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Debuff Filter and Cooldowns  Popular! (More than 5000 hits)

Version: 3.21
by: porkbone, aborgolotto

This addon filters out the debuffs and buffs that you don't care about, and places them anywhere on screen. If you're a melee class, you can filter out everything but CoR, FF and Sunder. If you're a caster, you can just show debuffs like CoE and Winter's Chill. Healers can filter out everything but their buffs and HoTs, etc.

This addon can also display cooldowns. It can show all listed cooldowns, or it can show spells and items that are not on cooldown and that are available for use. You can also make these cooldown buttons clickable. In other words, you can create more toolbars.

Besides filtering your current target, you can filter buffs/debuffs on yourself, and buffs/debuffs on the Focus target. Buffs/debuffs are grouped into frames. You can duplicate frames, so you can have more than 1 frame for your target. You can also create frames for other valid targets, like pet, raid1, targettarget, etc.

To configure the mod once it's installed, type /dfilter -- you should see a simple UI. To add a filter, select "Frame Buffs" on the left hand side, then select your target from the dropdown menu (Target, Player, Focus), then select the Buff or Debuff tab, then type in the name of your buff/debuff and press enter. You won't see the list of buffs/debuffs unless you enlarge the window, which you can do by dragging the bottom right corner.

If you're not sure how to set the Focus target, you can either type /focus <target> or go into keybindings and bind keys to "Focus Target" and "Target Focus" under Targeting Functions.

Note: make sure "Show Frame" is checked for your target type, or you won't see anything get filtered.

To move the frames, select "General Settings" on the left hand side, then check "Show Backdrop", and then shift-click and drag one of the backdrops.

If you'd like to change the orientation of any frame, select "Frame Layout" on the left hand side, then select the direction under the dropdown Grow menu, and then configure how many buffs or debuffs you'd like to see per row. The layout settings are as follows:

Right-Down, Right-Up: grows to the right, new rows start below or above the first row.
Left-Down, Left-Up: grows to the left, new rows start below or above the first row.
If the "rows" setting is set to 1, you'll have vertical orientation.

To change the orientation of the buff duration time, ctrl-right click the frame you'd like to configure.

Settings are stored on a per-character/server basis, so it should work fine if you have alts.

2011-4-29 (3.21):

- Updated .toc file so that Debuff Filter won't appear out of date for patch 4.1

2011-4-6 (3.20):

- Fixed bug where sometimes profiles stopped switching when changing talents.

2011-2-7 (3.10):

- Can show ghost timers now. When a (de)buff/cooldown finishes, the icon becomes faded for three seconds.
- Can disable the flash overlay that occurs on cooldowns now.
- Can show abbreviated names beside (de)buffs/cooldowns now.
- Can replace a (de)buff's icon with the icon of an item that exists in your bags. If that item is removed, the (de)buff's new look remains.
- Certain cooldowns, that are about to start but haven't yet, like a priests inner focus won't blink link crazy anymore.
- Could not fix bug where sometimes profiles aren't switched when changing talents. Please do manually instead.

2010-12-25 (3.04):

- Fixed bug where you cannot create a new profile, if ButtonFacade is installed.

2010-12-24 (3.03):

- Fixed bug where addon would not work and you get error message "LibDualSpec-1.0 requires LibStub". If another addon already loaded LibStub this error would not occur.
- Fixed bug where you change talent specs and you get error message "buttonfacadeGroup is nil". This would occur if addon ButtonFacade was not installed.

2010-12-16 (3.02):

- Fixed bug where addon would not show anything if it was installed on a computer with no setup file (setup file is DebuffFilter.lua in WTF folder)
- Included missing library. If another addon has this library addon would work fine.
- Hopefully fixed bug where addon would not show buffs/debuffs on game versions that were not english.

2010-12-15 (3.00):

- Can select to show debuffs/buffs only on friends or only on enemies
- Can create frames that show your cooldowns -- show all listed cooldowns, spells and items that are not on cooldown and that are available for use, or show cooldowns a certain number of seconds before they expire
- Can create frames with spells and items that you can cast by clicking -- this means you can create more toolbars
- Added profiles, which can automatically switch when you change talent specs
- Can enable or disable addon in game
- Can select threshold when buff/debuffs/cooldowns display time in fractions of a second

2010-11-26 (2.22):

- Fixed bug where stealable buffs were not showing
- Fixed interface bug where the DEL tooltip still showed even when interface was closed. It would even delete if you clicked on it, so you may accidentally delete all your (de)buffs.

