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Updated: 11-23-20 04:24 PM
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Compatibility:
Shadowlands patch (9.0.2)
Battle for Azeroth (8.0.1)
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:11-23-20 04:24 PM
Created:unknown
Downloads:161,097
Favorites:811
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TipTop  Popular! (More than 5000 hits)

Version: 3.1.2
by: Seerah [More]

In my quest to find the perfect tooltip mod, I decided to create my own and have a learning experience. Thus, TipTop was born. TipTop seeks to modify the default tip instead of replace it.


Apparently, my comments are a magnet for bug reports and feature requests, despite the buttons for them to the right to put them on my portal, the FAQ saying to put them on my portal (with links even!), and repeated requests in the comments section to put them at my portal. So I'll put it here in big, colorful, bold letters.

FEATURE REQUESTS AND BUG REPORTS NEED TO BE PUT ON MY PORTAL. IF YOU PUT THEM IN MY COMMENTS, THEY WILL MOST LIKELY BE FORGOTTEN AND/OR IGNORED.
I appreciate the time that you take to report bugs and request things, but please appreciate the time/effort that it takes me to go through them and remember them, and please just put them in the correct location.



Features:
  • optional class-colored border for units (optional support for !ClassColors)
  • optional difficulty-colored border for units
  • option to display class icon before unit's name in tooltip (off by default)
  • various class icon textures to choose from (thanks, gossipgirlxo and Flat Player Icons!)
  • option to display guild rank (off by default)
  • added target text line
  • "faded" tip if unit is tapped, dead, or offline
  • custom border, background, and status bar textures
  • custom font selection, plus option of Outline, etc.
  • custom background color/alpha
  • custom health bar color, including class-colored
  • ability to move the tooltip or attach to cursor
  • can show health on statusbar in five different formats
  • health bar may be above or below the tooltip, or be contained inside the tooltip
  • item-quality colored border for items
  • raid icon display
  • added talent text line
  • displays (Rare), (AFK), and (DND) when possible, next to the unit's name
  • option to display elite/rare elite graphic for those units
  • adjust tip background alpha
  • SharedMedia support
  • each character has a choice of using either a global or character specific profile
  • option to shorten player names
  • option to color player names by class



FAQ:

Where are the options?
The options panel is located on the addons page of the Interface Options panel. Hit escape, go to Interface, click the AddOns tab, and you'll see TipTop listed there. You can also use the slash commands /tiptop or /tip

How do I move the tooltip?
In the TipTop config window, scroll down until you see the anchor settings. You may either anchor the mouse to the cursor, or to a side/corner of the screen. Note that x,y offsets only work when the tip is *not* anchored to the cursor. This is a limitation set by the game's API, and I will not code in the hacks that other tooltip addons use to get around this. I suggest using the alpha setting instead so the tip doesn't block your view so much.

I want the tooltip offset from the cursor - will you add it or is it bugged?
See above.

Where can I find more fonts/borders/bar textures?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/textures?
All use of my code and custom textures separate from TipTop must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute this addon?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.

3.1.2
- update for 9.0
- fixed backdrop errors

3.1.1
- fix to allow the tooltip to resize when using short names

3.1
- added option: color player names by class
- added option: display only player name (no titles or server names)
- fixed: tooltips now stick to the alpha you choose
- fixed: hack to force world frame tooltips to use your color choice for the background
- some code cleanup

3.0.1
- fix for white story tooltip and war campaign tooltip

3.0
- TipTop 3.0!
- now reuses the default tooltip's bg instead of making and adjusting a new frame
- updated for color api changes in BfA
- code clean up, some reorganization, and some adjustments

2.19.3
- fix for a random, odd nil error

2.19.2
- fixed another boss mouseover bug with large health numbers

2.19.1
- updated TOC number for 7.3
- modified usage of :SetBackdrop to keep the Aurora addon from complaining

2.19
- tweaked raid marker code, in case the client ever returns a number without an icon assigned to it
- added the ability to set the font of the health bar text independently

2.18.1
- fix for guild ranks not displaying for characters from other servers

2.18
- added option to disable class-colored border for NPCs
- added option to disable class icon for NPCs
- reorganized options

