Download
(1MB)
Download
Updated: 11-26-20 06:12 AM
Pictures
File Info
Compatibility:
Shadowlands patch (9.0.2)
Updated:11-26-20 06:12 AM
Created:06-07-10 02:11 PM
Downloads:45,411
Favorites:160
MD5:

oUF Lumen  Popular! (More than 5000 hits)

Version: 9.3.3
by: neverg [More]

oUF Lumen

Before I used oUF and started writing my own layout and small addons, Pitbull, Grid and ClassTimer were a big part of the functionality of my UI. Since then I tried to cut down on the number of addons while trying to retain its functionality. oUF_lumen using the power of oUF tries to accomplish this by creating a customized set of unit frames tha replace Pitbull, Grid and ClassTimer while being light and functional.



Compact config: https://i.imgur.com/34Yilqx.jpg

If you're interested in my UI it's here.

This is a PERSONAL Layout. What this means is that most of the functionalities will be implemented because I need it. I can eventually add some features If I see the utility in them, but I will never change the layout radically or add unnecessary and complicated features just because. The beauty of oUF layouts is that there are plenty for all tastes and it is easy to customize if you want to dwellve into code!

- Features

  • Minimalist design
  • Standalone (oUF and several oUF plugins embedded - Experience, Reputation, Smooth...)
  • Layout works for all type of roles (damage, healing or tanking)
  • Feature complete (All frames supported, including Boss and Arena)
  • Complete support for class specific power (Combo Points, Chi, Holy Power, Insanity, etc...)
  • All frames supported, including Party, Raid (TBA), Boss and Arena frames
  • Movable frames using /lmf

- Feedback
  • If you have any question regarding the layout please leave a comment in the comment section of this addon.
  • For bug reports and feature request please use Github.

Repository: Github | Issues (Bugs and Requests): Github Issues

-------------------------------
Wrote by greven - Kreoss @ Quel'Thalas / Zeella @ Ragnaros EU

Version 9.3.3:
  • Add classification to nameplates

Version 9.3.2:
  • Tweak some positioning

Version 9.3.1:
  • Fixes

Version 9.3.0:
  • Major release for Shadowlands
  • Overhaul refactoring
  • Introduced the Player Plate unit
  • Optional SpellWatchers element
  • Swing bar (configurable per class)

Version 9.2.0:
  • Refactoring
  • Update Rogue filters
  • Refactor AuraBar Filters and settings
  • Add fonts and media to defaults
  • Update player visibility function
  • Update Target Quest Icon

Version 9.1.1:
  • Update frame visibility options

Version 9.1.0:
  • Add frame visibility options
  • Move default Pet position
  • Add visibility conditions to pet frame

Version 9.0.2:
  • New version of oUF_MovableFrames
  • Add scaling to frames

Version 9.0.1:
  • First pass for Shadowlands.

Version 8.0.12:
  • Add paragon to experience tooltip.
  • Update buff/debuff filters.

Version 8.0.11:
  • First attempt at fixing bugs for 8.2.

Version 8.0.10:
  • Small bug fixes and code cleanup.
  • Update some filters (Bar Timers).
  • Add player castbar position to config file.

Version 8.0.9:
  • Add Class Power counter (Combo Points, etc.) to nameplates.
  • Remove HP % from nameplates.
  • Small fixes.

Version 8.0.8:
  • [config] Enable player frame always visible by default.

Version 8.0.7:
  • [feature] Add player frame visibility options.

Version 8.0.6:
  • [bug] Fix PostUpdateIcon.

Version 8.0.5:
  • Bug fixes.

Version 8.0.3:
  • Move some dependencies to the packager.

Version 8.0.2:
  • Add options to hide player and target auras.

Version 8.0.1:
  • Option to hide name and level from player and target frame.

Version 8.0.0:
  • First release for the Battle for Azeroth Pre-Patch.
  • Updated oUF and embedded addons.
  • Fixes for API changes.

Version 7.3.2:
  • Bug fixes and small improvements

Version 7.3.2:
  • Improve Nameplates
  • Add Player debuffs to the side of the frame (supports filtering)
  • General Improvements
  • Change In Combat Icon
  • Bug fixes on party spawn

Version 7.3.1:
  • Bug fixes and improvements

Version 7.3.0:
  • First fixes for 7.03
  • Style the nameplates

Version 7.05:
  • Enable absorbs on the healing prediction module.
  • Add debuffs to Boss frames.
  • Updates to reputation bar.
  • Small tweaks.

Version 7.04:
  • Add out of combat player frame fading
  • Add Shaman filters
  • Add Artifact Power bar

Version 7.03:
  • Update auras
  • Added Experience, Reputation and Honor tracking. Small tweaks
  • First iteration of Party frames
  • Implement proper Boss frames
  • Lot of tweaks and changes...

Version 7.02-beta:
  • Added BarTimers for buffs / debuffs
  • Added Quest Icon
  • Added Heal Prediction
  • Added buffs / debuffs
  • Lot more changes...