2010-11-25 (2.21):

- Added option to remove black box that surround timers

2010-11-23 (2.20):

- Fixed bug that displayed red border around every debuff, will now display the correct color for the debuff
- Can now filter (de)buffs according to their duration, or show them only when they have a certain number of seconds left
- Black background is shown behind each time, making it easier to read
- Implemented my own sorting algorithm, since the previous one greatly decreased FPS
- Will now display (de)buffs correctly on targettarget when its not a raid member
- Can adjust how quickly tenths of a second are shown (for example, every 0.3 seconds), below 5 seconds, or not show tenths of a second at all
- Can add the debuffs to the buffs frame -- and add the buffs to the debuffs frame
- Hopefully reduced CPU usage time

--

2010-10-14 (2.00):

- Can scale each frame independently, or scale all the frames like before
- Added frames for targettarget
- Ability to add frames for any type of target, like pet, targettargettarget, boss1, raid4...
- New dialog to configure options
- Any frame can show all buffs or debuffs
- ButtonFacade support
- Updated for Cataclysm

--

2010-09-28 (1.99):

Will now display debuffs/buff on PTR.

--

2010-09-19 (1.98):

There were limits on the number of debuffs/buffs that were
scanned. So sometimes the target/player/focus had a
debuff/buff that was not shown.

--

1.97:
Added frFR (Nya) and koKR (metalchoir) localization.

Fixed a bug that occurred when no localized version was found.

1.96:
Hopefully fixed the self-applied/duration bug!

Included a deDE localization, provided by Juido

1.92:
Updated the .toc for 2.2.

Fixed the localization bug with non enUS/enGB clients. If you'd like to contribute a localized version, see localization.lua.

1.91:
Fixed a bug with the CooldownCount option where refreshed player buffs and debuffs didn't have their timers refreshed.

Fixed a bug that prevented time orientation from being applied to the first buff or debuff in a frame.

1.9:
The orientation/layout system has been redesigned. It is now done through the UI, and now supports splitting buffs or debuffs into multiple rows using a new "max per row" option. By default, the rows setting is set to "8", to duplicate the look of previous versions. If it's set to "1", it allows for vertical orientation. Two notes: time orientation is still set via ctrl-clicking the frames. In addition, users of previous versions will have to reorient their frames if they used non-default orientation settings.

Localized the options menu and added tooltips. Currently only localized for enUS/enGB.

If the CooldownCount option is enabled, it will now remove the spacing between buff rows since it's no longer needed.

1.85:
Added a CooldownCount-style timer option via OmniCC. Only tested with the latest version of OmniCC. Due to limitations with the player buff functions, OmniCC numbers will show up on player buffs and debuffs, but the cooldown rings won't.

Added an option to hide the frames when not in combat.

1.84:
Fixed a bug that caused an error when trying to change frame orientation and no buttons had been created yet (shift-clicking a backdrop)

Switched from string.find() to string.match() for texture filtering--should be faster

Other small tweaks for performance

1.83:
Stacks are now tied to their texture, so debuffs or buffs that share the same name (Shadow Vulnerability) will no longer appear together when combined.

1.82:
Rescaling the windows will no longer reset the position of your frames (looked at Bongos to see how this was done--big thanks to the author.)

Fixed a bug where duration times would get cut off with certain scale settings

Massive amounts of code clean up and tweaks

Added "/dfilter resetpos" to reset the frames back to their default positions, in case users are upgrading from a pre-1.8 version. Note: early versions of the zip don't have this as it was a last second change.

1.81:
Fixed a bug with focus buff monitoring
Minor code clean up/bug fixes

If 1.8 is working fine for you and you don't monitor buffs on your focus target, you probably don't need to upgrade.

1.8:
Supports 2.1's new UnitBuff and UnitDebuff functionality. What this means is, you'll finally be able tell which buff and debuff stacks are yours, and duration times(!) will be shown for them.

New option "Self-applied only": Enable this for any buff or debuff to only show your own stacks on a mob or player. Perfect for debuffs like Deadly Poison.