2.17
- added font size option for tooltip text
- added font size option for health bar text

2.16.3
- fix (hopefully) for integer overflow error on NPCs with extremely large amounts of health, when curhp/maxhap is displayed on healthbar

2.16.2
- update TOC for 7.1
- tweaked specialization line code
- tweaked tooltip anchor code (should play nice with the updates to LibItemUpgradeInfo using by Auctionator, etc)

2.16.1
- possible fix for repeated specialization lines
- "specialization" is now localized

2.16
- added new class icon textures
- removed old class icon texture files (used straight from default UI now)
- updated LibSharedMedia-3.0

2.15
- added new health format, 1.2k / 1.2k (100%), as requested

2.14.4
- fix for anchor not showing

2.14.3
- update for Legion
- fixed for new API to check if unit is tapped

2.14.2
- fixed nil error if you don't have the elitetexture setting enabled

2.14.1
- fixed elite texture bug (where it wouldn't hide after mousing over an elite unit)
- fixed typo that's been there for years and no one's ever noticed - rare elite texture (silver dragon) should now display
- fixed oversight that I haven't updated the manual level number for units with a level of -1 (skull texture) for a couple of xpacs... >.>

2.14
- updated for WoD
- added :ClearAllPoints() call when reanchoring GameTooltip
- Removed references to ShoppingTooltip3 and ItemRefShoppingTooltip3 which were removed from the UI.

2.13.3
- added missing logic check to fix error on line 296

2.13.2
- logic check to fix error in 5.4
- updated Ace3 libs
- updated TOC for 5.4

2.13.1
- fix for nil error reported by Ookami.kun

2.13
- updated TOC for 5.2
- updated libraries
- added new feature: ability to display guild rank (off by default)

2.12
- updated TOC to 5.1
- put in fix for white borders on clickable tooltips when border is hidden or not set to color by item quality
- skin Blizz's new compare tips for clickable tooltips
- fixed level logic for difficulty coloring

2.11.1
- put in check to only set percent health text if <= 100%
- this fixes errors where the client would wrongly report a maxhp of 1

2.11
- updated TOC for MoP
- updated libs
- added Monk class icon
- fixed talents - they now only show Specialization, no talent points
- added option to truncate health text
- cleaned up code a tad
- localized new globals in the upvalues list
- added optional faction icon to tooltip (settings located in "Extra Stuff" section)
- removed "MONOCHROME" font flag because it currently crashes the client
- changed "THICK OUTLINE" font flag to "MONOCHROME OUTLINE" (this won't crash you)
- changed two included statusbar textures - converted to .blp properly this time

2.9.4
- updated TOC for 4.3
- updated libs

2.9.3
- fixed a bug with the short talents option when mousing over someone with no talent spec

2.9.2
- that was quick! today's mini-patch fixed heirloom item colors (removed override code from TipTop)

2.9.1
- attempt to fix Blizz bug where Heirloom items are colored white (this only fixes the tooltip borders, I filed a bug report to fix on the servers)

2.9
- added option to only show main spec name (hiding the talent points)

2.8.3
- updated libs
- tweaked options layout for larger window

2.8.2
- bumped TOC number for 4.2
- all seems to be working as expected!

2.8.1
- updated libs
- fixed: health bars now stay your custom color!

2.8
- the health bar on the tooltip may now be colored by class

2.7
- FIXED: nil error when trying to get talents from players who haven't chosen their spec yet
- NEW: draggable frame for quick repositioning of the tooltip. X,Y coordinates are still available for fine tuning. Don't want to use the mover frame? It's not created or anything until you click the config button for it.

