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Updated: 10-28-16 09:39 AM
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Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:10-28-16 09:39 AM
Created:unknown
Downloads:35,994
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CooldownButtons  Popular! (More than 5000 hits)

Version: 3.4.3
by: Netrox [More]

Features:
*Monitor Spell and Item Cooldowns as Buttons (see screenshots)

* Hide cooldowns longer than X seconds

* Supports Masque button skinning

* easy to use configuration UI (use /cdb or /cooldownbuttons to open)



Projekt page

3.4.3 - 28. Okt. 2016
- toc bump

3.4.2 - 23. Okt. 2016
- Detect spells with recharge as spells with cooldown

3.4.1 - 08. Aug. 2016
- Fix display of spells that get a cooldown after learning a talent. e.g "Mind Control" after learning "Dominate Mind"

3.4.0 - 31. Jul. 2016
- update item group for non-health potion (add legion potions)
- update item group for health potion (add legion potions)
- remove cooldown set for shaman shocks
- remove cooldown set for hunter traps

3.3.1 - 30. Jul. 2016
- Bump Toc for Options Addon/Module...

3.3.0 - 29. Jul. 2016
- Bump Toc for Legion
- Fix a bug with Chat Post notifications
-> If you find issues with CDB in Legion feel free to open a ticket: http://www.wowace.com/addons/cooldownbuttons/tickets/
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Unread 01-12-10, 08:00 PM  
kalvin
A Defias Bandit
 
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Forum posts: 2
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Is the addon officially dead?
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Unread 12-07-09, 11:44 AM  
blitzseed
A Kobold Labourer

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any update on how the addon is coming?
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Unread 10-24-09, 02:01 AM  
Shai666
A Kobold Labourer

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Originally posted by Zveroboi
It still work, just need some config via .lua to add new spells (like shamys "wind shear")
It doesn't work too well with my Deathknight. It seems to randomly decide which cooldown it wants to show me. Sometimes it shows all the cooldowns properly and sometimes it'll show a only a few.
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Unread 10-23-09, 06:23 AM  
Zveroboi
A Murloc Raider

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Originally posted by Shai666
It saddens me that this addon doesnt work anymore. Its so much better then all the other cooldown addons.
It still work, just need some config via .lua to add new spells (like shamys "wind shear")
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Yes, my english = worst english ever...sry
Last edited by Zveroboi : 10-23-09 at 06:36 AM.
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Unread 10-01-09, 06:51 AM  
Shai666
A Kobold Labourer

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It saddens me that this addon doesnt work anymore. Its so much better then all the other cooldown addons.
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Unread 09-29-09, 09:51 AM  
Zveroboi
A Murloc Raider

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File comments: 69
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Its realy good news that You will improve this great mod. I've ask You for 1 thing - option to change spiral transparency (well, there can be made a lot of thions with spell icon, spiral and so on but spiral transparency and, maybe, color, is at 1st place)
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Unread 09-12-09, 04:29 PM  
blitzseed
A Kobold Labourer

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Originally posted by Kvothe
That would cerntainly be possible

At the beginning of Spell_Cooldowns.lua add the following line (where all the lines start with local just insert this one somewhere)

Code:
local _, playerclass = UnitClass("player")
And replace the duration check with

Code:
        -- Some dirty fixes for deathknight cooldowns
        local mintime = 3        
        if(playerclass == "DEATHKNIGHT") then            
            mintime = 10
            -- to show mindfreeze cd set mintime to 9 since mindfreeze has a cooldown of 10 seconds
            if (GetSpellName(spellIndex, BOOKTYPE_SPELL) == "Mind Freeze") then
                mintime = 9
            end
        end
        
        if enable == 1 and start > 0 and duration > mintime then
I haven't tested this but it should work perfectly.
Hey! so i think i did this all right >< and it did seen to work but when i go and use [Obliterate] it pop ups with 2 or 3 other spell icons ><, so just want to know if anyone is having the same issues and if any has a fix. thanks : )
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Unread 07-31-09, 02:37 PM  
wrendallyn
A Kobold Labourer

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Support/updates?

The front page of my favourite cooldowns addon says that the author's PC is broken, so s/he won't be working on the addon anymore. Can anyone confirm if the addon is never going to be updated again, or if someone else is working on it?

It isn't broken as of 3.1, but as with most of my discontinued addons, I dread every patch in case it breaks it forever. hehe
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Unread 06-28-09, 07:48 PM  
JFDLT10
A Kobold Labourer

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Moving duration

Hello everyone. I know this is a ridiculous question, but here it goes anyway. I was able to configure the display of CD's and place them where I like, etc. However, there's this timed bar that actually counts down the time remaining before the ability can be used. I've poured through the options, and cannot for the life of me find the one that allows me to modify/move it around. It's the one only displayed once an ability goes on cooldown, and is like a count down meter. Any help would be greatly appreciated.

