Go to Page... |
Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,333,027 |
Favorites: | 3,750 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
|||
1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
||
5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
||
423kB |
04-28-11 03:12 PM |
Patch |
Comment Options |
crassy |
View Public Profile |
Send a private message to crassy |
Find More Posts by crassy |
Add crassy to Your Buddy List |
Mikord |
View Public Profile |
Send a private message to Mikord |
Find More Posts by Mikord |
Add Mikord to Your Buddy List |
dilafin |
View Public Profile |
Send a private message to dilafin |
Find More Posts by dilafin |
Add dilafin to Your Buddy List |
06-17-08, 09:32 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
Renew fade - but only for my heal or even just faction
First off, THANK you so much for this amazing mod.
My question is, I am trying to set a trigger that fires when my renew fades from any target that I apply my renew too. The way I currently have it, when renew fades, every renew fade causes it to fire. Meaning, even a horde renew fading causes the trigger to fire (i play alliance). I would like to have it only fire for my heal on whomever I applied the renew to. If that is not possible, is it possible to just have a renew trigger that fires only when alliance finish the last renew tick? |
|
scollinsgt |
View Public Profile |
Send a private message to scollinsgt |
Find More Posts by scollinsgt |
Add scollinsgt to Your Buddy List |
06-20-08, 03:19 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
|
How do I go about adding a trigger for Vanish, and Summon Water elemental, and totems (when someone puts a magma tot. down for example)
Since the player doesn't get a buff what do you do? Also, is there anyway to have a trigger for when one of your party members gets below X% health? Thanks in advance, AWESOME mod. Love it
Last edited by Jam10 : 06-20-08 at 03:50 AM.
|
|
Jam10 |
View Public Profile |
Send a private message to Jam10 |
Find More Posts by Jam10 |
Add Jam10 to Your Buddy List |
06-20-08, 11:24 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
|
my appologies if this is a repeat, but using the current beta there appears to be no way to setup a trigger to "spoof" as such the display of buff stack applications. my goal is to be able to have "Gain Lifebloom (2)" for example instead of just seeing a lot of "Gain Lifebloom" spam. Perhaps i'm overcomplicating my solution? Any help Mikord?
|
|
Hekaton |
View Public Profile |
Send a private message to Hekaton |
Find More Posts by Hekaton |
Add Hekaton to Your Buddy List |
06-21-08, 10:00 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
|
Maybe this has been answer previously,but how can i have the trinket notification?Or it isnt possible?
Thanks,great great addon. |
|
te0 |
View Public Profile |
Send a private message to te0 |
Find More Posts by te0 |
Add te0 to Your Buddy List |
06-21-08, 11:52 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 9
Uploads: 0
|
|
|
|
in2repid |
View Public Profile |
Send a private message to in2repid |
Find More Posts by in2repid |
Add in2repid to Your Buddy List |
06-23-08, 03:30 PM | |
|
scollinsgt:
A buff fade event does not contain who originally applied it, so you can't tell only when it is yours, but if you are using the beta version (5.2.8) you can set the recipient unit reaction as hostile to make it only apply to hostile units. Jam10: I'm referring to beta 5.2.8 with this repsonse. I think Water elemental is a "Summon" and Vanish/Totems are a "Cast Success". Yes you can trigger on party members health falling below a threshold. Health Change: Unit ID - Is Equal To - Party Member Threshold - Is Less Than - # Hekaton: If you just want to display the amount, add %a to your output message for the trigger. Example: Gain Lifebloom (%a) If you are only trying to catch a particular application, you can add the "Amount" condition with the desired value. |
|
Mikord |
View Public Profile |
Send a private message to Mikord |
Find More Posts by Mikord |
Add Mikord to Your Buddy List |
06-26-08, 07:42 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 82
Uploads: 0
|
beta mace stun effect
i found messages on how to configure for the release version but not the beta version. I'm looking to do Mace Stun Effect. anyone?
hey, i figured it out. It's aura application, recipient unit affliction= target, skill name = Mace Stun Effect. (skill name thru me)
Last edited by blankStare : 06-26-08 at 08:22 PM.