2.6
- optimizations to talent gathering code

2.5
- updated for Cataclysm
- changed "INSPECT_TALENT_READY" to "INSPECT_READY"
- use GUID returned by new event to only grab talents for the unit I requested
- fix for changes to GetTalentTabInfo()
- updated all libraries

2.4
- fiddled with padding between statusbar and frame border when the health bar is inside
- can now color the border by level difficulty (if class and difficulty are *both* selected, friendly units will be colored by class, and others will be by difficulty)
- changed hp display for units with no maxhp (ex. walls in WG) so that maxhp is 1 - this displays their current health, at least, instead of forcing the text to be blank
- fix for random/rare error with talents

2.3.2
- refix for talent spam

2.3.1
- hopefully fixed: nil error and repeating icon bug
- fixed: minimum width for tooltip (code is for aesthetics and to fit in health display)
- updated: libs and TOC number

2.3
- Fixed: talent text spamming the tooltip for some raid frames
- Fixed: Elite graphic not obeying its checkbox in options
- Added: option to display class icon next to name in tooltip (off by default)

2.2
- you can now set the font flags for the tooltips' text (Outline, etc)
- if you have the elite graphic enabled, it will now show for bosses too

2.1.1
- added support for WorldMapTooltip
- fixed health percent display for "units" with no health (gates in Wintergrasp, for example)

2.1
- added a couple additional checks to silence a couple errors
- added some additional options for profiles (copy from default profile and reset profile)

2.0.1
- fixed error for custom created frames/tooltips that try to look like the game tooltip - let me know if something's still awry
- fixed an oopsie - target text works again (had accidentally deleted the line that called its function >.< )

2.0
- semi-rewrite of 1.x
- the ability to have the health bar inside the tip is back
- rearranged options
- new health bar color option
- added an elite/rare elite graphic option for hubby
- changed directory structure and pushed media into a media subdirectory
Optional Files (0)


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Unread 06-01-22, 10:09 AM  
lovelywaz
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Question Patch 9.2.5

Does anyone have a fix for 9.2.5 errors or is this addon truly dead for good?

Here's the error I am getting.

Code:
1x TipTop\TipTopOptions.lua:998: attempt to index global 'TipTop' (a nil value)
[string "@TipTop\TipTopOptions.lua"]:998: in function <TipTop\TipTopOptions.lua:993>

Locals:
(*temporary) = nil
(*temporary) = TipTopMover {
 0 = <userdata>
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = <function> defined @Outfitter\Libraries/LibTipHooker-1.1.lua:247
(*temporary) = "Frame"
(*temporary) = "TipTopMover"
(*temporary) = UIParent {
 0 = <userdata>
 firstTimeLoaded = 1
 variablesLoaded = true
}
(*temporary) = "attempt to index global 'TipTop' (a nil value)"
SetUpDB = <function> defined @TipTop\TipTopOptions.lua:67
mover = TipTopMover {
 0 = <userdata>
}
db = <table> {
 guildRank = true
 raidIconX = "0"
 healthText = true
 raidIconSize = 16
 factionIconY = "-4"
 offsetX = "-2"
 borderColor = <table> {
 }
 anchor = "BOTTOMRIGHT"
 bg = "brushed"
 sbarbgcolor = <table> {
 }
 healthBar = "TipTop Default"
 onCursor = true
 healthSize = 12
 raidIconY = "0"
 font = "Friz Quadrata TT"
 textformat = "1.2k/1.2k"
 offsetY = "109"
 classIcon = true
 insideBar = false
 fontSize = 12
 factionIconSize = 32
 npcClassColor = true
 scale = 1
 border = "Seerah Solid"
 classIconStyle = "Default UI"
 elite = true
 you = true
 sbarcolor = <table> {
 }
 bgColor = <table> {
 }
 factionIcon = false
 factionIconPosition = "TOPRIGHT"
 inset = 0
 factionIconX = "-16"
 showTalentText = true
 diffColor = true
 showTargetText = true
 fontFlag = "None"
 diffFont = false
 sbarclass = true
 borderWidth = 2.500000
 topBar = false
 classColor = true
 alpha = 0.536356
 npcClassIcon = true
 itemColor = true
 healthFont = "Friz Quadrata TT"
 raidIconPosition = "TOP"
 anchorTo = "BOTTOMRIGHT"
 sbarbg = "TipTop Default"
}
options = <table> {
 type = "group"
 name = "TipTop Options"
 args = <table> {
 }
}
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Unread 01-06-22, 03:34 AM  
JJMS
A Kobold Labourer

