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Shadowlands pre-patch (9.0.1)
Updated:12-15-20 11:16 AM
Created:07-03-09 12:57 AM
Downloads:62,493
Favorites:263
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Neav UI  Popular! (More than 5000 hits)

Version: 9.0.4
by: Neal, ballagarba, thomasjohnshannon

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.

How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.

The latest updates and changes can be found on Github.

v9.0.4

- TOC update.
- nPlates: Updated to 2.73.
- nCore: Fix issue with Deadly Boss Mods (DBM) skinning. (thanks @jsimpson)

v9.0.3

- nMinimap: Fixed position and size of the garrison button. (thanks @L3n1n)
- nPower: Handle GetRuneCooldown for death knights sometimes returning nil and causing errors.

v9.0.2

- oUF_MovableFrames: Fix "attempt to call method 'SetBackdrop' (a nil value)" error (thanks @Kkthnx).
- nCore: Fix "attempt to perform arithmetic on local 'leftX'" error on map (thanks @Kkthnx).
- nPower: Disable the health text by default.
- nPower: Fix arrows not showing when first logging in.
- nTooltip: Show player titles by default.

v9.0.1

- Initial support for Shadowlands pre-patch.

v8.0.2

- nPlates: Updated to 2.60.
- nBuff: Fix buffs sometimes not showing after reload.
- nMainbar: Prevent the fake and real bottom right bar to be shown at the same time.
- nMainbar: Fix border difference between the fake bottom right bar and the regular bars.
- nCore: Now more options can be changed without a restart.
- Misc bug fixes.

v8.0.1

- oUF_NeavRaid: Added in-game configuration.
- oUF_Neav: Added in-game configuration.
- nCore: Added in-game configuration.
- Various bug fixes to most addons.

v8.0.0

- Compatible with 8.0

v7.3.5

- nMainbar: Option added to scale the side bars individually.
- nMinimap: Raid lockout now shown in the clock tooltip.
- oUF_NeavRaid: Use strict group sorting.
- nCore: Tweaks and fixes for the Order Hall bar.
- nChat: Inherit font (useful for people not using the default font).
- nChat: Properly skin whisper windows.
- nChat: Fixed ding sound on whisper.
- nPower: Option to show health percent above power bar (see nPower/config.lua).
- oUF: Updated to v7.0.15.

v7.3.0

- oUF: Updated to v7.0.6.
- nPlates: Updated to v2.40.
- nChat: The copy text box now works again (thanks Rainrider).
- nChat: New ignoreArrows option added (thanks Grimsbain).
- nChat: Added option to show/hide the quick join button (thanks Grimsbain).
- nCore: Modified the "On Demand" text in the addon list window (thanks Grimsbain).
- nCore: Added a module that modifies the dressroom windows to allow the user to remove all displayed gear (thanks Grimsbain).
- nCore: Added a module that displays an alert when a vignette is detected (thanks Grimsbain).
- nCore: Updated Skada skin (thanks Grimsbain).
- nMinimap: Fixed mail icon (thanks Grimsbain).
- nMinimap: Added check for lagHome to prevent the memory tooltip from showing when the game is first loading (thanks Grimsbain).
- nTooltip: Added some new tooltip types (thanks Grimsbain).
- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.2.1

- nPlates: Updated to v2.28 (should fix some issues introduced in patch 7.2).

v7.2.0

- nMainbar: Clicking the artifact bar opens the artifact weapon frame.
- nCore: The mail module has been removed since Blizzard added this to default frames.
- nPower: Fix bad argument bug to UnitPowerMax.

v7.1.2

- oUF_Neav: Fix issue with the alternate resource bar for druids always showing.

v7.1.1

- nCore: Fix coordinates errors while opening the map in an instance or raid.

v7.1.0

- Add option to show class coloured health bar on player frame.
- The "alert frame mover" has been removed from nCore. Use ls: Toasts instead if you want to customize this.
- Use the same texture and colors for heal prediction and absorbs as the default frames.
- Misc smaller bug fixes.
- Patch 7.1 fixes.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.3.2
678kB
09-03-17 07:19 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


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Unread 10-10-09, 04:03 AM  
pekaziz
A Kobold Labourer
 
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Re: Raid > 25?

Originally posted by souja
Is the raid layout capped at 25? I'm trying it for BGs.

Check the raid options in NeavRaid.lua can't get it to show more than 5 groups. 'maxColumns' just changes the number of people in the group (1-5). Or am I overlooking something?
Open oUF_NeavConfig.lua and change following lines to number of group that you want to show:

raid = {
numGroups = 5,
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Unread 10-11-09, 04:37 AM  
BobJustBob
A Murloc Raider

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I noticed a bug with the stance bar. Even though I had it's visibility set to hidden in the config (hide = true; line 81), my mouse was still interacting with the frame and would consider that area deadspace (couldn't click there to pan my camera, or move my character).

