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oUF coree  Popular! (More than 5000 hits)

Version: v100318
by: coree [More]

oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.

A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.


oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, party, raid, maintank, mainassist and boss.

Currently supported plugins:


To Do:
  • arena frames

v100318
  • inbuild raiddebufffilter default deactivated
  • desaturated target debuffs from other players

v100315
  • updated .toc
  • add oUF RaidDebuffs support + german configfile included (just edit the debuff names if you don't have a german client)
  • support for boss frames (i.e. Gunship Battle)
  • improved vehicle switch
  • number of raidgroups depending on zone (not working correctly yet)
  • inbuild raiddebuff filter changed to whitelist and debuffsnames (instead of spellId; just edit the debuff names if you don't have a german client)

v091218
  • updated .toc
  • updated oUF HealComm4 support

v091205
  • fixed the runebar to reflect changes in oUF


v091129a
  • fixed the runebar
  • added oUF TotemBar support

v091127
  • bug fixing

v091126
  • fixed oUF Moveableframes support for party, raids -- use oUF Moveableframe v1.5
  • added aggro bordercoloring for raidframes (credits to Freebaser (oUF_Freebgrid))
  • non-interruptbile casts have a different barcolor (credits to dr_AllCOM3 (DocsDK_oUF)) *not tested yet*

v092809
  • added oUF MoveableFrames support
  • removed oUF HealComm support
  • added oUF HealComm4 support
  • added oUF PowerSpark support


v090409
  • fixes for 3.2
  • buff indicator for raidframes (credits to Astrometch (oUF_AuraWatch) and roth (oUF_D3OrbsRaid)) - you need oUF_AuraWatch !
  • player frame, target frame,... have names now
  • removed oUF_RuneBar support - now longer needed

v3.2
  • new debuff blacklist/whitelist
  • added Mt-Target-Target

v3.12
  • fixed Maintank and Mainassist

v3.11
  • fixed layout for druids

v3.1
  • removed PostUpdateHealth and PostUpdatePower
  • added tags instead
  • added 3.1 support
  • bug fixes

v3.0
  • player,target,tot and party combined in one file
  • raid and mt,ma combined in one file
  • spawning mt targets and party pets now via a .xml file
  • changed the debufffilter for raidframes (modified oUF_Grid version - credits to zariel)
  • added an utf8-shortening function for names of raidmembers (credits to Caellian)
  • hopefully fixed the castbar safezone bug
  • added mouseover highlighting for the raidframe
  • several other fixes...

v2.5
  • added oUF_BarFader support
  • added optional safezone to the castbar -- local cbarsafe = true

v2.4
  • added oUF_RuneBar support
  • removed runebar code

v2.3.1
  • fixed the partypets

v2.3
  • new font
  • completed the health function part
  • added debuff-filtering for party, raid, mt, ma -> local dfilter = true
    (doesn't work correct yet :( )
  • added oUF_Swing support
  • added oUF_Reputation support
  • removed oUF_AutoShot (outdated) support
  • several bug fixes with layout and other plugins

v2.1.1a
  • bugfix

v2.1.1
  • changed tags for hp / power value to the "old system" not for party, raid

v2.1
  • short hpvalue support (only target) [open oUF_coree.lua, change line 10 to: local targetshort = true]
  • castbar can be switched off now open oUF_coree.lua, change line 11 to: local cbar = false]
  • threat display for party and raid
  • bugfixes


v2.0
  • update to oUF 1.3.1
  • changes to the layout design
  • tags testing
  • party, raid in different files
Post A Reply Comment Options
Unread 04-26-09, 09:06 PM  
loctrinh01
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Target's Buff/Debuff Location

How do I move the target's buffs and debuffs to the bottom of their Health Bar? Below their name and hp.

Is it possible to limit the amount of target's buff and debuff?
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Unread 04-26-09, 02:30 PM  
khangg
An Aku'mai Servant
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Forum posts: 35
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How do I make it so the right click menu works for Party / Raid frames?

Thanks =]
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Unread 04-25-09, 08:12 PM  
coree
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Originally posted by sylvanas54
HI theres some questions !



whats it means?
when do you get this error ?
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Unread 04-25-09, 08:11 PM  
coree
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Originally posted by Mock
Hey Coree

I've used your layout as a guide for my own UF's, but i can't stand having Buffs and Debuffs in the same frame. Is it just to switch Auras with "Debuffs" and "Buffs" to seperate them?
yes
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Unread 04-25-09, 03:02 PM  
illum1n4ti
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Originally posted by coree
change
ouf_coree.lua line 602:
Code:
	if(GetNumRaidMembers() > 5) then
			party:Hide()
		else
			party:Show()
		end
to
Code:
	if(GetNumRaidMembers() > 0) then
			party:Hide()
		end
Dear Coree

I have changed it. it worked only 1 problem when i am not in a raid that means i am in a party than i can't see my party

i need your help friend

BTW thanks for your fast support.
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Unread 04-25-09, 11:52 AM  
sylvanas54
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HI theres some questions !

