Download
(48Kb)
Download
Updated: 07-30-16 10:45 PM
Pictures
File Info
Compatibility:
Legion (7.0.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-30-16 10:45 PM
Created:unknown
Downloads:96,333
Favorites:193
MD5:

ZMobDB Advanced6  Popular! (More than 5000 hits)

Version: 6.9.2alpha
by: Dant [More]

COUTION: Needs to Disable "Zuxana Model Citizen"
COUTION: ver6.9.1 or Later Needs FileDataLib by TOM_RUS"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt

6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small

6.8.1 alpha
* update TOC
* Swapped from "SetCamera" to "SetPortraitZoom" for Fix portrait model issue
* small bugs has occurred (not tested :/
Post A Reply Comment Options
Unread 05-03-11, 02:59 AM  
DanielCoffey
A Wyrmkin Dreamwalker
 
DanielCoffey's Avatar
AddOn Author - Click to view AddOns

Forum posts: 51
File comments: 74
Uploads: 1
I see you have changed the Dwarf Male death animation to the "drowned underwater" animation. While it does not flicker, it does not really work as a "dead" animation on land.
__________________
Report comment to moderator  
Reply With Quote
Unread 05-03-11, 02:35 AM  
Dant
A Murloc Raider
 
Dant's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 332
Uploads: 2
6.6.1beta2

Originally posted by DanielCoffey
I have just created a Dwarf Male model, made sure the Player Model was displayed and allowed myself to be killed.

Yes, the dead DWARF MALE model flickers. Most of the time the corpse is facing forwards lying face down but the flickers are a reflection of the corpse facing away from the viewer. It is not a rotation of the corpse 180 degrees but a reflection front to back.

I will keep the character for a while in case you want any further tests done on it. I only check this forum every few days so if you want me to test something specific, send me a forum PM.
thx info. and I can update for Fix those

6.6.1beta2
* Change Dwarf Male's DEAD animation
also change Draenei animation

I used "suffocated" instead of "fall forward"

PS
I cant check all race/sex characters.plz give me bug report for update
Report comment to moderator  
Reply With Quote
Unread 05-03-11, 12:59 AM  
DanielCoffey
A Wyrmkin Dreamwalker
 
DanielCoffey's Avatar
AddOn Author - Click to view AddOns

Forum posts: 51
File comments: 74
Uploads: 1
I have just created a Dwarf Male model, made sure the Player Model was displayed and allowed myself to be killed.

Yes, the dead DWARF MALE model flickers. Most of the time the corpse is facing forwards lying face down but the flickers are a reflection of the corpse facing away from the viewer. It is not a rotation of the corpse 180 degrees but a reflection front to back.

I will keep the character for a while in case you want any further tests done on it. I only check this forum every few days so if you want me to test something specific, send me a forum PM.
__________________
Report comment to moderator  
Reply With Quote
Unread 05-02-11, 06:42 AM  
Dant
A Murloc Raider
 
Dant's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 332
Uploads: 2
plz check messages

Originally posted by jeremy1048
Getting an image position pain on dragonkin models. All others appear in the same position as the others. Dragonkin, however, disappear into the bottom left corner and still so new at this don't know how to drag them into few. Managed it by fluke once.
plz check chat window.
"Update Model Setting : **** "
will pop when model zoom/rotation/position changes.

and use CTRL + SHIFT + ALT + Left Mouse Button command for reset model setting.

hope it help

PS
someone can give me info about "DWARF MALE" player's DEAD Animation. flickered or not ? no-errors found when I checked those when TBC comes...
Report comment to moderator  
Reply With Quote
Unread 05-02-11, 12:40 AM  
DanielCoffey
A Wyrmkin Dreamwalker
 
DanielCoffey's Avatar
AddOn Author - Click to view AddOns

Forum posts: 51
File comments: 74
Uploads: 1
The instructions on how to move models are included with the addon in the readme. There are many models that don't line up right but it is not the addon's fault, it is where Blizzard put the anchor point.
__________________
Report comment to moderator  
Reply With Quote
Unread 05-01-11, 05:12 PM  
jeremy1048
A Kobold Labourer

Forum posts: 1
File comments: 65
Uploads: 0
Getting an image position pain on dragonkin models. All others appear in the same position as the others. Dragonkin, however, disappear into the bottom left corner and still so new at this don't know how to drag them into few. Managed it by fluke once.
Report comment to moderator  
Reply With Quote
Unread 04-30-11, 01:55 PM  
DanielCoffey
A Wyrmkin Dreamwalker
 
DanielCoffey's Avatar
AddOn Author - Click to view AddOns

Forum posts: 51
File comments: 74
Uploads: 1
Thank you for fixing this, Dant - the current version solved the UI error for me.

I did have to unlock the frame and shift-drag the model back to where I wanted it but that was easy to do (/zmob config to bring up the config screen, find the tab with the unlock and shift-drag it, relock and you are done).
__________________
Report comment to moderator  
Reply With Quote
Unread 04-30-11, 07:52 AM  
Dant
A Murloc Raider
 
Dant's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 332
Uploads: 2
plz check file name

Originally posted by jeremy1048
Errors found:

Date: 2011-04-30 09:41:46
ID: 3
Error occured in: Global
Count: 127
Message: ..\AddOns\ZMobDB\ZMobDB.lua line 172:
bad argument #1 to 'find' (string expected, got nil)
Debug:
[C]: ?
[C]: find()
ZMobDB\ZMobDB.lua:172: ?()
ZMobDB\ZMobDB.lua:3441:
ZMobDB\ZMobDB.lua:3440
AddOns:
um. now I read line 172...