Version 7.01-beta:
  • First release for Legion.
  • Complete re-write of all the code.
  • oUF is now embedded with the latest Push Requests.
  • All supported oUF addons are now embedded.
  • Major frames almost future complete.
  • Some frames still missing like Party, Raid, Boss, Arena...

Version 3.02:
  • Updated some Filters.
  • Preparing Re-write for Legion.

Version 3.01:
  • Some small bug fixes.
  • Updated some Rogue and Monk Filters.

Version 3.0:
  • First update for WoD.
  • Several bug fixes.
  • Updated Rogue Filters.

Version 2.0:
  • Added Monk Chi widget.
  • Updated Paladin Holy Power widget.
  • Removed deprecated Warlock Soul Shards widget and tag.
  • Added and cleaned several options in the config file.
  • Added a new addon WarlockPower.lua in order to prepare the new Warlock Resources widgets.

Version 2.0beta:
  • First release for patch 5.0
  • Fixed most of the common functions
  • Still missing class specific power widgets (Holy Power...)
  • Not tested at Party or Raid level

Version 1.85:
  • Added Quest and Phase Icon (Cataclysm).
  • Added support for oUF_DebuffHightlight
  • Other minor tweaks I don't actually remember... Opps.

Version 1.84:
  • Fixed the casting check for un-interruptable spells. It's working now as intended.

Version 1.83:
  • Minor fixes.

Version 1.82:
  • Boss Frames added (not tested, not even position...)
  • Added support for oUF_AuraWatch to add Important Icon debuffs on the Party/Raid frames. It's implemented to be the equivalent of GridRaidDebuffs.
  • Fixed a bug where Reputation bar would display improperly without the oUF_Reputation addon.
  • Fixed a bug where party pets wouldn't display properly. Now they are displaying but might not be anchoring right to the respective owners. Will be fixed on Cataclysm (right now is not a priority).

Version 1.81:
  • Fixed a 'bug' with the position of the power bar regarding the bottom of the frame. 1 Pixel adjustment.
  • Added Main Tank Target Frames.
  • Added options to move Combo Points.
  • Added Drop shadows to the frames. It can be turned off in the config file or alpha adjusted.

Version 1.8:
  • Adjusted alpha of a player name in Raid/Party after he goes offline and comes back.
  • Pimped up the Eclipse Bar.
  • Added a Red Glow for Target and Focus Castbars when spell is not interruptable.
  • Added optional number visualization for Warlock Soul Shards.
  • Added Main Tank Frames. ### Version 1.80 had to have something 'big'. Yay!
  • Reposition the portrait 1 pixel up, it was not anchoring well... it least on CC beta.

Version 1.79:
  • New texture. To get keep old one, don't overwrite the media folder or download lumUI to get the old texture in the lumMedia/Textures folder.
  • Added support for oUF_Reputation. Added a Tooltip to the Reputation bar and coloring by reputation standing.
  • Added dynamic anchoring updates for the elements shifted by the reputation bar and experience bar.
  • Tweaked the default sizes of the Paladin Holy Power Shards, Warlock Shards and DeathKnight Runes.

Version 1.78:
  • Fixed the Bug where combo points wouldn't show for vehicles.

Version 1.77:
  • Added option to make Party/Raid Frames colored by Gradient (Green > Red).
  • Added option to configure oUF_Swing "castbar" color.

Version 1.76:
  • Fixed a bug where duration on buffs / debuffs would blink when time was zero or hidden (for good this time).

Version 1.75:
  • Added option to change Backdrop color of Frames and also Castbar (both in the cfg.lua file).
  • Added option to disable Druid Moonkin Eclipse bar.
  • Minor code clean up.

Version 1.74:
  • Added optional Class Color to Castbar, can be toggled in the config file.
  • Changed Eclipse bar text to indicate the direction of the eclipse bar (> or <).
  • Fixed a bug where buffs with no time would show a flashing 0 when casting other spells.
  • Cleaned some code to make it more efficient.

Version 1.73:
  • Changed name string length on several frame.
  • Shaman TotemBar fades when out of combat.
  • Changed Paladin Holy Power color to Pink /barbi_style
  • Changed font to a free font. Expressway Free.
  • Adjust several fontstring sizes consequence of the new fonttype.

Version 1.72:
  • When in combat, target if (NPC) instead of displaying cbt in the Infobar like the player frame, will display the percentage of threat and color it accordingly.
  • Changed the Alpha of the BarTimers slightly.
  • Switched colors on Infobar of PvP with AFK/DND. PvP is green now.
  • Changed Time formatting on BarTimers and Auras.
  • Added abbreviated names to the Totem Bar. Can be turned off in the cfg file.
  • Added new Paladin Holy Power 'shard' style. Alternate number system a la Combo Points can be set alternatively in the configuration file.

