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Shadows of Argus (7.3.0)
Updated:10-10-17 01:14 PM
Created:unknown
Downloads:2,027,600
Favorites:4,959
MD5:
7.3.0

Deadly Boss Mods  Updated this week!  Popular! (More than 5000 hits)

Version: 7.3.5 r16781
by: Mave99, MysticalOS, Tandanu

DBM still needs your support!
https://www.patreon.com/deadlybossmods

Alpha versions are available at deadbossmods.com

Features:

  • Boss mods for all raid bosses
  • Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message
  • Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status
  • HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen
  • Bars can be enlarged with decent effects when they are about to expire
  • Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back
  • Synchronization system for accurate timers
  • No dependencies, no embedded libraries (except for the optional LibDataBroker plugin that embeds LibDataBroker)
  • Modular design - all boss mods are plugins and can be exchanged, removed or updated separately
  • Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance
  • Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events
  • Bars can change their color over time and flash before they expire
  • There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc.
  • Support for SharedMedia, so you can use any texture for your bars
  • Option to create custom timers, so-called "Pizza Timers" for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group
  • Powerful object-oriented API - you can use it to write your own boss mods!

Please notice that we can help you on a lot of Problems but we do not check every Forum so please report all problems, bugs or whatever you want to tell us to the DBM Crew at www.deadlybossmods.com. We got a very good and daily visited forum there to help you with our AddOn.

We are also allways happy to get feedback if we forgot to add a required feature, so please check out our website, click the forum and be a part the the great DBM Community!

New Features:

Antorus
  • Added chat bubbles to do icons for shadow and flame touched on Mythic Felhounds of Sargeras in same way Maiden of vigilence did in Tomb of Sargeras for light and fel.
  • Finished drycode warnings to Argus encounter in Antorus (all 4 stages for non mythic). Expect bugs though, with any drycode.

Argus Invasion Points
  • Enabled Ready check option for Occularus
  • Updated Occularus timers

Bug Fixes:

Antorus
  • Fixed Felhounds of Sargeras timers for mythic difficulty energy rates
  • Fixed sleep canister timer which wasn't showing on mythic imonar
  • Fixed some a few ability timers on mythic imonar which now have longer cds compared to last time mythic was tested

Tomb of Sargeras
  • If targeted by more than one shattering scream on desolate host, DBM will now only show/play one warning for it.
    When DBM is spammy, it’s probably a bug, don’t assume it’s intended, REPORT these things. I main a tank, most of fight mechanics don’t target me, so I don’t always know when things like this are broken.
  • Fixed bug where the count yell for tainted essence on mythic avatar yelled spell name instead of count like intended for each stack.
  • Fixed a couple of timers on mythic KJ that were couple seconds slow on the pull
  • All 8 ball impacts in stage 1.5 mythic KJ transition will now have cast bars, for real this time. My fix last time was perfect, except it wasn't activating correctly so it never worked. I simply fixed activation. It's tough working around blizzard hating combat log sometimes.

Argus Invasion Points
  • Fixed tank warnings not showing if other tank is not in same group as you on Occularus
  • Fixed Eye sore timer not working on Occularus

5 Man Dungeons
  • Fixed a bug where corrupting void warnings in SoT trash mod didn't work correctly.

Changes

Core:
  • Warning duration threshold changed from 1-20 to 1-10 and steps changed from 1 to 0.5 to allow better configuration. No one needs a 20 second warning duration, but they may want 1.5, 2.5, etc instead of just whole number options.
  • On the above note, default warning durations for both warnings and special warnings lowered to 1.5. I honesty thought I did this ages ago but turned out I only did it in my local copy and forgot to push it to everyone else. I'm so sorry you all put up with 4 second warning duration defaults for so long (they were always changeable but most users trust default settings, but in this case default settings were bad and now they are finally fixed). You of course can change em back to 4 or whatever you want, but I feel 1.5+ fadeout is far better to get point across then get out of your way.
  • "Hide Boss Emote Frame" Option has been reset to defaults for all users. This is defaulted to on and has been a long time, but I've encountered many users that have it disabled and don't remember disabling it, then associate the blizzard emotes with DBM warnings (since they are both yellow) and then complain about double messages/spam. To ensure users are not seeing double messages by getting both 1 from blizzard and 1 from DBM, I'm doing this reset so these extra messages are once again hidden from center of screen. Like with anything though, if you want to see blizzards emotes in center of screen you can turn this blocker off in options.
  • That's Incredible! (now, 450% more incredible)

