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Updated: 06-17-09 08:16 AM
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Updated:06-17-09 08:16 AM
Created:06-15-09 01:28 PM
Downloads:3,716
Favorites:6
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oUF Luna

Version: v1.2
by: Retraluna [More]

Description:
Hi! This is my own oUF_layout based on oUF_Faith. This addon needs oUF.

Features:
Supports for the following units:

  • player
  • target
  • target_target
  • pet
  • focus
  • raid
  • party

Note:

If you find any bug or you need any problem ask me !
If you search for a UI that use this layout click here.

To-Do-List:
  • add plugin support

New:
  • oUF_Experience support
  • oUF_powerspark support




v1.2

- changed party positions
V1.1

- i made a mistake with the portraites - fixed
- added oUF_powerspark support
- added oUF_experience support
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Unread 06-15-09, 04:46 PM  
Coldblooded
A Deviate Faerie Dragon

Forum posts: 13
File comments: 67
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Approve!
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Unread 06-16-09, 03:10 AM  
Retraluna
A Murloc Raider
 
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Forum posts: 9
File comments: 78
Uploads: 2
Originally posted by Coldblooded
Approve!
??
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Unread 06-16-09, 04:18 AM  
Maelfilk
A Kobold Labourer

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Look aweson, great work.
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Unread 06-16-09, 08:18 AM  
pHishr
A Flamescale Wyrmkin
 
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Originally posted by Retraluna
??
It means he likes it.

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Unread 06-16-09, 09:03 AM  
Retraluna
A Murloc Raider
 
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Originally posted by pHishr
It means he likes it.

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Unread 06-16-09, 01:28 PM  
Coldblooded
A Deviate Faerie Dragon

Forum posts: 13
File comments: 67
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Originally posted by Retraluna
Hehe ye pHish is right I like it
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Unread 06-16-09, 05:59 PM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
File comments: 147
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I'm not so into the color but it is a very nice UF.
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Unread 06-17-09, 12:44 AM  
Wimpface
A Molten Giant
 
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They're nice.
__________________
All I see is strobe lights blinding me in my hindsight.
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Unread 06-17-09, 05:42 AM  
Saard
A Kobold Labourer

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I'm loving these but I have a problem.

When in a group of 5 the top most partyframe overlaps the playerframe.
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Unread 06-17-09, 06:57 AM  
Retraluna
A Murloc Raider
 
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Forum posts: 9
File comments: 78
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Originally posted by Saard
I'm loving these but I have a problem.

When in a group of 5 the top most partyframe overlaps the playerframe.
o s*it - i should test it with 5 party members bevor uploading 0.o - XD - just edit at the bottom of the file - the position of the party header

will fix it soon

Fixed in 1.2
Last edited by Retraluna : 06-17-09 at 08:17 AM.
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Unread 06-17-09, 04:46 PM  
Zephiera
A Kobold Labourer

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Great frames, Love them.

Just one thing, I prefer to use separate cast bars.
I have tried editing the cast bars section of the .lua file. I either get errors or the frames fail to appear. Is there a way to disable the cast bars without effecting anything else?
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Unread 06-18-09, 06:56 AM  
Retraluna
A Murloc Raider
 
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Forum posts: 9
File comments: 78
Uploads: 2
Originally posted by Zephiera
Great frames, Love them.

Just one thing, I prefer to use separate cast bars.
I have tried editing the cast bars section of the .lua file. I either get errors or the frames fail to appear. Is there a way to disable the cast bars without effecting anything else?
yes - just delete these lines