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File comments: 9
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Does anyone have a fix for the 9.1.5 changes to tooltips? The border won't change.
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Unread 11-22-21, 03:10 AM  
How2pingu
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Originally Posted by absent
working border color (it works, at least for me )

https://pastebin.com/xxvkJixB

what has changed relative to the original:

commented out the failed lines ttStyle.trulala

7th line
Code:
local evfr = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
59th line
Code:
local SetBorderColor = evfr.SetBackdropBorderColor
update: for some reason, this only works if the skada addon is enabled
update2: I made a mistake, everything works fine, I had to choose a border like "seerah solid"
Thanks! It's working fine for me other than one issue. While the border color shows up as it should, there's a thin line between the border and the background that's not class-colored (colored gray for me). I increased my border width slightly (from 2.5 to 3.0) because of this, to make the colored border cover most of the grey part that doesn't match.

Not sure if there's any way to get around this without implementing a nineslice layout, which I'm not familiar enough with lua to do.
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Unread 11-19-21, 10:33 AM  
absent
A Kobold Labourer

Forum posts: 0
File comments: 1
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working border color (it works, at least for me )

https://pastebin.com/xxvkJixB

what has changed relative to the original:

commented out the failed lines ttStyle.trulala

7th line
Code:
local evfr = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
59th line
Code:
local SetBorderColor = evfr.SetBackdropBorderColor
update: for some reason, this only works if the skada addon is enabled
update2: I made a mistake, everything works fine, I had to choose a border like "seerah solid"
Last edited by absent : 11-20-21 at 04:36 AM.
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Unread 11-08-21, 03:00 AM  
Barleduq
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Confirmed working for me also

Thank you for the fix!
-Barleduq
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Unread 11-08-21, 02:39 AM  
lovelywaz
A Kobold Labourer

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File comments: 6
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Originally Posted by How2pingu
As a temporary fix, I commented out sections of the addon to resolve lua errors and make the addon run. It appears to be working fine in every way other than border colors, so you'll be stuck with a white border on everything.

If you want to use my version, go to your "tiptop.lua" file (found in World of Warcraft > _retail > Interface > Addons > TipTop), erase everything in tiptop.lua, and then copy and paste what I've linked here:

https://pastebin.com/E4aADxd3
Thanks! Seems to be working fine with the white border only. Here's the error after this, for reference if/when author goes for an update.

Code:
607x TipTop\TipTopOptions.lua:998: attempt to index global 'TipTop' (a nil value)
[string "@TipTop\TipTopOptions.lua"]:998: in function <TipTop\TipTopOptions.lua:993>

Locals:
(*temporary) = nil
(*temporary) = TipTopMover {
 0 = <userdata>
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = <function> defined @Outfitter\Libraries/LibTipHooker-1.1.lua:247
(*temporary) = "Frame"
(*temporary) = "TipTopMover"
(*temporary) = UIParent {
 0 = <userdata>
 firstTimeLoaded = 1
 variablesLoaded = true
}
(*temporary) = "attempt to index global 'TipTop' (a nil value)"
SetUpDB = <function> defined @TipTop\TipTopOptions.lua:67
mover = TipTopMover {
 0 = <userdata>
}
db = <table> {
 guildRank = true
 raidIconX = "0"
 healthText = true
 raidIconSize = 16
 factionIconY = "-4"
 offsetX = "-2"
 borderColor = <table> {
 }
 anchor = "BOTTOMRIGHT"
 bg = "brushed"
 sbarbgcolor = <table> {
 }
 healthBar = "TipTop Default"
 onCursor = true
 healthSize = 12
 raidIconY = "0"
 font = "Friz Quadrata TT"
 textformat = "1.2k/1.2k"
 offsetY = "109"
 classIcon = true
 insideBar = false
 fontSize = 12
 factionIconSize = 32
 npcClassColor = true
 scale = 1
 border = "Seerah Solid"
 classIconStyle = "Default UI"
 elite = true
 anchorTo = "BOTTOMRIGHT"
 raidIconPosition = "TOP"
 factionIconPosition = "TOPRIGHT"
 showTalentText = true
 healthFont = "Friz Quadrata TT"
 inset = 0
 diffFont = false
 factionIcon = false
 diffColor = true
 showTargetText = true
 borderWidth = 2.500000
 npcClassIcon = true
 sbarclass = true
 alpha = 0.536356
 topBar = false
 classColor = true
 fontFlag = "None"
 factionIconX = "-16"
 itemColor = true
 bgColor = <table> {
 }
 sbarcolor = <table> {
 }
 you = true
 sbarbg = "TipTop Default"
}
options = <table> {
 type = "group"
 name = "TipTop Options"
 args = <table> {
 }
}
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Unread 11-06-21, 10:49 PM  
How2pingu
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File comments: 9
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As a temporary fix, I commented out sections of the addon to resolve lua errors and make the addon run. It appears to be working fine in every way other than border colors, so you'll be stuck with a white border on everything.