Antorus
  • FlameTouched and ShadowTouched on mythic felhounds of sargeras will now also include red X or purple diamond icons in warning to color code them better

Tomb of Sargeras
  • Countdown for dark mark is now off by default for tanks, to keep default countdowns a total of 3 unique voices for tanks in P2 avatar and reduce confusing countdown overlap.
  • Shattering scream target announce on desolate host is now off by default for everyone. It's really only important to raid leader to know for raid leader and maybe tanks when it's on other people and they can turn it on if they need it. Intent is to greatly reduce overall warning amount for encounter.
  • Antispammed bone armor target announces even more on Desolate Host. Before it would only warn once within 4 second time period, but in addition to that, now it'll only announce if there weren't already non templar bone armors up. You only need to know once that bone armor is active then not be reminded again unless it's first application of it on next set of adds.

5 Man Dungeons
  • Unleashed Fury trash warning in Vault of Wardens can now only occur once per 4 seconds, to reduce warning spam if multiple adds cast it in succession

Dev Note:
As can be seen, one focus of this update is to make DBM better feeling and less spammy feeling. A few bug fixes, a few bad defaults tweaks and you'd be surprised what a diff it makes.

AGAIN, I encourage users to report bugs (to ME, not reddit or mmoc gripe posts I probably won't see) to see them fixed sooner. Especially if warnings in question are healers/dps ones that are probably not enabled by default for tanks (my main role). In addition, just give feedback about overall warning feel with SPECIFICS. Specifics help because as I said often times it's a bad default or bug that I may not be aware of. I really do aim to be as efficient and spam free as possible with how I present warnings and sounds.

Speaking of sounds, this is also why I encourage users STRONGLY to install a voice pack. Yes the generic sounds can feel spammy on a fight that has 12 different abilities. Can't always do anything about that cause those abilities ARE important to warn for. A voice pack is much better sounding/feeling overall that eliminates repetitiveness of warning sounds. Can grab the my favorite voice pack here: https://wow.curseforge.com/projects/dbm-voicepack-vem (but also welcome to look around at many of the others).

Previous Release:
https://www.deadlybossmods.com/forum/viewtopic.php?f=3&t=324
Optional Files (6)
File Name
Version
Size
Author
Date
Type
r623
273kB
08-31-17 01:03 PM
Addon
2.0
16MB
06-21-15 06:30 PM
Addon
r19
5kB
10-19-14 01:37 PM
Addon
6.0.0 r11664
1MB
09-18-14 01:06 AM
Addon
0.3
15kB
02-10-10 02:24 PM
Addon
1.23
59kB
07-27-08 03:58 AM
Addon


