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Updated: 07-25-11 11:50 AM
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Updated:07-25-11 11:50 AM
Created:07-20-09 07:00 PM
Downloads:4,611
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PvEFrames

Version: 4.0.4
by: Furyrage-Kargath [More]

PvEFrames is an add-on that creates up to 64 frames that allow *targeting, and displays health, threat, casting, and raid icons of NPCs during fights. The frames are now much more minimalistic than before.

*The targeting has to be run through macros (/targetexact) because there is not a constant unitID for each NPC. This means that the targeting function will only be usable if the NPC was targeted at least once before combat began.

The frames reset once combat ends and there will not be a clear targets button unless it is requested. There isn't really a need to have a button to clear the targets. Simply killing a critter (which Blizzard seems to have placed every few steps) will cause your character to enter and leave combat, resetting the frames.

Current Features

  • Up to 64 frames tracking up to 64 different NPCs
    • Name
    • Health
    • Threat
      • Black = No Threat
      • Grey = Low Threat
      • Yellow = Moderate Threat
      • Orange = High Threat
      • Red = Aggro
    • Spell Casting
    • Raid Icon
    • Click-targeting
  • Options Panel
    • Width (50-150 px)
    • Height (16-48 px)
    • # Rows (1-8)
    • # Columns (1-8)
    • Lock/Unlock
    • Always Visible (unchecked only shows in instances)
    • Show Cast Bar
    • Shortened Mob Names
      • For example...
      • Twilight Sadist > Sadist
      • Twilight Torturer > Torturer
      • Twilight Zealot > Zealot
    • Side Bar
      • Options (Wrench Icon) - Toggles the visibility of the options frame.
      • Lock/Unlock Button - Quicker option for moving the frame around.

New in 4.0.4
Quick fix to add two buttons. The "X" button on the mob frame now clears all mobs that have been detected and the "X" on the options frame hides the frame (for after unchecking "Always Show").
Future Updates
  • Functionality
    • Quicker mob detection and updates
    • Click-casting (hopefully, isn't seeming to work like it used to)
    • Out-of-combat sorting
    • In-combat sorting (after mobs die as long as they were detected in combat)
    • Optional disabling the targeting feature
    • Reusable frames (e.g. after a mob dies the frame should be able to pick up a new target during the same fight)
    • Numerical tagging (e.g. Boar 1, Boar 2, Snake 1, etc...)
    • Option to set up a kill order
    • Synchronization with sorting, tagging, and kill order between group members using PvEFrames
  • Display
    • Optional coloring
    • Custom threat coloring and percentage thresholds
    • Automatically scaled spell icon
    • Optional custom health and cast bar heights instead of 2:1 ratio
  • and anything else I can think of or is suggested in the comments

Note: This addon targets by using a "/targetexact" command, so it will not work 100% of the time if 2+ mobs have the same name.
-Also the target cannot update in combat. The frame will still display health, threat, casting, and raid icon if the mob was seen after combat began.
-This version and all future versions should reset saved variables automatically when needed.

4.0.4 Added a clear mobs button and a close options frame button.

4.0.3 Options frame is now hidden when you log in.

4.0.2 Added side panel with settings button and lock/unlock button.

4.0.1 Options added: Width (50-150), Height (16-48), Rows (1-8), Columns (1-8), Locked, Always Show, Show Cast Bar, Shorten Names. Name shortening supported for all Cataclysm 5-man dungeons (91 items).

4.0 Complete rewrite of the old add-on. Updated for Cataclysm (finally!). Completely new look. 70% less code (much more efficient). This is a rewrite that I made in a matter of hours so there are still several key features missing (e.g. click-casting, positoning, scaling, color options, etc).

-----------------------------------------------------
3.0 Added in the Boss and MiniBoss frames. They currently support all WotLK Heroics and Raids, except for Naxxramas. There has been limited testing at the point.

2.1.1 Edited description
2.1 Added the panel in the addons section of the interface options. This will be brought up when '/pve' or '/pve help' is entered. Also added in scaling of the frames from 1%-150% of the original size.
2.0.1 Fixed the description typos. Nothing big.
2.0 Rewrote nearly all of the code. Made the frames look like the Blizzard focus frame. Shows health and mana in numbers. Colors mana correctly. Shows reaction. Added options to force show or hide a frame. Also added an option to enable or disable the add-on from displaying (for things such as arenas). Frames now show target of target and threat. And finally frames now are updated anytime you, or any raid member is targeting the marked target.