"end"



"The latest version of this file is currently awaiting approval from a file admin. You can download a previous (older) version from the archive."
Report comment to moderator  
Reply With Quote
Unread 04-30-11, 07:45 AM  
Dant
A Murloc Raider
 
Dant's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 332
Uploads: 2
6.6.1beta1

sorry for waiting
upload 6.6.1beta1 for patch 4.1

6.6.1beta1
* Add code for patch 4.1

* small bugs are still on.
* not tested, needs users report for next step
Report comment to moderator  
Reply With Quote
Unread 04-30-11, 07:37 AM  
jeremy1048
A Kobold Labourer

Forum posts: 1
File comments: 65
Uploads: 0
Errors found:

Date: 2011-04-30 09:41:46
ID: 3
Error occured in: Global
Count: 127
Message: ..\AddOns\ZMobDB\ZMobDB.lua line 172:
bad argument #1 to 'find' (string expected, got nil)
Debug:
[C]: ?
[C]: find()
ZMobDB\ZMobDB.lua:172: ?()
ZMobDB\ZMobDB.lua:3441:
ZMobDB\ZMobDB.lua:3440
AddOns:
Report comment to moderator  
Reply With Quote
Unread 04-29-11, 06:38 AM  
Dant
A Murloc Raider
 
Dant's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 332
Uploads: 2
patch4.1..

thx notice.
I have to check API change for update
and re- install 10days free account
plz give me few days

I will write progress report here
Report comment to moderator  
Reply With Quote
Unread 04-28-11, 03:29 PM  
DanielCoffey
A Wyrmkin Dreamwalker
 
DanielCoffey's Avatar
AddOn Author - Click to view AddOns

Forum posts: 51
File comments: 74
Uploads: 1
Good find... I saw that string.find(arg1,"raid") occurs a couple of times so it might be a good idea to replace all occurrences of it.
__________________
Report comment to moderator  
Reply With Quote
Unread 04-28-11, 11:30 AM  
VincentSDSH
Non-Canadian Luzer!
 
VincentSDSH's Avatar
AddOn Author - Click to view AddOns

Forum posts: 350
File comments: 257
Uploads: 12
Code:
function ZMobDB_Avatar_Main_OnEvent:UNIT_PORTRAIT_UPDATE(arg1)
  if not(string.find(arg1,"raid")) then
		local avatar_unit,avatar_target,avatar_pet,avatar_focus = ZMobDB_GetAvatar(arg1);
		if avatar_unit ~= nil then
			ZMobDB_Avatar_ModelUpdate(avatar_unit,true);
			ZMobDB_ChangeModel(avatar_unit,true);
		end
	end
end
This is the code-block that the error is thrown in and the event is directly called. Ostensibly, arg1 is trying to receive what is passed however what is passed is nil. I haven't tried mucking about with this event before so I'm not sure what is 'normal' for it, however I did try several variations of var receipt and all failed -- nils all the time.

Since the code itself blocks 'nil' units, I altered the 'are we not in a raid?' question:

Code:
function ZMobDB_Avatar_Main_OnEvent:UNIT_PORTRAIT_UPDATE(arg1)
  -- if not(string.find(arg1,"raid")) then
  if not ( GetNumRaidMembers() > 0 ) then
		local avatar_unit,avatar_target,avatar_pet,avatar_focus = ZMobDB_GetAvatar(arg1);
		if avatar_unit ~= nil then
			ZMobDB_Avatar_ModelUpdate(avatar_unit,true);
			ZMobDB_ChangeModel(avatar_unit,true);
		end
	end
end
This is a minimalist change and in reality you could just remove the entire code-block since arg1=nil means that the code never really executes as avatar_unit will = nil.

I haven't noticed any adverse effects, though I should mention that I don't have a lot of the animations, etc, turned on. And the damned error goes away, which was what I really wanted.
__________________
AddonsExecutive Assistant User Configurable To-Do ListLegible Mail Choose the Font for Your Mail
Report comment to moderator  
Reply With Quote
Unread 04-28-11, 03:37 AM  
DanielCoffey
A Wyrmkin Dreamwalker
 
DanielCoffey's Avatar
AddOn Author - Click to view AddOns

Forum posts: 51
File comments: 74
Uploads: 1
OK, here we are...

1x ZMobDB-6.6.0 beta1\ZMobDB.lua:172 bad argument #1 to 'find' (string expected. got nil)
ZMobDB-6.6.0 beta1\ZMobDB.lua:172: in function '?'
ZMobDB-6.6.0 beta1\ZMobDB.lua:3441: in function <ZMobDB\ZMobDB.lua:3440>

The addon appears to function perfectly and also the error does not appear at all when ZMobDB is the ONLY addon loaded so it is possible that the actual fault lies with something else which is messing up a frame that ZMobDB is using. I will continue to have a play around excluding addons until I find what is causing the conflict.
__________________
Report comment to moderator  
Reply With Quote
Unread 04-28-11, 01:23 AM  
DanielCoffey
A Wyrmkin Dreamwalker
 
DanielCoffey's Avatar
AddOn Author - Click to view AddOns

Forum posts: 51
File comments: 74
Uploads: 1
Dant - patch 4.1 causes ZMobDB to throw an error to the bugsack. The target model does display, however. I have not yet been able to copy out the exact bug because so many other addons are doing the same that my bugsack fills too fast but as soon as I can, I will list the error.

As adlib asked, have you officially given up support of this addon or are you still prepared to make occasional fixes as they are needed?
__________________
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: