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Updated:10-13-12 08:11 PM
Created:06-05-10 04:26 PM
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dNamePlates  Popular! (More than 5000 hits)

Version: r17
by: Dawn [More]

Custom minimalistic and lightweight nameplates.

Features
* works with PlateBuffs
* spell icon
* name text is colored by threat
* Totems are shown as icons
* current health value
- current health value is hidden @100% health
- between 35% and 25%, value is yellow colored
- between 25% and 20%, value is orange colored
- below 20%, value is red colored
* added hankthetank's raidicon textures
* show hostile nameplates in combat and/or optionally hide them out of combat
- by default nameplates show in combat and do not hide out of combat
...


NPCs are not class coloured, never.
Hostile players are only class coloured out of a sanctuary (which excludes Dalaran for example). Generally said, they are class coloured in PvP, which also means they have to be flagged for PvP on a PvE server.



FAQ

1. Where'z teh options?

Take a look into your World of Warcraft folder: Interface\Addons\dNamePlates\dNameplates.lua. You can open this file with Wordpad, Notepad or any other text editor. I recommend Notepad++ - it's free, google it.

note: If you change anything, you have to reload your interface, either via /rl, /console reloadui or log out ingame.



Credits
p3lim - for Overhead
hankthetank - raid icon texture
Cyprias - for helping me to improve the code



Config
Code:

local TEXTURE = mediaFolder.."dA"
local FONT = mediaFolder.."Pixelway_Baseline.ttf"
local FONTSIZE = 8
local FONTFLAG = "OUTLINE MONOCHROME"			-- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)

local hpHeight = 5
local hpWidth = 100
local cbIconSize = 20
local cbHeight = 5
local cbWidth = 100

local showIC = true 
local hideOOC = false

local blankTex = "Interface\\Buttons\\WHITE8x8"	

r17
* quick updated for Mists of Pandaria

note: untested


r16
* updated for 4.1
* the selected nameplate won't be resized by default, anymore (aka adWidth and adHeight are set to 0)
- the option is still there, however ...

note:
- untested, just a quick fix for 4.1


r15
* selected nameplates will now be larger than others
* added options to set the increased size for selected plates
- adWidth = 14 -- additional width for selected nameplate (hpWidth + adWidth)
- adHeight = 4 -- additional height for selected nameplate (hpHeight + adHeight)
* fixed totem icon display, which broke in r14, because of level display ... D'OH!


r14
* added Totem of Tranquil Mind support
* added Spirit Link Totem support
* added 1px border around totem icons
* added highlight for selected nameplate
* tweaked level and name position code
* added an option to set a font shadow offset (default: FontShadowOffset = 0)
- 1 = (1,-1), 1.5 = (1.5, -1.5), ...


r13
* forgot to include raidicon texture ...


r12
* Totems are now shown as icons
* some CVars are now set by default
- SetCVar("ShowClassColorInNameplate", 1)
- SetCVar("nameplateShowEnemyTotems", 1)
* added level display ...
* some minor visual tweaks


r11
* removed some obsolete code
* small visual tweaks

r10
* toc update for patch 4.x
* code rewritten, extremely simplified, no longer based on caelNameplates
* removed class icon code
* removed separate config - some options (size, etc) can still be found in dNameplates.lua
* level is now hidden
* names are no longer abbreviated

NOTE:
Blizzards Nameplates are still bugged and seem to show/hide randomly. This addon modifies blizzards nameplates instead of replacing them. Therefore the same oddly behaviour will happen. This is Blizzards fault. Once Blizzard will fix their code, the issue will be gone. ;)


r9
* nicer raid icon position...

r8
* replaced the "glow border" with a solid border, to match my oUF layout
* added an option to change the border color
* long names will be abbreviated, to match my oUF layout (for example: Sunreaver Mage Guardian becomes S. M. Guardian)
* added an option to change the maximum number of characters before a name gets abbreviated
* revised class icon code
* added new border to class icon
* some tweaks
* removed the class icon textures from the package and use blizzards default textures instead - reduced package size FTW ...
* removed some more unused textures and fonts from the package - reduced package size FTW ... #2

r7
* added an option to change the position of the nameplate (X and Y Offset)
* cleaned up some code and improved PlateBuffs compatibility

r6
* added class icon (only visible for hostile players)
* added 3 icon sets of class textures (oldClassIcons, newClassIcons)
- you can choose a different one, via config
- you might have to adjust the size of the icon, depending on the texture you choose
* added hankthetanks's raidicon textures
* added an icon texture (dBBorderJ) for castbars spell icon
* added a new mouseover highlight texture and made the highlight slightly more visible
* added a more flat bartexture (dM2) and set it as default
* level text font shadow can be turned on/off via "showFontShadow", too

r5
* possible fix for r4 nil error, everyone but myself seems to enounter - D'OH! #2

r4
* added current health value as a possible shown health value
* added an option to show/hide current health value
* added an option to show/hide percent health value
- if both options are true it will show both, current AND percent health value

r3
* possible fix for a nil error everyone but myself seems to enounter - D'OH!
- I need some feedback on this.Since I don't get the error, I can't tell if it's gone now or not.

