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Updated: 10-30-16 11:03 PM
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Return to Karazhan (7.1.5)
Legion (7.0.3)
Warlords of Draenor (6.0.3)
Updated:10-30-16 11:03 PM
Created:unknown
Downloads:84,891
Favorites:562
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Categories:Discontinued and Outdated Mods, Miscellaneous

Buffet  Popular! (More than 5000 hits)

Version: 7.1.0.47-Beta
by: Tekkub [More]

Buffet is a simple water/food managing addon inspired by BaudConsumables and Munchies.

Unlike Baud and Munchies, Buffet does not swap items on the action bar (the noise bothered me). Instead it edits macros on the fly (out of combat) to provide you with the best food, water, potions, stones, and bandages.

To make Buffet work, you must provide two macros, "AutoHP" and "AutoMP". Drop these on your action bar like any other macro, Buffet will change the macros as needed to provide you with food and drink out of combat, potions and stones in combat, and bandages on shift (HP macro only, of course). Buffet will always pick the smaller stack if equal-strength items are found. Conjured items will always be preferred over permanent ones.

Visit my site for more great addons.
Please send all bugs, feature requests and questions to [email protected]

### 7.1.0.47-Beta

* Some of the food values in legion were increased
* Add rank 2 Nomi failures


### 7.0.0.46-Beta

* Legion database update (thanks @Grimsbain)
* Listen to BAG_UPDATE_DELAYED instead of BAG_UPDATE (thanks @Adirelle)


### 6.0.0.45-Beta

* That item isn't a food ><

### 6.0.0.44-Beta

* Missed a rejuv potion

### 6.0.0.43-Beta

* New wod consumables
* Adjust HP/MP values
* Remove items that are no longer obtainable
* Healthstones now share health potion CD
* Mage-conjured foods are 100% restore now

### 5.2.0.42-Beta

* Add Winter Veil Eggnog

### 5.1.0.41-Beta

* Fix macro generator

### 5.1.0.40-Beta

* Panda pots

### 5.0.1.39-Beta

* Update database
* Herbalism HP and MP pots (thanks leks0d)
* New bandages (thanks freebaser)

### 5.0.1.38-Beta

* Add a few missing MoP food/water items (thanks StephenClouse)

### 5.0.1.37-Beta

* Updates for 5.0, may not be all the new foods (thanks rubenvincenten)

### 4.3.0.36-Beta

* Fixed for 4.3 macro icon change. (Thanks Adirelle)
* Add support for AddonLoader's LoadOn-InterfaceOptions thingy

### 4.1.0.35-Beta

* Add rogue pot
* Fix conj. mana cake.

### 4.1.0.34-Release

* Tagging stable version

### 4.0.0.33-Beta

* Missed a food
* Move data strings off to their own file for easier management and merging

### 4.0.0.32-Beta

* Cat food (and water and pots and bandaids and...)

### 4.0.0.31-Release

* New 4.0 items

### 3.2.0.30-Release

* Harvest Nectards

### 3.1.0.29-Release

* Fix runic mana's value

### 3.1.0.28-Beta

* GET IN MAH JELLY!
* Wait... fuck that made no sense

### 3.0.9.27-Beta

* YOU CRAZY!

### 3.0.3.26-Beta

* Updated food and water lists, should include all non-buff food and water currently on wowhead

### 3.0.3.25-Beta

* Injizzectors
* New food
* Add "endless" potions

### 3.0.3.24-Beta

* More conjables
* PIE!
* Apple juice!
* New health stones

### 3.0.3.23-Beta

* Those argent guys are a bunch of potheads
* Embed update
* Remove 2.4.3 compat

### 3.0.2.22-Beta

* Don't make macros char-specific (3.0 broke this)
* Update for wrath build 8962 config panel breakage
* Embed update

### 3.0.1.21-Beta

* STRUDEL!

