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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 08:24 PM
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MikScrollingBattleText  Popular! (More than 5000 hits)

Version: 5.7.138
by: Mikord, Resike

Announcements:

  • Version 5.7.134 is updated to work with Warlord of Draenor Patch 6.0.2 and fixes the font preview issues.
  • If you are having issues with the fonts "resetting" on initial game load, update to Version 5.7.137.
  • Version 5.7.138 corrects issues with several triggers like Kill Shot and Hammer of Wrath.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet and Item Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.

5.7.138
  • Moved the new font loader logic into its own frame to prevent issues with UIs such as RealUI that play with opacity on objects they don't own.
  • Fixed unit reaction condition that was preventing many triggers like Kill Shot and Hammer of Wrath from working.
  • Fixed taint issues cause by the _ global variable.
  • Updated options dialogs to remove reference to support for mp3s which the game no longer supports.

5.7.137
  • Corrected an error that occurs on startup with deleted default triggers.

5.7.136
  • Reworked the font handling to preload fonts during initial load to resolve the issue where the fonts would reset to the default on initial game load.

5.7.135
  • Fixed the ability to add custom fonts via the custom media tab.

5.7.134
  • Fixed an issue where the font previews were not updating properly.
  • Updated parser to support the new parameters introduced by patch 6.0.2.

5.7.132
  • Updated for Patch 6.0.2 / Warlords of Draenor
    • Modified global constants for item quality to their new values.
    • Removed Berserker Stance from available trigger conditions.
    • Removed Backlash default trigger.
    • Removed Owlkin Frenzy default trigger.
    • Removed Overpower default trigger.
    • Removed Power Guard default trigger.
    • Removed Rune Strike default trigger.
    • Removed Solar and Lunar Eclipse default triggers.
    • Modified several skill IDs to reflect their new values.
    • Updated TOC for Patch 6.0.2.

5.7.131
  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130
  • Updated TOC for Patch 5.4.

5.7.129
  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.

5.7.128
  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127
  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126
  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.

5.7.125
  • Updated TOC for Patch 5.1.

5.7.124
  • Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123
  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122
  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.

5.7.119
  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).

5.7.118
  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.

5.6.117
  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.

5.6.113
  • Converted all sounds to .ogg from .mp3.

5.6.112
  • Modified combat event log parser to work with the absorb changes in Patch 4.3.

5.6.111
  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.

5.6.108
  • Removed item cooldoown tracking debug print

5.6.107
  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.

  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

5.5.106
  • Added option to customize color of shadowflame damage.
  • Added option to customize color of frostfire damage.

5.5.105
  • Modified combat event log parsers to work with the changes in Patch 4.2 without extra indirection.
  • Changed Traditional Chinese default font by yleaf.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.2.

5.5.100
  • Added logic to detect and merge off-hand strikes with main hand strikes.

5.5.99
  • Removed Happiness as an available power type since it no longer exists as of Patch 4.1.
  • Added logic to handle the changed combat log event format in Patch 4.2 on the PTR without breaking the current version (Blizzard is changing it again).
  • Updated LibStub to the latest version (14 Jan 2011, 1.0.1).
  • Updated CallbackHandler to the latest version (14 Jan 2011, 1.0.7).
  • Updated LibSharedMedia to the latest version (05 Nov 2010, 3.0-4).

5.5.98
  • Fixed handling for the always show quest items option that was broken by Patch 4.0.6 (reported by Judgespear).
  • Modified to play sounds even when game sound effects are disabled as allowed by API changes in Patch 4.0.6 (reported by Retlaw).

5.5.97
  • Modified combat event log parsers to work with the changes in Patch 4.1 (committed by mojosdojo, reported by several others).
  • Updated Russian translations from StingerSoft.
  • Updated German translations from mojosdojo.
  • Updated TOC for Patch 4.1.

5.5.91
  • Added the new pet heal events to the options interface so they may be customized and disabled as intended.
  • Updated Korean translations from chkid.

5.5.89
  • Made several updates to the cooldown tracking system:
    • Implemented a work around for Blizzard's cooldown bug with dismissed pets. Pet cooldowns should no longer be shown before they are actually finished.
    • Created new event for customizable pet cooldown notifications.
    • Added an option to customize the color of the skill name in cooldown events.
    • Changed Skill Cooldown Complete trigger event to Player Cooldown Complete (only detects player cooldowns).
    • Added Pet Cooldown Complete to the available trigger events.
    • Added Skill ID as an available condition for player and pet cooldown triggers.

  • Created new events for outgoing pet heals, pet heal crits, pet periodic heals (HoTs), and pet periodic heal (HoT) crits.
  • Efflorescense is now detected and displayed as a pet heal.
  • Added default triggers for Blood Swarm and Shadow Infusion x5.