Archived Files (146)
File Name
Version
Size
Author
Date
7.3.3 r16757
2MB
Mave99
10-03-17 03:48 PM
7.3.3 r16725
2MB
Mave99
09-21-17 11:24 AM
7.3.2 r16694
2MB
Mave99
09-05-17 04:18 PM
7.3.1 r16683
2MB
Mave99
08-31-17 12:59 PM
7.2.18 r16632
2MB
Mave99
08-22-17 03:35 PM
7.2.17 r16590
2MB
Mave99
08-16-17 04:59 AM
7.2.16 r16528
2MB
Mave99
08-01-17 03:46 PM
7.2.15 r16485
2MB
Mave99
07-21-17 05:11 PM
7.2.14 r16445
2MB
Mave99
07-11-17 02:30 PM
7.2.13 r16406
2MB
Mave99
07-04-17 01:00 PM
7.2.12 r16393
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Mave99
07-01-17 04:11 PM
7.2.11 r16352
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Mave99
06-27-17 11:37 AM
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Mave99
06-24-17 12:52 PM
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06-22-17 12:42 PM
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06-19-17 04:03 PM
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2MB
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05-23-17 02:29 PM
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4MB
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05-02-17 11:38 AM
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4MB
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Mave99
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2MB
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2MB
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2MB
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6.0.5 11873
2MB
Mave99
11-22-14 02:48 PM
6.0.3 11799
2MB
Mave99
10-19-14 01:32 PM
6.0 11766
2MB
Mave99
09-18-14 01:08 AM
5.4.18 r11523
2MB
Mave99
08-18-14 03:29 AM
5.4.17 r11475
2MB
Mave99
08-11-14 12:18 PM
6.0.0 r11484
1MB
Mave99
08-11-14 02:41 AM
5.4.16-r11339
2MB
Mave99
07-17-14 12:07 AM
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2MB
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2MB
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2MB
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2MB
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09-25-13 02:44 PM
5.2.1-r8892
1MB
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03-12-13 06:40 PM
4.5.0-r8421
953kB
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12-25-12 09:05 AM
4.11.7-r8290
935kB
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916kB
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1MB
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1MB
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1MB
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1MB
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12-24-11 02:49 AM
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891kB
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568kB
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1MB
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10-28-10 03:20 AM
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1MB
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1MB
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1MB
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1MB
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1MB
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01-11-10 11:00 AM
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1MB
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01-06-10 05:41 PM
4.36-r3009
1MB
Mave99
01-03-10 07:24 PM
4.34-r2779
1MB
Mave99
12-18-09 09:33 PM
4.32-r2654
1MB
Mave99
12-09-09 03:04 PM
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1023kB
Mave99
12-09-09 05:58 AM
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940kB
Mave99
11-23-09 02:35 PM
4.29b-r2049
952kB
Mave99
10-31-09 01:16 PM
4.29-r1989
948kB
Tandanu
10-28-09 09:41 AM
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922kB
Tandanu
09-29-09 04:11 PM
4.27-r1551
479kB
Tandanu
09-22-09 07:19 PM
4.26-r1503
472kB
Tandanu
09-10-09 10:04 AM
4.25-r1449
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Tandanu
09-02-09 01:11 PM
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369kB
Tandanu
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362kB
Tandanu
08-09-09 10:27 AM
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337kB
Tandanu
06-04-09 10:21 AM
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Tandanu
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322kB
Tandanu
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319kB
Tandanu
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Tandanu
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Tandanu
04-15-09 05:51 PM
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Tandanu
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4.05-r638
270kB
Tandanu
12-22-08 06:25 PM
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263kB
Tandanu
12-20-08 06:28 PM
4.03-r535
214kB
Tandanu
11-28-08 06:15 PM
4.02-r464
190kB
Tandanu
11-20-08 06:11 PM


Post A Reply Comment Options
Unread 10-27-16, 04:02 AM  
MysticalOS
A Wyrmkin Dreamwalker
 
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Forum posts: 54
File comments: 299
Uploads: 3
Re: cinematics

Originally Posted by legion12
?????
it still does after they've played once (or if you change setting to ALWAYs block you are free to as well). It just won't skip them in scenarios anymore. that was actually a bug that got fixed.
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Unread 10-14-16, 12:44 AM  
legion12
A Kobold Labourer

Forum posts: 0
File comments: 2
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cinematics

?????
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Unread 10-08-16, 12:16 AM  
legion12
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
cinematics

is there a reason y dbm doesn't skip cinematics anymore?
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Unread 06-17-16, 06:16 PM  
BLAIX
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Chat Panel Configuration

Is there a way to designate all DBM Chat alerts to go to a certain Chat window/tab? They currently all default to the main window and it would be nice to have them all in their own confined tab. I don't want to stop the alerts, just move them to another pane.
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Unread 11-27-15, 08:56 AM  
aspenzs
A Defias Bandit
 
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Forum posts: 2
File comments: 28
Uploads: 1
The alert sounds

Where are the alert sounds (not voices) as I'd like to use a couple for combat alert?
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Unread 10-26-15, 01:11 PM  
JonJonz
A Murloc Raider

Forum posts: 9
File comments: 8
Uploads: 0
Question Only Raid Bosses or Dungeons as well?

I am leveling via dungeons, would this mod help there or is there another mod that does cover them.

Or are dungeons considered so easy, mods like this are unnecessary?
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Unread 09-12-15, 10:22 PM  
EvilMaddness
A Fallenroot Satyr
 
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Forum posts: 26
File comments: 16
Uploads: 5
How can I hear countdown voice above 5?

