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EnhancedCharStats  Popular! (More than 5000 hits)

Version: 1.6.1
by: Siku [More]

R.I.P : My First Addon. I might do something along the lines of this addon in the future, we'll see.

This is my first addon, so feedback and ways to improve my code is welcomed.

What it does:

This addon is made with the pure intention of increasing the amount of information shown on the paperdoll (also known as Character Sheet). The additional information shown is based on which of the following modules are enabled (They all are by default) :


Stats

  • This module includes Stats Conversions in your Strength, Agility and other miscellanous tooltips by adding information such as the Armor and Spellpower given by Intellect for an Arcane mage or the spellpower a priest, warlock or boomkin gets from Spirit. As well as many other such as AP from Armor for DK/Warriors, it should works on every conversions acknowledged by StatLogicLib.
  • Also shows how much your intellect increases your replenishment ticks, as well as how much Replenishment should be ticking for in the mana regen tooltip. (This function is disabled on non-mana using classes, for obvious reasons)

Hit Rating
  • This module changes the hit rating tooltips of the melee and spell tabs.
  • The Melee Tooltip will display your One-Handed, Two-Handed and Dual-Wielding Hit separately as there are talents that only affect one of those, also includes Draenei's Heroic Presence. The Armor Penetration is still in there, in a more "Straight-to-the-Point" version, but if you do not like it, there is a "Verbose" option which reverts it to what it normally is.
  • The Spell Tooltip will diplay your hit based on your three talent trees (For example, Arcane, Fire and Frost for a mage) due to talents again. The Draenei's Heroic Presence is calculated, as well as the Shadow Priest's Misery if it is on your target. The API doesn't support knowing if Faerie Fire is improved or not (Sorry Boomkins).
  • There are options for "Always include Heroic Presence" or "Always includes Debuff" for testing purposes, or if you are raiding with a boomkin that has the talent.

Crit Rating
  • This is a new module included in version 1.5, it modifies the crit rating tooltips for melee, ranged and spells.
  • All abilities and spells are disabled by default so you will have to go in the
    configuration menu -> Crit, and select what you want to be shown.
  • This will make your spells and abilities to appear in the Crit Rating tooltips along with
    any critical strike chances modifiers they have, if an ability has no crit modifiers, it
    will not appear in the configuration menu for you to select.
  • It supports every class-based item sets bonuses. All of them, including if a rogue
    somehow has his hands on 8 pieces of tier 3, it's supported!
  • For Spell Critical Tooltip, you have the option to disable the default spell schools from
    showing in the options. A mage has no need to know his/her Holy/Nature/Shadow crit after
    all.
  • There are some API limitations with with this module
  1. You can only have 10 icons in a tooltip, so if you have more than 10 abilities enabled, some might be missing icons near the end. This is also
    true for default spell schools and their icons. (If you are only showing 2 spell school crits, you have 8 spells with icons.).
  2. If you are showing a talented ability (say, Dragon's Breath or Conflagrate) and you are not specced into it. It will show a blank icon, while still taking one of the 10 avaible icons.

Feel free to posts comments, suggestions and feedback. You can also use the Ticket System to posts improvements or bugs you found and believe fits in the spirit of this addon.


Commands:

* /ecs or /enhancedcharstats: Brings up the options menu also found in the Interface.

Localizations:

* It is currently localized in english, and partially in zhCN and zhTW thanks to generous translators, if you would like to have the addon translated in your own language, please contribute and submit translations here

Donations:
All donations will be used to fund my programming language courses so i can become a certified programmer and make better addons

1.6.1
-----
- Updated for 3.3.5
- Removed the Fireball Glyph Crit Chance
- Fixed a bug with Set bonuses sometimes not showing their crit bonuses.

1.6
-----
- Updated to 3.3
- Greatly reduced the amount of tables created.
- Added Support for LibDualSpec. You can now choose a secondary profile for your other spec in the Profiles options.
- Added Support for the Whitemend Wisdom set bonus. (For all three of you still wearing it :P)
- Druid: Eclipse now increase Starfire crit by 40%. The set bonus only gives 7% now.
- Warlock: Added Support for the new Molten Core that gives 5/10/15% Soul Fire crit.
- Warlock: Demonic Knowledge will now list the gain as "Your Pet's Stamina/Intellect increase your spellpower"
- Warlock: You won't see Corruption Crit chance unless you have a point in Pandemic (because Corruption cant crit otherwise)

1.5.1
-----
- Add HitCap values in Hit Tooltips with a slightly different color
- Fixed Armor/Spell Pen Display (supposed to have a line break inbetween hit and pen)
- Fixed Mage Tier 9 4-piece setbonus to includes Arcane Blast in calculations.
- Fixed Mage's Dragon Breath to benefit from the good talents.
- Fixed Death Knight's Scourge Strike to benefit from Subversion.
- Fixed Druid's ZulGurub Set bonus to give 3% crt, not 5%.

