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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 08:24 PM
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MikScrollingBattleText  Popular! (More than 5000 hits)

Version: 5.7.138
by: Mikord, Resike

Announcements:

  • Version 5.7.134 is updated to work with Warlord of Draenor Patch 6.0.2 and fixes the font preview issues.
  • If you are having issues with the fonts "resetting" on initial game load, update to Version 5.7.137.
  • Version 5.7.138 corrects issues with several triggers like Kill Shot and Hammer of Wrath.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet and Item Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.

5.7.138
  • Moved the new font loader logic into its own frame to prevent issues with UIs such as RealUI that play with opacity on objects they don't own.
  • Fixed unit reaction condition that was preventing many triggers like Kill Shot and Hammer of Wrath from working.
  • Fixed taint issues cause by the _ global variable.
  • Updated options dialogs to remove reference to support for mp3s which the game no longer supports.

5.7.137
  • Corrected an error that occurs on startup with deleted default triggers.

5.7.136
  • Reworked the font handling to preload fonts during initial load to resolve the issue where the fonts would reset to the default on initial game load.

5.7.135
  • Fixed the ability to add custom fonts via the custom media tab.

5.7.134
  • Fixed an issue where the font previews were not updating properly.
  • Updated parser to support the new parameters introduced by patch 6.0.2.

5.7.132
  • Updated for Patch 6.0.2 / Warlords of Draenor
    • Modified global constants for item quality to their new values.
    • Removed Berserker Stance from available trigger conditions.
    • Removed Backlash default trigger.
    • Removed Owlkin Frenzy default trigger.
    • Removed Overpower default trigger.
    • Removed Power Guard default trigger.
    • Removed Rune Strike default trigger.
    • Removed Solar and Lunar Eclipse default triggers.
    • Modified several skill IDs to reflect their new values.
    • Updated TOC for Patch 6.0.2.

5.7.131
  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130
  • Updated TOC for Patch 5.4.

5.7.129
  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.

5.7.128
  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127
  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126
  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.

5.7.125
  • Updated TOC for Patch 5.1.

5.7.124
  • Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123
  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122
  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.

5.7.119
  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).

5.7.118
  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.

5.6.117
  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.

5.6.113
  • Converted all sounds to .ogg from .mp3.

5.6.112
  • Modified combat event log parser to work with the absorb changes in Patch 4.3.

5.6.111
  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.

5.6.108
  • Removed item cooldoown tracking debug print

5.6.107
  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.

  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

5.5.106
  • Added option to customize color of shadowflame damage.
  • Added option to customize color of frostfire damage.

5.5.105
  • Modified combat event log parsers to work with the changes in Patch 4.2 without extra indirection.
  • Changed Traditional Chinese default font by yleaf.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.2.

5.5.100
  • Added logic to detect and merge off-hand strikes with main hand strikes.

5.5.99
  • Removed Happiness as an available power type since it no longer exists as of Patch 4.1.
  • Added logic to handle the changed combat log event format in Patch 4.2 on the PTR without breaking the current version (Blizzard is changing it again).
  • Updated LibStub to the latest version (14 Jan 2011, 1.0.1).
  • Updated CallbackHandler to the latest version (14 Jan 2011, 1.0.7).
  • Updated LibSharedMedia to the latest version (05 Nov 2010, 3.0-4).

5.5.98
  • Fixed handling for the always show quest items option that was broken by Patch 4.0.6 (reported by Judgespear).
  • Modified to play sounds even when game sound effects are disabled as allowed by API changes in Patch 4.0.6 (reported by Retlaw).

5.5.97
  • Modified combat event log parsers to work with the changes in Patch 4.1 (committed by mojosdojo, reported by several others).
  • Updated Russian translations from StingerSoft.
  • Updated German translations from mojosdojo.
  • Updated TOC for Patch 4.1.

5.5.91
  • Added the new pet heal events to the options interface so they may be customized and disabled as intended.
  • Updated Korean translations from chkid.

5.5.89
  • Made several updates to the cooldown tracking system:
    • Implemented a work around for Blizzard's cooldown bug with dismissed pets. Pet cooldowns should no longer be shown before they are actually finished.
    • Created new event for customizable pet cooldown notifications.
    • Added an option to customize the color of the skill name in cooldown events.
    • Changed Skill Cooldown Complete trigger event to Player Cooldown Complete (only detects player cooldowns).
    • Added Pet Cooldown Complete to the available trigger events.
    • Added Skill ID as an available condition for player and pet cooldown triggers.

  • Created new events for outgoing pet heals, pet heal crits, pet periodic heals (HoTs), and pet periodic heal (HoT) crits.
  • Efflorescense is now detected and displayed as a pet heal.
  • Added default triggers for Blood Swarm and Shadow Infusion x5.


