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Updated:10-13-12 08:11 PM
Created:06-05-10 04:26 PM
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dNamePlates  Popular! (More than 5000 hits)

Version: r17
by: Dawn [More]

Custom minimalistic and lightweight nameplates.

Features
* works with PlateBuffs
* spell icon
* name text is colored by threat
* Totems are shown as icons
* current health value
- current health value is hidden @100% health
- between 35% and 25%, value is yellow colored
- between 25% and 20%, value is orange colored
- below 20%, value is red colored
* added hankthetank's raidicon textures
* show hostile nameplates in combat and/or optionally hide them out of combat
- by default nameplates show in combat and do not hide out of combat
...


NPCs are not class coloured, never.
Hostile players are only class coloured out of a sanctuary (which excludes Dalaran for example). Generally said, they are class coloured in PvP, which also means they have to be flagged for PvP on a PvE server.



FAQ

1. Where'z teh options?

Take a look into your World of Warcraft folder: Interface\Addons\dNamePlates\dNameplates.lua. You can open this file with Wordpad, Notepad or any other text editor. I recommend Notepad++ - it's free, google it.

note: If you change anything, you have to reload your interface, either via /rl, /console reloadui or log out ingame.



Credits
p3lim - for Overhead
hankthetank - raid icon texture
Cyprias - for helping me to improve the code



Config
Code:

local TEXTURE = mediaFolder.."dA"
local FONT = mediaFolder.."Pixelway_Baseline.ttf"
local FONTSIZE = 8
local FONTFLAG = "OUTLINE MONOCHROME"			-- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)

local hpHeight = 5
local hpWidth = 100
local cbIconSize = 20
local cbHeight = 5
local cbWidth = 100

local showIC = true 
local hideOOC = false

local blankTex = "Interface\\Buttons\\WHITE8x8"	

r17
* quick updated for Mists of Pandaria

note: untested


r16
* updated for 4.1
* the selected nameplate won't be resized by default, anymore (aka adWidth and adHeight are set to 0)
- the option is still there, however ...

note:
- untested, just a quick fix for 4.1


r15
* selected nameplates will now be larger than others
* added options to set the increased size for selected plates
- adWidth = 14 -- additional width for selected nameplate (hpWidth + adWidth)
- adHeight = 4 -- additional height for selected nameplate (hpHeight + adHeight)
* fixed totem icon display, which broke in r14, because of level display ... D'OH!


r14
* added Totem of Tranquil Mind support
* added Spirit Link Totem support
* added 1px border around totem icons
* added highlight for selected nameplate
* tweaked level and name position code
* added an option to set a font shadow offset (default: FontShadowOffset = 0)
- 1 = (1,-1), 1.5 = (1.5, -1.5), ...


r13
* forgot to include raidicon texture ...


r12
* Totems are now shown as icons
* some CVars are now set by default
- SetCVar("ShowClassColorInNameplate", 1)
- SetCVar("nameplateShowEnemyTotems", 1)
* added level display ...
* some minor visual tweaks


r11
* removed some obsolete code
* small visual tweaks

r10
* toc update for patch 4.x
* code rewritten, extremely simplified, no longer based on caelNameplates
* removed class icon code
* removed separate config - some options (size, etc) can still be found in dNameplates.lua
* level is now hidden
* names are no longer abbreviated

NOTE:
Blizzards Nameplates are still bugged and seem to show/hide randomly. This addon modifies blizzards nameplates instead of replacing them. Therefore the same oddly behaviour will happen. This is Blizzards fault. Once Blizzard will fix their code, the issue will be gone. ;)


r9
* nicer raid icon position...

r8
* replaced the "glow border" with a solid border, to match my oUF layout
* added an option to change the border color
* long names will be abbreviated, to match my oUF layout (for example: Sunreaver Mage Guardian becomes S. M. Guardian)
* added an option to change the maximum number of characters before a name gets abbreviated
* revised class icon code
* added new border to class icon
* some tweaks
* removed the class icon textures from the package and use blizzards default textures instead - reduced package size FTW ...
* removed some more unused textures and fonts from the package - reduced package size FTW ... #2

r7
* added an option to change the position of the nameplate (X and Y Offset)
* cleaned up some code and improved PlateBuffs compatibility

r6
* added class icon (only visible for hostile players)
* added 3 icon sets of class textures (oldClassIcons, newClassIcons)
- you can choose a different one, via config
- you might have to adjust the size of the icon, depending on the texture you choose
* added hankthetanks's raidicon textures
* added an icon texture (dBBorderJ) for castbars spell icon
* added a new mouseover highlight texture and made the highlight slightly more visible
* added a more flat bartexture (dM2) and set it as default
* level text font shadow can be turned on/off via "showFontShadow", too

r5
* possible fix for r4 nil error, everyone but myself seems to enounter - D'OH! #2

r4
* added current health value as a possible shown health value
* added an option to show/hide current health value
* added an option to show/hide percent health value
- if both options are true it will show both, current AND percent health value

r3
* possible fix for a nil error everyone but myself seems to enounter - D'OH!
- I need some feedback on this.Since I don't get the error, I can't tell if it's gone now or not.

