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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,354
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 08-30-12, 02:53 PM  
Clineron
A Kobold Labourer

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Originally Posted by Shadowed
worked like a charm, thanks
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Unread 08-30-12, 03:23 PM  
sbiriguda
A Kobold Labourer

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File comments: 1
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[BUG] Guardian's Bar

The dk guardian bar is bugged; when you summon it the bar is covered by the background so appears "darky".
I checked, the shadow over the bar disappears if you disable the background.
So the bug is: the background for that bar is....above it.
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Unread 08-30-12, 05:56 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Re: [BUG] Guardian's Bar

Originally Posted by sbiriguda
The dk guardian bar is bugged; when you summon it the bar is covered by the background so appears "darky".
I checked, the shadow over the bar disappears if you disable the background.
So the bug is: the background for that bar is....above it.
Should be fixed but can't test right now.
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Unread 08-30-12, 07:03 PM  
Aku42982
A Kobold Labourer

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File comments: 8
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Thanks for your swift work Shadowed. The "Out of range alpha" transparency issue has been resolved for me with that latest update.
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Unread 08-30-12, 09:39 PM  
Krhe
A Kobold Labourer

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File comments: 3
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this is probably one of your dumber questions...........how do you get the "templates" back. i mean the ones that shows your party, pet, focus, boss, etc.

thanks in advance. love your add!
Last edited by Krhe : 08-30-12 at 09:40 PM.
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Unread 08-31-12, 09:13 AM  
Sargeant
A Murloc Raider
 
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Forum posts: 8
File comments: 23
Uploads: 5
Offline Party Members

Not sure if anyone else has mentioned this, but I'm seeing offline party members' stock blizzard frames being shown after they disconnect, even though the option to hide blizzard party frames is enabled. It looks like a UI reload re-hides the frame.
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Unread 08-31-12, 09:31 AM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 83
Re: Offline Party Members

Sargeant: Already fixed in the alpha version

Krhe: Not a clue what you just asked
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Unread 08-31-12, 10:03 AM  
ShowMeSoles
A Kobold Labourer
 
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Originally Posted by Shadowed
...
Alexils: Blizzard issue, nothing can be done about it besides not using DX9.
...
Is that referring to DirectX? I'm using DX11 and still getting this problem. Same effect as Tidus4eva's post from Tuesday.
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Unread 08-31-12, 10:10 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Originally Posted by ShowMeSoles
Originally Posted by Shadowed
...
Alexils: Blizzard issue, nothing can be done about it besides not using DX9.
...
Is that referring to DirectX? I'm using DX11 and still getting this problem. Same effect as Tidus4eva's post from Tuesday.
Then you're basically out of luck since that's the only solution I've found, but it's still a Blizzard issue.
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Unread 08-31-12, 10:20 AM  
ShowMeSoles
A Kobold Labourer
 
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Thumbs up Granola and chocolate? Yes, it's called Kudos.

Originally Posted by Shadowed
Originally Posted by ShowMeSoles

Is that referring to DirectX? I'm using DX11 and still getting this problem. Same effect as Tidus4eva's post from Tuesday.
Then you're basically out of luck since that's the only solution I've found, but it's still a Blizzard issue.
Cool. 3D portraits isn't a big deal for me; I just switched to 2D portraits. Just something I noticed.

By the way, you are responding to issues SO quickly! Kudos to you, my friend. Kudos. Great work with this beautiful addon. :-)
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Unread 08-31-12, 11:10 AM  
Castus
A Murloc Raider

Forum posts: 4
File comments: 24
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Thanks for the quick responses and fixes! The latest alpha works perfectly for me! These are the best unit frames, keep it up!
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Unread 09-03-12, 09:10 AM  
Lulleh
A Deviate Faerie Dragon
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Forum posts: 15
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Altpower bar is not working properly with the new powerbars in MoP. (Meditation, the circles), the normal altpowerbar (cho'gall etc is working fine) They are simply gone.
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Unread 09-03-12, 11:31 AM  
Shadowed
...
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Forum posts: 387
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Originally Posted by Lulleh
Altpower bar is not working properly with the new powerbars in MoP. (Meditation, the circles), the normal altpowerbar (cho'gall etc is working fine) They are simply gone.
Meditation/The Circles? You'll have to clarify more on what those are specifically.
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Unread 09-03-12, 11:44 AM  
Lulleh
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

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Uploads: 3
Originally Posted by Shadowed
Originally Posted by Lulleh
Altpower bar is not working properly with the new powerbars in MoP. (Meditation, the circles), the normal altpowerbar (cho'gall etc is working fine) They are simply gone.
Meditation/The Circles? You'll have to clarify more on what those are specifically.
If you've leveled up on the beta you would encounter some quests which involves meditating. When you do this you will get an alt power bar a bit different to the ones we've seen. It's basically a round circle* which gains and looses power (the idea is to hit a button when it's full), and there's also a balance bar* in which you need to keep the focus in the middle of the bar and it's going left/right.

Edit with videos:

*Balance: http://www.youtube.com/watch?feature=player_detailpage&v=wc9fZEgKEm8#t=76s
*Circle: http://www.wowwiki.com/Quest:Unyielding_Fists:_Trial_of_Wood
Last edited by Lulleh : 09-03-12 at 11:53 AM.
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Unread 09-03-12, 11:54 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
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Last I heard, that was fixed, reset your config to be sure. What is the initial questline for that? I wasn't able to find it when I looked for it originally.
Last edited by Shadowed : 09-03-12 at 11:54 AM.
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