Version 1.71:
  • Changed Focus Power color to something more yellowish greenish. Fits hunters better.
  • Minor code clean up.

Version 1.70:
  • Changed LFD Role string from the default Damager to DPS. What the hell was Blizzard thinking? Damager? Really?
  • Changed Focus Power Type color slightly.
  • Changed Focus Debuff tracking true by default and changed the location of the debuff icon.
  • Added a PvP Tag to the InfoBar. It will only Display if Player toggles PvP manually or attacks a PvP Target. People in PvP servers shouldn't see the tag (unless they toggle PvP manually too). It will also display a timer for the remaining time until flagged non-PvP.
  • Added option to invert the filling of of the party/raid frames. By default is set to inverted.
  • Fixed the position options to move the Eclipse Bar,
  • Changed group sorting inside a Party by Class.
  • Cleaned some code in the Combo Points Tag.
  • Cleaned some code in the Holy Power Tag.
  • Added Arcane Brilliance to Mage Raid Corner Indicator.
  • Added Dark Intent to the Warlock Raid Corner Indicator (for CC).
  • Added Debuffs to the Target of Target Frame. Configuration has also been added (like number of debuffs).
  • Added Focus Fire to the Hunter Whitelist.
  • Added Frenzy Effect to the Hunter Pet Whitelist.
  • Added Heal Prediction to Party and Raid Frames.
  • Added a glow border around the Druid Moonkin Eclipse bar depending on the Eclipse state.
  • Added a red glow border around Target Castbar if spell can't be interrupted and player can attack target.

Version 1.69:
  • Fixed the Druid Mana Display (when in Cat or Druid). It hides now when Mana is at maximum and it displays in percentage (so the string is so lenghty).
  • Added some more Spells to the Whitelist.
  • Added options in the config file to disable any frame (from Player to Raid frames).
  • Fixed a bug with the display of the Party Frames.
  • Added options to move the Totem Bar.

Version 1.68:
  • Fixed a small typo in the Totembar code that prevent it from working. Reminder for myself, don't write stuff at 3 AM again.

Version 1.67:
  • Added options in the config file to position Pet and Pet Target Frame.
  • Fixed a bug on the display of oUF_TotemBars.

Version 1.66:
  • Leader Icon for the Raid frame.
  • Hide Blizzard Compact Raid Frames.
  • Added Tooltip to the Experience bar. http://i53.tinypic.com/xfnqmv.jpg
  • Added an Override to the Warlock Shards to make the Alpha lower instead of hiding the element when a Shard is depleted.
  • Added Alpha Fading for Eclipse Bar when Out of Combat.

Version 1.65:
  • Some spells added to the BarTimers Whitelist.
  • Added options to move the Warlock Shards, Moonkin EclipseBar and Death Knight Runes.
  • Party pets now spawning correctly. There is an option to turn them off.
  • Changed the anchoring and position of the Raid frames.
  • The Eclipsebar actually works now.

Version 1.64:
  • Added Eclipse Bar for Moonkins (due to oUF Bug the bar doesn't update well tho... for now).
  • Scale is back and working.

Version 1.63:
  • Changed Frame Strata of several frames back to Background.
  • Added support for oUF_Experience.
  • Added support for oUF_TotemBar.
  • Removed support for Castbar Safezone.
  • Removed Sacred Shield from the Whitelists.
  • Removed support for oUF_PowerSpark as it's unnecessary now.

Version 1.62:
  • Fixed Pet not displaying Buffs in the Whitelist Buffs.
  • Corrected Target and Focus Castbar Height and Width Config.
  • Updated Class Spells for Bar Timers for current Patch 4.01.
  • Added Warlock Shards.

Version 1.61:
  • Added Death Knight Runes. Change the aspect from previous builds.
  • Added Paladin Holy Power as Text, just like combo points, colored by count number.
  • Removed scale from frames. It wasn't working well, use in game scale if you want to scale the layout.
  • Fixed LFD Roles.
  • Added Group Leader Icon to Party frames.
  • Fixed and removed a parasite texture on the Mirror Bars.
  • Fixed the display of Corner Indicators in Party / Raid.
  • Updated the Class Dispel list for the current Patch.
  • Added Ready Check (oUF inbuilt).

Version 1.6:
  • Toc Bump
  • Rewrite of the Frames Spawning code.
  • Rewriten to work with 4.01 and oUF ### Version 5 (1.5).

Version 1.55:
  • Fixed a bug with the Spark of the BarTimers for Infinite Auras.
  • Fixed Localization bug with the new Deadly Poison Tracker.

Version 1.54:
  • Added a Deadly Poison Tracker next to the ComboPoints number for Assassination Rogues. Can be turned off in the config file (cfg.lua).

Version 1.53:
  • Fixed a bug with the scale of the BarTimers.
  • Removed the Text Font, using only 1 font now to reduce size and to make it more consistent.
  • Changed the Texture (if you want the old texture, get it from the archive or from Shared Media is the Aluminium one).