r2
* added an option to turn auto show nameplates in combat on/off
* added auto hide nameplates out of combat (disabled by default)
* added an option to turn auto hide nameplates out of combat on/off
* added an option to show/hide a shadow behind text (disabled by default)
* removed some fonts

r1
* initial release
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Unread 03-20-11, 07:43 AM  
demonolithic
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thank you for this addon!
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Unread 03-22-11, 08:04 PM  
Gadzooks
A Defias Bandit

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Originally posted by Dawn
Non-targeted plates should be less visible, too.
Two quick questions

1. How do we change the alpha/transparency of these less visible target bars? I want them even more less visible.

2. Is it possible to make all bars when nothing is targeted, to be the same "less visible" value as the non-targeted bars? (that way, the only fully visible bar is the thing i have targeted. If nothing is targeted, ALL are less visible.

Had this feature in tidy plates, but that addon is so ugly in comparison.
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Unread 03-26-11, 05:30 PM  
Dawn
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Messing around with the nameplates alpha would require a non throttled OnUpdate. Which would result in up to about 3x more cpu usage than without said feature. And it would only work in combat, too. Default alpha values would still be in charge, when out of combat.

I'm currently messing around with ways to affect visibility. One option is to simply increase the size of the targeted nameplate and decrease those that are not targeted. That however would mess up the totem's healthbars, unless I find a workaround. Hiding totem health completely isn't really an option, atm. This results in messed up behaviour, no longer hiding level display for totems, nameplates exchange, etc.

I'll see
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Unread 04-03-11, 08:19 AM  
Ancel
A Kobold Labourer

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I love this addon!! BUT i dont want it to show enemy totems i turn it of in the interface menu but after loading screen it reapears. bit annoying can i turn this off some other way?

/Ancel
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Unread 04-07-11, 06:34 PM  
Dawn
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Originally posted by Ancel
I love this addon!! BUT i dont want it to show enemy totems i turn it of in the interface menu but after loading screen it reapears. bit annoying can i turn this off some other way?

/Ancel
open up dNameplates.lua with Notepad, scroll down or search for

Code:
	SetCVar("nameplateShowEnemyTotems", 1)
remove that line or set 1 to 0. Save. Done.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 04-10-11, 09:54 AM  
Ancel
A Kobold Labourer

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Thanks alot! love it even more now
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Unread 04-15-11, 09:08 AM  
Elaryn
A Kobold Labourer

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Hello I love your nameplates, but I'm having one minor problem I just can't figure out. I have trouble reading the default font, so I tried to change it but when I do, the nameplates end up disappearing completely.

I put the font I wanted in the media folder and changed this line to the name of the font I wanted:

Code:
local FONT = mediaFolder.."BitOnX.ttf"
Am I doing it wrong? D:
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Unread 04-15-11, 03:19 PM  
Dawn
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Originally posted by Elaryn


Code:
local FONT = mediaFolder.."BitOnX.ttf"
The red part is what you change, most likely just "BitOnX", since .ttf is just the font file extension. Save and it should work.

Which program did you use to edit the file? Preferably Notepad, not WordPad.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 04-15-11, 08:38 PM  
Elaryn
A Kobold Labourer

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Originally posted by Dawn
The red part is what you change, most likely just "BitOnX", since .ttf is just the font file extension. Save and it should work.

Which program did you use to edit the file? Preferably Notepad, not WordPad.
Yes, that's what I did and then doing a /rl makes my nameplates disappear completely once I've changed it.

I just tried again with Notepad (I was using WordPad before) and after trying a few different things, it worked. I ended up having to use a different font.

Thanks for your help.
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Unread 04-16-11, 10:03 AM  
Dawn
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You should also make sure that you put the font into the media folder BEFORE you launch WoW. Otherwise WoW will not recognize it. Not sure if you did that.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 04-16-11, 03:21 PM  
zin99
A Deviate Faerie Dragon

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Originally posted by Dawn
You should also make sure that you put the font into the media folder BEFORE you launch WoW. Otherwise WoW will not recognize it. Not sure if you did that.
you can, however, delete the old font, and change the new fonts filename to the one the old one had before. even when wow is running, a reloadui should be sufficient that way.
Last edited by zin99 : 04-16-11 at 03:21 PM.
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Unread 04-17-11, 04:23 PM  
Dawn
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Originally posted by zin99
you can, however, delete the old font, and change the new fonts filename to the one the old one had before. even when wow is running, a reloadui should be sufficient that way.
Yes. But renaming is a dirty way of doing it.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 04-26-11, 04:44 PM  
Gankz
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Patch 4.1

Update for the patch pleassseee still wanna use these (:
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Unread 04-26-11, 05:00 PM  
Dawn
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4.1 is not here, yet. And I didn't bother to play on the PTR. I hate 4.1.

*Retri Paladin over and out*


Will be updated during the next few days ...
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 04-26-11, 05:36 PM  
Gankz
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Originally posted by Dawn
4.1 is not here, yet. And I didn't bother to play on the PTR. I hate 4.1.

*Retri Paladin over and out*


Will be updated during the next few days ...
Where do you play at? lol it's out right now for me.
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