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oUF PredatorSimple  Popular! (More than 5000 hits)

Version: 1.2
by: Mischback [More]

oUF_PredatorSimple

oUF_PredatorSimple is a layout for the plugin oUF by Haste, you will need oUF to make this work! Please make sure to grab the latest version of oUF!


..::Features::..

oUF_PredatorSimple supports the following units:

  • player
  • target
  • focus
  • targettarget
  • party
  • raid*
  • mt
*raidframes come with two different layouts: One is for tanks/DPS, one is for healers. Basically the healer-version is slightly bigger to fit the hp-deficits into the frame.


Supportet oUF-plugins:This list is not finished yet, more plugins will be supported, if I feel like needing them.


More features:
  • aggro indicator on frames (border-color)
  • possible buff/debuff-filterring
  • rune bar
  • combo points
  • per character saved positions, buff-filter, etc.
  • LFD-role-icons (toggleable) on group frames

The layout is "raid-tested" and since PvE is my focus, it's not optimized on PvP/Arena.


..::Configuration::..

All configuration is done in a SavedVariables-file, per character.
You can find this file in [WOW]/WTF/Account/[ACCOUNTNAME]/[SERVERNAME]/[CHARACTERNAME]/SavedVariables/oUF_PredatorSimple*.
It is pretty much self-explanatory, you can modify positions and some settings.
I didn't include the option to move the frames in-game, and I don't tend to do so, since I don't alter my interface on-the-fly, but with some thoughts put into it once every month or so. You'll have to deal with it.

*the file should be there AFTER you first login into your character. Log off again and you may alter the values.

..::Buff-Filtering::..

I implemented a little system to provide you some means for filtering buffs/debuffs.
Please note, that Buffs/Debuffs are only available on player-, target-, focus- and maintank-frames.
You can find a table with options in your SavedVariables-file (see above). You will find ["playerBuffs"], ["playerDebuffs"], ["friendsBuffs"], ["friendDebuffs"], ["enemyBuffs"] and ["enemyDebuffs"].
Every of this elements has two "childs", ["mode"] and ["list"].
With ["mode"] you can switch between blacklisting and whitelisting. Set it to "blacklist" / "whitelist" to fit your needs.
The buffs/debuffs are filtered with the parameter ["list"]. You can insert Spell-IDs or the buffs you want to filter. Spell-IDs can easily be found on wowhead.com.
By enabling this addon you're collecting buff-/debuff-IDs for yourself. They are stored in [WOW]/WTF/Account/[ACCOUNTNAME]/SavedVariables/oUF_PredatorSimple.lua. You may open this file with any text-editor and simply search for the buff's name you want to filter and can get the ID easily.

1.2 again
* now with the correct file!

1.2
* some minor changes I can't exactly remember
* added aura-tooltips

1.1a
* re-added oUF-dependency. Thanks to PingHansen for pointing this out...

1.1
* updating to oUF 1.5 (by haste)
* added oUF_boring_totembar support (really nice addon, if you're a shaman, check it out!)
* added EclipseBar
* added HolyPower
* added Soul Shards

1.0b
* more work on the ComboPoints

1.0a
* there was a nice thread in the oUF-forums, which made me update the combo-point display

1.0
* removed the embedded oUF, since haste fixed my issues with his latest release. Be sure to grab it!
* launched 1.0, since everything is working like expected

BETA0.9b_embedded
* embedded a hacked oUF-core, to make buff-/debuff-filtering work, like I descriped it in http://www.wowinterface.com/forums/showthread.php?t=33680 (pls make sure to deactivate the "real" oUF)
* added LFDRole-Icons (configurable)

BETA0.9a_embedded
* embedded a hacked oUF-core, to make buff-/debuff-filtering work, like I descriped it in http://www.wowinterface.com/forums/showthread.php?t=33680
* added a buff-/debuff-spellID-collector: While you're playing, you collect those spell-IDs which are used for buff-filtering. They are stored in [WoW]/WTF/Account/[ACCOUNTNAME]/SavedVariables/oUF_PredatorSimple.lua . With this, it should be easier to set up buff-filters.
* some code-beautifying

BETA0.9a
* fixed range-check, using oUFs internal module.
* fixed debuff-highlighting (shows only, if you can cure the debuff)
* added detection of 'dead', 'ghost' and 'offline' to the frames
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Unread 12-01-10, 02:39 PM  
Mischback
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Originally posted by winddpan
I wondering can you share your bottom infomation bar of your UI's. but not the PredatorBar you've said. I like the line. please!
The line will be added to the PredatorBar-addon soon (2 weeks, I guess) as a configurable option... Sorry, the version of the screenshot simply just don't exist anymore, or I would upload it for you guys!
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Unread 11-30-10, 09:24 PM  
winddpan
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I wondering can you share your bottom infomation bar of your UI's. but not the PredatorBar you've said. I like the line. please!
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Unread 11-08-10, 03:38 PM  
Mischback
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Originally posted by nahuelparedes
how i can move target cast bar?
You can't.
In fact, you can alter the Lua-files, on your own risk, of course.
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Unread 11-07-10, 12:42 PM  
nahuelparedes
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how i can move target cast bar?
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Unread 10-24-10, 03:20 AM  
Mischback
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Originally posted by Kazazik
Hey i wondering , what addon is used to draw bottom panel with Friends ID's Gold and etc.
And is there full lay out of your UI ?
There is no full layout of my UI, but I've just uploaded the information-bar, as you were the second, who asked. Please note, that it looks different, since it has developed over the last month.

