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Updated: 09-18-17 11:40 AM
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Shadows of Argus (7.3.0)
Updated:09-18-17 11:40 AM
Created:unknown
Downloads:413,356
Favorites:987
MD5:
7.3.0

Ion Action Bars  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: Lithium 3.1.2a
by: Maul, Jrosk, SLOKnightfall, Soyier

Introducing Ion - Version 3 "Lithium"

Ion is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.




Modules:
Ion comes with 4 modules that can be used for a full featured action bar experience. These modules are optional, but it is highly recommended that they be used for the best experience.

Features:
  • Ion features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, importantly, MASQUE support!


Graphical Editor:
Ion contains a graphical bar editor that allows for a nearly endless customization of bar shape, size, orientation, etc, that has neither limitations on max number of bars nor the number of buttons per bar. Further all of the options found in the graphical bar editor can also be set using the below command structure:


Commands:
Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Lithium 3.0 - Update to WoW 7.3
-Bug fixes
-FAQ rework
-PlaySound fix


Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Archived Files (22)
File Name
Version
Size
Author
Date
Lithium 3.1.2
534kB
Maul
09-13-17 11:36 PM
Lithium 3.1.1
535kB
Maul
09-08-17 10:26 PM
Lithium 3.1.0
535kB
Maul
09-06-17 09:33 PM
Lithium 3.0.9
537kB
Maul
09-05-17 03:09 AM
Lithium 3.0.8a
537kB
Maul
09-03-17 10:37 PM
Lithium 3.0.8
537kB
Maul
09-03-17 02:07 AM
 Ion
Lithium 3.0.6
537kB
Maul
09-02-17 09:37 PM
 Ion
Lithium 3.0.2
535kB
Maul
09-02-17 02:50 AM
 Ion
Lithium 3.0.0
7MB
Maul
09-01-17 06:57 PM
 Ion
Helium_2.1.1
6MB
Maul
04-16-17 02:23 PM
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread Today, 01:01 AM  
Soyier
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Originally Posted by raysmith
So a timer for the proc duration rather than the buff/debuff duration... got it. With a 3rd "cooldown" to track there'd probably have to be a priority system implemented (right now I think it just prioritizes duration over CD) but I could see that being useful. I basically do that already with TellMeWhen with meta icons where each state has a priority and the highest priority is the one that displays.
Patches are welcome!

Sorry for the slow down in releases, I'm focusing on stability right now above all else. I'm also still learning my way through this code and trying to clean and refactor where I can safely. My end goal is to clean house and move more and more into the ace3 framework to reduce the overall complexity of the addon. The UI is the thing in my mind right now to move over to ace3, for which we could then get rid of a ton of texture assets and custom XML code.

I would also accept patches for modernizing the flyout bar functionality. The current functionality, requiring you to edit your options and then copy and paste the output is a bit low-tech. I'm envisioning something more integrated, perhaps where a flyoutbar can be edited and treated more akin to a normal bar, with drag and drop, keybindings, etc.

This is more than a one man job, especially for someone like myself.

Also, does anyone know how we can promote this addon? I'd love to get more people using it. With the popularity of addons like Bartender and Dominoes, I don't see why we can't get a cult following like we used to. Is there something more I can be doing?
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Unread 09-16-17, 09:45 AM  
raysmith
A Kobold Labourer

Forum posts: 1
File comments: 34
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Originally Posted by Soyier
That shows you if you have the ability on yourself. As in, if I cast a rejuvenate on myself it will show the countdown of the rejuvenate. However, I think he meant if you get a proc, I.E bonus damage to an ability or a free ability, etc, being able to see the proc timer on the ability.
So a timer for the proc duration rather than the buff/debuff duration... got it. With a 3rd "cooldown" to track there'd probably have to be a priority system implemented (right now I think it just prioritizes duration over CD) but I could see that being useful. I basically do that already with TellMeWhen with meta icons where each state has a priority and the highest priority is the one that displays.
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Unread 09-14-17, 10:38 PM  
Soyier
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Forum posts: 4
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Originally Posted by raysmith
Originally Posted by Apollumi
Recently I started using weak auras. Something I really like about it is the ability to show how long procs like those for mage or for death knight is up before it falls off. I make a number counter in weak auras and place it over the ION button. Like the image below. Both procs have 14 seconds before falling off.

This is me shamelessly asking if it might be possible in ION.

Isn't it just the Aura Watch Text option on the bar setup that you're looking for here? That combined with the Cooldown Text will show you the cooldown when it's on CD and the remaining duration while it's active.

(I also run OmniCC, it's possible that it's also contributing... mostly though that combo just gives me 2 timers that aren't exactly synced that I'm just used to ignoring )
That shows you if you have the ability on yourself. As in, if I cast a rejuvenate on myself it will show the countdown of the rejuvenate. However, I think he meant if you get a proc, I.E bonus damage to an ability or a free ability, etc, being able to see the proc timer on the ability.
Last edited by Soyier : 09-14-17 at 10:39 PM.
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Unread 09-14-17, 05:07 PM  
raysmith
A Kobold Labourer

Forum posts: 1
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Originally Posted by Apollumi
Recently I started using weak auras. Something I really like about it is the ability to show how long procs like those for mage or for death knight is up before it falls off. I make a number counter in weak auras and place it over the ION button. Like the image below. Both procs have 14 seconds before falling off.

This is me shamelessly asking if it might be possible in ION.