See the included readme.html for further version history.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
8.2.0.1
18kB
07-31-19 11:36 AM
1.0.1
590kB
08-20-16 02:58 PM
Patch
5.5.91d
560kB
05-06-11 05:53 PM
Patch
423kB
04-28-11 03:12 PM
Patch


Post A Reply Comment Options
Unread 02-17-08, 01:27 PM  
Nikoras
A Kobold Labourer

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Originally posted by Mikord
Witique:

I've not actually looked at the combat log for this, but I'm fairly certain there is a message regardless of how the sheep is broken so long as you are in range to receive. The pattern you are looking for should be "Polymorph fades from .+"
I recently tried this and it didnt work ....I too want to make a trigger to show when poly is broken
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Unread 02-16-08, 11:38 AM  
Mikord
A Theradrim Guardian
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Psychokitty:

I'm pretty sure there is a combat log entry when the buff fades. You can create a trigger for them if there is.

P3lim:

Just uncheck Events->Notification->Combo Point Gains. You may also want to uncheck the Combat Points Full as well if you don't want to see the Finish It! when you have 5 CP.
Last edited by Mikord : 02-16-08 at 05:47 PM.
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Unread 02-15-08, 04:21 PM  
p3lim
A Pyroguard Emberseer
 
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How can i remove Combo Points from showing? I have my unitframes like next to where i have output, id like to remove that.
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Unread 02-13-08, 06:49 PM  
Psychokitty
A Murloc Raider

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Possible?

I was wondering if you can add tracking for Sporeling Snack and Kibler's Bits to your mod. Once fed to your pet they last for 30 mins.

I have tried to get your mod to track these items but so far its a no-go.
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Unread 02-11-08, 05:22 PM  
Mikord
A Theradrim Guardian
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Minou:

No there is not currently a way to throttle incoming damage. I'm not so sure showing damage taken 5 seconds after it happened would be very useful. I personally would like to be able to react to the damage as it's happening, not 5 seconds later after my pet is already dead.

Waverian:

You are correct that the icon won't accept the captured arguments. I plan to add cast alerts to the next version which I'll release with Patch 2.4. The entire trigger system is going to change with that version as well because there are no longer strings to search on with the new combat log.
Last edited by Mikord : 02-11-08 at 07:35 PM.
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Unread 02-11-08, 12:25 PM  
Waverian
A Chromatic Dragonspawn
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Custom Trigger Icons & Variable Arguments

I set up a custom filter for Search Pattern > (.+) begins to cast (.+).

http://i164.photobucket.com/albums/u...108_125730.jpg

I set the output message to %1 and the icon skill to %2

http://i164.photobucket.com/albums/u...108_131849.jpg

But the actual output is only %1 with no icon

http://i164.photobucket.com/albums/u...108_125840.jpg


I've tried %2 in the text output and it works fine, so it's definitely passing the values, but the icon doesn't accept it. I've also tried %s for icon value as used in some of the default notifications.

I'm aware I can manually add specific spells and assign the icon, but due to the number of spells I want to show it would be clunky and time consuming. Are there any alternatives for assigning a dynamic icon to a custom event already available in MSBT?
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Unread 02-11-08, 07:09 AM  
Minou
A Fallenroot Satyr

Forum posts: 27
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Hi Mik,

I would like to know how I can merge incoming damage on pet.
All I found was the throttling slider to globally hide low damage input, but I wanted to have incoming pet damage merged into a, let's say 5 seconds interval.
Is there a way to do this?
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Unread 02-11-08, 03:28 AM  
Bellante_mazrigos
A Kobold Labourer

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Hi,

I've been having a problem with msbt, I'm getting alot of buff spam, in a weird way. Basically, my buffs show up periodically although nothing has changed/I haven't been rebuffed. Quite annoying in a big fight to see all that text splattering my screen. Anyone have any idea what's wrong or if there's just a setting I've set weirdly, or something? Any help is appreciated.
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Unread 02-10-08, 08:45 PM  
Mikord
A Theradrim Guardian
AddOn Author - Click to view AddOns

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Witique:

I've not actually looked at the combat log for this, but I'm fairly certain there is a message regardless of how the sheep is broken so long as you are in range to receive. The pattern you are looking for should be "Polymorph fades from .+"
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Unread 02-07-08, 03:01 PM  
Witique
A Kobold Labourer

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Hi I just found out about MSBT yesterday.

I have been trying to make a trigger to show when my Polymorph is broken. Unfortunately so far I have only been able to make it work when I myself break the polymorph. When my pet or another person breaks the polymorph, the trigger doesn't work because it doesn't show up in my combat log? Is this trigger even possible?