Version 1.52:
  • BarTimers Bars sorted from top to Bottom by default (added option to invert the sorting).
  • Added options to the config file to disable any Buffs/Debuffs on the Party and Target Frames.

Version 1.51:
  • Added an option to display only party in Raid and hide the party interface.

Version 1.5:
  • Added Party/Raid Frame Corner Indicators. Just like Grid CornerIcons. You can configure the buffs/debuffs in the config file.

Version 1.4:
  • Added Party Pets.
  • Separated Raid Frames from Party Frames. You still can use Party Frames within the Raid Frames, just turn off Party Frames in the config. The new Party Frames are centralized but can be moved.
  • Fixed a bug with BarTimers not disappearing with the interface hidden (alt+z).
  • Fixed a bug with BarTimers hidding lag when deselecting a target.
  • Fixed a bug with BarTimers proper scaling.

Version 1.36:
  • Added Combat and Rested Status Text to the Infobar.
  • Renamed some frames.

Version 1.35:
  • Fixed a bug where Pets wouldn't fade with oUF_BarFader.
  • Added Optional (turned off by default) Debuffs to the Focus frame. Go the config file to activate it (set cfg.show_focus_debuffs from false to true).

Version 1.34:
  • Added oUF_BarFader Support.
  • Added GetSpellInfo's to the Whitelist Spells so it can work on non-English Clients (thanks to Trollinou for the great help).

Version 1.33:
  • Added raid frames border for unit selected.

Version 1.32:
  • Added frame highlight when mouse hovering.
  • Added the dispell icon module. When in a party/raid if you can dispell (magic, curse, poison, disease) a small coloured (by the debuff type) square will appear on your party/raid frames on the bottom right corner.
  • Fixed a small colour issue with the BarTimers spark.

Version 1.31:
  • Made Portraits Clickable for Player and Target Unit Frames.
  • Added a Spark to the Castbasr (player, target and focus) and for the BarTimers (both can be turned off in the config file).
  • Small bug fixes.
  • Change the location of the Raid Icons in the Player and Target frames.

Version 1.3:
  • Added LFG Party Roles as text when in the Party.
  • Added options in the config file to Toggle Party/Raid/Solo On/Off.
  • When in a Party Raid, when a Player Dies, is in Ghost or Disconnects, it will appear as a Dark Gray Box and the Power Bar Color changes accordingly: Dead > Red, Ghost > White, DC > Bright Green.

Version 1.21:
  • Fixed the Target Custom Debuff Filter (Buffs in the BarTimers are not repeated in the Debuff Auras)
  • Added Buff Auras for the Pet and a Whitelist entry for it so you can filter the Buffs. Useful to check Mend Pet or any other Important Pet Buff.

Version 1.2:
  • Added some space between between the InfoBar and the Main Frames (can be changed in the config file).
  • Streamlined the config file so options are easier to see by section.
  • Display aggro border in raid / party frames.
  • Fixed status bugs in raid / party.
  • Changed the location of Raid Target Icons in Player and Target frames.
  • Human Controled units debuffs are no longer discolored if debuff is not from player.
  • Increased the size of the debuffs on the player frame.
  • Added Range Alpha for raid / party frames.
  • More spells added to the Whitelist.

Version 1.13:
  • More spells added to the Whitelist.
  • Added entries to the config file to move the Target and Focus Castbars.

Version 1.12:
  • Fixed a bug with the Death Knight Buff Whitelist.

Version 1.11:
  • Fixed a bug where secondary frames would spawn inside the InfoBar when the height was changed.
  • Added support for oUF_Swing, oUF_SpellRange, oUF_CombatFeedback and oUF_ReadyCheck.
  • The Class Spells Whitelist is using Class arrays to avoid spell name conflicts.
  • A lot more Spells added to the Whitelist.

Version 1.1:
  • Added a configuration file (cfg.lua) with all the layout options of oUF_lumen.
  • Added Buff/Debuff Bar Timers like ClassTimer (more spells will be added to the White list).
  • Fixed some bugs with the Raid Frames (still WIP).
  • Added Party Frames display trough the Raid Frames (still WIP).

Version 1.03:
  • Added Raid Frames a la Grid style (still WIP).
  • Removed the 3D Portraits on the Player and Frame backgrounds.
  • Added an Infobar at the top of player and target frame displaying level, unit classification and status.
  • Added a 3D Portrait to the Infobar background.
  • Added Raid Icons for Player, Target, Target of Target, Focus and Focus Target Frames.
  • Added support for oUF_PowerSpark and oUF_Smooth Update.

Version 1.02:
  • Added a Runebar for Death Knights.
  • Combo Points Working with Coloring.
  • 3D Portraits on the Player and Target frames background (can be disabled).

Version 1.01:
  • Fixed a bug with Vehicles Swaping.
  • Added Frequent Updates to Player PowerBar.