Hi I wanted to know if there is a way I can hear the countdown from 10 instead of 5. And Also if it's possible to hear it after 1 so when it goes to 0 it can say something like attack or whatever.
__________________
The Maddness Within lua
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Unread 01-30-15, 07:56 PM  
sikwidit
A Fallenroot Satyr
 
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Forum posts: 27
File comments: 83
Uploads: 5
whats with the constant and daily update with this addon. everyday for the last month an update is up, get tedious i must say.
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Unread 01-30-15, 04:20 PM  
Zexiøn
A Kobold Labourer

Forum posts: 0
File comments: 39
Uploads: 0
Originally Posted by gezus
Originally Posted by gezus
Hi there. I am having a problem with the Boss Health frame. In that I can't seem to move it.

I can change the size of the bars, and the growth up and down options and thats all.

I tried to move it with "Moveanything" but I can't seem to find it.

Here is what I mean.

So... is there any Dev activity at all in this thread?

Is there another place I can look?
Hi I am not a dev but i think I can help you with your problem. Have you tried right clicking the boss health frame and unlocking it? Sorry if this does not help you.
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Unread 01-30-15, 01:16 PM  
gezus
A Deviate Faerie Dragon

Forum posts: 11
File comments: 68
Uploads: 0
Originally Posted by gezus
Hi there. I am having a problem with the Boss Health frame. In that I can't seem to move it.

I can change the size of the bars, and the growth up and down options and thats all.

I tried to move it with "Moveanything" but I can't seem to find it.

Here is what I mean.

So... is there any Dev activity at all in this thread?

Is there another place I can look?
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Unread 01-26-15, 06:01 PM  
gezus
A Deviate Faerie Dragon

Forum posts: 11
File comments: 68
Uploads: 0
Originally Posted by MysticalOS
Originally Posted by gezus
Hi there. I am having a problem with the Boss Health frame. In that I can't seem to move it.

I can change the size of the bars, and the growth up and down options and thats all.

I tried to move it with "Moveanything" but I can't seem to find it.

Here is what I mean.
Try shift dragging from the title of that window.
Nope.. nothing works
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Unread 01-20-15, 12:59 AM  
MysticalOS
A Wyrmkin Dreamwalker
 
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Originally Posted by gezus
Hi there. I am having a problem with the Boss Health frame. In that I can't seem to move it.

I can change the size of the bars, and the growth up and down options and thats all.

I tried to move it with "Moveanything" but I can't seem to find it.

Here is what I mean.
Try shift dragging from the title of that window.
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Unread 01-12-15, 04:02 PM  
gezus
A Deviate Faerie Dragon

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Hi there. I am having a problem with the Boss Health frame. In that I can't seem to move it.

I can change the size of the bars, and the growth up and down options and thats all.

I tried to move it with "Moveanything" but I can't seem to find it.

Here is what I mean.

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Unread 01-11-15, 04:49 AM  
cnun3z
A Kobold Labourer
 
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Boss health Frames

Hi,

recently I've had the boss health frames on top of my toon, I can't seem to move them, or disable them.

in the healthbar section all i see is show health bars and expand upwards option


thanks for the help.
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Unread 01-09-15, 04:22 PM  
MysticalOS
A Wyrmkin Dreamwalker
 
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Originally Posted by jessica
Hi. How can I force enable the 5 countdown timer on some of the important abilities, for example Ive noticed some abilities that are important have an emphasize of 5 countdown during the fight to make you more aware of that ability is coming (think of bigwigs emphasize feature)

its a good feature but on DBM I can't find where I can force some of the abilities that I think personally are important to me, so then I can emphasize that (5 countdown) to make me more aware of it.

for example in dungeon heroic slags, and on gug'rokks unstable summon add, I always hear the 5 second countdown so then I switch on add. but then on mythic twins there is an ability that i really need to have that 5 second countdown (Death charge) i need to move out of it , and sometimes I miss it, so i wanted to focus this and have countdown for it, how to do it?


sorry for long msg, I know my english is horrible thats why, someone else with better english can probably ask the same thing in two lines lol


EDIT: today i was trying to make that 5sec countdown for highmaul first boss on ability berserker rush and i couldnt, even tried editing lua and added line countdownBerserkerRush:Start()

but it didnt work, im trying to get countodown on this as melee dps its important to wake up before it happens
i try to avoid adding countdowns to abilities that are a bit variable. people sort of expect an ability to happen at 0 on countdown, if it doesn't, they wonder why the countdown is there. Since berserker rush can have delays and variations is why I didn't give it a countdown option.
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