1.5
----
- Updated for 3.2.2 values, sorry it was late :(
- Split the addon features into different modules to ease editing and enable/disabling.
- Added Crit Rating Tooltip functionability, working for every class, with most talents and setbonuses.
- Changed the config so it now add options based on your class, instead of hiding the options of the other classes.
- Stats will now only scan for conversions your class can realistically have.
- Made a new description for the addon, along with new pictures, because the previous ones dates from 1.1 really...

1.4
----
- Updated for 3.2
- Added Set Bonus supports, currently working: Mage Tier 9 and Spellfire.
- Fixed the AceDBOptions bug.
- Fixed the bug where a mage would see unwanted debug message.

1.3.1
----
- Fixed the dynamic hit calculation will now update correctly when you switch spec.
- Fixed Cataclysm and Supression warlock talents.
- Fixed a bug that appeared to non-mana classes

1.3
----
- Updated for 3.1 up to 3.1.3
- Massive Overhaul of the code.
- Added support for melee hit rating.
- Added support for unmodified hit rating.
- New fancy option menu.

1.21
----
- If you aren't using any other Ace3 addons, you would get missing libs error.

1.2
----
- Code optimization and updated libs
- Now gives how much mp5 Replenishment would give you in the Mana Regen tooltip.
- Now caching your hit talents information instead of scanning talents everytime.
- Added several options in the config, such as being able to enable/disable every conversion separately
- Fixed a typo with Arcane Fortitude. (Increase Armory by..), credits to Auroranova
- By defaults, will only show healing for classes with Healing-only conversions (Druids, Shamans)


1.11
----
- Added the 3.0.8 change concerning the mage's Elemental Precision to affect Arcane spells.
- Updated zhCN and zhTW.

1.1
----
- Massive overhaul of the code.
- There is now an option panel in the Interface menu.
- There is now a chat command /ecs or /enhancedcharstats to go in the Interface Menu
- With the exception of the option panel, the addon is now localized for zhCN and zhTW. Thanks to Shadowsongs.
- Now scan using SpellIDs instead of SpellNames.
- You will now see the correct amount of Hit given from Misery.

1.01
----
- The Spell Hit tooltip is fixed to not overlap other stats (such as Dodge), and will always shows (instead of once per session)
- Basic conversions are also fixed, so you won't see that Bonus Healing apparently gives 21% dodge and similar cases.


1.00
----
Initial Release
Optional Files (0)


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Unread 09-26-09, 02:53 PM  
Siku
A Fallenroot Satyr
 
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I'm currently having account and computer issues which makes me unable to EnhancedCharStats to include the 3.2.2 changes at the moment. Manually updating the StatLogicLib inside ECS should fix those bugged numbers but it is only recommended to experienced users.

This should be resolved in the weeks to come. I am sorry for the inconvenience and delay.

Edit: yay, all fixed and new version.
Last edited by Siku : 10-25-09 at 11:10 AM.
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Unread 06-11-09, 08:29 AM  
xtoq
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There is a mistake in the hit calculation for warlocks. Cataclysm no longer increases the hit rating of your Destruction spells, Suppression increases the hit rating on all warlock spells. I have Cataclysm and your addon is telling me I have increased hit on Destro spells, which is not the case as I don't have Suppression. This change was made in 3.1 I think. Other than that, great work!
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Unread 06-10-09, 11:10 AM  
Siku
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Originally posted by Zordral
Any chance of getting a more recent version of the StatLogic library? Or is this something you are maintaining yourself?
I am currently manually checking for new versions of StatLogic and i am currently using the r55 version released 5 days ago. Curse also auto-update it when making new packages.

But, as far as i remember of my own rogue, Lightning Reflexes's dodge applies directly into the character screen and i'm not sure yet how to efficiently support haste talents.
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Unread 06-10-09, 10:45 AM  
Zordral
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I like the concept and the presentation very much. However it appears the underlying StatLogic library is out of date. For example, the Rogue talent Lightning Reflexes (Dodge) is now 3 ranks (2%/4%/6%) and includes 10% melee haste.