Version 1.0:
  • Easier options to customize the layout.
  • Major code clean up.
  • Frames more compact.
  • Re-written for ouF 1.4.
Post A Reply Comment Options
Unread 11-19-20, 08:59 AM  
Zenier
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Originally Posted by neverg
Actually that is a good idea. My question is, what would be the criteria to check?

Also update on my spell watchers (kinda mimics what we see a lot nowadays people using WeakAuras, but since I kinda hate GUIs configs and having to write several different configs for each char, is all config based, but way simpler of course, just tracks a SpellID to had it to the "Bar", then can had the option to track a Aura for procs and set Glows on the spell. Two different kind of glows, the Blizzard default one for procs and a warning one, pixel like glow for when a resource can be used.

-- snip here --

Pretty close to releasing this First major version for Shadowlands, just need to go through all the classes and specs and understand what spells should be tracked.
Thanks for the swift reply!

I was thinking of a possibility of as custom as possible based on a name of target itself and/or using the NPC ID as criteria to check, much like with the spell filters. Not sure how feasible such thing would be, though. Then adding every now and then certain custom settings to config files would not be that much of work, but having that option would be nice.

I am going to be maining boomkin in SL and I still use the compact version of the UI, so I am not that much into action bar glows, as I try to whitelist things. Having the less-colored version for spell timers above player and target frames is something I am waiting for quite a bit! There are number of spells which I would like to be on the default filter list so I could keep the custom config to minimum. I see in that preview picture you playing a boomer so I think you have the spells covered from there, but in essence talent spells/buffs/eclipses with baseline dots are enough for the most part.

Ah, and thank you for keeping this project alive. It would have been quite a pain to find ways to update things to workable package on my own.
Last edited by Zenier : 11-19-20 at 08:59 AM.
Report comment to moderator  
Reply With Quote
Unread 11-19-20, 07:52 AM  
neverg
A Frostmaul Preserver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 498
Uploads: 2
Originally Posted by Zenier
Hey!

Just a small question regarding name strings.

There are some bosses, or other enemies, for which I would like to use a simpler, or shorter version. E.g. just "Wrathion" instead of "Wrathion, the Black Emperor" and "Xanesh" instead of "Dark Inquisitor Xanesh". I know there perhaps would be a way to shorten name strings to certain digits of characters with substring-like functions, but I am wondering if there would be a way to check if target's name matches a criteria and then change it to something else?

I am already using the config.lua to override some settings, so putting the custom name strings there would make additions not to mess with other parts of the addon/code - too much that is.
Actually that is a good idea. My question is, what would be the criteria to check?

Also update on my spell watchers (kinda mimics what we see a lot nowadays people using WeakAuras, but since I kinda hate GUIs configs and having to write several different configs for each char, is all config based, but way simpler of course, just tracks a SpellID to had it to the "Bar", then can had the option to track a Aura for procs and set Glows on the spell. Two different kind of glows, the Blizzard default one for procs and a warning one, pixel like glow for when a resource can be used.




Config is something like this:

Lua Code:
  1. watchers.DRUID = {
  2.   Balance = {
  3.     [1] = {spellID = 190984, auraID = 48517, glow = {type = "button"}}, -- Wrath / Eclipse
  4.     [2] = {spellID = 194153, auraID = 48518, glow = {type = "button"}}, -- Starfire / Eclipse
  5.     [3] = {spellID = 78674, glow = {type = "pixel"}}, -- Starsurge
  6.     [4] = {spellID = 191034, glow = {type = "pixel"}}, -- Starfall
  7.     [5] = {spellID = 78675} -- Solar Beam
  8.   },
  9.   Feral = {},
  10.   Guardian = {},
  11.   Restoration = {}
  12. }

Pretty close to releasing this First major version for Shadowlands, just need to go through all the classes and specs and understand what spells should be tracked.
__________________
My oUF Layout: oUF Lumen
Last edited by neverg : 11-19-20 at 07:57 AM.
Report comment to moderator  
Reply With Quote
Unread 11-18-20, 03:56 PM  
Zenier
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Originally Posted by neverg
To reduce color overload a bit on bar timers and to give color more meaning, I'm using gray as a base color and changing color of the bars according to remaining time.



There are options now to color buffs by class and debuffs by debuff type too, or use a smooth gradient to color by remaining time.

This is all still a WIP and not yet released. Closer now tho.
Ooh, I like this! I use similar style, albeit with different fonts and stuff, for my dbm timers - and have been for many, many years. Luckily there is a stand-alone addon for that nowadays.
Report comment to moderator  
Reply With Quote
Unread 11-18-20, 03:54 PM  
Zenier
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Hey!

Just a small question regarding name strings.

There are some bosses, or other enemies, for which I would like to use a simpler, or shorter version. E.g. just "Wrathion" instead of "Wrathion, the Black Emperor" and "Xanesh" instead of "Dark Inquisitor Xanesh". I know there perhaps would be a way to shorten name strings to certain digits of characters with substring-like functions, but I am wondering if there would be a way to check if target's name matches a criteria and then change it to something else?