New option "Don't Combine Stacks": By default, if for example you're monitoring for Renew and 3 Renews are on someone, Debuff Filter will show one icon but with a 3 in the top-right corner. Enable this to show separate icons for each individual buff or debuff. This is mostly for buffs and debuffs that share the same name, like Shadow Weaving and Imp. Shadowbolt (Shadow Vulnerability).

Buff and Debuff stacking will now always show the most recent buff or debuff applied. If one of your own stacks is on the mob or player, it will take priority.

Buttons are now created dynamically. This should improve performance.

Lots of code clean up and bug fixes.

Scale can now be set in .5 increments.

Due to various changes, both scale settings and texture settings for buffs and debuffs will need to be re-set. Sorry for the inconvenience!

This version works for both live and PTR versions of WoW, but PTR-only features will only work once the patch goes live. These features include buff/debuff durations and the "self-applied only" option.
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Unread 05-03-07, 11:53 AM  
skartt
A Kobold Labourer

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@porkbone: i was not able to reproduce the error - updated dfilter and now its working properly.

feature request:
btw what about an inverted mode?
it shows the debuff you are filtering for that are NOT on the target.
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Unread 05-03-07, 05:45 PM  
porkbone
A Kobold Labourer
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Originally posted by dafire
there is a small glitch with shadow priests and warlocks .. they both put a debuff on the mob which has the same name but different icons... "Shadow Vulnerability" ... it would be cool if those two would not get combined ...

the warlock ones starts with 4 "stacks" and counts down and the priest one starts with 1 and count up to 5 .9

the "only show own debuffs" for 2.1 sounds interesting.. it would be cool if you could choose to show all but mark own.. :9
If you check "Don't Combine Stacks", the two debuffs will be split up, but I assume you still want to combine SW:P stacks, right? Maybe I can work in a texture check or something.

"Show all but mark own" is essentially the default configuration once 2.1 goes live, as all self-applied debuffs and buffs will have their duration listed under the icon. If it's not your debuff or buff, no duration will be shown since the UI doesn't really provide that information.
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Unread 05-03-07, 05:57 PM  
porkbone
A Kobold Labourer
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Originally posted by skartt
@porkbone: i was not able to reproduce the error - updated dfilter and now its working properly.

feature request:
btw what about an inverted mode?
it shows the debuff you are filtering for that are NOT on the target.
Glad it's working for you.

An inverted mode would be nice, but it'd take quite a bit of work to add. Maybe something for the future.
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Unread 05-07-07, 07:27 AM  
Scae
A Deviate Faerie Dragon

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Alpha control would be nice. Especially combat related. When out of combat I don't really need to see what buffs/debuffs there are, but in combat I do...

So zero alpha when out of combat, 1 in combat, and prolly 0.6 when out of combat but with a target. Something like that
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Unread 05-07-07, 01:28 PM  
porkbone
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Originally posted by Scae
Alpha control would be nice. Especially combat related. When out of combat I don't really need to see what buffs/debuffs there are, but in combat I do...

So zero alpha when out of combat, 1 in combat, and prolly 0.6 when out of combat but with a target. Something like that
Do you want it for all frames, just target/focus, or on a per-buff/debuff basis for everything?
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Unread 05-07-07, 01:34 PM  
Scae
A Deviate Faerie Dragon

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A global alpha would work fine imho. But that's from a warriors perspective, where most of my buffs need rage/combat to use, same with debuffs.

And anyway, I can't think of a reason to watch anything while out of combat? Except maybe my chat frame :P
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Unread 05-10-07, 12:57 AM  
porkbone
A Kobold Labourer
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Originally posted by Scae
A global alpha would work fine imho. But that's from a warriors perspective, where most of my buffs need rage/combat to use, same with debuffs.

