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Updated:02-17-08 02:56 PM
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Munchies  Popular! (More than 5000 hits)

Version: 1.21b
by: Slakah [More]

Description
Replaces consumables on your action bar with the best/cheapest available. Including zone/BG specific items such as Bottled Nethergon Energy. Should work with most locales, and all bar mods which make use of buttonid's.


Supported Consumables

  • Food
  • Water
  • Health Potion
  • Mana Potion
  • Bandage
  • Healthstone
  • Mana Gem

To do

rewrite

Credits
Baudzila for Baud Consumables

1.21 - Minor bug fix
1.2 - fixed updating on login and now considers First Aid level when updating
1.1 - Should work with Conjured Manna Biscuits
1.01 - Added extra food/water
1.0 - Initial release
Optional Files (0)


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Unread 02-07-08, 09:43 AM  
septor
A Flamescale Wyrmkin

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Good to know we can count on aggressive feedback retaliation.
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Unread 02-07-08, 04:26 PM  
cali
A Kobold Labourer

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Small wish to this great Addon:
Switch items from eg. 2,4k HPstone to 2k while in combat.
I hope someone can code a quick and dirty hack.

thanks !
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Unread 02-08-08, 02:04 PM  
Yinchie
A Murloc Raider

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Originally posted by littlebuddha79
Does this work on bar mods as well (Bartender3/Trinity/Bongos2)?

Does it matter where or what bar the consumables are on, or does it just scan and find any consumables on your bars and replace them with the highest/cheapest ones?
Works with Bartender3, since thats what I use it on.
Shouldn't matter where you put it on.
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Unread 02-09-08, 06:31 AM  
xeross
An Aku'mai Servant
 
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Not updating when no items

When all the items of a certain kind are depleted and u create/find a new one it doesnt update, can u fix that ?
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Unread 02-11-08, 05:09 AM  
Slakah
A Molten Giant
 
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Originally posted by cali
Small wish to this great Addon:
Switch items from eg. 2,4k HPstone to 2k while in combat.
I hope someone can code a quick and dirty hack.

thanks !
Not possible in combat, sorry you have to do that manually. I may add a blacklist feature to aid with that.

I'll check it out. Before even looking, so I don't know if it does this already, allow me to show my lowest rank items first (eg: I'd rather drink all my level 15 water before my level 25 water).
I'll think about it.


When all the items of a certain kind are depleted and u create/find a new one it doesnt update, can u fix that ?
I'll look into it. Could you please give me examples of when this is happening?

Good to know we can count on aggressive feedback retaliation.
Been busy
Last edited by Slakah : 02-11-08 at 05:10 AM.
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Unread 02-12-08, 03:07 PM  
mrruben5
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It would be really nice if it wouldnt replace bandages you can not use yet (my first aid skill is at 260 but I already have some netherweave bandages). Would that be a problem?
Last edited by : 02-12-08 at 03:10 PM.
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Unread 02-12-08, 04:55 PM  
Quokka
A Chromatic Dragonspawn
 
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Originally posted by Slakah
I'll look into it. Could you please give me examples of when this is happening?
Wen updating "Any Vendor Water" to "Conjured Manna Biscuits"

after the "Conjured Manna Biscuits" are gone it will not switch back to "Any Vendor Water"


Small Question is there any code for buff-food by class (I.E Hunter Attack-power / Hit / Agi / Stanima food)?
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Unread 02-13-08, 03:58 AM  
Slakah
A Molten Giant
 
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Originally posted by Quokka
Wen updating "Any Vendor Water" to "Conjured Manna Biscuits"

after the "Conjured Manna Biscuits" are gone it will not switch back to "Any Vendor Water"


Small Question is there any code for buff-food by class (I.E Hunter Attack-power / Hit / Agi / Stanima food)?
and this is after the latest version?

It would be really nice if it wouldnt replace bandages you can not use yet (my first aid skill is at 260 but I already have some netherweave bandages). Would that be a problem?
Shouldn't really be a problem.
Last edited by Slakah : 02-13-08 at 04:54 AM.
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Unread 02-13-08, 03:50 PM  
Simbuk
A Murloc Raider

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I just upgraded to 1.1 from 1.01 but haven't had a chance to try the new version out yet. While here though, I'd just like to ask for a few features. Please forgive me if any have already been implemented.

Would it be possible to separate stat food into its own category? If sorting out what stats would be "best" is more complexity than you want to implement, perhaps an option to just ignore stat food altogether? Failng that even, perhaps an option to shut off updates to selectable slots?

Also, could you add some kind of limiter to keep Munchies from "taking over" all of a given slot type? I ordinarily keep 3 hotbar entries set aside for three different flavors of Master Healthstone, for example, and can potentially use them all in long fights. Munchies, however, replaces all three with whatever the current best stone happens to be. I'd like to be able to prevent that behavior.

