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Compatibility: | Dragonflight patch (10.0.5) |
Updated: | 02-18-23 08:41 AM |
Created: | 07-20-10 09:42 AM |
Downloads: | 74,395 |
Favorites: | 150 |
MD5: | |
Categories: | Data Mods, Combat Mods |
Numeration is minimalistic damage and healing meter.
It aims to be as memory and cpu efficient as possible for the data it stores.
I have used it for a long time, but never polished it enough to release it to the general public, mainly because of the lack of ingame configuration options. It still has a long way to go in that regard, so please don't bitch if you don't find all the options that you think should be there (or any at all -.-).
You can watch a really old version of it in action here: http://www.youtube.com/watch?v=f_yoYs0teSo. The code has been rewritten a lot since then, but the appearance did not change too much.
Features
File Name |
Version |
Size |
Author |
Date |
3.0.0 |
42kB |
nekoh |
12-21-22 07:39 AM |
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2.9.9 |
42kB |
nekoh |
07-15-21 12:14 AM |
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2.9.8 |
42kB |
nekoh |
07-07-21 05:13 AM |
Comment Options |
10-23-12, 11:55 AM | |
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Addon сreator nekoh, gave me the rights to continue support the project. So, future updates are already in this thread. I merged my changes from Numeration Damage Meter [Update for MoP].
Enjoy! |
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Wetxius |
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10-27-12, 01:43 PM | |
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Great News
Thanks |
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fraz0815 |
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zohar101 |
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Wetxius |
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10-31-12, 05:17 PM | |
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Ty for the fix!
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zohar101 |
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11-01-12, 08:08 PM | |
A Deviate Faerie Dragon
Forum posts: 17
File comments: 81
Uploads: 0
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ty man for update
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Taet |
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11-06-12, 09:51 PM | |
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Another thing. Bosses in Heart of Fear are not registering/saving. I only see current fight and overall data.
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zohar101 |
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11-08-12, 02:08 AM | ||
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Wetxius |
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12-05-12, 04:47 AM | |
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Hi, I'm trying to fit this into my UI but I'm having a bit of trouble getting the title to be anchored to the middle of the numeration frame. I think the lines responsible for its position are these but I couldn't manage to anchor it exactly to the middle of the frame (possible because it doesn't count the 2 buttons as part of the title width).
So can anyone help me out on this ^_^ Code:
local font = self:CreateFontString(nil, "ARTWORK") self.titletext = font font:SetJustifyH("CENTER") font:SetFont(s.titlefont, s.titlefontsize, s.titlefontstyle) font:SetShadowOffset(s.fontshadow and 1 or 0, s.fontshadow and -1 or 0) font:SetTextColor(s.titlefontcolor[1], s.titlefontcolor[2], s.titlefontcolor[3], 1) font:SetHeight(s.titlefontsize) font:SetPoint("LEFT", title, "LEFT", 0, 0) font:SetPoint("RIGHT", segment, "LEFT", -1, 0) Also is it possible to remove the percentage of total damage in the main window?
Last edited by Bizerk : 12-08-12 at 06:27 PM.
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Bizerk |
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12-09-12, 08:59 AM | |
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Also small thing but it doesn't look like this works in scenarios sometimes.
Last edited by Bizerk : 12-09-12 at 09:04 AM.