I am already using the config.lua to override some settings, so putting the custom name strings there would make additions not to mess with other parts of the addon/code - too much that is.
Last edited by Zenier : 11-18-20 at 03:55 PM.
Report comment to moderator  
Reply With Quote
Unread 11-15-20, 06:09 AM  
neverg
A Frostmaul Preserver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 498
Uploads: 2
To reduce color overload a bit on bar timers and to give color more meaning, I'm using gray as a base color and changing color of the bars according to remaining time.



There are options now to color buffs by class and debuffs by debuff type too, or use a smooth gradient to color by remaining time.

This is all still a WIP and not yet released. Closer now tho.
__________________
My oUF Layout: oUF Lumen
Report comment to moderator  
Reply With Quote
Unread 11-11-20, 05:30 AM  
neverg
A Frostmaul Preserver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 498
Uploads: 2
Re: Lua error on boss cast bar

Originally Posted by cazzbr
Hello,
I'm receiving an error on boss fights:

Code:
Message: Interface\AddOns\oUF_Lumen\elements\castbar.lua:49: attempt to index field '?' (a nil value)
Time: Wed Nov 11 07:31:12 2020
Count: 65
Stack: Interface\AddOns\oUF_Lumen\elements\castbar.lua:49: attempt to index field '?' (a nil value)
[string "@Interface\AddOns\oUF_Lumen\elements\castbar.lua"]:49: in function `PostCastStart'
[string "@Interface\AddOns\oUF_Lumen\embeds\oUF\elements\castbar.lua"]:178: in function <...ace\AddOns\oUF_Lumen\embeds\oUF\elements\castbar.lua:102>
[string "=(tail call)"]: ?

Locals: self = <unnamed> {
 0 = <userdata>
 holdTime = 0
 duration = 0
 Glowborder = <unnamed> {
 }
 timeToHold = 1.500000
 Time = <unnamed> {
 }
 delay = 0
 castID = "Cast-3-3024-1841-1697-260292-000C2BBD70"
 CustomTimeText = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:39
 bg = <unnamed> {
 }
 channeling = false
 __owner = oUF_LumenBoss1 {
 }
 fader = <unnamed> {
 }
 notInterruptible = true
 startTime = 2257.967000
 Max = <unnamed> {
 }
 Text = <unnamed> {
 }
 Backdrop = <unnamed> {
 }
 PostCastStart = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:47
 max = 2
 PostCastInterruptible = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:64
 PostCastFail = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:54
 ForceUpdate = <function> defined @Interface\AddOns\oUF_Lumen\embeds\oUF\elements\castbar.lua:373
 Icon = <unnamed> {
 }
 casting = true
 faderConfig = <table> {
 }
 spellID = 260292
}
unit = "boss1"
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
 0 = <userdata>
 holdTime = 0
 duration = 0
 Glowborder = <unnamed> {
 }
 timeToHold = 1.500000
 Time = <unnamed> {
 }
 delay = 0
 castID = "Cast-3-3024-1841-1697-260292-000C2BBD70"
 CustomTimeText = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:39
 bg = <unnamed> {
 }
 channeling = false
 __owner = oUF_LumenBoss1 {
 }
 fader = <unnamed> {
 }
 notInterruptible = true
 startTime = 2257.967000
 Max = <unnamed> {
 }
 Text = <unnamed> {
 }
 Backdrop = <unnamed> {
 }
 PostCastStart = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:47
 max = 2
 PostCastInterruptible = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:64
 PostCastFail = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:54
 ForceUpdate = <function> defined @Interface\AddOns\oUF_Lumen\embeds\oUF\elements\castbar.lua:373
 Icon = <unnamed> {
 }
 casting = true
 faderConfig = <table> {
 }
 spellID = 260292
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
cfg = <table> {
 elements = <table> {
 }
 healingSpecs = <table> {
 }
 colors = <table> {
 }
 scale = 1
 fontsize = 14
 frames = <table> {
 }
 units = <table> {
 }
}
CheckForSpellInterrupt = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:21
core = <unnamed> {
 0 = <userdata>
 createFontstring = <function> defined @Interface\AddOns\oUF_Lumen\core\utils.lua:55
 createNameString = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:133
 CreateThreatBorder = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:220
 NumberToPerc = <function> defined @Interface\AddOns\oUF_Lumen\core\math.lua:26
 isPlayerHealer = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:93
 has_value = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:23
 playerColor = <table> {
 }
 CreateFaderAnimation = <function> defined @Interface\AddOns\oUF_Lumen\core\utils.lua:136
 MirrorBars = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:238
 GetCurrentSpec = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:100
 formatTime = <function> defined @Interface\AddOns\oUF_Lumen\core\math.lua:30
 playerClass = "WARRIOR"
 CreateFrameFader = <function> defined @Interface\AddOns\oUF_Lumen\core\utils.lua:160
 raidColor = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:112
 s
I didn't tested if It's due to the interruptible cast or due to the boss unit.
Thanks, I'm in the middle of develpoment, still a lot of changes to push to Master. I will look into it.
Want to get it primed this week as I want to.. actually play the game and the pre-patch!
__________________
My oUF Layout: oUF Lumen
Report comment to moderator  
Reply With Quote
Unread 11-11-20, 05:24 AM  
cazzbr
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 32
Uploads: 3
Originally Posted by neverg
Playing with the idea of moving the Class Power to the centre of the screen together with a power bar, to have better visibility for resources.