r2
* added an option to turn auto show nameplates in combat on/off
* added auto hide nameplates out of combat (disabled by default)
* added an option to turn auto hide nameplates out of combat on/off
* added an option to show/hide a shadow behind text (disabled by default)
* removed some fonts

r1
* initial release
Post A Reply Comment Options
Unread 01-23-11, 07:39 PM  
tenub
A Flamescale Wyrmkin
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Originally posted by Dawn
Well, different font flags are working for me. I'd say check for typos and if the font is in the right folder.
Both settings work as they should for changing the font settings, but when I use my changes the actual health bars change height as before.
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Unread 01-23-11, 08:07 PM  
Dawn
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Still not sure what you changed that could have anything to do with the height of the healthbar...

Anyway, have you tried this?

/console bloatthreat 0

and

/console bloattest 0
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 01-23-11, 10:38 PM  
tenub
A Flamescale Wyrmkin
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Originally posted by Dawn
Still not sure what you changed that could have anything to do with the height of the healthbar...

Anyway, have you tried this?

/console bloatthreat 0

and

/console bloattest 0
Those seem to have fixed the problem.
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Unread 02-05-11, 03:52 AM  
Holyfool
A Kobold Labourer

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It is possible to just change the size of all the totems and pets? I don't seem to find very well in the LUA..
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Unread 02-14-11, 11:22 PM  
hhp
A Kobold Labourer

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can this addon show non target cast bar on nameplate?
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Unread 02-15-11, 02:22 AM  
zin99
A Deviate Faerie Dragon

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is it possible to increase alpha on current mouseover?
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Unread 02-22-11, 02:06 AM  
Gankz
A Kobold Labourer

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Nameplates

First let me start by saying how cool these nameplates are haha, but they are missing class icons! I saw the changelog but how come you took them out? Is there any way to add them manually?
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Unread 02-22-11, 04:25 PM  
myztikrice
A Kobold Labourer

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Wha? Why would you remove a simple config file and class icons?
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Unread 03-02-11, 08:52 AM  
iLive
A Kobold Labourer
 
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You should add some fading on the nameplates that aren't targetted, or at least make it an option.
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Unread 03-08-11, 11:02 AM  
Manöwar
A Kobold Labourer

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I will not add level display again, since I really don't like and don't need it. Levels are a result of the zone you are in and if it's about players or something > tooltip or targeting them will reveal the same information. I like them clean while tanking/dps'ing.
If it's not too much trouble, and fairly short in length, would it be possible to post the needed code that has to be added into .lua for the level to be displayed on the nameplates? far left for instance, same font/size as the name
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Unread 03-12-11, 05:54 PM  
Dawn
A Molten Giant
 
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FYI, r12 has level display, again. Non-targeted plates should be less visible, too.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 03-12-11, 07:29 PM  
Holyana
A Defias Bandit
 
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These are really beautiful! I wish they had some kind of aggro glow or border, then they would be perfect!
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Unread 03-12-11, 07:52 PM  
Dawn
A Molten Giant
 
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Originally posted by Holyana
These are really beautiful! I wish they had some kind of aggro glow or border, then they would be perfect!
Name text is colored by threat. A glow is a little bit to fancy for the style I want.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 03-13-11, 10:28 AM  
Holyana
A Defias Bandit
 
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Originally posted by Dawn
Name text is colored by threat. A glow is a little bit to fancy for the style I want.
Ah excellent, I must have missed that feature when I was reading over it! I'll have to try these out. And I do like that they aren't super fancy, they seem just right.
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Unread 03-13-11, 11:57 AM  
Dawn
A Molten Giant
 
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Originally posted by Holyana
Ah excellent, I must have missed that feature when I was reading over it! I'll have to try these out. And I do like that they aren't super fancy, they seem just right.
You probably didn't miss it, since it wasn't mentioned. I added that line to the addon description, after your first comment. To prevent future confusion for others reading through the info page. Even though the feature/code was there, anyway.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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