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DR Tracker  Popular! (More than 5000 hits)

Version: r20091123
by: Shadowed [More]

Shows time left until diminishing returns on enemy/friendly/yourself, as well as how far the spell is diminished. Shows the next diminish, so for example when a Cyclone first fades from a player it'll show 50%, once the 2nd one is casted within 15 seconds of the first one fading it'll show 25%.

You can now track enemy, friendly and your own diminishing returns (and filter which of each you want to see), including on NPCs. The spell timer was removed and has been split into the mod http://wowinterface.com/downloads/info9051-CCTracker.html

Essentially how it works, stolen from Darzog's description in comments.

Enemies: You cast fear on the enemy and an entry appears under DR (When the fear ends of course). A symbol representing the type of DR will appear along with the enemy name with a 50% (cause it was the first fear), and a timer. This means that the next fear on that enemy player will last 50% of the duration on the next cast. Then it goes to 25%, then 0%. Then you just watch the timer. When it expires that means you can fear the person again.

Self: Basically the same thing. But when you get feared it brings up all this information about you so you know if you can be feared, sheeped, blinded, etc.

Friends: Same as self, but on friendly players

Slash command: /drtracker

Note Post bug and feature requests on my issue tracker

Author: Shadowed <[email protected]>
Date: Mon Nov 23 06:36:17 2009 -0800
- TOC update
- Updated DRData-1.0

Date: Wed Aug 5 00:38:41 2009 -0700
- * TOC Bump
- * Updated DRData-1.0 library

Date: Wed Jul 29 09:28:23 2009 -0700
- * Fixed an error in DRData that was causing an error with show NPC enabled
- * Actually updated DRData-1.0 this time
- * Definitely need GTB still
- * Library update including new DRData-1.0

Date: Fri May 1 03:30:28 2009 +0000
- * Updated DRData-1.0 to reflect the change to Blinds category being changed

Date: Thu Apr 30 23:42:12 2009 +0000
- * Updated DRData-1.0, now supports taunt DR

Date: Sat Apr 25 07:29:40 2009 +0000
- * Updated DRData-1.0, should have the latest DR for all spells now including WOTLK ones

Date: Tue Apr 14 03:23:18 2009 +0000
- * Added localization.zhCN.lua
- * TOC/lib update

Date: Wed Mar 4 06:41:26 2009 +0000
- * Cleaned up configuration code a little bit
- * Changed bar unregistering to ZCNE instead of Reload to prevent configuration issues for testing
- * Added options to set icon position, font, font size, fade time, max timers for bars
- * Library update

Date: Tue Jan 27 05:40:38 2009 +0000
- * Updated Wyvern Sting, Freezing Trap and Freezing Arrow DR's

Date: Wed Jan 21 02:43:58 2009 +0000
- * Added an icon for the silence category

Date: Tue Jan 20 04:16:05 2009 +0000
- * Updated DRData-1.0

Date: Sat Nov 22 18:11:37 2008 +0000
- * Updated DRData-1.0

Date: Mon Nov 3 19:55:10 2008 +0000
- * Updated DR tracking to watch for SPELL_AURA_REFRESH meaning spamming Polymorph and such won't mess up DR timers anymore
- * Updated a bajillion libraries
- * Added zhCN localization

Date: Mon Oct 13 06:59:00 2008 +0000
- * Fixed our enable/disable code for specific zone types
- * Fixed isPlayer using the wrong operator and causing DRs not to show if you had NPC DRs disabled
- * Updated DRData-1.0
- * TOC bump to 30000
- * Updated DRData-1.0
- * Flipped the filters, checking it means it's enabled, unchecking it means it's disabled

Date: Mon Sep 22 17:52:16 2008 +0000
- * Added static icons for Sleep, Hibernate, Random Roots
- * Added an option to show diminishing returns on NPCs
- * Fixed combat log event not being unregistered when leaving an area it's enabled in
- * Updated most of the libraries including DRData-1.0

Date: Wed Aug 20 22:54:46 2008 +0000
- * Updated DRData-1.0

Date: Thu Aug 14 00:32:15 2008 +0000
- * Fixed a typo in reseting old fields

Date: Sun Aug 10 03:01:46 2008 +0000
- * Updated to use the GTB-1.0/ folder instead of GTB

Date: Wed Jul 30 21:26:09 2008 +0000
- * Alright actually added DRData-1.0 now that SVN isn't being a pain
- * Moved from DiminishingReturns-1.0 to DRData-1.0, game restart required

Date: Sun Jul 27 03:28:22 2008 +0000
- * Added tooltips to the DR filter page, will show what spells are under each category to avoid confusion
- * Added a show self option for those who don't want to see all friendly player DRs and only their own
- * Added separate DR filters for enemy and friendly players

Date: Tue Jul 22 01:41:18 2008 +0000
- * Added an option to grow bars up

Date: Sun Jul 20 08:29:30 2008 +0000
- * GAME RESTART IS REQUIRED!
- * Added an option so you can track enemy and/or friendly DRs
- * Added an option to only show DRs by category, instead of per spell
- * Removed timer tracking from DR tracker, this will be split into another mod that I'll do in a bit
- * Split off the actual DR tracking into a library so I can make addons that take DR into account without duplicating code

Date: Thu Jun 26 16:17:40 2008 +0000
- * Added Freeze and Frost Nova under a root category
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Unread 11-22-08, 11:49 AM  
Shadowed
...
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Theres no way to add spells because you aren't supposed to, posting here is fine. I'll push out the new version with those shortly.
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Unread 11-22-08, 01:50 AM  
merckx
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I read this whole thread but didn't see info on a way to add spells. Currently Shockwave and Concussion Blow aren't showing up at all when they ought to be within the controlled stun group.
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Unread 11-11-08, 12:01 PM  
Darzog
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Good description Darzog, stole it for the main page.
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Unread 11-10-08, 08:58 AM  
faustobucci
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Re: Re: Help

Originally posted by Darzog
Heres how it works.