If you want to use my version, go to your "tiptop.lua" file (found in World of Warcraft > _retail > Interface > Addons > TipTop), erase everything in tiptop.lua, and then copy and paste what I've linked here:

https://pastebin.com/E4aADxd3
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Unread 11-06-21, 10:31 PM  
lovelywaz
A Kobold Labourer

Forum posts: 0
File comments: 6
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Any chance of update for 9.1.5? It's not working properly

These 2 errors poping up.

Code:
10x TipTop\tiptop-2.20.lua:520: attempt to index upvalue 'ttStyle' (a nil value)
[string "@TipTop\tiptop-2.20.lua"]:520: in function <TipTop\tiptop.lua:509>

Locals:
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index upvalue 'ttStyle' (a nil value)"
db = <table> {
 guildRank = true
 raidIconX = "0"
 healthText = true
 raidIconSize = 16
 factionIconY = "-4"
 offsetX = "-2"
 borderColor = <table> {
 }
 anchor = "BOTTOMRIGHT"
 bg = "brushed"
 sbarbgcolor = <table> {
 }
 healthBar = "TipTop Default"
 onCursor = true
 healthSize = 12
 raidIconY = "0"
 font = "Friz Quadrata TT"
 textformat = "1.2k/1.2k"
 offsetY = "109"
 classIcon = true
 insideBar = false
 fontSize = 12
 factionIconSize = 32
 npcClassColor = true
 scale = 1
 border = "Seerah Solid"
 classIconStyle = "Default UI"
 elite = true
 anchorTo = "BOTTOMRIGHT"
 sbarcolor = <table> {
 }
 healthFont = "Friz Quadrata TT"
 showTalentText = true
 factionIconPosition = "TOPRIGHT"
 inset = 0
 npcClassIcon = true
 factionIcon = false
 diffColor = true
 showTargetText = true
 fontFlag = "None"
 diffFont = false
 sbarclass = true
 alpha = 0.525953
 you = true
 classColor = true
 borderWidth = 2.500000
 factionIconX = "-16"
 itemColor = true
 topBar = false
 bgColor = <table> {
 }
 raidIconPosition = "TOP"
 sbarbg = "TipTop Default"
}
ttStyle = nil
tt = GameTooltip {
 0 = <userdata>
 SetCurrencyByID = <function> defined =[C]:-1
 SetText = <function> defined =[C]:-1
 textLeft1Font = "GameTooltipHeaderText"
 Hide = <function> defined =[C]:-1
 ItemTooltip = <unnamed> {
 }
 SetHyperlink = <function> defined =[C]:-1
 SetGuildBankItem = <function> defined =[C]:-1
 updateTooltipTimer = 0.200000
 SetCurrencyTokenByID = <function> defined =[C]:-1
 SetVoidDepositItem = <function> defined =[C]:-1
 SetVoidWithdrawalItem = <function> defined =[C]:-1
 SetTrainerService = <function> defined =[C]:-1
 SetItemByID = <function> defined =[C]:-1
 SetExistingSocketGem = <function> defined =[C]:-1
 TextRight1 = GameTooltipTextRight1 {
 }
 textRight2Font = "GameTooltipText"
 ClearLines = <function> defined =[C]:-1
 SetSocketGem = <function> defined =[C]:-1
 ARKTTD = <table> {
 }
 TopOverlay = <unnamed> {
 }
 SetItemKey = <function> defined =[C]:-1
 SetLootCurrency = <function> defined =[C]:-1
 SetQuestCurrency = <function> defined =[C]:-1
 SetHeirloomByItemID = <function> defined =[C]:-1
 SetLootItem = <function> defined =[C]:-1
 SetQuestItem = <function> defined =[C]:-1
 SetToyByItemID = <function> defined =[C]:-1
 TMW_SetSpellByIDWithClassIcon = <function> defined @TellMeWhen\Components\Core\Spells\ClassSpellCache.lua:214
 FadeOut = <function> defined =[C]:-1
 SetQuestLogSpecialItem = <function> defined =[C]:-1
 SetVoidItem = <function> defined =[C]:-1
 SetMerchantCostItem = <function> defined =[C]:-1
 SetRecipeReagentItem = <function> defined =[C]:-1
 SetBuybackItem = <function> defined =[C]:-1
 shoppingTooltips = <table> {
 }
 SetWeeklyReward = <function> defined =[C]:-1
 SetMerchantItem = <function> defined =[C]:-1
 SetQuestLogItem = <function> defined =[C]:-1
 SetBackpackToken = <function> defined =[C]:-1
 BottomOverlay = <unnamed> {
 }
 SetCurrencyToken = <function> defined =[C]:-1
 SetTradePlayerItem = <function> defined =[C]:-1
 textRight1Font = "GameTooltipHeaderText"
 SetSendMailItem = <function> defined =[C]:-1
 Show = <function> defined =[C]:-1
 NineSlice = <unnamed> {
 }
 textLeft2Font = "GameTooltipText"
 SetLootRollItem = <function> defined =[C]:-1
 TextRight2 = GameTooltipTextRight2 {
 }
 TextLeft2 = GameTooltipTextLeft2 {
 }
 SetInboxItem = <function> defined =[C]:-1
 layoutType = "TooltipDefaultLayout"
 TextLeft1 = GameTooltipTextLeft1 {
 }
 SetBagItem = <function> defined =[C]:-1
 needsReset = true
 SetTradeTargetItem = <function> defined =[C]:-1
 SetInventoryItem = <function> defined =[C]:-1
 SetQuestLogCurrency = <function> defined =[C]:-1
 SetRecipeResultItem = <function> defined =[C]:-1
}
SetBorderColor = nil
TipTop = <table> {
 FactionIcon = <function> defined @TipTop\tiptop.lua:163
 SBPosition = <function> defined @TipT
And

