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Updated: 03-07-13 11:40 PM
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Updated:03-07-13 11:40 PM
Created:02-14-12 01:22 AM
Downloads:7,901
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Categories:Graphic UI Mods, Plug-Ins & Patches

Quse Boss Styles  Popular! (More than 5000 hits)

Version: v1.52
by: Qupe [More]

These are Boss-Mod stylings for

(although will work for anything, really)

This file includes DBM and BigWigs skinning that match Quse UI - anything with a pixel border!
* Both styles are standalone, the necessary media files are included in the download *

-----------

Skins are based on Wildbreath and Haleth's DBM style and !ninwigs by Nin. Credits belong to the appropriate authors and my thanks go to them!

HOW TO:
- Drag and drop your desired boss mod skin into your addon folder.
- Bananas!

NOTE:
- Fonts are hardcoded in their lua files to the pixel font that matches QuseUI. If you wish to change them, search for "rondaseven" and change the font path to whatever you prefer.
- DBM dummy bars in the options window will look funky, and the style won't stick properly (in test mode only) if you press "Drag Me" or start test bars more than once while they're running. This doesn't affect the style, just a visual bug while test mode/drag bars are up.

-----------

Any help is appreciated - and not at all required.

I do this for fun but if you enjoy my interface and would like to show your appreciation, click below:

Click here to lend your support!

v1.52
- TOC update.

v1.51
- Fixed a few other things - Thanks again, Funkydude.

v1.5
- Fixed font/texture paths - Thanks FunkyDude!

v1.41
- Updated to newest BigWigs changes.
Funkydude fixed all BigWigs changes in addition to streamlining - Thanks so much sir!

v1.4
- TOC update for 5.0.4

v1.3
- Changed background color and opacity of bars.
- Tweaked border, bar and background offsets - BigWigs bars should look like pixel borders now.

v1.23
- Fixed DBM style not always... being styled - Thanks p3lim!

v1.22
- Included a Media folder and changed file paths in styles so it no longer requires QuseUI to be installed.

v1.21
- BigWigs - Fixed style not registering under the name QuseUI.

v1.2
- BigWigs is now a style, not overwriting files when updating anymore.
- DBM style changed (it works now!), code based on Wildbreath/Haleth's style.

v1.1
- BigWigs - Fixed border issues (most likely).
- BigWigs - Fixed inability to change bar font.

v1.0
- Release!
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Unread 02-15-12, 02:38 PM  
Qupe
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Originally Posted by Baine
styling for dbm doesn't work
got both dbm and your !dbm active, but i get the standard position and style ingame
I'll drop DBM back in and look at it.

Probably get the BigWigs style in at the same time.

E: Bah, I forgot a file!
Last edited by Qupe : 02-15-12 at 02:39 PM.
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Unread 02-17-12, 10:08 PM  
p3lim
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Instead of replacing the whole DBM template, you could just skin the frames directly.
Last edited by p3lim : 02-17-12 at 10:08 PM.
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Unread 02-17-12, 10:32 PM  
Qupe
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Originally Posted by p3lim
Instead of replacing the whole DBM template, you could just skin the frames directly.
Is there any example you could direct me towards? I really don't know how to write anything from the ground up; I'm just modifying existing code for both of the styles.

The DBM style has given me the most problems. I had originally used the addon called !dbm by Ocu, which included the bar style .xml and DBT.lua file (had issues with it recently for some reason, not sure why). Tried modifying the dbm style Haleth includes in FreeUI and its essentially the only one I could get working.

I guess I was under the impression Haleth's was a reskin, and Ocu's was a replacement (since Ocu's was a replacement DBT.lua and DBT.xml).

Please correct me if I'm wrong - because I honestly don't know what the difference is, and how to apply a skin without requiring overwriting of DBM's core files (ie - plopping a DBT.lua file in the download and requiring the users to overwrite the DBM-Core files).
Last edited by Qupe : 02-17-12 at 10:33 PM.
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Unread 02-17-12, 10:49 PM  
p3lim
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Lua Code:
  1. hooksecurefunc('CreateFrame', function(...)
  2.     local _, name, _, template = ...
  3.     if(template == 'DBTBarTemplate') then
  4.         local frame = _G[name]
  5.  
  6.         -- do stuff
  7.     end
  8. end)

This is a short example of what I use
Last edited by p3lim : 02-17-12 at 10:49 PM.
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Unread 02-17-12, 11:15 PM  
Qupe
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Originally Posted by p3lim
Lua Code:
  1. hooksecurefunc('CreateFrame', function(...)
  2.     local _, name, _, template = ...
  3.     if(template == 'DBTBarTemplate') then
  4.         local frame = _G[name]
  5.  
  6.         -- do stuff
  7.     end
  8. end)

This is a short example of what I use
I'm assuming I still need to include items like:
Code:
local bar = _G[frame:GetName().."Bar"]
for everything I plan on changing from the default template, correct?

Using the snippet you gave me and inputting everything else I'd like to change (going with the I need the locals for bar texture, font, etc...), I seem to be able to change the BG texture, color and opacity but the bar texture, font, font size and font flags are all what is defined in the DBM options panel even though I've specified a font, font size, font flag and status bar texture.