### 3.0.1.20-Beta

* Seems we get more global macros in Wrath
* Buttons now pickup the macro after creating it, or just pick up if it exists

### 3.0.1.19-Beta

* Embed update

### 3.0.1.18-Beta

* Update tekKonfig to live+beta version
* DKs don't get cheese anymore it seems...

### 3.0.1.17-Beta

* Embed update, whee!

### 3.0.1.16-Beta

* Wrath pots
* Wrath bandaids
* Wrath food and water
* Add [Noth's Special Brew]
* Tweak launcher declaration to match the updated spec

### 2.4.2.15-Beta

* Fix LDB embed

### 2.4.2.14-Beta

* Add LDB quicklaunch button
* Make addon loaded check case-insensative

### 2.4.2.13-Beta

* Make HP and MP macros use different custom texts
* Add special case for multi-use mage gem
* [Underspore Pod] should be considered conjured
* Add [Enriched Terocone Juice]
* Add ability to customize macro text on a per-char basis

### 2.4.2.12-Beta

* Rescan on level up, there may be new items usable
* Fix required level not being tested
* Add more mana/heal items that are on shared cooldown with the stones

### 2.4.2.11-Beta

* Add [Black Coffee]

### 2.4.1.10-Beta

* Add [Star's Tears] to water
* Add demonic rune to mana stones

### 2.4.1.9-Beta

* Fix stone+pot castsequence macro

### 2.4.1.8-Beta

* Reset castsequence when leaving combat
* Fix typo with Naaru Rations

### 2.4.1.7-Beta

* Added Naaru Rations and Hot Buttered Trout
* Self-cast them bandaids

### 2.4.1.6-Beta

* Add config and about panels, TOC metadata

### 2.4.0.5-Beta

* Add crystal potions (Ogri'la vendor items)
* Add Holy Spring Water... a crappy potion, but a potion none the less

### 2.3.3.4-Beta

* Shorten macro a tad, make sure sequence doesn't fire when using a bandaid

### 2.3.3.3-Beta

* Add /castsequence for stone then pot if player has both
* Added [Mad Alchemist's Potion]

### 2.3.3.2-Alpha

* Change how the macro is constructed so it will never use more than one item per click
* Conjured Manna Biscuit was missing... the fuck?

### 2.3.3.1-Alpha

* Add missing water
* Use the correct value when comparing items
* Initial commit
Beta Files (1)
File Name
Version
Hits
Size
Author
Date
4.1.0.35-Beta
1,348
15kB
Tekkub
05-23-11 07:02 PM


Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.1.0.35-Beta
15kB
12-01-11 05:57 AM
Patch


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Unread 05-10-08, 12:04 PM  
Slakah
A Molten Giant
 
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Originally posted by Samasnier
Would you consider changing Buffet so that the macros always show conjured items, if they're not currently on cooldown? If I've used a mana gem or a healthstone the macros change to show potions, but once the conjured item's cooldown is up it would be nice if the macros changed to show the conjured item again...even if the potion was never used in the interim.
Change line
Code:
if pot and stone then body = body .. "\n/castsequence [combat,nomod] reset=combat item:"..stone..", item:"..pot end
to

Code:
if pot and stone then body = body .. "\n/castsequence [combat,nomod] reset=120/combat item:"..stone..", item:"..pot end
assuming all conjured stones have a cooldown of 2minutes.
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Unread 05-09-08, 02:36 AM  
Samasnier
A Deviate Faerie Dragon
 
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Would you consider changing Buffet so that the macros always show conjured items, if they're not currently on cooldown? If I've used a mana gem or a healthstone the macros change to show potions, but once the conjured item's cooldown is up it would be nice if the macros changed to show the conjured item again...even if the potion was never used in the interim.
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Unread 05-08-08, 05:00 PM  
rieux
A Kobold Labourer

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I added this for myself, but you might consider adding Star's Tears for non-conjured water in future versions.
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Unread 05-08-08, 05:12 AM  
lodewijk
A Deviate Faerie Dragon