1.4.1 Quick fix. Figured out why mobs that were dead were being put back up as targets along. Fixed the typo looking at mana instead of health.
1.4 Updated for 3.2 (finally). Added in '/pve names' option to toggle the display of names of the enemy mobs on the action bars. It wasn't really necessary to have the names but it is a nice option.
1.3 Fixed the resetting of frames. They now relocate all on top of each other near the Top-Left of the screen. The red bar indicating your target has been changed to 75% opaque to make it more visible and should now properly relocate to where the frame is moved. Frames should also be hidden when a marked mob is seen to be dead along with when combat ends. The final change was the font used. Now this has been set to "GameNormalFont" which should work in all locales.
1.2.2 Removed a "COMBAT ENTERED" message that occurred every time you entered combat.
1.2.1 Hides frames out of combat and only shows them when a target with the icon is targeted by yourself or a raid member. In addition the target must be alive so that looting does not pick it up again.
1.2 Added a 'toggle' between standard Blizzard status bar and minimalist status bar textures. Fixed the frame locations being saved. The error on login no longer occurs.
1.1.2 Changed description text
1.1 Changed look of bars. Made them smaller, 50% transparent, movable, only appear when moving and once the raid icon has been target/mouseover. Added slash commands using '/pveframes' and '/pve'. Added a feature to reset the frames incase they move behind other frames, etc. And probably more that I cannot remember right now.
1.0 First Release
Optional Files (0)


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Unread 05-06-12, 03:46 PM  
Morwo
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Awesome addon! so sad it ain't got any updating support.
as for now it still works. in ds on blackhorn encounter, the name shorting feature is just a genius strike!
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Unread 08-18-11, 03:48 PM  
Furyrage-Kargath
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No longer updating

I will most likely not be updating this add-on for a long time. If anybody wants to try to update it themselves and post you are free to (just give me some credit). Thanks for the 2310 downloads and all the feedback.
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Unread 07-26-11, 04:02 AM  
Aisenfaire
A Murloc Raider

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Originally posted by Furyrage-Kargath
Sorry I forgot a close button on the options frame. I always had the options frame up when I tested it so I didn't notice for a while. As for the fight where the same name mob spawns over and over, at the moment the frames should create a new frame for each mob. I am trying to set it up so that the frames will reuse the frames if a new mob with the same name spawns.
Awesome, thank you!
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Unread 07-25-11, 11:16 AM  
Furyrage-Kargath
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Originally posted by Aisenfaire
In a fight like Rhyolith, where mobs of the same name continually spawn and are killed, will the frames update with the new spawn's hp? Or continue showing the empty hp of the dead first one?


Also, may I know if there is a slash command to hide the frames when not in use? If I open the options menu to uncheck the "always show" option, the frames do disappear but then I cannot click on the options icon to hide the options window, which stays there in the middle of my screen.
Sorry I forgot a close button on the options frame. I always had the options frame up when I tested it so I didn't notice for a while. As for the fight where the same name mob spawns over and over, at the moment the frames should create a new frame for each mob. I am trying to set it up so that the frames will reuse the frames if a new mob with the same name spawns.
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Unread 07-24-11, 08:10 PM  
Aisenfaire
A Murloc Raider

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The frames reset once combat ends and there will not be a clear targets button unless it is requested.
In a fight like Rhyolith, where mobs of the same name continually spawn and are killed, will the frames update with the new spawn's hp? Or continue showing the empty hp of the dead first one?


Also, may I know if there is a slash command to hide the frames when not in use? If I open the options menu to uncheck the "always show" option, the frames do disappear but then I cannot click on the options icon to hide the options window, which stays there in the middle of my screen.
Last edited by Aisenfaire : 07-24-11 at 08:48 PM.
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Unread 04-14-10, 10:54 PM  
Fionn
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4/15 05:42:33.993 An action was blocked in combat because of taint from PvEFrames - BossFrame:SetAttribute()
4/15 05:42:33.993 Interface\AddOns\PvEFrames\code\BossFrame.lua:6 Boss_OnUpdate()
4/15 05:42:33.993 BossFrame:OnUpdate()
4/15 05:42:33.993 An action was blocked in combat because of taint from PvEFrames - MiniBoss2Frame:SetAttribute()
4/15 05:42:33.993 Interface\AddOns\PvEFrames\code\MiniBoss2Frame.lua:6 MiniBoss2_OnUpdate()
4/15 05:42:33.993 MiniBoss2Frame:OnUpdate()
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Unread 02-13-10, 03:05 PM  
Nicholas_Bostaph
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Originally posted by larkrune
I for one would be interested in the addon showing the unmarked mobs, I seem to group with people who never mark these days.
I would like to second this request. I was looking for something like this for my tank; sort of a reverse healbot. However, marking every single enemy before every single pull just isn't viable, so I've decided to go without this for now. If you could work in a way to show all mobs regardless of mark, that would be awesome. Maybe I could finally get my tank past level 28...

