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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,175
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 08-06-09, 03:15 AM  
waha
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 112
Uploads: 2
With "Disable vehicle swap" checked, would it be possible to color the pet frame used for the vehicle with the same color as other vehicle frames are? Right now it uses the normal bright green color, instead of the darker one used in party/raid/possessed player frame.
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Unread 08-06-09, 03:36 AM  
Shadowed
...
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File comments: 2513
Uploads: 83
Mmmm probably not, rather not complicate the vehicle logic as it's a pain already.
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Unread 08-06-09, 07:35 AM  
Jappse
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Is it possible for you to add a threat bar? Like the one in blizzad UI but customizable? There is on in Stuf unit frames and i loved it. However now i'm using Suf and missing it alot
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Unread 08-06-09, 11:06 AM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
File comments: 144
Uploads: 0
Under your Highlight section you have Highlight Debuffed. Is it possible to add a "Flash Debuffed" and make that frame essentially blink to better notify you that they have a debuff? Or at least any options governing how the highlight works.
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Unread 08-06-09, 11:43 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Annekynn: Not planning on adding a flash/blink for highlighting right now.

Jappse: It's something I've been considering, but I'll likely just end up adding threat tags rather than an entire bar. Rather people use threat mods like Omen if they want specific threat info.
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Unread 08-06-09, 12:54 PM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1046
Uploads: 0
Originally posted by Shadowed
When you say default positioning, did you just install r20090804 or did you maybe have r20090801 first then upgraded to r20090804? There was a big in the default positioning that would describe the jumping issues you see, one thing to try is /suf -> Units -> Party -> Frame and anchor it to the top left of UIParent and then try redragging it.
Just installed r20090804 as I wanted to move from X-Perl to a properly supported, yet sexy unit frame mod for 3.2. I did, though, have saved variables left over from an early revision last used/tested a few months ago. Long before r20090801.

There is no option for UIParent for anchoring. Only position (top left, etc.) & area (screen, player frame, raid frames, etc.).
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Unread 08-06-09, 01:00 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Oh oops forgot I renamed UIParent, "Screen" is UIParent. If you have a version from a few months ago I'd start with a fresh SV since I remove upgrade code after a month to avoid 300 lines of upgrading code.
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Unread 08-06-09, 01:45 PM  
affix
A Kobold Labourer

Forum posts: 0
File comments: 103
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Just keeps getting better and better, thanks Shadowed.

Request: Ability to hide all non-dispellable buffs from a given frame. A second option to hide all non-spellstealable buffs would be nice too.
Last edited by affix : 08-06-09 at 01:48 PM.
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Unread 08-06-09, 02:05 PM  
branana
A Kobold Labourer
 
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Forum posts: 0
File comments: 29
Uploads: 1
Does this have a configuration mode so I don't have to go inside arena to configure arena frames?
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Unread 08-06-09, 02:19 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
branana: If you want to setup specific health bar sizing and such, you need to be inside an arena, you can unlock the frames (/suf -> uncheck Lock Frames) to get the basic sizing/positioning down though.


affix: You can already filter it by debuffs you can't cure, not planning on adding a spellstealable option for the time being as it's not supported with a filter.
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Unread 08-06-09, 03:05 PM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
File comments: 144
Uploads: 0
Just tried the new version and it goes bonkers if Empty bars are enabled on the Target frame (its fine on the player frame). Lots of Lua errors popping up with the following along with line 385 "attempt to index field 'buffs' (a nill value). The whole frame shows up blank.

Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:384: attempt to compare number with nil
Time: 08/06/09 17:04:30
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:384: in function `PositionWidgets'
...ce\AddOns\ShadowedUnitFrames\modules\combopoints.lua:111: in function `ToggleVisibility'
...ce\AddOns\ShadowedUnitFrames\modules\combopoints.lua:124: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:14: in function `FullUpdate'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:242: in function `CheckUnitGUID'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:104: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:101>
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62>
Interface\FrameXML\SecureStateDriver.lua:111: in function <Interface\FrameXML\SecureStateDriver.lua:81>

Locals: self = <table> {
SetupBars = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:273
CheckMedia = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:31
SetupFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:238
MediaForced = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:22
ReverseDirection = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:184
ToggleVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:51
GetRelative = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:172
mediaPath = <table> {
}
MediaRegistered = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:41
SetupText = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:319
GetAuraGrowth = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:180
Reload = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:62
PositionWidgets = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:377
GetJustify = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:155
GetPoint = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:168
SetupFontString = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:303
GetColumnGrowth = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:176
LoadSML = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:111
Load = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:80
AnchorFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:188
}
frame = SUFUnittarget {
0 = <userdata>
portrait = <unnamed> {
}
emptyBar = <unnamed> {
}
UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:69
unitRealType = "target"
unit = "target"
dropdownMenu = TargetFrameDropDown {
}
isOffline = false
registeredEvents = <table> {
}
fontStrings = <table> {
}
RegisterUnitEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:45
powerBar = <unnamed> {
}
RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:19
SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:131
comboPoints = <unnamed> {
}
topFrameLevel = 5
auras = <table> {
}
indicators = <unnamed> {
}
RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:51
portraitTexture = <unnamed> {
}
portraitModel = <unnamed> {
}
fullUpdates = <table> {
}
healthBar = <unnamed> {
}
unitType = "target"
highFrame = <unnamed> {
}
FullUpdate = <function> defined @I
Last edited by Annekynn : 08-06-09 at 03:07 PM.
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Unread 08-06-09, 03:34 PM  
merneith
A Defias Bandit

Forum posts: 3
File comments: 43
Uploads: 0
Hunting for the Pet Target frame

Hi - I'm sure I'm missing something obvious but I can't seem to find a frame for the pet's target. I can't be the only hunter who sometimes puts the pet on a different target? SO is it missing or am I just out to lunch?

thanks in advance for the info!
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Unread 08-06-09, 03:36 PM  
Jappse
A Kobold Labourer

Forum posts: 0
File comments: 3
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Originally posted by Shadowed
Jappse: It's something I've been considering..... [/b]
Okay sounds good. I've been looking for some threat tag couldn't find. Would love if you could patch it fast, and make it update fast as default <3
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Unread 08-06-09, 05:29 PM  
burn122
A Kobold Labourer

Forum posts: 0
File comments: 4
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i can't seem to move to other pages and look for an answer so sorry if its already been answered , but how exactly do you get these aura timers to work? i can't get it to show the duration left in text, just the spinning shaded thing.

http://i30.tinypic.com/i6hxyv.jpg
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Unread 08-06-09, 05:34 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Annekynn: Bah forgot upgrade code for the rest of the units, run the below in game and reload

/script for _, data in pairs(ShadowUF.db.profile.units) do if( not data.order ) then data.emptyBar = {background = true, height = 1, width = 1.0, order = 0} end end

burn122: OmniCC does the aura timers

merneith: /suf -> Units, enable pet target.
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