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Originally posted by Craker
BUGGER....it does? I just dropped Bartender 3 for Trinity Bars 2. Thanks for the heads up

Awesome addon my the way
trinity also has an option to hide macro names
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Unread 05-08-08, 05:12 AM  
lodewijk
A Deviate Faerie Dragon

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i think buffet is great and use it on all my alts too. however there is one alt who'd like an addition to this macro, my mage. would it be possible to either extend this macro to or otherwise create a new one to support conjuring food/water by mages? if no conjured food/water is in my bags, clicking the button would conjure food/water. after that it would have the same behaviour as it is now. additionaly, clicking a button when a player is selected it could conjure food/water suitable for the selected players' level.
maybe this is beyond the macro's and authors intentions, if so can someone please tell me if such an addon/macro exists?
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Unread 05-04-08, 02:47 AM  
Tealc
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Originally posted by nostress
Bartender 3 has the option to hide macro names. Try using that.
BUGGER....it does? I just dropped Bartender 3 for Trinity Bars 2. Thanks for the heads up

Awesome addon my the way
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Unread 05-04-08, 01:25 AM  
nostress
A Deviate Faerie Dragon
 
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Bartender 3 has the option to hide macro names. Try using that.
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Unread 05-03-08, 09:19 PM  
Tealc
A Defias Bandit
 
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Is there anyway to remove the macro name from the action button? The problem is the macro name writes over the item count and makes it hard to read.

I tried putting in a blank name or a dot even spaces and although I could then see the item counts more clearly the macro no longer functioned correctly

Any suggestions?
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Unread 05-03-08, 02:45 PM  
nostress
A Deviate Faerie Dragon
 
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Too bad, I really liked your mod. Thanks for the quick reply.
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Unread 05-03-08, 02:03 PM  
Tekkub
A Molten Giant
 
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How does one determine the "best" buff food? Why would a player be using buff food so frequently that they need something to help out? What about dropping back to "normal" food when you have a buff? ...

It's all too complicated for this mod. While it is certainly possible to do, it adds a level to complexity to the code that I do not want. There are larger, fancier addons out there *coughautobarcough* that can do that for you.
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Unread 05-03-08, 01:58 PM  
nostress
A Deviate Faerie Dragon
 
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Great addon Tekkub! However, it doesn't pick the food I make from cooking so . . . it's utility is cut in half. Could you please try to add them as well?
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Unread 04-28-08, 04:45 PM  
Ashkiran
A Fallenroot Satyr

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Tekkub,

The AutoHP macro doesn't show the healthstone or potion tooltip anymore with the latest version.
Thanks for this great addon,
Ashkiran
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Unread 04-27-08, 12:23 PM  
Tekkub
A Molten Giant
 
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If you use the config panel to make the macros they'll automatically refresh, if you manually make them you need to move an item in your bags or enter/leave combat to get them to refresh.

Combo foods are already taken into acct. As I said in the description (I know you bastards never read them) the BEST item is what will show up. If you have stronger food it's going to show up first.
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Unread 04-27-08, 09:36 AM  
R3dD0g
A Defias Bandit

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To those who can't get it to work, you just create the empty macros with the correct titles AutoHP & AutoMP and drag these to your bar - then log out & back on. The buttons are then correct (I fracked around 15 mins looking for a config command before I logged out in frustration).

But, what about foods that do both mana & health e.g. Underspore Pod or Festival Dumpling? Is there any way that it could recognize those and choose them before any of the single type consumables?

And another tidbit, Warriors don't use mana so when I without thinking dropped AutoMP on my warrior's bar it showed the hearthstone

BTW, GREAT mod.
Last edited by R3dD0g : 04-27-08 at 09:45 AM.
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Unread 04-27-08, 04:35 AM  
Yinchie
A Murloc Raider

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Doesn't recognize healthstones anymore in battle?
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