Code:
1053x TipTop\TipTopOptions.lua:998: attempt to index global 'TipTop' (a nil value)
[string "@TipTop\TipTopOptions.lua"]:998: in function <TipTop\TipTopOptions.lua:993>

Locals:
(*temporary) = nil
(*temporary) = TipTopMover {
 0 = <userdata>
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = <function> defined @Outfitter\Libraries/LibTipHooker-1.1.lua:247
(*temporary) = "Frame"
(*temporary) = "TipTopMover"
(*temporary) = UIParent {
 0 = <userdata>
 firstTimeLoaded = 1
 variablesLoaded = true
}
(*temporary) = "attempt to index global 'TipTop' (a nil value)"
SetUpDB = <function> defined @TipTop\TipTopOptions.lua:67
mover = TipTopMover {
 0 = <userdata>
}
db = <table> {
 guildRank = true
 raidIconX = "0"
 healthText = true
 raidIconSize = 16
 factionIconY = "-4"
 offsetX = "-2"
 borderColor = <table> {
 }
 anchor = "BOTTOMRIGHT"
 bg = "brushed"
 sbarbgcolor = <table> {
 }
 healthBar = "TipTop Default"
 onCursor = true
 healthSize = 12
 raidIconY = "0"
 font = "Friz Quadrata TT"
 textformat = "1.2k/1.2k"
 offsetY = "109"
 classIcon = true
 insideBar = false
 fontSize = 12
 factionIconSize = 32
 npcClassColor = true
 scale = 1
 border = "Seerah Solid"
 classIconStyle = "Default UI"
 elite = true
 raidIconPosition = "TOP"
 bgColor = <table> {
 }
 topBar = false
 factionIcon = false
 healthFont = "Friz Quadrata TT"
 inset = 0
 factionIconX = "-16"
 showTalentText = true
 diffColor = true
 showTargetText = true
 borderWidth = 2.500000
 npcClassIcon = true
 fontFlag = "None"
 alpha = 0.525953
 you = true
 classColor = true
 sbarclass = true
 diffFont = false
 itemColor = true
 factionIconPosition = "TOPRIGHT"
 sbarcolor = <table> {
 }
 anchorTo = "BOTTOMRIGHT"
 sbarbg = "TipTop Default"
}
options = <table> {
 type = "group"
 name = "TipTop Options"
 args = <table> {
 }
}
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Unread 09-09-21, 03:07 PM  
jessica
A Cyclonian