Also probably adding some spell watchers for cooldowns underneath. Like we see on many layouts nowadays.
Kinda like the idea of a not having to move my eyes off my char.

I really like this setup, Its very pleasant to the eyes and functional.
Report comment to moderator  
Reply With Quote
Unread 11-11-20, 05:22 AM  
cazzbr
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 32
Uploads: 3
Lua error on boss cast bar

Hello,
I'm receiving an error on boss fights:

Code:
Message: Interface\AddOns\oUF_Lumen\elements\castbar.lua:49: attempt to index field '?' (a nil value)
Time: Wed Nov 11 07:31:12 2020
Count: 65
Stack: Interface\AddOns\oUF_Lumen\elements\castbar.lua:49: attempt to index field '?' (a nil value)
[string "@Interface\AddOns\oUF_Lumen\elements\castbar.lua"]:49: in function `PostCastStart'
[string "@Interface\AddOns\oUF_Lumen\embeds\oUF\elements\castbar.lua"]:178: in function <...ace\AddOns\oUF_Lumen\embeds\oUF\elements\castbar.lua:102>
[string "=(tail call)"]: ?

Locals: self = <unnamed> {
 0 = <userdata>
 holdTime = 0
 duration = 0
 Glowborder = <unnamed> {
 }
 timeToHold = 1.500000
 Time = <unnamed> {
 }
 delay = 0
 castID = "Cast-3-3024-1841-1697-260292-000C2BBD70"
 CustomTimeText = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:39
 bg = <unnamed> {
 }
 channeling = false
 __owner = oUF_LumenBoss1 {
 }
 fader = <unnamed> {
 }
 notInterruptible = true
 startTime = 2257.967000
 Max = <unnamed> {
 }
 Text = <unnamed> {
 }
 Backdrop = <unnamed> {
 }
 PostCastStart = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:47
 max = 2
 PostCastInterruptible = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:64
 PostCastFail = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:54
 ForceUpdate = <function> defined @Interface\AddOns\oUF_Lumen\embeds\oUF\elements\castbar.lua:373
 Icon = <unnamed> {
 }
 casting = true
 faderConfig = <table> {
 }
 spellID = 260292
}
unit = "boss1"
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
 0 = <userdata>
 holdTime = 0
 duration = 0
 Glowborder = <unnamed> {
 }
 timeToHold = 1.500000
 Time = <unnamed> {
 }
 delay = 0
 castID = "Cast-3-3024-1841-1697-260292-000C2BBD70"
 CustomTimeText = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:39
 bg = <unnamed> {
 }
 channeling = false
 __owner = oUF_LumenBoss1 {
 }
 fader = <unnamed> {
 }
 notInterruptible = true
 startTime = 2257.967000
 Max = <unnamed> {
 }
 Text = <unnamed> {
 }
 Backdrop = <unnamed> {
 }
 PostCastStart = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:47
 max = 2
 PostCastInterruptible = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:64
 PostCastFail = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:54
 ForceUpdate = <function> defined @Interface\AddOns\oUF_Lumen\embeds\oUF\elements\castbar.lua:373
 Icon = <unnamed> {
 }
 casting = true
 faderConfig = <table> {
 }
 spellID = 260292
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
cfg = <table> {
 elements = <table> {
 }
 healingSpecs = <table> {
 }
 colors = <table> {
 }
 scale = 1
 fontsize = 14
 frames = <table> {
 }
 units = <table> {
 }
}
CheckForSpellInterrupt = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:21
core = <unnamed> {
 0 = <userdata>
 createFontstring = <function> defined @Interface\AddOns\oUF_Lumen\core\utils.lua:55
 createNameString = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:133
 CreateThreatBorder = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:220
 NumberToPerc = <function> defined @Interface\AddOns\oUF_Lumen\core\math.lua:26
 isPlayerHealer = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:93
 has_value = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:23
 playerColor = <table> {
 }
 CreateFaderAnimation = <function> defined @Interface\AddOns\oUF_Lumen\core\utils.lua:136
 MirrorBars = <function> defined @Interface\AddOns\oUF_Lumen\elements\castbar.lua:238
 GetCurrentSpec = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:100
 formatTime = <function> defined @Interface\AddOns\oUF_Lumen\core\math.lua:30
 playerClass = "WARRIOR"
 CreateFrameFader = <function> defined @Interface\AddOns\oUF_Lumen\core\utils.lua:160
 raidColor = <function> defined @Interface\AddOns\oUF_Lumen\core\core.lua:112
 s
I didn't tested if It's due to the interruptible cast or due to the boss unit.
Report comment to moderator  
Reply With Quote
Unread 11-01-20, 04:01 PM  
neverg
A Frostmaul Preserver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 498
Uploads: 2
Playing with the idea of moving the Class Power to the centre of the screen together with a power bar, to have better visibility for resources.



