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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,209
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 05-06-10, 01:29 PM  
brok
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I'm having a problem on my newly created alt with the target frame's out of range fade out feature. Whenever I target an enemy it will have the out of range alpha no matter how far I am (standing right next to it or actually out of range). It works fine with friendly targets (both NPCs and players) and only seems to happen when targeting enemies (both aggressive and passive ones).

This only happens on my recently created alts, as when playing on characters created prior to the first instalation of SUF the feature works properly.

I've already redownloaded and reinstaled several times but it doesn't seems to help.
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Unread 05-05-10, 11:34 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
1 - 4): Nope
5) Make a tag with

Code:
function(unit, unitOwner)
		if( UnitIsDead(unit) ) then
			return ShadowUF.L["Dead"]
		elseif( UnitIsGhost(unit) ) then
			return ShadowUF.L["Ghost"]
		elseif( not UnitIsConnected(unit) ) then
			return ShadowUF.L["Offline"]
		end
		
		return ShadowUF:SmartFormatNumber(UnitHealth(unit))
	end
inside
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Unread 05-05-10, 07:58 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
Uploads: 1
Oof, just a few questions:

1) Is there a way to have two different textures for Health and Power bars?
2) Is it possible to have the Health and Power bars colored differently? (ie Health bar colored by class and Power bar colored statically)
3) Is it possible to make the text size larger than 5?
4) Is there a tag that can put outlines for text?
5) Right now, there's a text tag called Cur/Max HP (Smart). Any way to reword/code a tag for Cur HP (Smart)?

Sorry for the huge dump of questions :| I do appreciate the work you do for the addon.

Thanks!
Last edited by Politig : 05-05-10 at 08:55 PM.
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Unread 05-05-10, 03:02 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Originally posted by vanzi
Hey,
I love your addon but there's one thing I'm missing. Is it possible to filter the displayed auras (both, buffs and debuffs) so that the addon would only show PW:Shield and Weakened Soul icons?
Make a whitelist aura filtering that only has PW:S and WS in it.
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Unread 05-05-10, 06:45 AM  
vanzi
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hey,
I love your addon but there's one thing I'm missing. Is it possible to filter the displayed auras (both, buffs and debuffs) so that the addon would only show PW:Shield and Weakened Soul icons?
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Unread 05-05-10, 02:00 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
gorefiendplink: Sounds more like an issue with something messing with the fonts folder in SUF, redownload.

nezrel: Grab the latest alpha at www.wowace.com/addons/shadowed-unit-frames/ and enable advanced settings, you'll see a "Disable OmniCC" option

Nikorasu: Try

function(unit)
return ShadowUF:Hex(ShadowUF.db.profile.powerColors[select(2, UnitPowerType(unit))] or ShadowUF.db.profile.powerColors.MANA)
end
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Unread 05-03-10, 06:01 PM  
gorefiendplink
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I'm so sorry, I put in the wrong one. Here's the correct error message:

Code:
Date: 2010-05-03 17:59:12
ID: 1
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua line 534:
   <unnamed>:SetText(): Font not set
Debug:
   [C]: ?
   [C]: SetText()
   ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:534:
      ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:476
   ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:589: ?()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:17: FullUpdate()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:303: CheckUnitStatus()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:146:
      ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:143
   [C]: Show()
   ..\FrameXML\SecureStateDriver.lua:72:
      ..\FrameXML\SecureStateDriver.lua:62
   ..\FrameXML\SecureStateDriver.lua:111:
      ..\FrameXML\SecureStateDriver.lua:81
AddOns:
  Swatter, v3.1.14 (<%codename%>)
  Ace3, v
  AuctionLite, v1.6.4
  AVR, v0.9.4beta
  AVRE, v1.0
  AVREOptions, v1.0
  Babylonian, v5.1.DEV.130
  Bagnon, v2.13.2b
  BagnonForever, v1.1.2
  BagnonTooltips, v
  Bartender4, v4.4.2
  BigWigs, v3.2
  BigWigsCore, v
  BonusScanner, v5.3
  ButtonFacade, v3.3.300
  ButtonFacadeDarion, v3.0.3.2
  Chatter, v1.0
  Configator, v5.1.DEV.190
  eAlign, v
  ElkBuffBars, v2.2.5-150
  epgp, v5.5.16
  epgplootmaster, v0.4.9
  epgplootmasterml, v0.4.9
  ForteCasting, v
  ForteCooldown, v
  ForteCore, v1.959.8
  ForteHealthstone, v
  ForteShard, v
  ForteSoulstone, v
  ForteSummon, v
  ForteTalent, v
  ForteTimer, v
  ForteVehicle, v
  ForteWarlock, v
  Gatherer, v3.1.14
  GearScore, v3.1.15 - Release
  Grid, v1.30300.1290
  kgPanels, vv1.38
  LightHeaded, v304
  MikScrollingBattleText, v5.4.78
  Omen, v3.0.9
  OPie, v
  oRA2, v2.0.$Revision: 673 $
  PowerAuras, v3.0.0E
  Quartz, v3.0.3
  RatingBuster, v
  Recount, v
  SexyMap, v
  ShadowedUnitFrames, vv3.2.9
  SlideBar, v3.1.14 (<%codename%>)
  StatusWindow, v2.01
  SWMail, v1.0
  TipTac, v10.05.01
  TipTacItemRef, v10.02.27
  TipTacTalents, v10.02.27
  TomTom, vwowi:revision
  VampArrow, v1.0
  XLoot, v0.91.1
  BlizRuntimeLib_enUS v3.3.3.30300 <us>
  (ck=4e2)
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Unread 05-02-10, 07:39 AM  
nezrel
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Timers