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Bizerk |
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12-13-12, 06:38 AM | ||
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Wetxius |
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12-17-12, 10:07 AM | |
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I can't seem to figure out how to make it classcolored
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LiNK2088 |
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12-18-12, 08:52 AM | |
A Deviate Faerie Dragon
Forum posts: 17
File comments: 81
Uploads: 0
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Amber-Shaper Un'sok
11x Numeration-2.1\Collect.lua:130: bad argument #3 to "format" (string expected, got nil)
<in C code> Numeration-2.1\Collect.lua:130: in function "f" Numeration-2.1\Collect.lua:156: in function <Numeration\Collect.lua:140> Numeration-2.1\Collect.lua:424: in function "?" Numeration-2.1\Core.lua:575: in function "?" Numeration-2.1\Core.lua:8: in function <Numeration\Core.lua:7> Locals: entry = <table> { 2 = 123198 3 = 1624136 4 = 1544793 hp = 100 t = 1355314508.342 f = <func> @Numeration\Collect.lua:125 } srcName = nil spellId = 123198 amount = 1624136 overhealing = 1544793 critical = nil 42x Numeration-2.1\Collect.lua:86: attempt to index local "v" (a nil value) Numeration-2.1\Collect.lua:86: in function <Numeration\Collect.lua:76> Numeration-2.1\Collect.lua:206: in function <Numeration\Collect.lua:196> Numeration-2.1\Collect.lua:379: in function "?" Numeration-2.1\Core.lua:575: in function "?" Numeration-2.1\Core.lua:8: in function <Numeration\Core.lua:7> Locals: playerID = "0x018000000450032B" playerName = "Diib-BurningLegion" fmtFunc = <func> @Numeration\Collect.lua:132 timestamp = 1355314560.977 class = "WARLOCK" entry = <table> { 1 = 95223 2 = "DEBUFF" 3 = 1 4 = "+" t = 1355314560.977 hp = 0 f = <func> @Numeration\Collect.lua:132 } addon = <table> { coresettings = <table> {} color = <table> {} PLAYER_ENTERING_WORLD = <func> @Numeration\Core.lua:390 guidToClass = <table> {} GetDuration = <func> @Numeration\Core.lua:322 GetSets = <func> @Numeration\Core.lua:318 UNIT_PET = <func> @Numeration\Core.lua:390 spellName = <table> {} UpdateGUIDS = <func> @Numeration\Core.lua:390 PrintLine = <func> @Numeration\Core.lua:269 views = <table> {} UNIT_HEALTH = <func> @Numeration\Core.lua:499 zoneType = "raid" InitOptions = <func> @Numeration\Core.lua:98 ModNumber = <func> @Numeration\Core.lua:85 GetSet = <func> @Numeration\Core.lua:307 colorhex = <table> {} GetUnit = <func> @Numeration\Core.lua:336 PrintHeaderLine = <func> @Numeration\Core.lua:264 ids = <table> {} guidToName = <table> {} IsRaidInCombat = <func> @Numeration\Core.lua:523 Scroll = <func> @Numeration\Core.lua:273 nav = <table> {} collect = <table> {} RefreshDisplay = <func> @Numeration\Core.lua:226 ToggleVisibility = <func> @Numeration\Core.lua:154 window = NumerationFrame {} EnterCombatEvent = <func> @Numeration\Core.lua:535 windowsettings = <table> {} SetOption = <func> @Numeration\Core.lua:173 COMBAT_LOG_EVENT_UNFILTERED = <func> @Numeration\Core.lua:573 LeaveCombatEvent = <func> @Numeration\Core.lua:557 PLAYER_REGEN_ENABLED = <func> @Numeration\Core.lua:516 Report = <func> @Numeration\Core.lua:245 PLAYER_REGEN_DISABLED = <func> @Numeration\Core.lua:512 UNIT_NAME_UPDATE = <func> @Numeration\Core.lua:390 ZONE_CHANGED_NEW_AREA = <func> @Numeration\Core.lua:425 GROUP_ROSTER_UPDATE = <func> @Numeration\Core.lua:390 GetArea = <func> @Numeration\Core.lua:291 GetOption = <func> @Numeration\Core.lua:182 ADDON_LOADED = <func> @Numeration\Core.lua:61 spellIcon = <table> {} locale = <table> {} events = <unnamed> {} MinimapIconShow = <func> @Numeration\Core.lua:164 GetUnitClass = <func> @Numeration\Core.lua:329 types = <table> {} GUIDsUpdated = <func> @Numeration\Collect.lua:216 Reset = <func> @Numeration\Core.lua:186 } tblCache = <table> { 1 = <table> {} 2 = <table> {} 3 = <table> {} 4 = <table> {} 5 = <table> {} 6 = <table> {} 7 = <table> {} 8 = <table> {} 9 = <table> {} 10 = <table> {} 11 = <table> {} 12 = <table> {} 13 = <table> {} 14 = <table> {} 15 = <table> {} 16 = <table> {} 17 = <table> {} 18 = <table> {} 19 = <table> {} 20 = <table> {} 21 = <table> {} 22 = <table> {} 23 = <table> {} 24 = <table> {} 25 = <table> {} 26 = <table> {} 27 = <table> {} 28 = <table> {} 29 = <table> {} 30 = <table> {} 31 = <table> {} 32 = <table> {} 33 = <table> {} 34 = <table> {} 35 = <table> {} 36 = <table> {} 37 = <table> {} 38 = <table> {} 39 = <table>
Last edited by Taet : 12-18-12 at 08:55 AM.