Thanks.

EDIT: Now Ive managed to change it so that when someone besides me breaks it, it notifies me. but when someone trinkets out or cleanses I don't think it notifies me.
Last edited by Witique : 02-07-08 at 07:36 PM.
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Unread 02-06-08, 10:37 AM  
strickland
A Cyclonian

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Hi there, something really got my attention, I know it's not big deal but I tried to play a bit with it, looked over all the options in /msbt and haven't found any. Let me know if i am correct but I findout that The outgoing and the incoming Stickes are different than the Notification Sticky, is that right? because I see the dmg crits and healing crits which shows as Sticky in the outgoing or even incoming if I am getting heals or healing myself looks like a (Shacking Sticky) Hope you understand what I mean, but it shackes + Big + Sticky.

While the Notification Sticky is just a big sticky word. It doesn't Shack just like the outgoing and incoming which is cool imo.

I tried to make the notifcation stickies looks like the outgoing and incoming stickies but didn't find the option.

please I might think a little too much but bear with me, am I right or wrong in this thing i've noticed?

if so let me know how to do notification spells that I choose to be Sticky, Shows just like the incoming and outgoing "Which means it shackes :P" haha


EDIT: Sorry looks like I didn't look around hard enough, I just found how to do Notification Sticky style "Jiggle" Ignore me totally, and if somebody likes to know who is also like me "A bad searcher" Just go to Scroll areas > Configure > Notication. and find Sticky style and make it jiggle from the underneath.. thanks
Last edited by strickland : 02-06-08 at 10:49 AM.
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Unread 02-06-08, 09:56 AM  
Mikord
A Theradrim Guardian
AddOn Author - Click to view AddOns

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Yes, from the looks of what Slouken posted, damage shields should now send a name along with the event. If that is indeed the case, the mechanisms MSBT already has for skill suppressions and throttling by name will start working for it.

I will also likely separate damage shields into their own event so they can be individually customized like other events (enable/disable, scroll area, font, size, etc...)

Those changes should be more than enough to do what you are wanting.
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Unread 02-06-08, 09:19 AM  
InspiredOgre
A Kobold Labourer

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=( Darn, thats not what I wanted to hear.

Id like to see it, Id like for it to be merged in a long interval (like every 5 seconds) and Id like for it to be with my dots.

Guess that wont happen.... For now.

I read Slouken's most recent post about 2.4....

Base Events:
SWING – These events relate to melee swings, commonly called “White Damage”.
RANGE – These events relate to hunters shooting their bow or a warlock shooting their wand.
SPELL – These events relate to spells and abilities.
SPELL_CAST – These events relate to spells starting and failing.
SPELL_AURA – These events relate to buffs and debuffs.
SPELL_PERIODIC – These events relate to HoT, DoTs and similar effects.
DAMAGE_SHIELD – These events relate to damage shields, such as Thorns
ENCHANT – These events relate to temporary and permanent item buffs.
ENVIRONMENTAL – This is any damage done by the world. Fires, Lava, Falling, etc.
If this is being called out as its own event, is it more possible in the future to be able to do something akin to what I want? Or is this not necessarily true?

BTW, its InspiredOgre... Like, an ogre, "RAWR, beat you with club! Except, before I do, I want to ask you to join my book club!"
Last edited by InspiredOgre : 02-06-08 at 09:21 AM.
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Unread 02-05-08, 10:00 PM  
Mikord
A Theradrim Guardian
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InsipiredOgre:

That is true. A trigger wouldn't help you in this regard either since it wouldn't suppress it.

The only solution I have for you to hide outgoing damage shields altogether would be to open the MSBTParser.lua file and find:

Code:
  -- Outgoing damage from shields
  CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF = {"DAMAGESHIELDSELFOTHER"},
Then put a -- in front of it to comment it.
Last edited by Mikord : 02-06-08 at 09:45 AM.
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Unread 02-05-08, 10:45 AM  
InspiredOgre
A Kobold Labourer

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Thank you for the Reply, Miklord.

The problem with just adding those skills in the excluded skills is that they never report themselves as their own skills. All damage shields (at least, the ones that function such that A hits B, and A takes damage) Are listed without reference, in any way, to their originateing skill or buff. The combat log literally says...

"You reflect XX <damage type> damage to <Mob that hit you>."
i.e.
"You reflect 9 Nature damage to Vicious Gray Bear."

Thats thorns, but MSBT, and any other addon I am aware of doesent know that, since its never reported as such.

Going along the process you outline when you create a custom event to detect AI fadeing on allies (in the video) I get as far as "finding" the event type, or whatever, but not knowing the language, I have no idea how to set up the event string.

Ideally, I would like to push those events into my "DoTs etc" scroll area.
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