Thanks in advance.
Last edited by JFDLT10 : 06-28-09 at 07:49 PM.
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Unread 03-30-09, 04:56 AM  
daeger
A Murloc Raider

Forum posts: 4
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Originally posted by Taryble
Shobu, thing is, that's how the Blizzard timers work. Things don't run out after "1", they run out after "0". He's hooking the timers that Blizz already has built in and using the times they report. Watch buff/debuff timers carefully - you'll see this happening all the time (especially on those annoying stun/daze/knockdown/fear timers). WoW's had this behaviour going for a very long time. Most cooldown addons add 1sec to their timers so that it ends after the "1" instead of the "0".
Do you know how to do that with CooldownButtons?
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Unread 03-27-09, 10:13 AM  
Grobs
A Kobold Labourer

Forum posts: 0
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hi.

is there a way to change the icon border style without using BF?
I checked the lua code but does not find the line where i could change it.

can you give me a hint?

sorry for my bad english. i'm from EU =)

best regards

grobs
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Unread 03-02-09, 11:26 AM  
Taryble
A Molten Giant
 
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Shobu, thing is, that's how the Blizzard timers work. Things don't run out after "1", they run out after "0". He's hooking the timers that Blizz already has built in and using the times they report. Watch buff/debuff timers carefully - you'll see this happening all the time (especially on those annoying stun/daze/knockdown/fear timers). WoW's had this behaviour going for a very long time. Most cooldown addons add 1sec to their timers so that it ends after the "1" instead of the "0".

Originally posted by shobu
This addon is great, but one thing that niggles me is that the cooldown actually ends one second after CooldownButtons reports "zero".

In other words, it goes like this:

Three... Two... One... Zero... Cooldown Ready.

When it should go:

Three... Two... One... Cooldown Ready.

It may sound finnicky, but this is the best cooldown addon I can find and it just feels odd waiting an extra second for every cooldown.
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Unread 02-05-09, 02:21 AM  
Mingo
A Defias Bandit

Forum posts: 2
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I've just changed pets and I now have Charge and Pin abilities. Neither of these abilities are showing a cooldown button. I've reset settings, deleted any saved variables and re-installed but still no joy.
I can see both Cower and Intervene cooldowns which I couldn't before I reinstalled, but still no Charge or Pin.

I'm pretty sure I've seen Charge before on a previous pet some time back, but it's been a while since using a pet with that ability so I couldn't say for sure.

Any ideas?
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Unread 02-03-09, 02:22 PM  
Mingo
A Defias Bandit

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First I'd like to thank you for this sweet piece of kit! I'm loving it, but would like to offer a couple of suggestions if I may.

1) What's the possibility of adding an option to "group" certain cooldows together and have them grow from a specific spot just like the primary group so that we don't have to manually position those cooldows that we don't want within the main window? My main is a hunter and I'd love to be able to have all my melee CD's etc grow from different positions.

2) Also, an options to implement having the buttons remain static in the same order that they appear? The constant switching dependant upon timers can sometimes be confusing, especially when this happens just as a CD finishes and it's button disappears.

Other than that, I echo the comments of others to enable showing/hiding of all saved buttons at once and the possibility of auto-populating all at once for config purposes.

No worries if any of this is just too difficult to implement, I admit to having little knowledge of what is and isn't possible.

Cheers.
Last edited by Mingo : 02-03-09 at 02:31 PM.
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Unread 01-28-09, 01:23 AM  
SilverKnight16
A Kobold Labourer

Forum posts: 0
File comments: 11
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Originally posted by Kvothe
That would cerntainly be possible

At the beginning of Spell_Cooldowns.lua add the following line (where all the lines start with local just insert this one somewhere)

Code:
local _, playerclass = UnitClass("player")
And replace the duration check with

Code:
        -- Some dirty fixes for deathknight cooldowns
        local mintime = 3        
        if(playerclass == "DEATHKNIGHT") then            
            mintime = 10
            -- to show mindfreeze cd set mintime to 9 since mindfreeze has a cooldown of 10 seconds
            if (GetSpellName(spellIndex, BOOKTYPE_SPELL) == "Mind Freeze") then
                mintime = 9
            end
        end
        
        if enable == 1 and start > 0 and duration > mintime then
I haven't tested this but it should work perfectly.
YES. That worked!
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