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Taet |
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01-30-13, 04:06 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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what about healing taken?
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toorsa |
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03-08-13, 11:08 AM | |
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help>
81x Numeration-2.2\Core.lua:353: bad argument #3 to "format" (string expected, got nil)
<in C code> Numeration-2.2\Core.lua:353: in function "GetUnit" Numeration-2.2\Collect.lua:278: in function <Numeration\Collect.lua:271> Numeration-2.2\Collect.lua:308: in function "SPELL_DAMAGE" Numeration-2.2\Collect.lua:317: in function "?" Numeration-2.2\Core.lua:562: in function "?" Numeration-2.2\Core.lua:8: in function <Numeration\Core.lua:7> Locals: self = <table> { coresettings = <table> {} color = <table> {} PLAYER_ENTERING_WORLD = <func> @Numeration\Core.lua:390 guidToClass = <table> {} GetDuration = <func> @Numeration\Core.lua:322 GetSets = <func> @Numeration\Core.lua:318 UNIT_PET = <func> @Numeration\Core.lua:390 spellName = <table> {} UpdateGUIDS = <func> @Numeration\Core.lua:390 PrintLine = <func> @Numeration\Core.lua:269 views = <table> {} zoneType = "raid" InitOptions = <func> @Numeration\Core.lua:98 ModNumber = <func> @Numeration\Core.lua:85 GetSet = <func> @Numeration\Core.lua:307 colorhex = <table> {} GetUnit = <func> @Numeration\Core.lua:336 PrintHeaderLine = <func> @Numeration\Core.lua:264 ids = <table> {} guidToName = <table> {} IsRaidInCombat = <func> @Numeration\Core.lua:510 Scroll = <func> @Numeration\Core.lua:273 nav = <table> {} collect = <table> {} RefreshDisplay = <func> @Numeration\Core.lua:226 ToggleVisibility = <func> @Numeration\Core.lua:154 window = NumerationFrame {} EnterCombatEvent = <func> @Numeration\Core.lua:522 windowsettings = <table> {} SetOption = <func> @Numeration\Core.lua:173 COMBAT_LOG_EVENT_UNFILTERED = <func> @Numeration\Core.lua:560 LeaveCombatEvent = <func> @Numeration\Core.lua:544 PLAYER_REGEN_ENABLED = <func> @Numeration\Core.lua:503 Report = <func> @Numeration\Core.lua:245 PLAYER_REGEN_DISABLED = <func> @Numeration\Core.lua:498 UNIT_NAME_UPDATE = <func> @Numeration\Core.lua:390 ZONE_CHANGED_NEW_AREA = <func> @Numeration\Core.lua:425 GROUP_ROSTER_UPDATE = <func> @Numeration\Core.lua:390 GetArea = <func> @Numeration\Core.lua:291 GetOption = <func> @Numeration\Core.lua:182 ADDON_LOADED = <func> @Numeration\Core.lua:61 spellIcon = <table> {} locale = <table> {} events = <unnamed> {} MinimapIconShow = <func> @Numeration\Core.lua:164 GetUnitClass = <func> @Numeration\Core.lua:329 types = <table> {} GUIDsUpdated = <func> @Numeration\Collect.lua:216 Reset = <func> @Numeration\Core.lua:186 } set = <table> { changed = true name = "Overall Data" unit = <table> {} } |
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agneswww |
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