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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 178,757 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
Comment Options |
11-10-16, 10:01 PM | |
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Not sure if I fixed the range issue. Test it out. If still persists, nothing I can do since PTR is not being nice to me.
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totalpackage |
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meatnoodles |
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at0msk |
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Skullfuc |
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antronoid |
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Soulre |
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lilgulps |
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Ashamam |
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09-15-16, 08:34 PM | |
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Updated.
Think I fixed temp weapon enchants. Test please. Think I fixed the prestige icon also. Test please. Stuf really doesn't do anything with the Rune icons other than relocate the default ones. Please check if Raven works fine with that when Stuf is not loaded. |
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totalpackage |
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09-13-16, 05:26 PM | |
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Temporary Enchants
Any fix for the temporary Enchant Error?
Code:
300x Stuf\aura.lua:598: attempt to perform arithmetic on local 'e2duration' (a boolean value) Stuf\aura.lua:598: in function `func' Stuf\core.lua:327: in function <Stuf\core.lua:316> Locals: unit = "player" uf = Stuf.units.player { 0 = <userdata> portrait = <unnamed> { } powercolorelements = <table> { } metroelements = <table> { } bg = <unnamed> { } text4 = <unnamed> { } refreshfuncs = <table> { } leadericon = <unnamed> { } dbf = <table> { } mpbar = <unnamed> { } healthelements = <table> { } borderc = <function> defined @Stuf\core.lua:697 cache = <table> { } combattext = <unnamed> { } text3 = <unnamed> { } border = <unnamed> { } unit = "player" text6 = <unnamed> { } db = <table> { } skiprefreshelement = <table> { } text1 = <unnamed> { } voiceicon = PlayerSpeakerFrame { } text2 = <unnamed> { } deathelements = <table> { } infoicon = <unnamed> { } lfgicon = <unnamed> { } pvpicon = <unnamed> { } tempenchant = <unnamed> { } reactionelements = <table> { } looticon = <unnamed> { } powerelements = <table> { } grouptext = <unnamed> { } hpbar = <unnamed> { } frame = Stuf.units.player { } iswl = false statusicon = <unnamed> { } } _ = <unnamed> { 1 = <unnamed> { } 2 = <unnamed> { } 0 = <userdata> tog = 0 vdir = -1 firstrow = <table> { } db = <table> { } hdir = 1 firstcol = <table> { } unit = "player" } _ = nil _ = nil config = nil f = <unnamed> { 1 = <unnamed> { } 2 = <unnamed> { } 0 = <userdata> tog = 0 vdir = -1 firstrow = <table> { } db = <table> { } hdir = 1 firstcol = <table> { } unit = "player" } ctime = 252230.931 i1 = <unnamed> { 0 = <userdata> ctext = <unnamed> { } xoff = 21 yoff = -19 id = 1 SetAlpha = <function> defined =[C]:-1 overlay = <unnamed> { } texture = <unnamed> { } } i2 = <unnamed> { 0 = <userdata> ctext = <unnamed> { } yoff = -36 id = 2 SetAlpha = <function> defined =[C]:-1 overlay = <unnamed> { } texture = <unnamed> { } } e1 = true e1duration = 599414 e1count = 0 e2 = 265 e2duration = false e2count = nil (*temporary) = <function> defined =[C]:-1 (*temporary) = <unnamed> { 0 = <userdata> } (*temporary) = nil (*temporary) = true (*temporary) = 17 (*temporary) = nil (*temporary) = "attempt to perform arithmetic on local 'e2duration' (a boolean value)" su = <table> { player = Stuf.units.player { } target = Stuf.units.target { } focustarget = Stuf.units.focustarget { } pet = Stuf.units.pet { } targettarget = Stuf.units.targettarget { } } GetTime = <function> defined =[C]:-1 GetWeaponEnchantInfo = <function> defined =[C]:-1 StartIconTimer = <function> defined @Stuf\aura.lua:278 |
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griffin224 |
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09-10-16, 08:51 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 1
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The icon shows but is cut off. Increasing the size only stretches it. Update: Deleted the f.texture:SetTexCoord(0, 0.65, 0, 0.65) in icons.lua line 527 and it shows up correctly:
Last edited by Theéd : 09-10-16 at 08:57 AM.
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Theéd |
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09-10-16, 01:32 AM | |
A Murloc Raider
Forum posts: 7
File comments: 47
Uploads: 0
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Narrowed down the Rune issue to a silent conflict with Raven. No errors thrown.
Which funnily enough is the add-on I would recommend to replace auras on stuf if you want button facade support lol. So in my case its either stuf runes or masque auras, but not both. But thanks for the update.
Last edited by Ashamam : 09-10-16 at 01:33 AM.
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Ashamam |
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09-09-16, 09:51 PM | |
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Updated. I couldn't reproduce many of the issues reported.
I tried to add Prestige badge but was unable to test. Someone let me know if it works or not. The Runes issue isn't happening for me. Please try disabling other mods to see if it still occurs. Stuf no longer supports ButtonFacade/Masque. I could not keep up with their changes.
Last edited by totalpackage : 09-09-16 at 09:52 PM.
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totalpackage |
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09-09-16, 11:22 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 10
Uploads: 0
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how can the aura borders be changed? i believe there has been masque/button facade support in the past, but i just cant find the option to activate it and stuf doesent show up in masque
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sdw |
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09-08-16, 08:50 PM | |
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I'll work on some of these issues this weekend.
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totalpackage |
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