Easily solved by moving the stance bar and rehiding it, but I thought it should post the bug anyway.
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Unread 10-21-09, 03:48 AM  
Waterdark
A Defias Bandit

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hi there, and thanks to neav for his beautiful UI and raid frames

I was wondering how to make ouf_neavraid spawn the raid frames with groups sorted horizontally instead of vertically. It's just a "i'm-used-to-that" thing, but I can't seem to find how to do that. Fiddled around a little with the last part of ouf_neavraid.lua (where the raid frames are actually spawned) but with no results.

found out, thanks to code peeping on ouf_freebgrid:
Code:
for i = 1, oUF_Neav.units.raid.numGroups do
    table.insert(raid, oUF:Spawn('header', 'oUF_Neav_Raid'..i))
    if (i == 1) then
        raid[i]:SetPoint(unpack(oUF_Neav.units.raid.position))
    else
        raid[i]:SetPoint('TOPLEFT', raid[i-1], 'BOTTOMLEFT', 0, -7)    -- was TOPLEFT, TOPRIGHT, 7, 0
    end
    
    raid[i]:SetScale(oUF_Neav.units.scaleRaid)
    raid[i]:SetManyAttributes(    
        'showParty', true,
        'showPlayer', true,  
        'showSolo', false,
        'showRaid', true,   
        'columnSpacing', 7,   
        'unitsPerColumn', 1,   
        'maxColumns', 5,   
        'columnAnchorPoint', 'LEFT',   -- was TOP
        'groupFilter', i 
        )   
    raid[i]:Show()
end
seems to be working nicely with 2 groups, i'll try with more asap.
Last edited by Waterdark : 10-21-09 at 04:22 AM.
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Unread 10-22-09, 02:19 AM  
pekaziz
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Neav, are you still alive? :P
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Unread 10-22-09, 10:24 AM  
harlekinah
A Kobold Labourer

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File comments: 11
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Anyone who can give me a hint how to change the color of Beautycases?
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Unread 10-23-09, 07:52 AM  
Anastari
A Kobold Labourer

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Thumbs up (: Good Job.

Thank you, Neav, for this wonderful interface. I try to stray away from it, but I cannot. I keep coming back to this interface, no matter what I do. Good job, as I am very picky with interfaces, and often change my UI every day.

Thank you.. (:

P.S. If you could make the raid frames druid hot compatible, i'd love you forever
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Unread 10-23-09, 01:32 PM  
ballagarba
A Fallenroot Satyr
 
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Neav, you should take a look at Injector for raid frames.

Low on resources and way better than Grid for example.
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Unread 10-23-09, 03:17 PM  
Akirium
A Kobold Labourer

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Re: (: Good Job.

Originally posted by Anastari
Thank you, Neav, for this wonderful interface. I try to stray away from it, but I cannot. I keep coming back to this interface, no matter what I do. Good job, as I am very picky with interfaces, and often change my UI every day.

Thank you.. (:

P.S. If you could make the raid frames druid hot compatible, i'd love you forever
line 93 in ouf_neavraid
add druid spells instead of shaman ones
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Unread 10-24-09, 06:28 AM  
Digweed
A Kobold Labourer

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Hello Neav,
What these numbers indicate (3, 10, 8 & etc)?

I want add new spell (Penetrating Cold, id: 67700). How correctly do this?

Code:
local debuffList = setmetatable({
    [GetSpellName(6215)] = 3, -- fear
    
    [GetSpellName(67479)] = 10, -- impale
    [GetSpellName(66869)] = 8, -- burning bile
    
    [GetSpellName(67049)] = 9, -- incinerate flesh
    [GetSpellName(66823)] = 10, -- paralizing toxin
    
    [GetSpellName(24339)] = 9
},{ __index = function() 
    return 0 
end})
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Unread 10-25-09, 03:17 PM  
nin
A Cobalt Mageweaver
AddOn Author - Click to view AddOns

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Originally posted by harlekinah
Anyone who can give me a hint how to change the color of Beautycases?
Code:
CreateBorder(myFrameName, 12, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1)
*are RGB values, change those and you'll change color.
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Unread 10-25-09, 04:25 PM  
asinius
A Kobold Labourer

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Is there a simple line I could add to nTooltip that would state what my mouseover is targetting?
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Unread 10-27-09, 01:30 AM  
harlekinah
A Kobold Labourer

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Originally posted by nin
Code:
CreateBorder(myFrameName, 12, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1)
*are RGB values, change those and you'll change color.
Not very helpful

The line you post is a comment from top of the !Beautycase.lua. I've already read the comments but don't know where to insert this line. This line is nowhere else in the code so there is nothing to edit. On top of that RGB Values are, as far as i know, 3 digits long.