One other suggestion: add support for usable daily quest items like the booterang/bombs/etc?

Thanks, and awesome addon.
Last edited by Simbuk : 02-13-08 at 03:58 PM.
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Unread 02-14-08, 01:47 AM  
Simbuk
A Murloc Raider

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One more suggestion. I've noticed that when I camp out with summoned food and drink, and later log back in, that the addon gets "stuck" and doesn't update with what's in inventorry. Maybe make it do some kind of check on game entry?
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Unread 02-14-08, 11:20 AM  
Yinchie
A Murloc Raider

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Originally posted by Simbuk
One more suggestion. I've noticed that when I camp out with summoned food and drink, and later log back in, that the addon gets "stuck" and doesn't update with what's in inventorry. Maybe make it do some kind of check on game entry?
Same thing with Healthstones.
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Unread 02-14-08, 01:50 PM  
Tweeker
A Cobalt Mageweaver
 
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Trinket Mode Popup By Descending Rank/Level

Is there any way you can release a seperate version for trinket mode?

I would love to be able to target a low level player and heal him with a lower level bandage, or heck, even for myself when i am at like 75% health and dont require wasting a full hi grade bandaid on myself.

trinket mode - what i mean by that could very well be my own bad wording or misinterpetation of the words. But i just would like it to function like autobar did before the author bloated it up into it's own operating system
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Unread 02-15-08, 06:00 PM  
Simbuk
A Murloc Raider

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Wow that was a fast fix.

Good job, but I've discovered another issue. Munchies doesn't seem to remember which slots are what type. I can have food and drink slots on my hotbar, summon mana biscuits, and both slots are replaced. That behavior makes sensex except that when they run out or disappear after logout, there's no longer any differentiation between the slots. Further, mana biscuits apparently don't count discretely as either food or drink so when I log back on and summon individual food and water, the slots don't update anymore.
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Unread 02-16-08, 04:17 PM  
rza
A Defias Bandit

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Error

Hi

Everytime i open a Professions window i get this 2 errors 3 times (i use skillet)

Error1:

[2008/02/16 23:12:28-4358-x3]: Interface\FrameXML\UIPanelTemplates.lua:241: attempt to index local 'frame' (a nil value):
Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:76: in function `TradeSkillFrame_Update'
<string>:"*:OnEvent":2: in function <[string "*:OnEvent"]:1>
<in C code>: in function `ExpandSkillHeader'
Munchies\Munchies.lua:365: in function <Interface\AddOns\Munchies\Munchies.lua:361>
Munchies\Munchies.lua:383: in function <Interface\AddOns\Munchies\Munchies.lua:376>
Munchies\Munchies.lua:484: in function <Interface\AddOns\Munchies\Munchies.lua:454>
<in C code>: in function `SetTradeSkillInvSlotFilter'
Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:410: in function `TradeSkillInvSlotDropDown_OnLoad'
<string>:"*:OnLoad":1: in function <[string "*:OnLoad"]:1>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:879: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:252: in function `TradeSkillFrame_LoadUI':
Interface\FrameXML\UIParent.lua:773: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:266: in function `SecureActionButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
(tail call): ?:
<in C code>: in function `securecall'
Interface\FrameXML\SecureStateHeader.lua:1003: in function <Interface\FrameXML\SecureStateHeader.lua:984>:

---
Error2

[2008/02/16 23:12:28-4358-x3]: Interface\FrameXML\UIPanelTemplates.lua:241: attempt to index local 'frame' (a nil value):
Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:76: in function `TradeSkillFrame_Update'
<string>:"*:OnEvent":2: in function <[string "*:OnEvent"]:1>
<in C code>: in function `ExpandSkillHeader'
Munchies\Munchies.lua:365: in function <Interface\AddOns\Munchies\Munchies.lua:361>
Munchies\Munchies.lua:383: in function <Interface\AddOns\Munchies\Munchies.lua:376>
Munchies\Munchies.lua:484: in function <Interface\AddOns\Munchies\Munchies.lua:454>
<in C code>: in function `SetTradeSkillSubClassFilter'
Blizzard_TradeSkillUI\Blizzard_TradeSkillUI.lua:365: in function `TradeSkillSubClassDropDown_OnLoad'
<string>:"*:OnLoad":1: in function <[string "*:OnLoad"]:1>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:879: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:252: in function `TradeSkillFrame_LoadUI':
Interface\FrameXML\UIParent.lua:773: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:266: in function `SecureActionButton_OnClick':
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
(tail call): ?:
<in C code>: in function `securecall'
Interface\FrameXML\SecureStateHeader.lua:1003: in function <Interface\FrameXML\SecureStateHeader.lua:984>:

---
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Unread 02-17-08, 02:57 PM  
Slakah
A Molten Giant
 
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Should be fixed now, silly mistake by me.
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