Forum posts: 49
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By chance does this addon show ilvl of a player?
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Unread 11-23-20, 05:26 PM  
Jagger_
A Murloc Raider

Forum posts: 4
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Thanks for the update.
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Unread 10-22-20, 06:20 AM  
lovelywaz
A Kobold Labourer

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File comments: 6
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Originally Posted by JJMS
Originally Posted by Tumleren
Can confirm this works, thanks
Same for me. No issues all yesterday.

I updated mine with https://pastebin.com/gTtRCPFQ.
Working with this link!
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Unread 10-19-20, 03:37 PM  
JJMS
A Kobold Labourer

Forum posts: 1
File comments: 9
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Originally Posted by Tumleren
Can confirm this works, thanks
Same for me. No issues all yesterday.

I updated mine with https://pastebin.com/gTtRCPFQ.
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Unread 10-19-20, 08:47 AM  
Tumleren
A Kobold Labourer

Forum posts: 0
File comments: 1
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Originally Posted by lloydbates
Originally Posted by JJMS
I managed to get the addon working by commenting out all references to SetBackdrop (pretty much every LUA error line that came up in game).

It works, but the border and background keep resetting back to default regardless of what you choose. The rest seems to work fine for me.

The issue relates to this post (I think):


I certainly don't know any LUA and this is a pretty nasty workaround, but it gets TipTop working for anyone that is desperate

Instead of commenting out, you can add support for SetBackdrop by adding these parameters
Code:
BackdropTemplateMixin and "BackdropTemplate"
For more info and an example, see https://github.com/Stanzilla/WoWUIBu...system-changes


I updated my copy, see https://pastebin.com/gTtRCPFQ for the full file and https://pastebin.com/s0YahpKj for just the diff.
Can confirm this works, thanks
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Unread 10-18-20, 10:37 PM  
lloydbates
A Kobold Labourer
 
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Forum posts: 0
File comments: 48
Uploads: 3
Originally Posted by JJMS
Champion, thanks! I will test this when I get home.

I made the first change correctly, but had no idea about the others. I've really got to teach myself Lua.

I'm sure I missed a few things, for instance just now I saw that there is a local table "tooltips" with references to "WorldMapTooltip" whichs no more..
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Unread 10-18-20, 02:47 PM  
JJMS
A Kobold Labourer

Forum posts: 1
File comments: 9
Uploads: 0
Originally Posted by lloydbates
Originally Posted by JJMS
I managed to get the addon working by commenting out all references to SetBackdrop (pretty much every LUA error line that came up in game).

It works, but the border and background keep resetting back to default regardless of what you choose. The rest seems to work fine for me.

The issue relates to this post (I think):


I certainly don't know any LUA and this is a pretty nasty workaround, but it gets TipTop working for anyone that is desperate

Instead of commenting out, you can add support for SetBackdrop by adding these parameters
Code:
BackdropTemplateMixin and "BackdropTemplate"
For more info and an example, see https://github.com/Stanzilla/WoWUIBu...system-changes


I updated my copy, see https://pastebin.com/gTtRCPFQ for the full file and https://pastebin.com/s0YahpKj for just the diff.
Champion, thanks! I will test this when I get home.

I made the first change correctly, but had no idea about the others. I've really got to teach myself Lua.
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