Category: Death Knight
Addon Information
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Cralor's Portal Bug Reports Feature Requests
Author:
Version:
2.5.2
Date:
08-24-2009 06:03 PM
Size:
260.45 Kb
Downloads:
17,792
Favorites:
96
MD5:
Pictures
Click to enlarge
Default Layout
Horizontal Layout with Beta Runes
Click to enlarge
Down Curved Layout with Runica Art
Vertical Layout with Orb Runes
Vertical Block Layout with DKI Runes
RuneMover   Popular! (More than 5000 hits)
Description

RuneMover adds more features and functionality to the default rune frame while still using the Blizzard code.

RuneMover does the following:

* Allows you to scale the size of the runes
* Allows you to change the transparency in and out of combat
* Allows you to unlock and lock the runes so that you can move them around
* Has 5 unique layouts including: Vertical, Curved Up, Curved Down, Vertical Block, and Horizontal Block
* Has 7 unique art choices including: Beta Runes, DKI Runes, and Letter Runes, Japanese Runes, Orb Runes, Runica Runes, Beta-Enhanced Runes

Notes

Options can be accessed by typing /rm or /runemover

You must have a scale of 1.2 or higher for OmniCC to function on the Runes.

If you are using Pitbull:
Config. > Modules > Hide Blizzard frames > UNCHECK "Rune bar"
Config. > Modules > Runes > UNCHECK "Enable"

Credits

These people gave me insights to keep me going on the right path:
_Chloe, slakah, zeksie, KarlKFI, Akryn, arnath2, kollektiv
  Change Log - RuneMover
2.5.2
----------
Oops.
Lowered Rune Strata and increased font layer (so that you could see the X when unlocking the runes)

2.5.1
----------
Attempt fix at small bug on the default skin

2.5
----------
Pretty sure I fixed the Death Rune problem!
ToC bumped for Patch 3.2

2.4
----------
Fixed dreadful Unholy/Frost rune bug. What a pain!
Added 2 new layouts: Vertical Block and Curved Down
Added 4 new art choices: Japanese, Runica, Orb, and Beta-Enhanced

2.3
----------
Added art dropdown and new art choices
Fixed Vehicle bug
Updated Portfolio version
Fixed SetPoint issue

2.2
----------
New changes!!!
Now using Portfolio for options - options frame cleaned up
Cleaned up a lot of the code
Added 2 new layouts

2.1
----------
Fixed vehicle messing up the runes
Runes will now hide when you enter a vehicle and come back to personal settings when you exit

2.0
----------
Complete rewrite of the code. More like 2 times over! :P
Fixed and added Saved Variables
Added customizable transparency, scaling, and unlocking
Credits: slakah, _chloe, zeksie, and akryn

1.2
----------
Fixed folder issue.

1.1
----------
Added vertical/horizontal orientation options.
  Archived Versions - RuneMover
File Name
Version
Size
Author
Date
2.5
260kB
Cralor
08-23-2009 08:10 PM
2.4
260kB
Cralor
07-23-2009 03:22 PM
2.3
48kB
Cralor
07-08-2009 02:38 PM
2.3
17kB
Cralor
07-08-2009 02:36 PM
2.2
34kB
Cralor
05-29-2009 11:33 PM
2.2
33kB
Cralor
05-29-2009 09:56 PM
2.1
3kB
Cralor
05-25-2009 08:52 PM
2.0
3kB
Cralor
05-24-2009 11:22 PM
1.2
1kB
Cralor
08-11-2008 11:50 AM
  Comments - RuneMover
Post A Reply Comment Options
Old 11-16-2009, 09:34 PM  
Cralor
Mmm... cookies!!!
 
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 549
File comments: 225
Uploads: 6
Update incoming shortly on fixing a couple issues regarding graphical changes upon death and loading screens. There might be another bugfix I am looking at now.
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Old 10-20-2009, 03:34 PM  
vikkyne
A Defias Bandit

Forum posts: 2
File comments: 8
Uploads: 0
I had that issue, but believe it was due to me not disabling DKiRunes addon.

But that was my situation.
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Old 10-12-2009, 12:49 AM  
Cralor
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 549
File comments: 225
Uploads: 6
Hmm odd. Well, anyway. If you run into it again or get any more info on it please let me know.
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Old 10-12-2009, 12:46 AM  
toxidlotus
A Kobold Labourer
 
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Forum posts: 0
File comments: 10
Uploads: 1
I have pitbull but I had already followed the steps for it. I don't know what was wrong but I enabled and disabled runemover a few times and it randomly started showing up.
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Old 10-10-2009, 05:47 PM  
Cralor
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Forum posts: 549
File comments: 225
Uploads: 6
Do you have any other addon that could be conflicting with the runes? Xperl? Pitbull? Any DK addons?