-- --------------------------------------
-- castbar ------------------------------
-- --------------------------------------

if (unit == 'player' or unit == 'target') then
self.Castbar = CreateFrame('StatusBar', nil, self)
self.Castbar:SetStatusBarTexture(texture2)
self.Castbar:SetStatusBarColor(0.5,0.5,0.5)

self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY')
if (unit=='player') then
self.Castbar.Text:SetPoint('LEFT', self.Castbar, 2, 1)
end
self.Castbar.Text:SetShadowOffset(1, -1)
self.Castbar.Text:SetTextColor(1, 1, 1)
self.Castbar.Text:SetJustifyH('LEFT')
self.Castbar.Text:SetHeight(12)
self.Castbar.Text:SetWidth(200)

self.Castbar:SetFrameStrata("LOW")

if(unit == "player") then
self.Castbar:SetStatusBarColor(0.3, 0.9, 1)
self.Castbar:SetBackdrop({
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16,
insets = {top = -1, left = -1, bottom = -1, right = -1,5}})
self.Castbar:SetBackdropColor(0, 0, 0)

self.Castbar:SetPoint('CENTER', UIParent, 'CENTER', 0, -100.0000036550091)
self.Castbar:SetWidth(260)
self.Castbar:SetHeight(7)
self.Castbar.Text:SetFont(font, fontsize, fontoutline)
self.Castbar.Text:SetPoint('LEFT', self.Castbar, 2, 10)

self.Castbar.SafeZone = self.Castbar:CreateTexture(nil, 'BORDER')
self.Castbar.SafeZone:SetTexture(texture2)
self.Castbar.SafeZone:SetVertexColor(0.5, 0.5, 0.5, 0.65)

self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY')
self.Castbar.Time:SetPoint('RIGHT', self.Castbar, -2, 10)
self.Castbar.Time:SetFont(font, fontsize, fontoutline)
self.Castbar.Time:SetTextColor(1, 1, 1)
self.Castbar.Time:SetJustifyH('RIGHT')
self.Castbar.Time:Show()
else
self.Castbar:SetStatusBarColor(0.9, 0.2, 0.2)
self.Castbar:SetBackdrop({
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16,
insets = {top = -1, left = -1, bottom = -1, right = -1.5}})
self.Castbar:SetBackdropColor(0, 0, 0)

self.Castbar:SetPoint('CENTER', UIParent, 'CENTER', 0, 70.0000036550091)
self.Castbar:SetWidth(260)
self.Castbar:SetHeight(7)
self.Castbar.Text:SetFont(font, fontsize, fontoutline)
self.Castbar.Text:SetPoint('LEFT', self.Castbar, 2, 10)

self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY')
self.Castbar.Time:SetPoint('RIGHT', self.Castbar, -2, 10)
self.Castbar.Time:SetFont(font, fontsize, fontoutline)
self.Castbar.Time:SetTextColor(1, 1, 1)
self.Castbar.Time:SetJustifyH('RIGHT')
self.Castbar.Time:Show()
end
self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER')
self.Castbar.bg:SetAllPoints(self.Castbar)
self.Castbar.bg:SetTexture(0, 0, 0)
end

PS: Thank you for all these kind words
Last edited by Retraluna : 06-18-09 at 06:57 AM.
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Unread 06-20-09, 10:49 AM  
goodzies
A Kobold Labourer

Forum posts: 0
File comments: 1
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Like others have mentioned amazing frames I do have a few queries first being is there anyway you could add a focus target casting bar? Second - when I attempt to change the font the cast bars stop working is there something I'm missing?
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Unread 06-20-09, 03:05 PM  
Retraluna
A Murloc Raider
 
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Forum posts: 9
File comments: 78
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Originally posted by goodzies
Like others have mentioned amazing frames I do have a few queries first being is there anyway you could add a focus target casting bar? Second - when I attempt to change the font the cast bars stop working is there something I'm missing?
sry i donīt need a castbar for the focus

donīt know - normally it should work =P - try a relogg
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Unread 06-21-09, 12:23 PM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
File comments: 147
Uploads: 0
Thank you very much for the info on making the frames class-colored!

I'd like to make the mana/power bar maybe 1 or 2 "points" bigger. I've been messing around with numbers in the lua but no luck changing it so far.

Am I missing something?
Last edited by JackOnTheMap : 06-21-09 at 08:29 PM.
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