Hey,

Is it possible to disable aura timers (and keep cooldown rings active) while using add-ons such as OmniCC. (You cant even disable it completely, only to filter it out for self cast buffs/debuffs, would like this option as well)
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Unread 04-30-10, 10:26 PM  
Nikorasu
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Power Color

Hi,
is there a tag thats returns the color of the power type, like red for rage, blue for mana, yellow for energy etc..

thanks
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Unread 04-30-10, 07:29 AM  
sireebob
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Shadowed: Perhaps what stille means is that there is no way to show a bar background for the casting bar when casting is not occurring; it just leaves a blank space and the frame background shows through, regardless of the "Show background" setting. If not, I've got a feature for the wishlist: the ability to customize the cast bar background and coloring, and the same flexibility for the other bars.

I love this addon, by the way. Thank you!
[edit: major clarity issues]
Last edited by sireebob : 04-30-10 at 03:44 PM.
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Unread 04-29-10, 07:23 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
marktbde: Any issue with MSBT is likely MSBTs issue, or another addon conflict, not SUF.

gorefiendplink: Not sure what that has to do with SUF, StatusWindow isn't a SUF folder.

wildbodom: No, you can only do highlighting.

Neewerio: No, I don't plan on adding smooth bars to SUF, or updating the module.

stille: Can you clarify? It looks like there is some background coloring bugs when using color override, is that what you are talking about?

kradmo: No, the auras are not intended to be inside the UF. In reality, you want something like http://www.wowinterface.com/download...ndicators.html

Sparkly: Mmmm, I'll have to think of a way to solve that issue, I'm not sure what thought.
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Unread 04-29-10, 03:46 PM  
Maximillianm
A Deviate Faerie Dragon

Forum posts: 11
File comments: 30
Uploads: 0
Originally posted by marktbde
Quick question, anyone have problems getting MikScrolling battle text to work with SUF?
no.
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Unread 04-29-10, 01:28 PM  
marktbde
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Quick question, anyone have problems getting MikScrolling battle text to work with SUF?
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Unread 04-28-10, 07:34 AM  
gorefiendplink
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
errors

I'm getting some errors that I can't figure out. They don't seem to be major because once I close the error box they do not show up again for that log in session. I'm a huge fan of the add on, I really appreciate the work that's put in to it.

Code:
Date: 2010-04-28 07:24:53
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\StatusWindow\StatusWindow.lua line 421:
   attempt to index field '_var' (a nil value)
Debug:
   [C]: ?
   StatusWindow\StatusWindow.lua:421: InitWindows()
   StatusWindow\StatusWindow.lua:69: OnFrameEvent()
   [string "*:OnEvent"]:1:
      [string "*:OnEvent"]:1
AddOns:
  Swatter, v3.1.14 (<%codename%>)
  Ace3, v
  AuctionLite, v1.6.4
  Babylonian, v5.1.DEV.130
  Bagnon, v2.13.2b
  BagnonForever, v1.1.2
  BagnonTooltips, v
  Bartender4, v4.4.2
  BigWigs, v3.2
  BigWigsCore, v
  BonusScanner, v5.3
  ButtonFacade, v3.3.300
  ButtonFacadeDarion, v3.0.3.2
  Chatter, v1.0
  Configator, v5.1.DEV.190
  eAlign, v
  ElkBuffBars, v2.2.5-150
  epgp, v5.5.16
  epgplootmaster, v0.4.9
  epgplootmasterml, v0.4.9
  ForteCasting, v
  ForteCooldown, v
  ForteCore, v1.959.8
  ForteHealthstone, v
  ForteShard, v
  ForteSoulstone, v
  ForteSummon, v
  ForteTalent, v
  ForteTimer, v
  ForteVehicle, v
  ForteWarlock, v
  Gatherer, v3.1.14
  GearScore, v3.1.15 - Release
  Grid, v1.30300.1290
  kgPanels, vv1.38
  LightHeaded, v304
  MikScrollingBattleText, v5.4.78
  Omen, v3.0.9
  OPie, v
  oRA2, v2.0.$Revision: 673 $
  PowerAuras, v3.0.0E
  Quartz, v3.0.3
  RatingBuster, v
  Recount, v
  SexyMap, v
  ShadowedUnitFrames, vv3.2.9
  SlideBar, v3.1.14 (<%codename%>)
  StatusWindow, v2.01
  SWMail, v1.0
  TipTac, v10.04.13
  TipTacItemRef, v10.02.27
  TipTacTalents, v10.02.27
  TomTom, vwowi:revision
  XLoot, v0.91.1
  BlizRuntimeLib_enUS v3.3.3.30300 <us>
  (ck=49d)
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Unread 04-27-10, 11:35 PM  
wildbodom
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
I have another small question:

Is there anyway I can make the cureable debuff to colour-pop with the whole frame (highlight + hp bar and not just highlight)?

Thx in advance.
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