Any chance of getting a more recent version of the StatLogic library? Or is this something you are maintaining yourself?

-Z
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Unread 06-09-09, 01:38 PM  
oddtoddy
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Re: Re: New version

Originally posted by silversol
Yay! I'd totally donate something... if I had a credit card. >.>

You can buy visa, mastercard, discover, amex, and many other gift cards with cash at most convenience stores and supermarkets pretty much anywhere! They work just like regular credit cards!
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Unread 06-09-09, 01:43 AM  
silversol
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Re: New version

Yay! I'd totally donate something... if I had a credit card. >.>
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Unread 06-09-09, 01:07 AM  
GOSYDELIX
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Nice job dude, i was actually looking for something like this , very nice.
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Unread 06-09-09, 12:53 AM  
Siku
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New version

I have, after a long while due to personal reasons, finished working on the new version of Enhanced Character Statistics (EnhancedCharStats or ECS for short). Sorry for the 2months delay on getting 3.1 informations up to date, but it's finally done with a heap of changes over the last version.
I've also decided to open donations, all of which will go toward funding my programming language courses.
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Unread 02-15-09, 01:31 AM  
Siku
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Originally posted by Phanx
I think this be better placed in the Intellect tooltip, since the amount of mana gained through Replenishment is solely based on your maximum mana, which is (almost) solely based on your Intellect.
That's a good idea, but i kinda like where it is currently. Probably going to add an option to display it in the Intellect tooltip, Mana Regen, both, or not at all, pretty much like how Mana regen while not casting is seen in both Spirit and Mana regen.
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Unread 02-14-09, 11:32 PM  
Phanx
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- Now gives how much mp5 Replenishment would give you in the Mana Regen tooltip.
Wouldn't this be better placed in the Intellect tooltip? The amount of mana gained through Replenishment is solely based on your maximum mana, which is (almost) solely based on your Intellect.
Last edited by Phanx : 02-15-09 at 01:37 AM.
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Unread 02-14-09, 01:24 AM  
Siku
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Small hotfix

Edit: Missing libs, pushing a 1.21 to fix that.
Last edited by Siku : 02-14-09 at 02:02 AM.
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Unread 01-18-09, 10:32 AM  
Shadowsongs
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Option panel zhCN

-- Options
L["Enabled"] = "启用"
L["GENERAL"] = "一般选项"
L["GENERAL_DESC"] = "插件一般配置选项"
L["SHOW_STATS"] = "显示属性统计信息转换"
L["SHOW_STATS_DESC"] = "在人物面板提示信息中显示属性统计信息转换"
L["SHOW_SPELLHIT"] = "分类显示命中等级"
L["SHOW_SPELLHIT_DESC"] = "显示ECS动态法术命中提示信息"
L["SHOW_SPELLPEN"] = "显示法术穿透"
L["SHOW_SPELLPEN_DESC"] = "在法术命中提示信息中显示法术穿透. (只在ECS动态提示信息开启时显示)"
L["SHOW_DODGE"] = "显示躲闪几率"
L["SHOW_DODGE_DESC"] = "显示由敏捷获得的躲闪几率加成"


zhTW
-- Enhanced Char Stats zhTW localization by: Juha @ CWDG

local L = LibStub("AceLocale-3.0"):NewLocale("EnhancedCharStats", "zhTW", false)
if not L then return end

--Tooltips
L["INC_PARRY_CHANCE"] = "提高招架機率 "
L["INC_ATTACK_POWER"] = "提高攻擊強度 "
L["INC_SPELL_POWER"] = "提高法術能量 "
L["INC_HEALING_POWER"] = "提高治療法術能量 "
L["INC_RANGED_POWER"] = "提高遠程攻擊強度 "
L["INC_MANA_REGEN"] = "提高法力恢復 "
L["INC_ARMOR"] = "提高護甲值 "
L["INC_DODGE"] = "提高閃躲機率 "

L["CR_HIT_SPELL"] = "命中等級 "
L["SPELL_PEN"] = "\n法術穿透力 "