See the included readme.html for further version history.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
8.2.0.1
18kB
07-31-19 11:36 AM
1.0.1
590kB
08-20-16 02:58 PM
Patch
5.5.91d
560kB
05-06-11 05:53 PM
Patch
423kB
04-28-11 03:12 PM
Patch


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Unread 06-17-08, 07:22 PM  
crassy
A Murloc Raider

Forum posts: 6
File comments: 29
Uploads: 0
Loot

Hello! Just switched from Parrot and loving it so far. One question: is it possible to show looted items in scrolling text? Parrot allows you to see something like "Netherweave cloth +1 (19)" so you can easily see that you have looted one cloth and now have 19. Maybe it's a bit outside of what combat text does, but I found it pretty convenient. It shows money, right?
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Unread 06-17-08, 08:19 PM  
Mikord
A Theradrim Guardian
AddOn Author - Click to view AddOns

Forum posts: 61
File comments: 503
Uploads: 2
Dilafin:

I just checked and as you indicated there is in fact no death/destroy event reported when a unit kills a totem, but you could probably fake it fairly accurately with a damage event. Since the totem has 5 health you can look for a damage event to a friendly totem that is greater than 4.

Swing/Range/Skill Damage
Recipient Unit Name - Is Equal To - Windfury Totem
Recipient Unit Reaction - Is Equal To - Friendly
Amount - Is Greater Than - 4


Aximous:

No, that isn't possible. Icons are either enabled or disabled.


Gadzooks:

You would have to modify the code to do that for the time being.


Marshen:

Medallion/Insignias do not generate combat log events and therefore there is no way for a trigger to detect when they've been used.


Fulnir:

You can't do it through the interface, but here is a script command you can run to change it:

Code:
/script MikSBT.Profiles.SetOption("overheal", "trailer", " {%d}")

Crassy:

I have seen LootAlert available here on wowinterface suggested for exactly that. It will output using MSBT.
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Unread 06-17-08, 08:48 PM  
dilafin
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Dilafin:

I just checked and as you indicated there is in fact no death/destroy event reported when a unit kills a totem, but you could probably fake it fairly accurately with a damage event. Since the totem has 5 health you can look for a damage event to a friendly totem that is greater than 4.

Swing/Range/Skill Damage
Recipient Unit Name - Is Equal To - Windfury Totem
Recipient Unit Reaction - Is Equal To - Friendly
Amount - Is Greater Than - 4
Thanks a ton Mik, I would have never figured that out on my own.
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Unread 06-17-08, 09:32 PM  
scollinsgt
A Kobold Labourer

Forum posts: 0
File comments: 2
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Smile Renew fade - but only for my heal or even just faction

First off, THANK you so much for this amazing mod.

My question is, I am trying to set a trigger that fires when my renew fades from any target that I apply my renew too.

The way I currently have it, when renew fades, every renew fade causes it to fire. Meaning, even a horde renew fading causes the trigger to fire (i play alliance).

I would like to have it only fire for my heal on whomever I applied the renew to. If that is not possible, is it possible to just have a renew trigger that fires only when alliance finish the last renew tick?
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Unread 06-20-08, 03:19 AM  
Jam10
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
How do I go about adding a trigger for Vanish, and Summon Water elemental, and totems (when someone puts a magma tot. down for example)

Since the player doesn't get a buff what do you do?

Also, is there anyway to have a trigger for when one of your party members gets below X% health?

Thanks in advance, AWESOME mod. Love it
Last edited by Jam10 : 06-20-08 at 03:50 AM.
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Unread 06-20-08, 11:24 PM  
Hekaton
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
my appologies if this is a repeat, but using the current beta there appears to be no way to setup a trigger to "spoof" as such the display of buff stack applications. my goal is to be able to have "Gain Lifebloom (2)" for example instead of just seeing a lot of "Gain Lifebloom" spam. Perhaps i'm overcomplicating my solution? Any help Mikord?
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Unread 06-21-08, 10:00 AM  
te0
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Maybe this has been answer previously,but how can i have the trinket notification?Or it isnt possible?

Thanks,great great addon.
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Unread 06-21-08, 11:52 AM  
in2repid
A Kobold Labourer

Forum posts: 0
File comments: 9
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Originally posted by te0
Maybe this has been answer previously,but how can i have the trinket notification?Or it isnt possible?

Thanks,great great addon.
Look down 5 posts :P
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Unread 06-23-08, 03:30 PM  
Mikord
A Theradrim Guardian
AddOn Author - Click to view AddOns

Forum posts: 61
File comments: 503
Uploads: 2
scollinsgt:

A buff fade event does not contain who originally applied it, so you can't tell only when it is yours, but if you are using the beta version (5.2.8) you can set the recipient unit reaction as hostile to make it only apply to hostile units.


