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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,104
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 08-25-09, 09:08 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Visceroid: There isn't going to be a ToT because they're inaccurate due to ToT not being a real unit and they're inefficient/a pain to implement. There already is an option to disable vehicle switching for party under the same place as it is for players.

n3ther: Cast bar not hiding is fixed, are you sure the portrait is broken and you aren't just joining the group while they are outside of visible range.

Skylinee: I'll have to look into it, but do you have party frames anchored to the screen or to another frame like the player? If it's the former, then in /suf -> Party -> Frame anchoring it to the top left and then manually repositioning it should fix it just fine.

Zidomo: I'll add debug stuff to SUF in a bit to try and rack the bug down better.

waha: Peoples names being green as in, you have class coloring on and it's defaulting to green? And will look into the other issue.
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Unread 08-25-09, 10:08 AM  
waha
A Kobold Labourer
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Originally posted by Shadowed
waha: Peoples names being green as in, you have class coloring on and it's defaulting to green? And will look into the other issue.
Yep, this exactly.
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Unread 08-26-09, 10:16 PM  
tandroy
A Kobold Labourer
Premium Member

Forum posts: 0
File comments: 4
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Great addon, Shad. I switched from Pitbull to this and haven't looked back. Now you just need to create a tooltip addon (with the same tags support sUF has) so I can get rid of Cowtip and DogTags for good.
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Unread 08-27-09, 02:03 PM  
abzinthe
A Kobold Labourer

Forum posts: 0
File comments: 38
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Heya,

Is it possible to show a 5-person raid as a party with this addon? Just glancing at the configuration, it looks as if I can hide the party while in a raid, but I would like the party frames to show while in arena.
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Unread 08-27-09, 05:29 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
I've already moved SUF to LibHealComm-4.0, so you won't likely see a push for another 2-3 weeks while it's being tested to make sure it's 99.99% stable. Next beta-push will have debug code to track down why the pets are not positioning correctly, in theory at least.

For those who want to run the beta push to debug the party pet positioning issue you're welcome to and I'll post when I push it/link to grab it. Just keep in mind that you'll also be testing LHC-4.0 (Which is supposed to be 100% compatible with LHC-3.0 so you won't lose data updating to it)


abzinthe: It depends on what you are trying to do specifically, unless you are doing something weird like moving people in your raid while inside arenas into different groups, they will all show up together in your party regardless.

If you have party disabled but you want it enabled in arenas then use the visibility in /suf -> Visibility -> Arenas -> Party -> Check "Enable Party Frames" until the check mark is gold (Enabled in arena instances)

tandroy: Thanks! I don't use (or need) a tool tip mod myself though, so the odds are you won't actually see anything from me regarding a tooltip replacement.

waha: As far as I can tell, this only happens once per a session when you first see someone, anytime after that it works fine? If that's the case then I think I see the issue and it (should) be fixed next push.
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Unread 08-28-09, 04:36 AM  
waha
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 112
Uploads: 2
When you're in a vehicle, and have the XP bar enabled along with player frame switching, the XP bar gets a bit... broken. Shows as "0/0 (nan%)" when you hover over it.

Also, another bug I've noticed is that sometimes the aggro overlay color isn't cleared when a party member dies, so they'll have the aggro color even after being resurrected.

Re. player names, I believe that to be the case, wouldn't mind testing a beta to make sure. Would checking out the current git tree cause hell to break loose for me?
Last edited by waha : 08-28-09 at 04:38 AM.
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Unread 08-28-09, 09:23 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
XP bar bugging out is fixed, next push names will show up as Unknown until it gets data on them, it will also do a data GUID check on UNIT_NAME_UPDATE which should fix the rare case where it either always shows a blank name or it bugs out the classes.


Aggro overlay is some weird bug where the unit dies but the event isn't fired, i"m not too sure what causes it but there should already be code in to fix that. Do you notice it often or pretty rare?

You can check out the git tree fine, I'm adding the debug code in right now so wait an hour or two from this post.
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Unread 08-28-09, 10:12 AM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 83
Grab latest SUF from http://github.com/Shadowed/ShadowedUnitFrames/tree/master (Make sure you do a game restart) once you get a party pet or target bug out type /script ShadowUF:Debug() and give me the debug message it pops up.
Last edited by Shadowed : 08-28-09 at 10:13 AM.
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Unread 08-28-09, 01:39 PM  
Kolaholisti
A Kobold Labourer

Forum posts: 1
File comments: 4
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Yo there! Wonderful addon Could somebody care to tell me how to change color of "lost health" to different color? Same with "lost mana"? I would also know how to change color of empty bar?
Last edited by Kolaholisti : 08-29-09 at 03:44 AM.
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Unread 08-29-09, 12:35 AM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
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Uploads: 1
Just something I noticed, if you pass leader while the person you pass to is on a vehicle (ToC), the icon won't show.
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Unread 08-29-09, 04:35 AM  
Visceroid
A Defias Bandit

Forum posts: 2
File comments: 16
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Originally posted by Shadowed
Visceroid: There isn't going to be a ToT because they're inaccurate due to ToT not being a real unit and they're inefficient/a pain to implement. There already is an option to disable vehicle switching for party under the same place as it is for players.
Thanks for the answer.. I seem to be stupid as I can't find the "Vehicle Switch" option for the party display..

As said can live without the ToT cast bar, using boss mods anyways to do the work but it was quite nice at least getting an idea on what the boss does that way.
Last edited by Visceroid : 08-29-09 at 04:35 AM.
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Unread 08-29-09, 01:45 PM  
waha
A Kobold Labourer
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Using the latest git master now, do you want bug reports based on that? If so, want them posted here, or emailed directly?
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Unread 08-29-09, 01:55 PM  
Shadowed
...
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Here is fine
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Unread 08-29-09, 03:17 PM  
waha
A Kobold Labourer
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While logging in with the new SUF:
Date: 2009-08-29 22:10:30
ID: 1
Error occured in: Global
Count: 3
Message: ...dUnitFrames\libs\LibHealComm-4.0\LibHealComm-4.0.lua line 1861:
table index is nil
Debug:
[C]: ?
...dUnitFrames\libs\LibHealComm-4.0\LibHealComm-4.0.lua:1861:
...dUnitFrames\libs\LibHealComm-4.0\LibHealComm-4.0.lua:1855
...dUnitFrames\libs\LibHealComm-4.0\LibHealComm-4.0.lua:1890: ?()
...dUnitFrames\libs\LibHealComm-4.0\LibHealComm-4.0.lua:2044:
...dUnitFrames\libs\LibHealComm-4.0\LibHealComm-4.0.lua:2040

and

Date: 2009-08-29 22:10:31
ID: 2
Error occured in: Global
Count: 2
Message: ...dUnitFrames\libs\LibHealComm-4.0\LibHealComm-4.0.lua line 1895:
table index is nil
Debug:
[C]: ?
...dUnitFrames\libs\LibHealComm-4.0\LibHealComm-4.0.lua:1895: ?()
...dUnitFrames\libs\LibHealComm-4.0\LibHealComm-4.0.lua:2044:
...dUnitFrames\libs\LibHealComm-4.0\LibHealComm-4.0.lua:2040

Also been getting them randomly now and then. Seemed to happen when joining a party/etc, I'll investigate further.
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Unread 08-29-09, 04:05 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Update, it's been fixed.
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