Interface\AddOns\oUF_coree\oUF_coreeR.lua:42: table index is nil
Count: 1

Call Stack:
[C]: ?
Interface\AddOns\oUF_coree\oUF_coreeR.lua:42: in main chunk
whats it means?
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Unread 04-25-09, 10:42 AM  
Mock
A Black Drake
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Hey Coree

I've used your layout as a guide for my own UF's, but i can't stand having Buffs and Debuffs in the same frame. Is it just to switch Auras with "Debuffs" and "Buffs" to seperate them?
Last edited by Mock : 04-25-09 at 11:02 AM.
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Unread 04-25-09, 09:58 AM  
coree
A Fallenroot Satyr
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Originally posted by orirgv
One more question, any idea about a focus? Currently it will not allow me to have a focus target...
i do not have an issue with the focus frame. /focus
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Unread 04-24-09, 12:51 PM  
orirgv
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One more question, any idea about a focus? Currently it will not allow me to have a focus target...
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Unread 04-22-09, 07:19 AM  
coree
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Originally posted by Cashtro
Dear Coree,

How are u? i am fine but atm i am fixing the raid bar.

How can u disable party/party pet when ur in raid??


Thank you for ur support.

Regards
change
ouf_coree.lua line 602:
Code:
	if(GetNumRaidMembers() > 5) then
			party:Hide()
		else
			party:Show()
		end
to
Code:
	if(GetNumRaidMembers() > 0) then
			party:Hide()
		end
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Unread 04-22-09, 07:17 AM  
coree
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Originally posted by Silvermist
Hey Coree,

I fell in love with your raid layout and especially the option that allows you to see marks on raid members (skull etc), it's a life saver!

I would like to ask if there is a way to show how much health a raid member is missing when they take damage (the actual amount and not a percentage)

Thank in advance!
change
Code:
oUF.TagEvents["[coreestatus]"] = oUF.TagEvents["[curhp]"]
oUF.Tags["[coreestatus]"] = function(u)
	return 	not UnitIsConnected(u) and "Offline" or
			UnitIsDead(u) and "Dead" or 
			UnitIsGhost(u) and "Ghost" or ""
end
to
Code:
oUF.TagEvents["[coreestatus]"] = oUF.TagEvents["[missinghp]"]
oUF.Tags["[coreestatus]"] = function(u)
	return 	not UnitIsConnected(u) and "Offline" or
			UnitIsDead(u) and "Dead" or 
			UnitIsGhost(u) and "Ghost" or 
                       (UnitHealthMax(u) - UnitHealth(u)) > 0 and UnitHealthMax(u) - UnitHealth(u)
end
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Unread 04-21-09, 05:37 AM  
prod.Leanna
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Originally posted by Silvermist
Hey Coree,

I fell in love with your raid layout and especially the option that allows you to see marks on raid members (skull etc), it's a life saver!

I would like to ask if there is a way to show how much health a raid member is missing when they take damage (the actual amount and not a percentage)

Thank in advance!
Thats the same problem im facing. I don't know how to do it. Tried to copy code lines from other layouts and even tried to write something myself but it didn't worked out.
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Unread 04-21-09, 02:44 AM  
Silvermist
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Hey Coree,

I fell in love with your raid layout and especially the option that allows you to see marks on raid members (skull etc), it's a life saver!

I would like to ask if there is a way to show how much health a raid member is missing when they take damage (the actual amount and not a percentage)

Thank in advance!
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Unread 04-20-09, 10:37 AM  
search66
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Ack! Logged into today, and not sure what happened... but all of my target's buffs and ToT's buffs are strange. Like the boxes are outlined and nothing is in them (see screen shot).

Don't think I did anything, other than update oUF...

http://img147.imageshack.us/img147/2...2009123237.jpg


*** UPDATE ***

Fixed now. There is an even 'newer' oUF update. :P
Last edited by search66 : 04-20-09 at 10:42 AM.
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Unread 04-19-09, 02:16 PM  
illum1n4ti
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Dear Coree,

How are u? i am fine but atm i am fixing the raid bar.

How can u disable party/party pet when ur in raid??


Thank you for ur support.

Regards
Last edited by illum1n4ti : 04-19-09 at 05:39 PM.
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