
soulsConfig = <table> {
powerType = 7
key = "soulShards"
colorKey = "SOULSHARDS"
max = 4
eventType = "SOUL_SHARDS"
icon = "ShadowedUnitFrames\media\textures\shard"
}
Last edited by redworm : 10-02-12 at 02:38 AM.
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Unread 10-02-12, 08:49 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
If you switch to a new profile does it error still? Because I didn't touch that area.
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Unread 10-02-12, 09:16 AM  
redworm
A Defias Bandit

Forum posts: 2
File comments: 68
Uploads: 0
Originally Posted by Shadowed
If you switch to a new profile does it error still? Because I didn't touch that area.
dont tried it, cuz i sure dont wanna sit all day and built a whole ui from the scratch...
ps: more errors occuring besides the soulshard bug (dont show the infight icon)
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Unread 10-02-12, 09:25 AM  
Shadowed
...
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File comments: 2513
Uploads: 83
...
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Unread 10-03-12, 08:00 AM  
Lucinorr
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Cast bar question

Hey, I am new to SUF, and like it very much. I have looked all over and couldn't find a way to make the cast bar different if the spell is not interrupt-able. Is there anyway I can setup that up? It could have easily been something I overlooked. Like I said, I am very new to SUF.
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Unread 10-03-12, 08:50 AM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 83
If it's not interruptable, it will be colored yellow. You may have to enable advanced settings to see that color option.
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Unread 10-03-12, 09:47 AM  
Lucinorr
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by Shadowed
If it's not interruptable, it will be colored yellow. You may have to enable advanced settings to see that color option.
Ah, yes advanced settings did it for me. Thanks so much, love the addon already and I have only had it 2 days!
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Unread 10-04-12, 06:07 AM  
Largin
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Dear Shadowed.

I updated Shadowed UF a couple of days ago and ever since blizzards unit frame wont stay hidden.
Everytime i start the game i have to go in to SUF options and untick hide blizzards frames, Reload ui, and tick hide them again. Then they stay hidden until i relogg and i have to do all of it again.

Do you have any ideas why this is happening?
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Unread 10-04-12, 08:29 AM  
Shadowed
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Forum posts: 387
File comments: 2513
Uploads: 83
Very likely another addons fault.
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Unread 10-04-12, 01:02 PM  
Tonyleila
A Molten Giant
 
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Forum posts: 758
File comments: 2021
Uploads: 37
Where can I hide alt power bar? I have SUF alt power bar disabled because I'm using an other addon to display alt power (but this addon can not hide the original one of blizz
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Last edited by Tonyleila : 10-04-12 at 01:33 PM.
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Unread 10-04-12, 02:06 PM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 83
Same area you can hide all of Blizzards UI parts.
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Unread 10-04-12, 05:23 PM  
Tweeker
A Cobalt Mageweaver
 
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AddOn Compiler - Click to view compilations

Forum posts: 234
File comments: 153
Uploads: 5
error

5x ShadowedUnitFrames-v3.6.1-24-g631405d\modules\layout.lua:467: attempt to compare number with nil
ShadowedUnitFrames-v3.6.1-24-g631405d\modules\layout.lua:467: in function "PositionWidgets"
ShadowedUnitFrames-v3.6.1-24-g631405d\modules\layout.lua:131: in function "Load"
ShadowedUnitFrames-v3.6.1-24-g631405d\modules\units.lua:306: in function "SetVisibility"
ShadowedUnitFrames-v3.6.1-24-g631405d\modules\units.lua:1386: in function <ShadowedUnitFrames\modules\units.lua:1359>