Isn't it just the Aura Watch Text option on the bar setup that you're looking for here? That combined with the Cooldown Text will show you the cooldown when it's on CD and the remaining duration while it's active.

(I also run OmniCC, it's possible that it's also contributing... mostly though that combo just gives me 2 timers that aren't exactly synced that I'm just used to ignoring )
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Unread 09-13-17, 11:35 PM  
Soyier
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New build up!

New build up. Nothing much for Ion-Core, but Ion-Status-Bars has quite a number of fixes.
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Unread 09-13-17, 11:32 PM  
Soyier
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Originally Posted by Apollumi
Recently I started using weak auras. Something I really like about it is the ability to show how long procs like those for mage or for death knight is up before it falls off. I make a number counter in weak auras and place it over the ION button. Like the image below. Both procs have 14 seconds before falling off.

This is me shamelessly asking if it might be possible in ION.

I see, you want a contdown for the proc, before the aura wears off? Hrm I'll look into it.
Last edited by Soyier : 09-13-17 at 11:33 PM.
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Unread 09-13-17, 06:24 PM  
Apollumi
A Kobold Labourer

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Recently I started using weak auras. Something I really like about it is the ability to show how long procs like those for mage or for death knight is up before it falls off. I make a number counter in weak auras and place it over the ION button. Like the image below. Both procs have 14 seconds before falling off.

This is me shamelessly asking if it might be possible in ION.

Last edited by Apollumi : 09-13-17 at 06:27 PM.
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Unread 09-13-17, 12:05 PM  
Soyier
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Re: Need some bar visibility guidance

Originally Posted by Twitchz
Hi guys, is it possible to toggle an action bars visibility via a button? or is it possible to add a macro into a flyout bar?

Basically I want to create a button which when clicked shows me buttons to open for my character, collections and professions windows.

Is this possible?
I don't think we can do that just yet. I plan on reworking much of the flyout bar functionality to make it more intuitive, hang tight.
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Unread 09-13-17, 06:38 AM  
Twitchz
A Kobold Labourer

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Need some bar visibility guidance

Hi guys, is it possible to toggle an action bars visibility via a button? or is it possible to add a macro into a flyout bar?

Basically I want to create a button which when clicked shows me buttons to open for my character, collections and professions windows.

Is this possible?
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Unread 09-09-17, 03:23 PM  
raysmith
A Kobold Labourer

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Re: Re: So far so good

Originally Posted by Soyier
The reputation Auto bug was fixed earlier today. Try updating that module and see if it fixes it for you :-)
Looks good!
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Unread 09-08-17, 12:37 AM  
Soyier
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Re: So far so good

Originally Posted by raysmith
Haven't noticed any issues with the new functionality yet although I've only used Artifact XP. Nice addition, though, whenever I have a toon hit level cap during an expansion I've always just hidden the XP bar, nice to have an actual use for it now.

My one remaining known issue (known to me at least) is that having the rep bar set to Auto doesn't actually auto, it always goes to one particular reputation.

In terms of phase 2 for Artifact XP, it shows the % of "level" but doesn't have the config options to customize what shows up on the bar or when hovering or right-clicking. Those would be welcome additions.
The reputation Auto bug was fixed earlier today. Try updating that module and see if it fixes it for you :-)
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Unread 09-07-17, 10:08 PM  
raysmith
A Kobold Labourer

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So far so good

Haven't noticed any issues with the new functionality yet although I've only used Artifact XP. Nice addition, though, whenever I have a toon hit level cap during an expansion I've always just hidden the XP bar, nice to have an actual use for it now.

My one remaining known issue (known to me at least) is that having the rep bar set to Auto doesn't actually auto, it always goes to one particular reputation.

In terms of phase 2 for Artifact XP, it shows the % of "level" but doesn't have the config options to customize what shows up on the bar or when hovering or right-clicking. Those would be welcome additions.
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Unread 09-06-17, 09:38 PM  
Soyier
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New Version Up!
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Unread 09-06-17, 10:11 AM  
Soyier
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Re: Who wants to test the new feature?

Originally Posted by Soyier
Alrighty guys,

I implemented a feature that I've been wanting for a long time, and I think you guys have as well.

Similar to the right click popup menu on the Reputation bar to choose a faction to follow, I've implemented an option on the XP bar to switch between tracking either XP, Artifact weapon XP, or Honor Points.

This took A LOT of work! Can you guys please test this for me to see if you can break it? I don't want to push it out just yet without some robust testing.

You can find the changes on the github for Ion: Status Bars. Download a snapshot and lemme know what you think.

Also, the bar colors were just chosen on a whim. If anyone has a better idea for the colors of the Honor bar and the Artifact bar, let me know.
Fixed a bunch of bugs with regards to the new XP bar functionality. Anyone test it yet?
Last edited by Soyier : 09-06-17 at 02:24 PM.
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Unread 09-06-17, 02:59 AM  
Soyier
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Who wants to test the new feature?

Alrighty guys,

I implemented a feature that I've been wanting for a long time, and I think you guys have as well.

Similar to the right click popup menu on the Reputation bar to choose a faction to follow, I've implemented an option on the XP bar to switch between tracking either XP, Artifact weapon XP, or Honor Points.

This took A LOT of work! Can you guys please test this for me to see if you can break it? I don't want to push it out just yet without some robust testing.

You can find the changes on the github for Ion: Status Bars. Download a snapshot and lemme know what you think.

Also, the bar colors were just chosen on a whim. If anyone has a better idea for the colors of the Honor bar and the Artifact bar, let me know.
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