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Updated:10-26-10 01:46 AM
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combos - combo point bar  Popular! (More than 5000 hits)

Version: 0.9
by: Naitaeti [More]

Simple bar showing the combo points on the current target.

/combos lock to move the frame around.
/combos reset to reset the frame position.

Colors, fonts, texture etc configurable by editing the .lua file.

0.9
- Make it possible to lock / unlock and move the frame around without editing the .lua file.

0.8
- Fix a few bugs and inconsistencies introduced in the last version.

0.7
- Rewrite of the logic that controls the toggling of the bar, should now work for all types of classes and vehicles that uses combo points and energy.

0.6
- Add preliminary support for vehicle combo points. Should hopefully work for the Malygos encounter already.

0.5
- Updated for WotLK, should also work on the PTR. Druid not tested yet. This version will not work on 2.4.

0.4
- The addon will now work for Druids in cat form as well, and by default hides when shifting out of cat form
- The addon will now not load when used by any other class besides Rogues and Druids

0.3
- Only hide when both ooc and there are no combo points on the target
- Don't fade in the next combo point bar when using a finishing move

0.2
- Hide when not in combat (configurable)

0.1
- Initial version
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Unread 05-12-08, 08:42 AM  
TGulics
A Murloc Raider

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Good stuff

Just what I've been looking for. My only request would be an out-of-combat (or no-combo-points) alpha setting for the bar, something I would set to 0 so it is not visible unless I have CPs on my target. That and, well, a small in-game configurator.
Last edited by TGulics : 05-12-08 at 08:47 AM.
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Unread 05-12-08, 03:36 PM  
Naitaeti
A Kobold Labourer
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Re: Good stuff

Originally posted by TGulics
Just what I've been looking for. My only request would be an out-of-combat (or no-combo-points) alpha setting for the bar, something I would set to 0 so it is not visible unless I have CPs on my target. That and, well, a small in-game configurator.
Setting the alpha to 0 when the player is out of combat is indeed a good idea, I just added a new version (0.2) that does that.

In-game configurator may appear at some point.
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Unread 05-13-08, 01:34 PM  
TGulics
A Murloc Raider

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Trying the new version in-game, I've noticed that an out-of-combat fade might not be the best idea, but a no-combo-point fade would. For example, if a rogue has Premeditation, they can add two combo points to their target from stealth and when out of combat. The combo counter won't show those points, however, until entering combat.

It's a small thing, but something to think about
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Unread 05-14-08, 04:28 AM  
Naitaeti
A Kobold Labourer
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Originally posted by TGulics
Trying the new version in-game, I've noticed that an out-of-combat fade might not be the best idea, but a no-combo-point fade would. For example, if a rogue has Premeditation, they can add two combo points to their target from stealth and when out of combat. The combo counter won't show those points, however, until entering combat.
Right. I'm still levling my rogue so I haven't picked up premeditation. Uploaded a new version that will show the bar whenever there are active combo points on the target and hide again when both out of combat and there are no combo points available.
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Unread 05-30-08, 06:17 PM  
falkerie
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Very nice!
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Unread 08-25-08, 01:20 AM  
Vagabondreams
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Really nice. Can't wait until a version with in-game customizable options are added so I don't have to use my wow ui designer :>
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Unread 09-19-08, 10:22 PM  
Facktotum
A Kobold Labourer

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Any chance this addon will be updated for wotlk beta or live?
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Unread 10-09-08, 07:48 PM  
Naitaeti
A Kobold Labourer
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Originally posted by Facktotum
Any chance this addon will be updated for wotlk beta or live?
Just uploaded a version that I briefly tested in the beta. Should also work on the PTR. Didn't have the chance to test Druid yet though.
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Unread 10-17-08, 10:18 AM  
nexuspoint
A Kobold Labourer

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I absolutely love this mod! I had been originally using the mod 'ColorComboPoints', but it broke with this latest patch. Your mod has filled in the gap very nicely.

I do have a configuration question though. I would like to have the bar be displayed lower on the y-axis, but when testing a negative number (ex. -20) for the 'ypos' value, it does not react as I would expect it to. It seems as if a negative number is interpreted as '0'. I'm likely doing something wrong, but any help in getting the bar lower on the screen would be greatly appreciated.
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Unread 10-20-08, 04:39 AM  
Naitaeti
A Kobold Labourer
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Originally posted by nexuspoint
I absolutely love this mod! I had been originally using the mod 'ColorComboPoints', but it broke with this latest patch. Your mod has filled in the gap very nicely.

I do have a configuration question though. I would like to have the bar be displayed lower on the y-axis, but when testing a negative number (ex. -20) for the 'ypos' value, it does not react as I would expect it to. It seems as if a negative number is interpreted as '0'. I'm likely doing something wrong, but any help in getting the bar lower on the screen would be greatly appreciated.
That's odd, putting in say -200 as the ypos value does lower the position here compared to what position 0 is. From what you're writing am I right in assuming that positive values works fine for you? I.e.

Code:
local ypos = 200
works while

Code:
local ypos = -200
doesn't?
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Unread 12-02-08, 01:25 AM  
Facktotum
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Show combo points during the malygos encounter would be a great addition to this great mod
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Unread 12-05-08, 09:59 PM  
Naitaeti
A Kobold Labourer
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Originally posted by Facktotum
Show combo points during the malygos encounter would be a great addition to this great mod
My guild will likely go Malygos this sunday so I'll see if I can get some preliminary code going before then and test it there.
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Unread 12-21-08, 08:56 AM  
Facktotum
A Kobold Labourer

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Originally posted by Naitaeti
My guild will likely go Malygos this sunday so I'll see if I can get some preliminary code going before then and test it there.
Any update regarding the malygos encounter
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Unread 12-26-08, 09:32 PM  
Naitaeti
A Kobold Labourer
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Originally posted by Facktotum
Any update regarding the malygos encounter
Well, the code has been ready for some time (at least most of it) but due to unforeseen events I haven't been able to test the code yet. Though the combo points should be attributed to the vehicle (dragon mount) so the version I just uploaded now should work I believe (hope).
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Unread 12-31-08, 12:21 PM  
xjm
A Kobold Labourer

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Addon not working?

I installed the addon today because the Malygos feature would be a big help, but it does not seem to work. The addon is checked and enabled in my addons list, but there's no combo point bar, no listing for it under the addons tab, and no working /command I can come up with (/naicombo, /naiCombo, /nc, etc.) Am I missing something?

Edit: okay, the bar becomes visible in combat. Is there any way to configure the position?

BTW, I tested the addon with the drakes in Coldarra and it seems to work fine. I'll be testing it on Malygos this weekend.
Last edited by xjm : 12-31-08 at 12:36 PM.
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