Locals:
self = <table> {
SetupBars = <func> @ShadowedUnitFrames\modules\layout.lua:347
CheckMedia = <func> @ShadowedUnitFrames\modules\layout.lua:48
SetupFrame = <func> @ShadowedUnitFrames\modules\layout.lua:303
LoadSML = <func> @ShadowedUnitFrames\modules\layout.lua:154
ReverseDirection = <func> @ShadowedUnitFrames\modules\layout.lua:210
ToggleVisibility = <func> @ShadowedUnitFrames\modules\layout.lua:68
GetRelative = <func> @ShadowedUnitFrames\modules\layout.lua:198
mediaPath = <table> {}
PositionWidgets = <func> @ShadowedUnitFrames\modules\layout.lua:460
SetupText = <func> @ShadowedUnitFrames\modules\layout.lua:402
MediaRegistered = <func> @ShadowedUnitFrames\modules\layout.lua:58
GetRelativeAnchor = <func> @ShadowedUnitFrames\modules\layout.lua:215
SetupFontString = <func> @ShadowedUnitFrames\modules\layout.lua:386
GetAuraGrowth = <func> @ShadowedUnitFrames\modules\layout.lua:206
Reload = <func> @ShadowedUnitFrames\modules\layout.lua:97
SetBarVisibility = <func> @ShadowedUnitFrames\modules\layout.lua:76
GetJustify = <func> @ShadowedUnitFrames\modules\layout.lua:181
GetPoint = <func> @ShadowedUnitFrames\modules\layout.lua:194
MediaForced = <func> @ShadowedUnitFrames\modules\layout.lua:10
GetColumnGrowth = <func> @ShadowedUnitFrames\modules\layout.lua:202
GetSplitRelativeAnchor = <func> @ShadowedUnitFrames\modules\layout.lua:237
Load = <func> @ShadowedUnitFrames\modules\layout.lua:122
AnchorFrame = <func> @ShadowedUnitFrames\modules\layout.lua:253
}
frame = SUFUnitplayer {
vehicleUnit = "vehicle"
OnEnter = <func> @ShadowedUnitFrames\modules\units.lua:669
portrait = <unnamed> {}
UnregisterAll = <func> @ShadowedUnitFrames\modules\units.lua:134
registeredEvents = <table> {}
powerBar = <unnamed> {}
RegisterNormalEvent = <func> @ShadowedUnitFrames\modules\units.lua:60
SetVisibility = <func> @ShadowedUnitFrames\modules\units.lua:245
topFrameLevel = 5
monkBar = <unnamed> {}
RegisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:107
SetBlockColor = <func> @ShadowedUnitFrames\modules\units.lua:182
unitType = "player"
SetRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:170
visibility = <table> {}
xpBar = <unnamed> {}
indicators = <unnamed> {}
unitInitialized = true
unitRealType = "player"
unit = "player"
ReregisterUnitEvents = <func> @ShadowedUnitFrames\modules\units.lua:39
portraitModel = <unnamed> {}
unitGUID = "0x02000000066E783D"
hasStateWatch = false
RegisterUnitEvent = <func> @ShadowedUnitFrames\modules\units.lua:101
fontStrings = <table> {}
altPowerBar = <unnamed> {}
SetBarColor = <func> @ShadowedUnitFrames\modules\units.lua:178
0 = <userdata>
healthBar = <unnamed> {}
highFrame = <unnamed> {}
OnLeave = <func> @FrameXML\UnitFrame.lua:214
UnregisterSingleEvent = <func> @ShadowedUnitFrames\modules\units.lua:84
DisableRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:162
chi = <unnamed> {}
fullUpdates = <table> {}
UnregisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:124
menu = <functi
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Unread 10-05-12, 11:28 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Either you're using too old of a SUF version and tried to upgrade it (as in, months old) or you're using an out of date alpha version.
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Unread 10-07-12, 11:06 AM  
Lovestar
A Murloc Raider
 
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Forum posts: 7
File comments: 49
Uploads: 1
Odd issue has started happening — if I switch profiles, the Range Check function stops working.

For example, my queue pops as Healer. I switch spex when I get there, including an SUF profile swap. SUF now indicates random party members are always out of range (fades the opacity of their unitframe), even if they're standing right next to me.

/reload doesn't fix it, but logging out (to character select) and then back in solves the issue until the next time I switch profiles.

Any ideas what might be wrong? I'm happy to experiment with different things to help narrow down what might be the issue, but atm I'm stumped — it still happens even if I shut off all addons except SUF. I did make sure that my Range Check spell for Friendlies is something all specs have (in this case, Healing Touch is the Druid friendly range spell). ^^
Last edited by Lovestar : 10-07-12 at 11:07 AM.
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