If you don't have any other DK addon or addon that is conflicting, do you have both the RuneMover and Portfolio addon?

Hope this helps!
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Old 10-10-2009, 04:24 PM  
toxidlotus
A Kobold Labourer
 
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Forum posts: 0
File comments: 10
Uploads: 1
Hm. There are no runes for me at all. If I unlock them I can see the little white X. But no runes. The opacity is all the way up on both in combat and out of combat. :/ Any ideas?
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Old 09-30-2009, 08:00 PM  
Cralor
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Forum posts: 549
File comments: 225
Uploads: 6
Quote:
Originally posted by brontes
Is there a way to get omnicc counters on non-"default" art? The default art has too much border for my taste, but I don't get counters on any other textures.

Just grabbed the latest versions of both RuneMover and OmniCC, even at huge scaling I get no timers
I came across the idea that I might have a chance at setting up some manually made cooldowns. Just an idea I might be working around with in the future.
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Old 09-26-2009, 12:07 AM  
Cralor
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Forum posts: 549
File comments: 225
Uploads: 6
Ok. I have recently been playing my DK again and I have found an issue that I want to see if other people are getting.

Is anyone else having the rune art "reset" after a loading screen? (Like clicking a portal or entering an instance?)

Thanks
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Old 09-06-2009, 08:24 PM  
Cralor
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 549
File comments: 225
Uploads: 6
Quote:
Originally posted by brontes
Is there a way to get omnicc counters on non-"default" art? The default art has too much border for my taste, but I don't get counters on any other textures.

Just grabbed the latest versions of both RuneMover and OmniCC, even at huge scaling I get no timers
This is where I run into a problem. OmniCC initiates timers on any frame that uses the Cooldown module that Blizzard has.

The default skin as well as the Runica skin use it as it looks "good" with them. The rest, possibly besides the orbs, do not fit with the cooldown module. The cooldown module is actually a semi-transparent square. If it were to be enabled on some of the others, you would see the square because most of the skins RuneMover has are concave shapes or symbols.
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Last edited by Cralor : 09-06-2009 at 08:24 PM.
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Old 09-06-2009, 01:29 AM  
brontes
A Murloc Raider

Forum posts: 4
File comments: 39
Uploads: 0
Is there a way to get omnicc counters on non-"default" art? The default art has too much border for my taste, but I don't get counters on any other textures.

Just grabbed the latest versions of both RuneMover and OmniCC, even at huge scaling I get no timers
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Old 08-26-2009, 09:20 AM  
vikkyne
A Defias Bandit

Forum posts: 2
File comments: 8
Uploads: 0
Great. Looking forward to using it again. Thanks for the hard work.
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Old 08-25-2009, 01:14 PM  
Xzatly
A Kobold Labourer
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File comments: 20
Uploads: 2
Thanks, it works now.

Last edited by Xzatly : 08-25-2009 at 01:14 PM.
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Old 08-24-2009, 05:49 PM  
Cralor
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Forum posts: 549
File comments: 225
Uploads: 6
I really don't know why this occurs, but a simple /console reloadui fixes it.

In the mean time, I will upload something that MAY fix it. (I hope!)

Okay, I bumped it up 2 bug revisions to fix both the Rune and X issues.
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Last edited by Cralor : 08-24-2009 at 06:03 PM.
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Old 08-24-2009, 02:06 PM  
Longarms
A Defias Bandit
 
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Forum posts: 2
File comments: 23
Uploads: 2
Quote:
Originally posted by Xzatly
since last update, there is no Rune Texture anymore, I have only the grey "circles" texture (blank inside).
Same here
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Last edited by Longarms : 08-24-2009 at 02:07 PM.
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Old 08-24-2009, 10:50 AM  
Cralor
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 549
File comments: 225
Uploads: 6
Quote:
Originally posted by Xzatly
Hello nice add'on thanks for that !
But since last update, there is no Rune Texture anymore, I have only the grey "cercles" texture (blank inside).
I saw this once, but then was unable to re-create it. I will test this out more and look into it for you.

Sorry about that.
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