|
|
blankStare |
View Public Profile |
Send a private message to blankStare |
Find More Posts by blankStare |
Add blankStare to Your Buddy List |
06-26-08, 11:49 PM | |
A Deviate Faerie Dragon
Forum posts: 14
File comments: 29
Uploads: 0
|
Can't figure out how to get
I have read the FAQ and watched the video and i cant figure out how to get some sort of notification on screen of when I am feeding my pet. The combat log shows "Feed Pet Effect" but I have tried to no avail to get this to become a screen notification and not just a combat log display. Does anyone have any idea how to setup this trigger?
I have tried: Trigger Classes: Hunter Main Events: Debuff Application - Feed Pet Effect -1-Any (Any, since there is no selection for specifically pets, so I assume this is correct) Buff Application - Feed Pet Effect-1-Any Trigger Exceptions: Skill Unavailable-Feed Pet Effect EVENT SETTINGS Output Scroll Area: Notification Output Message: Feed Pet Effect-%r Sound: None Always sticky checked Icon Skill: none I mainly want to be able to know when the Feed Pet Effect is over and I can mount up since my combat log is usually docked into the small DOCK frame and hard to see. A pet wont gain happiness if u feed it and then immediately mount up to ride since he is technically stored and not gaining the buff. An additional need would be to know how much happiness is being gained by the food they eat since different foods give different happiness values like 17, 35, etc etc, but this is a secondary option not crucial. The main thing is just I need to know when I can mount up after my pet is fed. In battleground after a pet death being able to feed him and mount up is crucial to the 125% bonus damage if they are kept as happy as possible. Please help, anyone =( My pets are counting on you, lol |
|
passionfly |
View Public Profile |
Send a private message to passionfly |
Find More Posts by passionfly |
Add passionfly to Your Buddy List |
06-30-08, 11:19 AM | ||
|
passionfly:
You'll need the beta version to be able to handle feed pet. Also, from a couple of pages back:
|
|
|
Mikord |
View Public Profile |
Send a private message to Mikord |
Find More Posts by Mikord |
Add Mikord to Your Buddy List |
07-05-08, 12:39 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
Enabling alerts?
I have v5.13 and all the events/triggers/etc on default and enabled. Whenever someone uses something, nothing comes up. When a skill becomes available to me (i.e. riposte on my rogue) I get no warning either. No text ever comes up. What lines do I have to edit to make them show up?
|
|
bigredlemon |
View Public Profile |
Send a private message to bigredlemon |
Find More Posts by bigredlemon |
Add bigredlemon to Your Buddy List |
07-05-08, 07:06 AM | |
A Deviate Faerie Dragon
Forum posts: 16
File comments: 104
Uploads: 0
|
I tried MSBT again and noticed a delay in at least outgoing damage display compared to i.g. Parrot (had them both running the same time to confirm it). In a long fight you might not notice it (or get used to it), but it's quite bothersome that the mob dies before you see how much dmg the bolt dealt. Also although I'm quite sure one could get used to it, it's just a bit disturbing that the combat text feedback doesn't come at the same time as you see the bolt hit the target (not talking about when someone is running away and the bolt animation might chase it forever but the damage is dealt at some point anyways). What might cause this or is it just the way it is? And which setting could I adjust to change it? I have all spam control thresholds set to 0 too.
|
|
Pseudopod |
View Public Profile |
Send a private message to Pseudopod |
Find More Posts by Pseudopod |
Add Pseudopod to Your Buddy List |
07-06-08, 09:58 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 12
Uploads: 0
|
Hello,
although i disabled the static scroll area, i still get the information if a mob tries to escape from combat. I do not find the option to switch that off? Any help would be appreciated I think I found it, it seems to be an emote actually. Could that be true?
Last edited by Solkan : 07-06-08 at 11:49 AM.
|
|
Solkan |
View Public Profile |
Send a private message to Solkan |
Find More Posts by Solkan |
Add Solkan to Your Buddy List |