Also, if I may make one further request, I would like to see a compressed interface made available. No portraits or other fancy stuff; just a simple grid with two columns. One is a hp bar with the enemy's name and current buffs/debuffs, the next is the target of that enemy. This would be awesome for tanking as I could watch column two and setup the key bindings so that if a mob goes after someone else a simple left or right click will cast a taunt or something similar. All the bells and whistles sure make it look cool, but they take up screen real estate and get in the way of efficiency.

In any event, thank you for taking the time to write this addon, and for making it available to the rest of us.
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Unread 01-13-10, 05:51 PM  
Chrissy1329
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Hi wanted to knw is it possible to get these frames to just show up say 3 icon marked mobs after they have been markd?
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Unread 12-04-09, 07:27 PM  
shurshik
An Aku'mai Servant
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Hi, very nice addon
Will be good to get localization for raid bosses +_+
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Unread 10-11-09, 07:37 AM  
oomu
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really nice addon

and I love it keeps the original look of wow.
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Unread 10-05-09, 02:43 PM  
Furyrage-Kargath
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Originally posted by Aisenfaire
Hi,

First, I want to say this addon is a lifesaver, especially in crazy fights like Faction Champions where everyone is running around (mobs included). Thank you for making it!

I do have three requests (since it's human nature never to be satisfied):

Would it be possible to allow us to...

1) ...scale the icons separately from the frames? I would like to have the frames quite small but the icons somewhat bigger, so that they don't take up much space but are hard to miss.

2) ...toggle the portrait? I'd like to turn it off to save more space on the screen.

3) ...change the textures in conjunction with SharedMedia?



P. S. Bug report: Every time I click "OK" on the Esc> Interface> Addons window, even if it's an entirely different addon that I modified, PVEframes becomes unlocked and I have to lock them again. This is the latest version (1254689019-PvEFrames_r7.zip).
Thank you for the suggestions. I did notice the glitch when hitting "okay", after I updated it here on WoWInterface. I'll work on fixing that. And i'll try to add those features soon.
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Unread 10-05-09, 06:47 AM  
Aisenfaire
A Murloc Raider

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Hi,

First, I want to say this addon is a lifesaver, especially in crazy fights like Faction Champions where everyone is running around (mobs included). Thank you for making it!

I do have three requests (since it's human nature never to be satisfied):

Would it be possible to allow us to...

1) ...scale the icons separately from the frames? I would like to have the frames quite small but the icons somewhat bigger, so that they don't take up much space but are hard to miss.

2) ...toggle the portrait? I'd like to turn it off to save more space on the screen.

3) ...change the textures in conjunction with SharedMedia?



P. S. Bug report: Every time I click "OK" on the Esc> Interface> Addons window, even if it's an entirely different addon that I modified, PVEframes becomes unlocked and I have to lock them again. This is the latest version (1254689019-PvEFrames_r7.zip).
Last edited by Aisenfaire : 10-05-09 at 06:51 AM.
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Unread 09-28-09, 03:39 PM  
Furyrage-Kargath
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Originally posted by shinchih2001
how to change scale??
That is one thing that I forgot to put in. I'll update it this weekend, but until then you can type in "/script RaidTarget1Frame:SetScale(.5)" or whatever number you want. 1 is for the normal size. Also you can replace the number after "Target" to get the other 7 frames. I hope this helps for now and I will update it soon.
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Unread 09-28-09, 06:21 AM  
shinchih2001
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how to change scale??
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Unread 09-13-09, 05:06 PM  
Furyrage-Kargath
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Originally posted by Fonjask
Love the idea of this addon, and would love to see a show/hide possibility for the marks. As a Holy Paladin, I'll only use {circle} and {star} to keep Beacon of Light up on the MT/OT's. I hid all the others under my Recount now, but would like a bit more elegant option :P.

Thanks in advance for answering,

Fonjask
Thanks for the suggestion. I'll look into adding that with the next update. I'm also planning on making an option to make the frames look just like the blizzard focus frame. It may be a few weeks before I finish though.
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