For example: 255,255,255

I rly don't know LUA but I never had Problems editing Positions or Colors, but in this case my brain shuts down.
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Unread 10-27-09, 11:53 AM  
nin
A Cobalt Mageweaver
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Originally posted by harlekinah
Not very helpful

The line you post is a comment from top of the !Beautycase.lua. I've already read the comments but don't know where to insert this line. This line is nowhere else in the code so there is nothing to edit. On top of that RGB Values are, as far as i know, 3 digits long.

For example: 255,255,255

I rly don't know LUA but I never had Problems editing Positions or Colors, but in this case my brain shuts down.
you enter rbg in RGB (dec) so not in 3 digits...for example (0.77 0.12 0.23) would be Death knight classcolor.. 0,0,0 is black.. 1,1,1 is white.

Yes i posted that because that is what the line looks like in the addon you want to change the border on (chatframe borders for example in nchat..then you have to find that line in nchat.lua). if you want to change all the beautycase border colors by editing just beautycase you can probably try change these lines..

Code:
function CreateBorder(self, borderSize, R, G, B, uL1, uL2, uR1, uR2, bL1, bL2, bR1, bR2)
    for i = 1, 8 do
        border[i] = self:CreateTexture(nil, "OVERLAY")
        border[i]:SetParent(self)
        border[i]:SetTexture(borderTexture)
        border[i]:SetWidth(borderSize) 
        border[i]:SetHeight(borderSize)
        border[i]:SetVertexColor(R, G, B)
Can't test myself since i don't have wow installed. but it's not hard to do i did it before.. just play around a little

good luck.
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Unread 10-28-09, 04:21 AM  
ballagarba
A Fallenroot Satyr
 
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Would it be possible to add some kind of shield icon or different color or something on the target/focus castbar for spells that can't be interrupted, like on the regular castbars?

UnitCastingInfo API
Last edited by ballagarba : 10-28-09 at 04:26 AM.
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Unread 10-29-09, 01:41 PM  
Styla1204
A Kobold Labourer

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Originally posted by asinius
Is there a simple line I could add to nTooltip that would state what my mouseover is targetting?
Yes, Line 113, just replace the function :

Code:
GameTooltip:HookScript('OnTooltipSetUnit', function(self, ...)
    local unit = GameTooltip_GetUnit(self)

	if (UnitExists(unit) and UnitName(unit) ~= UNKNOWN) then
        local name, realm = UnitName(unit)
		local unitTargetName = UnitName(unit .. 'target');
		local unitTargetClassColor = RAID_CLASS_COLORS[select(2,UnitClass(unit .. 'target'))] or { r = 1, g = 0, b = 1 };
		local unitTargetReactionColor = { r = select(1, UnitSelectionColor(unit .. 'target')), g = select(2, UnitSelectionColor(unit .. 'target')), b = select(3, UnitSelectionColor(unit .. 'target')) };

        GameTooltipTextLeft1:SetText(name)
        
        if (GetGuildInfo(unit)) then
            if (GetGuildInfo(unit) == GetGuildInfo('player') and IsInGuild('player')) then
               GameTooltipTextLeft2:SetText('|cffFF66CC'..GameTooltipTextLeft2:GetText()..'|r')
            end
        end

        for i = 2, GameTooltip:NumLines() do
            if (_G['GameTooltipTextLeft'..i]:GetText():find('^'..TOOLTIP_UNIT_LEVEL:gsub('%%s', '.+'))) then
                _G['GameTooltipTextLeft'..i]:SetText(GameTooltip_UnitType(unit))
            end
        end
		
		if ( UnitExists(unit .. 'target') ) then
			if ( UnitName('player') == unitTargetName ) then
				self:AddLine(TARGET .. ': |cffff00ff' .. string.upper(YOU) .. '|r', 1, 1, 1)
			else
				if UnitIsPlayer(unit .. 'target') then
					self:AddLine(TARGET .. ': ' .. format('|cff%02x%02x%02x%s|r', unitTargetClassColor.r*255, unitTargetClassColor.g*255, unitTargetClassColor.b*255, unitTargetName), 1, 1, 1)
				else
					self:AddLine(TARGET .. ': ' .. format('|cff%02x%02x%02x%s|r', unitTargetReactionColor.r*255, unitTargetReactionColor.g*255, unitTargetReactionColor.b*255, unitTargetName), 1, 1, 1)
				end
			end
		end
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