Also probably adding some spell watchers for cooldowns underneath. Like we see on many layouts nowadays.
Kinda like the idea of a not having to move my eyes off my char.
__________________
My oUF Layout: oUF Lumen
Last edited by neverg : 11-05-20 at 04:39 PM.
Report comment to moderator  
Reply With Quote
Unread 10-19-20, 12:08 PM  
Dools1337
A Defias Bandit
 
Dools1337's Avatar

Forum posts: 2
File comments: 30
Uploads: 0
Find this :

castbar = {
enable = true,
pos = {a1 = "TOPLEFT", a2 = "BOTTOMLEFT", af = "oUF_LumenPlayer", x = cfg.frames.main.height + 2, y = -96},
color = {5 / 255, 107 / 255, 246 / 255},
in defaults.lua (oUF_Lumen\config)

or edit your own layout by using the config.lua that's provided and then you just have to uncomment or copy this

cfg.units.player.castbar.pos = {
a1 = "TOPLEFT",
a2 = "BOTTOMLEFT",
af = "oUF_LumenPlayer",
x = cfg.frames.main.height + 2,
y = -101
}


Have fun!
Last edited by Dools1337 : 10-19-20 at 12:09 PM.
Report comment to moderator  
Reply With Quote
Unread 10-19-20, 11:49 AM  
stimax
A Kobold Labourer
 
stimax's Avatar

Forum posts: 0
File comments: 4
Uploads: 0
hi

please tell me how you can move castbar in lua code
Report comment to moderator  
Reply With Quote
Unread 10-18-20, 04:43 AM  
neverg
A Frostmaul Preserver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 498
Uploads: 2
Originally Posted by stimax
Movable frames using /lmf give a error message
Yeah, never use that, so thanks for reporting.
It seems it is broken by the changes to Backdrop.

I'll see if there is any new version if not I'll fix it.

EDIT: Already created a pull request to the oUF_MovableFrames repo, waiting for it to get accepted and merged. Then I'll release a new version of the frames with the fixed version of Movable Frames.
__________________
My oUF Layout: oUF Lumen
Last edited by neverg : 10-18-20 at 05:00 AM.
Report comment to moderator  
Reply With Quote
Unread 10-17-20, 08:19 PM  
stimax
A Kobold Labourer
 
stimax's Avatar

Forum posts: 0
File comments: 4
Uploads: 0
Movable frames using /lmf give a error message
Report comment to moderator  
Reply With Quote
Unread 10-17-20, 06:18 PM  
neverg
A Frostmaul Preserver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 498
Uploads: 2
Originally Posted by Dools1337
Damn, that's so great didn't expect to get an answer so fast

Really glad you did it, it's awesome. Also liked the commentaries in your code to change the minimap position (I'm a topright minimap believer what can I say)

like so :


Anyway love that stuff, thanks for your work and passion!
I kinda of need to make settings more consistent so its easier to change that stuff from one centralized (config.lua) place.
Thing is, my UI didn't come up on one piece, I started adding stuff over the years and merging, write this and that, copying from here, using that addon, re-writting.

I will eventually clean up everything in LumUI, but that takes quite a bit of time, which I keep delaying, but I still think it is manageable. The UI was never intended to be this complicated thing with profiles and pages of options like... ElvUI and such. Don't get me wrong, those are totally fine, but that effort is gigantic and not to be take lightly. :P

Anyway, my point being, I will try to make simple things like that easier to override in the near future.
oUF_Lumen (the frames) is way more polished and better maintained overall.
__________________
My oUF Layout: oUF Lumen
Report comment to moderator  
Reply With Quote
Unread 10-17-20, 03:15 PM  
Dools1337
A Defias Bandit
 
Dools1337's Avatar

Forum posts: 2
File comments: 30
Uploads: 0
Damn, that's so great didn't expect to get an answer so fast

Really glad you did it, it's awesome. Also liked the commentaries in your code to change the minimap position (I'm a topright minimap believer what can I say)

like so :
local mParentPoint = "TOPRIGHT" -- Minimap Anchor
local mPoint = "TOPRIGHT" -- Minimap Set Point
--local mParentPoint = "BOTTOMRIGHT" -- Minimap Anchor
--local mPoint = "BOTTOMRIGHT" -- Minimap Set Point
Anyway love that stuff, thanks for your work and passion!
Last edited by Dools1337 : 10-17-20 at 03:18 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.