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Updated: 07-23-08 03:02 AM
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Updated:07-23-08 03:02 AM
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SilenceCooldown

Version: 1.0.1
by: Freki [More]

Note: I'm working on a new version... well, it's pretty much a new mod. It fixes the few minor flaws with this mod, and will be very customizable (and still very tiny). It'll be a lot like other ability tracking mods, except it won't have timer bars. I hate timer bars. Icons are much nicer I think. So keep a look out for that.

1.0.1 isn't intended to be a preview of the new version I'm working on... the new version has been delayed but I still hope to release it. This new update is intended to address a few efficiency flaws with the original version. I didn't test if it works, so let me know if errors occur! Hopefully releasing this new version will motivate me to get the new mod out, as I have most of the work completed... just need to fix up a few things.

Description

I never really planned to release this mod as I didn't want to bother putting in too much time for user-friendliness and requests. However, I figure it's a pretty useful mod that casters would be interested in. Also, it's small! It should be much more efficient than most other ability tracking mods.

Basically, what it does is this: It puts a nice visual on the screen indicating the cooldown of enemy silence abilities so you can anticipate when the next one is going to come or to have a better indication of when they are used. As of now it only tracks kick, pummel, counterspell, and spell lock as I'm primarily concerned with those spells that cause spell school lockout (*shakes fist*).

It's actually not too difficult at all to add spells if you wanted (and it doesn't have to be for silences), but if you wanted to do that you're going to have to do it manually. If you know a little bit of programming for WoW, you can take a look in SilenceCD.lua and near the top is a table with the list of spells (spell ID's - find them using wowhead) and their respective cooldown. I'm not really going to go into much more detail here unless you request it of me :P

It only monitors hostile targets. Additionally, it will only monitor your target when you're not in an arena, and will monitor all enemies when you are in an arena.

There are some basic options (moving and setting the grow direction [when there is more than one silence to track]) that you can change by using the slash command "/scd". In the near future I plan to add an option for size scaling... but that time is not now.

1.0.1 isn't intended to be a preview of the new version I'm working on... the new version has been delayed but I still hope to release it. This new update is intended to address a few efficiency flaws with the original version. I didn't test if it works, so let me know if errors occur! Hopefully releasing this new version will motivate me to get the new mod out, as I have most of the work completed... just need to fix up a few things.
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Unread 08-24-08, 03:00 PM  
Freki
A Deviate Faerie Dragon
 
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Originally posted by nodq
When is it ready?
Heh, well... I did get most of the work done on a new version, minus the user interface (ugh, those can be a pain :P). Then I got ambitious and was looking to create a broader project which included this functionality. Looking back at this project though, there would be some coding changes I would make which would probably require a total rewrite. I haven't forgotten about this, there's just some technical issues I haven't been able to overcome (yet)
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Unread 08-23-08, 10:42 PM  
nodq
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Note: I'm working on a new version... well, it's pretty much a new mod. It fixes the few minor flaws with this mod, and will be very customizable (and still very tiny). It'll be a lot like other ability tracking mods, except it won't have timer bars. I hate timer bars. Icons are much nicer I think. So keep a look out for that.

When is it ready?
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Unread 06-28-08, 03:50 PM  
Freki
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Re: Hey

Originally posted by asd
Hey Friend,

Thanks for the wonderful mod.

A quick question, I wanted to scale the image smaller. I found that these lines work, however the text remains large. Any idea on how to make the font smaller aswell?

SilenceCD.Icons[i]:SetHeight(50)
SilenceCD.Icons[i]:SetWidth(50)

Thanks again.
You'll want to change the code around line 39 (use ctrl-g). Here's a before and after:

Before:
Code:
SilenceCD.Icons[i].TimerText = SilenceCD.Icons[i]:CreateFontString("SilenceCDTimerText","OVERLAY","ZoneTextFont")
After:
Code:
SilenceCD.Icons[i].TimerText = SilenceCD.Icons[i]:CreateFontString("SilenceCDTimerText","OVERLAY")
SilenceCD.Icons[i].TimerText:SetFont(STANDARD_TEXT_FONT,25,"THICKOUTLINE")
SilenceCD.Icons[i].TimerText:SetTextColor(1,.9294,.7607)
SilenceCD.Icons[i].TimerText:SetShadowColor(0,0,0)
SilenceCD.Icons[i].TimerText:SetShadowOffset(1,-1)
I have no clue how that will look but you can play around with some of the options. The '25' is the font size, so you might want to change that. You can change "THICKOUTLINE" to just "OUTLINE" if it's a little too thick of an outline (when you get smaller font size it looks worse). Let me know if you have any problems.
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Unread 06-28-08, 02:24 AM  
asd
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Hey

Hey Friend,

Thanks for the wonderful mod.

A quick question, I wanted to scale the image smaller. I found that these lines work, however the text remains large. Any idea on how to make the font smaller aswell?

SilenceCD.Icons[i]:SetHeight(50)
SilenceCD.Icons[i]:SetWidth(50)

Thanks again.
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Unread 06-17-08, 03:52 PM  
Aldva
A Kobold Labourer

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Thank you for the quick respons.
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Unread 06-17-08, 12:48 PM  
Freki
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Originally posted by Aldva
I was wondering if there's a way to make it show cooldowns of all enemies around you when outside arena aswell.
It is. You'll have to open up SilenceCD.lua using notepad, go to line 122 (use ctrl-g), and change it to just:

if (sourceName ~= UnitName("player")) then
Last edited by Freki : 06-17-08 at 12:48 PM.
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Unread 06-17-08, 05:57 AM  
Aldva
A Kobold Labourer

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I was wondering if there's a way to make it show cooldowns of all enemies around you when outside arena aswell.
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Unread 06-16-08, 01:13 PM  
Freki
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Problem with earth shock is it shares cooldown with the other shock spells, which means it would take a little bit of extra work to get working "properly". Perhaps in the future I might add this. Using the spellid nodq mentioned should work fine in the meantime.

Another problem that can't be fixed is that shamans have a talent that reduce the cooldown of their shocks, and I can't really check for that.

Edit: Now that I think of it, a good way to solve the first problem is just to add all three shocks to the list. Their IDs are 25464, 25454, and 25457.
Last edited by Freki : 06-16-08 at 05:28 PM.
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Unread 06-16-08, 11:25 AM  
nodq
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Good Addon, thanks.

Here is the ID of Earthshock: 25454

Just add it in the .lua like the Author said in the Description.
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Unread 06-16-08, 07:24 AM  
H0PE
A Fallenroot Satyr
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How about earth shock from shamans? Thats a strong interrupt spell for you to coapture the CD of I think. Addon sounds great I might give it a go and check it out and obviously give some feedback.
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