-- Options
L["Enabled"] = "啟用"
L["GENERAL"] = "一般選項"
L["GENERAL_DESC"] = "插件設定一般選項"
L["SHOW_STATS"] = "顯示數值換算"
L["SHOW_STATS_DESC"] = "顯示數值換算於角色面板的提示訊息"
L["SHOW_SPELLHIT"] = "顯示法術命中"
L["SHOW_SPELLHIT_DESC"] = "顯示 ECS 動態法術命中提示訊息"
L["SHOW_SPELLPEN"] = "顯示法術穿透力"
L["SHOW_SPELLPEN_DESC"] = "顯示法術穿透力於法術命中提示訊息。 (僅作用於 ECS 動態提示訊息)"
L["SHOW_DODGE"] = "顯示閃躲機率"
L["SHOW_DODGE_DESC"] = "顯示從敏捷獲得的閃躲機率"
Last edited by Shadowsongs : 01-18-09 at 10:51 PM.
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Unread 01-14-09, 08:37 AM  
Shadowsongs
A Kobold Labourer

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For zhCN zhTW clients

if GetLocale() == "zhTW" then
GetTooltipText = {
ADD_CR_PARRY_MOD_STR = "提高招架機率",
ADD_AP_MOD_STA = "提高攻擊強度",
ADD_AP_MOD_INT = "提高攻擊強度",
ADD_AP_MOD_ARMOR = "提高攻擊強度",
ADD_SPELL_DMG_MOD_STA = "提高法術能量",
ADD_SPELL_DMG_MOD_INT = "提高法術能量",
ADD_SPELL_DMG_MOD_SPI = "提高法術能量",
ADD_SPELL_DMG_MOD_AP = "提高法術能量",
ADD_HEALING_MOD_STR = "提高治療法術能量",
ADD_HEALING_MOD_AGI = "提高治療法術能量",
ADD_HEALING_MOD_STA = "提高治療法術能量",
ADD_HEALING_MOD_INT = "提高治療法術能量",
ADD_HEALING_MOD_SPI = "提高治療法術能量",
ADD_MANA_REG_MOD_INT = "提高法力恢復",
ADD_RANGED_AP_MOD_INT = "提高遠程攻擊強度",
ADD_ARMOR_MOD_INT = "提高護甲值",
ADD_DODGE = "提高閃躲機率",
SPELL_PEN = "\n法術穿透力"
};
ECS_Buff_HeroicPresence = "英勇風采";
ECS_DeBuff_Misery = "苦難";
ECS_Text_HitRating = "命中等級";
end

if GetLocale() == "zhCN" then
GetTooltipText = {
ADD_CR_PARRY_MOD_STR = "提高招架几率",
ADD_AP_MOD_STA = "攻击强度提高",
ADD_AP_MOD_INT = "攻击强度提高",
ADD_AP_MOD_ARMOR = "攻击强度提高",
ADD_SPELL_DMG_MOD_STA = "提高法术强度 ",
ADD_SPELL_DMG_MOD_INT = "提高法术强度 ",
ADD_SPELL_DMG_MOD_SPI = "提高法术强度 ",
ADD_SPELL_DMG_MOD_AP = "提高法术强度 ",
ADD_HEALING_MOD_STR = "提高治疗法术强度 ",
ADD_HEALING_MOD_AGI = "提高治疗法术强度 ",
ADD_HEALING_MOD_STA = "提高治疗法术强度 ",
ADD_HEALING_MOD_INT = "提高治疗法术强度 ",
ADD_HEALING_MOD_SPI = "提高治疗法术强度 ",
ADD_MANA_REG_MOD_INT = "提高法力恢复 ",
ADD_RANGED_AP_MOD_INT = "提高远程攻击强度 ",
ADD_ARMOR_MOD_INT = "提高护甲 ",
ADD_DODGE = "提高躲闪几率 ",
SPELL_PEN = "\n法术穿透 "
};
ECS_Buff_HeroicPresence = "英雄灵气";
ECS_DeBuff_Misery = "悲惨";
ECS_Text_HitRating = "命中等级 ";
end
Last edited by Shadowsongs : 01-14-09 at 08:42 AM.
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Unread 01-05-09, 12:12 PM  
Anaral
A Murloc Raider
 
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I've noticed your tooltip for spellhit only shows once per state change (going from boomkin and back), then it reverts back to the default.
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Last edited by Anaral : 01-05-09 at 12:22 PM.
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Unread 01-04-09, 08:37 PM  
Siku
A Fallenroot Satyr
 
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Thanks for reporting it, i noticed it um, 10 minutes after uploading the "fix" and then i /headdesk for five minutes that my fix actually broke the addon.
I noticed the thing that happened to hit rating also happening with basic stats, but its just misinformed line since i didnt totally redo the tooltip like spell hit.
But i'm working on a fix on that but its more complex than i thought, for a reason or another.
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