This is was basically the same problem I ran into with Ocu's skin; the bars were the correct height, bg/border texture and color but the text and statusbar were all default DBM (or whatever the options were set to).
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Unread 02-18-12, 11:17 AM  
p3lim
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Originally Posted by Qupe
I'm assuming I still need to include items like:
Code:
local bar = _G[frame:GetName().."Bar"]
for everything I plan on changing from the default template, correct?
Yes, but you dont need to do frame:GetName(), since you already have the name declared as the local name.

Originally Posted by Qupe
Using the snippet you gave me and inputting everything else I'd like to change (going with the I need the locals for bar texture, font, etc...), I seem to be able to change the BG texture, color and opacity but the bar texture, font, font size and font flags are all what is defined in the DBM options panel even though I've specified a font, font size, font flag and status bar texture.

This is was basically the same problem I ran into with Ocu's skin; the bars were the correct height, bg/border texture and color but the text and statusbar were all default DBM (or whatever the options were set to).
What you can do is cancel out the function after you have set your stuff, like this:
Lua Code:
  1. text:SetFont(font, size, outline)
  2. text.SetFont = function() end
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Unread 02-18-12, 04:51 PM  
Qupe
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Originally Posted by p3lim
What you can do is cancel out the function after you have set your stuff, like this:
Lua Code:
  1. text:SetFont(font, size, outline)
  2. text.SetFont = function() end
That worked perfectly! Thanks a million for your help, sir!
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Unread 03-16-12, 08:00 PM  
Qupe
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Originally Posted by SmileMoar
Hi,

Recent adoptee (?) of this great UI I was just hoping to get some help regarding the bars if possible. Basically I am trying to get the micromenu (the menu one with toon buttons etc) to be stack on top of the the three bars at the bottom. However I only want it to be visible when I scroll over it with my mouse and have it hide during combat or when not moused over.

I tryed to adjust the lua code and got the following so far:

Code:
cfg.config_micromenu = {	
	--[[hide bar:]] true,			--[[show on mouseover:]] true,	--[[show when in combat:]] false, --[[scale:]] 0.85,
	["Position"] = { a= "BOTTOM",   	x=	0,	y= 116	}
However the bar has vanished entirely now and I do not believe the conditions are being met at present.

What am I doing wrong here? Any ideas?

Also when I do the command /install it seems to install the healer layout (based on your image links on mmo-champs) and was wondering if the dps one was still available or if I had something wrong during the install?
I'll take a look at the micromenu bar as soon as I can log in.
The Healer layout of Grid2 is the one that shows by default (no matter what), type /grid2 and go to the profiles section and choose QuseUI - DPS to use the DPS layout.
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Unread 04-10-12, 09:19 AM  
Aerodynamic
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Everytime I log out, the majority of the addons that come with this ui reset to their default positions (they are still keeping the other settings). Any idea on how to fix that?
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Unread 04-10-12, 12:42 PM  
Qupe
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Originally Posted by Aerodynamic
Everytime I log out, the majority of the addons that come with this ui reset to their default positions (they are still keeping the other settings). Any idea on how to fix that?
Not totally sure what you mean, a screenshot would help. Is your WTF folder or any folder within it marked as "Read-Only" or are you trying to turn on UI scaling? (an addon will automatically turn it off putting most pieces back to their intended positions)

This is the comments section for the boss style btw =) Drop your response into the compilation section prease!
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Unread 04-12-12, 06:35 AM  
Xye
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Message: Interface\AddOns\HalRothBars\ActionBars.lua:3: bad argument #1 to 'unpack' (table expected, got nil)
Time: 04/12/12 08:33:01
Count: 1
Stack: [C]: in function `unpack'
Interface\AddOns\HalRothBars\ActionBars.lua:3: in main chunk

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"

=================================================

UI Hotbars return to normal Blizzard style.

Can you please help me fix?
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Unread 11-25-12, 07:58 PM  
Xpariah
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Is there something that has to be done in order for the BW skin to work? I have a fresh install with just ElvUI, BW, and !QuseWigs (no BW skin enabled from ElvUI) and it is not working.
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Unread 11-26-12, 03:07 AM  
Qupe
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Originally Posted by Xpariah
Is there something that has to be done in order for the BW skin to work? I have a fresh install with just ElvUI, BW, and !QuseWigs (no BW skin enabled from ElvUI) and it is not working.
I need to update it; Funkydude (Sir BigWigs) sent me a PM with the fix.

I'm awful and busy, but I'l have it up asap.
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Last edited by Qupe : 11-26-12 at 03:07 AM.
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Unread 11-26-12, 04:38 AM  
Xpariah
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Originally Posted by Qupe
Originally Posted by Xpariah
Is there something that has to be done in order for the BW skin to work? I have a fresh install with just ElvUI, BW, and !QuseWigs (no BW skin enabled from ElvUI) and it is not working.
I need to update it; Funkydude (Sir BigWigs) sent me a PM with the fix.

I'm awful and busy, but I'l have it up asap.
Hey, thanks for that! It is definitely appreciated. Cheers, m8!
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Unread 11-26-12, 08:09 AM  
Tonyleila
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Nice!

Hey I searched for something like this for a long time. Hope its ok if I integrate a edited version of this addon with my fonts and colors into my UI. Until now i always had to change bars lua for every bigwigs update
of course credit stays to you and nin!
Thank you
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Last edited by Tonyleila : 11-26-12 at 08:10 AM.
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