Anyway, here it is: PredatorBar
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Unread 10-24-10, 01:22 AM  
Kazazik
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Hey i wondering , what addon is used to draw bottom panel with Friends ID's Gold and etc.
And is there full lay out of your UI ?
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Unread 10-22-10, 08:49 AM  
PingHansen
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Re: Re: Some things I'd like configurable

Originally posted by Mischback
you might change the position of the castbar in your SavedVar-file (playercastbar_ypos, give it a value out of the screen).
Nice and easy solution. How could I have missed that variable

Originally posted by Mischback
In my personal view, bloodcrow is part of the design.
I can see how you could easily have been mislead there

Ebrimabd was a bit too invasive as a replacement, so I overwrote bloodcrow using the expressway font from oUF_Phanx. In my eyes, a more harmonic result.

For symmetry, you could have used a forward-leaning font for the frames left of center.

Anyway, I think both my issues are solved now. Thanks.

Edit: Actually, I've solved all problems relating to WoW, as I've canceled my account. I read a blue post outlining the future direction of WoW, which clearly indicated that they will continue their course of removing all challenges from WoW. Well, that will be without me

Thank you for providing us with this layout. It has been a pleasure to play with and I really like the aesthetics (except for the bloodcrow font, which I really dislike )
Last edited by : 10-23-10 at 01:42 PM.
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Unread 10-22-10, 06:52 AM  
Mischback
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Re: Some things I'd like configurable

Originally posted by PingHansen
1) Display of the castbar, which I'd like to be able to hide - it's smack in the middle of something else I use.
I might include that option, for a quick fix, you might change the position of the castbar in your SavedVar-file (playercastbar_ypos, give it a value out of the screen).

Originally posted by PingHansen
2) The font used for target-, tot- and focus name. Not too fond of the bloodcrow font.
In my personal view, bloodcrow is part of the design. Of course you can easily change it, as you describe. Perhaps I'll make this one configurable.
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Unread 10-21-10, 05:37 PM  
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Some things I'd like configurable

If possible, I'd like to have some things made configurable:

1) Display of the castbar, which I'd like to be able to hide - it's smack in the middle of something else I use.

2) The font used for target-, tot- and focus name. Not too fond of the bloodcrow font.

As such no big deal, as I can easily change the source/font file, but then I'd have to re-apply the changes with every update. Until further I have overwritten bloodcrow.ttf with the other font.
Last edited by : 10-21-10 at 05:39 PM.
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Unread 10-21-10, 03:33 PM  
Mischback
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Re: Re: Re: Re: Re: Very nice layout

Originally posted by PingHansen
That was fast
*bow*

At your service...
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Unread 10-21-10, 03:30 PM  
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Re: Re: Re: Re: Very nice layout

Originally posted by Mischback
OMG, how could I missed that!

Thank you for pointing this out!
That was fast
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Unread 10-21-10, 03:27 PM  
Mischback
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Re: Re: Re: Very nice layout

Originally posted by PingHansen
Perhaps you'd better put the dependency back in the toc - at least it's not in the version I downloaded yesterday.
OMG, how could I missed that!

Thank you for pointing this out!
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Unread 10-21-10, 03:15 PM  
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Re: Re: Very nice layout

Originally posted by Mischback
I removed the embedded oUF as soon as haste fixed this.
This is not working without oUF.
Great! Then it will still be up-to-date with the latest oUF developments

I really like what you have done with your layout, but I have learned the hard way to be weary of forks, as quite a few of them have left users stranded. So I'm quite happy this is no longer a fork of oUF.

Looking very much forward to messing with your brain-child

Perhaps you'd better put the dependency back in the toc - at least it's not in the version I downloaded yesterday.
Last edited by : 10-21-10 at 03:34 PM.
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Unread 10-21-10, 02:23 PM  
Mischback
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Re: Very nice layout

Originally posted by PingHansen
but why do you write this:


.. when in fact it is fork of oUF - a stand-alone that doesn't use oUF?
Öhm... No, this is no fork of oUF... I once included oUF to fix a bug, but I removed the embedded oUF as soon as haste fixed this.

This is not working without oUF.
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Unread 10-21-10, 12:37 PM  
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Question Very nice layout

but why do you write this:
oUF_PredatorSimple is a layout for the plugin oUF by Haste, you will need oUF to make this work! Please make sure to grab the latest version of oUF!
.. when in fact it is fork of oUF - a stand-alone that doesn't use oUF?
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