And anyway, I can't think of a reason to watch anything while out of combat? Except maybe my chat frame :P
I've added an option to show and hide the frames when entering or leaving combat, but there's no half-alpha kind of setting when you're out of combat and still have a target. I think it'd just complicate things if you also monitor player and focus buffs/debuffs.
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Unread 05-10-07, 06:04 AM  
Scae
A Deviate Faerie Dragon

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I've added an option to show and hide the frames when entering or leaving combat, but there's no half-alpha kind of setting when you're out of combat and still have a target. I think it'd just complicate things if you also monitor player and focus buffs/debuffs.
No that's perfect, thankyou . I shall try it out this evening.
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Unread 05-10-07, 08:40 AM  
Rufio
A Murloc Raider
 
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first of all, i love your addon
but is it possible to give us a timer for the debuffs?
and may be let me change the timer color from yellow to white (like buffalo)...
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Unread 05-10-07, 04:28 PM  
porkbone
A Kobold Labourer
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Originally posted by Rufio
first of all, i love your addon
but is it possible to give us a timer for the debuffs?
and may be let me change the timer color from yellow to white (like buffalo)...
Timers for debuffs that you apply will be available once the 2.1 patch goes live. Right now, timers only show up for buffs and debuffs on yourself, and this is due to limitations with the UI.

I could add a color picker for the timer.. Do you want it for both the standard color and the sub 10 seconds color? For the time being, if you open up DebuffFilter.lua and go to line 849, you can change the RGB values to "1, 1, 1" if you'd like to go from yellow to white. The other color on line 851 is the red, if you'd like to change that as well.

Thanks!
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Unread 05-19-07, 05:16 AM  
dafire
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I'd like an option to center the debuffs... so the anchor is in the middle and the debuffs grow to right and left .. instead only to the right.

another idea would be to set a max-per-row .. so if set to 4 it will show debuffs 5-8 in a second row .9

I think on the screen it's just the default settings.. I already made them a little smaller by now .9

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Unread 05-19-07, 08:27 PM  
porkbone
A Kobold Labourer
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Originally posted by dafire
I'd like an option to center the debuffs... so the anchor is in the middle and the debuffs grow to right and left .. instead only to the right.

another idea would be to set a max-per-row .. so if set to 4 it will show debuffs 5-8 in a second row .9

I think on the screen it's just the default settings.. I already made them a little smaller by now .9
The max-per-rows option should be easy, but the centered anchoring might get tricky. I'll see what I can do.
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Unread 05-31-07, 06:41 AM  
Brassicus
A Murloc Raider

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Can you add an option to broadcast (locally or to raid) when 40 debuffs are hit? I find that I don't have time to stare at the count in boss fights, but really want to know/share this information when it occurs.
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Unread 09-17-07, 08:57 PM  
dranor
A Defias Bandit

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Great addon, congratulations on your work. But I miss a feature: per character filtering. I want to see "melee type" debuffs on my hunter but not on my elemental shaman where i'd like to filter stromstrike and shock debuffs. I bypassed that "limitation" by altering the toc file but i have to reconfigure DF on each character
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Unread 11-17-07, 10:37 AM  
Kaaihn
A Defias Bandit

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Getting some tainting...

11/16 21:23:08.171 An action was blocked in combat because of taint from DebuffFilter - UIParent:SetAttribute()
11/16 21:23:08.171 Interface\FrameXML\UIParent.lua:1469 UpdateUIPanelPositions()
11/16 21:23:08.171 Interface\FrameXML\UIParent.lua:1357 CloseWindows()
11/16 21:23:08.171 Interface\AddOns\DebuffFilter\DebuffFilter.lua:1119 value()
11/16 21:23:08.171 Interface\FrameXML\ChatFrame.lua:3108 ChatEdit_ParseText()
11/16 21:23:08.171 Interface\FrameXML\ChatFrame.lua:2800 ChatEdit_SendText()
11/16 21:23:08.171 Interface\FrameXML\ChatFrame.lua:2821 ChatEdit_OnEnterPressed()
11/16 21:23:08.171 ChatFrameEditBox:OnEnterPressed()
11/16 21:23:22.390 An action was blocked in combat because of taint from DebuffFilter - UIParent:SetAttribute()
11/16 21:23:22.390 Interface\FrameXML\UIParent.lua:1469 UpdateUIPanelPositions()
11/16 21:23:22.390 Interface\FrameXML\UIParent.lua:1180 SetUIPanel()
11/16 21:23:22.390 Interface\FrameXML\UIParent.lua:1194 MoveUIPanel()
11/16 21:23:22.390 Interface\FrameXML\UIParent.lua:1095 HideUIPanel()
11/16 21:23:22.390 DebuffFilterOptions_CloseButton:OnClick()
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