Enemies - You cast fear on the enemy and an entry appears under DR (When the fear ends of course). A symbol representing the type of DR will appear along with the enemy name with a 50% (cause it was the first fear), and a timer. This means that the next fear on that enemy player will last 50% of the duration on the next cast. Then it goes to 25%, then 0%. Then you just watch the timer. When it expires that means you can fear the person again.

Self - Basically the same thing. But when you get feared it brings up all this information about you so you know if you can be feared, sheeped, blinded, etc.

Friends - Same thing but it keeps track of the dr on your friends.


QUOTE]Originally posted by faustobucci
Sorry for the noob question but can any1 explain me what each enemies-friends-self dr should show?
(I mean who cast, what time is shown... I thought if I cast fear on an enemy I would then able to see how long was left before my next fear had full effect again but it's not the case... or is it?)

Thanks a lot

Btw Shad great work with your pvp addons
[/quote]

Thank you very much
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Unread 11-08-08, 12:05 AM  
iczer220
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I love this mod and it's extremely helpful! Is there any way to change the font used at all? I figured out how to change the bar height and font size by editing this line in the GTB-1.0 lua file:

local obj = {name = name, frame = CreateFrame("Frame", nil, UIParent), fontSize = 9, height = 11, obj = obj, bars = {}, usedBars = {}}

Any command to make the mod use a different font? The font I wanted to use is labeled "Futura" in my SharedMedia. Thanks for any help.
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Unread 11-07-08, 11:59 AM  
Shadowed
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Good description Darzog, stole it for the main page.
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Unread 11-06-08, 02:02 PM  
Darzog
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Re: Help

Heres how it works.

Enemies - You cast fear on the enemy and an entry appears under DR (When the fear ends of course). A symbol representing the type of DR will appear along with the enemy name with a 50% (cause it was the first fear), and a timer. This means that the next fear on that enemy player will last 50% of the duration on the next cast. Then it goes to 25%, then 0%. Then you just watch the timer. When it expires that means you can fear the person again.

Self - Basically the same thing. But when you get feared it brings up all this information about you so you know if you can be feared, sheeped, blinded, etc.

Friends - Same thing but it keeps track of the dr on your friends.


QUOTE]Originally posted by faustobucci
Sorry for the noob question but can any1 explain me what each enemies-friends-self dr should show?
(I mean who cast, what time is shown... I thought if I cast fear on an enemy I would then able to see how long was left before my next fear had full effect again but it's not the case... or is it?)

Thanks a lot

Btw Shad great work with your pvp addons
[/quote]
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Unread 11-06-08, 01:01 PM  
faustobucci
A Kobold Labourer

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Help

Sorry for the noob question but can any1 explain me what each enemies-friends-self dr should show?
(I mean who cast, what time is shown... I thought if I cast fear on an enemy I would then able to see how long was left before my next fear had full effect again but it's not the case... or is it?)

Thanks a lot

Btw Shad great work with your pvp addons
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Unread 11-06-08, 01:19 AM  
Darzog
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Cool.
Your pvp mods rock. They are extremely helpful.

Back to DR Tracker - I'm always too flustered in combat to take the time to sort through all the data about drs on everyone. Maybe I'll just turn off myself and my party and just focus on the enemies.

It's going to be a sad day when you quit and your mods don't get updated.
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Unread 11-04-08, 10:28 AM  
Shadowed
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It's not possible at this moment, it's something I plan on doing but it's not a huge priority.
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Unread 11-03-08, 05:29 PM  
Darzog
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Multiple bars

I'm not sure if I can't do this already. I've tried but I couldn't figure it out.
It would be really helpful if you could split up the DR tracking. Id like to be able to move where it places my enemy dr tracking and then another spot for me, and another spot for my friends. Is that already possible? If not it would be a great feature to add.
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Unread 10-19-08, 02:06 AM  
vbrokop
A Defias Bandit

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yeah i've got some things not showing up either... paly bubble is the only one for sure i noticed that wasn't caught by this mod.
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Unread 10-16-08, 03:03 PM  
falkerie
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How do I add a Wyvern Sting timer? I looked through the .lua but didn't find any obvious solution.
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Unread 10-13-08, 12:53 AM  
Shadowed
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Actually I take that back, timers not triggering DR is going to be fixed in next push as well.
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Unread 10-12-08, 11:22 PM  
Shadowed
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Repentance not being listed is fixed in the next push, which will be around Monday night or so. I'll look into the issue with some things not seeming to trigger a DR, but my tests so far have shown no issues.
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