Jam10:

I'm referring to beta 5.2.8 with this repsonse. I think Water elemental is a "Summon" and Vanish/Totems are a "Cast Success".

Yes you can trigger on party members health falling below a threshold. Health Change: Unit ID - Is Equal To - Party Member Threshold - Is Less Than - #


Hekaton:

If you just want to display the amount, add %a to your output message for the trigger. Example: Gain Lifebloom (%a)

If you are only trying to catch a particular application, you can add the "Amount" condition with the desired value.
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Unread 06-26-08, 07:42 PM  
blankStare
A Kobold Labourer

Forum posts: 1
File comments: 82
Uploads: 0
beta mace stun effect

i found messages on how to configure for the release version but not the beta version. I'm looking to do Mace Stun Effect. anyone?

hey, i figured it out.

It's aura application, recipient unit affliction= target, skill name = Mace Stun Effect.

(skill name thru me)
Last edited by blankStare : 06-26-08 at 08:22 PM.
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Unread 06-26-08, 11:49 PM  
passionfly
A Deviate Faerie Dragon

Forum posts: 14
File comments: 29
Uploads: 0
Can't figure out how to get

I have read the FAQ and watched the video and i cant figure out how to get some sort of notification on screen of when I am feeding my pet. The combat log shows "Feed Pet Effect" but I have tried to no avail to get this to become a screen notification and not just a combat log display. Does anyone have any idea how to setup this trigger?

I have tried:

Trigger Classes:
Hunter

Main Events:
Debuff Application - Feed Pet Effect -1-Any (Any, since there is no selection for specifically pets, so I assume this is correct)
Buff Application - Feed Pet Effect-1-Any

Trigger Exceptions:
Skill Unavailable-Feed Pet Effect


EVENT SETTINGS

Output Scroll Area:
Notification

Output Message:
Feed Pet Effect-%r

Sound:
None

Always sticky checked

Icon Skill:
none

I mainly want to be able to know when the Feed Pet Effect is over and I can mount up since my combat log is usually docked into the small DOCK frame and hard to see. A pet wont gain happiness if u feed it and then immediately mount up to ride since he is technically stored and not gaining the buff.

An additional need would be to know how much happiness is being gained by the food they eat since different foods give different happiness values like 17, 35, etc etc, but this is a secondary option not crucial. The main thing is just I need to know when I can mount up after my pet is fed. In battleground after a pet death being able to feed him and mount up is crucial to the 125% bonus damage if they are kept as happy as possible.

Please help, anyone =(
My pets are counting on you, lol
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Unread 06-30-08, 11:19 AM  
Mikord
A Theradrim Guardian
AddOn Author - Click to view AddOns

Forum posts: 61
File comments: 503
Uploads: 2
passionfly:

You'll need the beta version to be able to handle feed pet. Also, from a couple of pages back:

Originally Posted by Mikord
I believe feed pet would be a "Periodic Power Gain". So you'd want that to be the main event with conditions of "Recipient Unit Type - Is Equal To - Pet" and "Recipient Unit Affiliation - Is Equal To - Mine". That should do it. You might need to specify a skill name of "Feed Pet Effect" too, though I don't think you should.

Then for your output message +%a Happiness
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Unread 07-05-08, 12:39 AM  
bigredlemon
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Enabling alerts?

I have v5.13 and all the events/triggers/etc on default and enabled. Whenever someone uses something, nothing comes up. When a skill becomes available to me (i.e. riposte on my rogue) I get no warning either. No text ever comes up. What lines do I have to edit to make them show up?
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Unread 07-05-08, 07:06 AM  
Pseudopod
A Deviate Faerie Dragon

Forum posts: 16
File comments: 104
Uploads: 0
I tried MSBT again and noticed a delay in at least outgoing damage display compared to i.g. Parrot (had them both running the same time to confirm it). In a long fight you might not notice it (or get used to it), but it's quite bothersome that the mob dies before you see how much dmg the bolt dealt. Also although I'm quite sure one could get used to it, it's just a bit disturbing that the combat text feedback doesn't come at the same time as you see the bolt hit the target (not talking about when someone is running away and the bolt animation might chase it forever but the damage is dealt at some point anyways). What might cause this or is it just the way it is? And which setting could I adjust to change it? I have all spam control thresholds set to 0 too.
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Unread 07-06-08, 09:58 AM  
Solkan
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Hello,

although i disabled the static scroll area, i still get the information if a mob tries to escape from combat. I do not find the option to switch that off? Any help would be appreciated

I think I found it, it seems to be an emote actually. Could that be true?
Last edited by Solkan : 07-06-08 at 11:49 AM.
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