| Updated: | 12-30-08 08:27 AM |
| Created: | unknown |
| Downloads: | 5,366 |
| Favorites: | 31 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
0.98.7 |
14kB |
Seiyu |
12-15-08 12:43 AM |
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A Kobold Labourer
Forum posts: 0
File comments: 36
Uploads: 0
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Would love for this to continue and get updated - PLLLLLLLLLLLZ
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Regarding Raid Frames
First of all, I really like how you've got this set up!
Now on to my questions. I am no good at poking around in the lua file and changing things to correctly work. First of all - I don't want the raid frames that this comes with showing, I use grid as a healer and it feels like it clutters it up a bit. Now I went through the code and did what I thought would edit out some of the code, I used the -- next to some stuff that I assumed was the raid frames. It had to do with if the raid had more than 0 people, the raid frames were set to True and the party was set to false. So I figured alright I just edit out that part, I don't need to see raid or party. I hit save, I reloaded WoW..And nothing happens? Also I'm looking to change the color of the frames, I'm not sure where exactly in the code that value is set, I just want it to become a darker shade of grey basically. It is very hard to see my current amount of mana, the colors are a little to close. Any help is greatly appreciated..Thanks! [EDIT] I was able to get rid of the party frames and raid frames! I get an lua error that will occur when I log in from something trying to be toggled, but that's tolerable and I'll get around to dinking around with that here later. Also I was able to change the color of the frames like I wanted too! But that leaves me with another issue. The color of my mana.. It is too bright to really read the numbers, and I was wondering where in the code I can change the color of that. If it is at all possible I'd like to change the color of the Mana Power to the color of the Mage Class color, the light blue. Again thanks for any help!
Last edited by Pewpewlazer : 01-22-09 at 12:24 AM.
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Did the new oUF do something to the way pets work? For instance when I get on a drake now for dailies my unitframe changes to to the pet and where the pet frame is turns into the player frame. This is kinda bad for the Aces High daily because you can't see the stacks on the Revivify anymore.
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Yeah I know. Posting an update in a bit. Did a few changes here and there aside from that.
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A Kobold Labourer
Forum posts: 0
File comments: 36
Uploads: 0
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Im sure you know this bro. New oUF out - doesn't seem to work with latest Pazrael tho.
Thanks! |
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Code:
local number = function(n)
--[[ if n >= 1e7 then
return ('%.1fm'):format(n / 1e6):gsub('%.?0+([km])$', '%1')
elseif n >= 1e6 then
return ('%.2fm'):format(n / 1e6):gsub('%.?0+([km])$', '%1')
elseif n >= 1e5 then
return ('%.0fk'):format(n / 1e3)
elseif n >= 1e3 then
return ('%.1fk'):format(n / 1e3)
else ]]
return n
-- end
end
If you only want it affecting health, and only on player, and target. Remove all references to the number function under those areas, if you did that alone you'd get a number returned when expecting string error more than likely... so what else you need to do is change Code:
bar.value:SetFormattedText("|cffff8080%s|r |cff0090ff/|r %d|cff0090ff%%|r", number(min-max), floor(min/max*100))
Code:
bar.value:SetFormattedText("|cffff8080%d|r |cff0090ff/|r %d|cff0090ff%%|r", min-max, floor(min/max*100))
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A Kobold Labourer
Forum posts: 1
File comments: 60
Uploads: 0
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Only issue I'm having is I don't like my HP showing as an abbreviated "15.6k". I've tried changing some code but all I get is errors if I do. Anyone gimme a quick tip on how to make it show an exact number on my player/target frames like "15604"?
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A Defias Bandit
Forum posts: 1
File comments: 1
Uploads: 0
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Love the layout, been tweaking it and it really fits my UI.
One thing, though - after 3.0, mana updates constantly, but in Pazrael, it only seems to update in ticks, just like health. Is this an oUF or oUF_Pazrael problem? I tried some other oUF layouts and seem to remember them updating constantly, but I could be wrong. I've been looking through the lua but haven't been successful in finding out what parts handle this. Any guidance? EDIT: Found out - all I needed to do was add self.Power.frequentUpdates = true under styleFunc.
Last edited by Raziel2p : 11-07-08 at 01:33 PM.
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I added a lot of those functions in there, because I realized my preferences weren't everyone's.
Last edited by Seiyu : 11-04-08 at 10:40 AM.
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A Kobold Labourer
Forum posts: 0
File comments: 36
Uploads: 0
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Thanks for the reply mate
- love your UI frames so much!Just a couple of little quirks from me - when you do round to updating the mod later in the week, would there be anyway to change the colour of the HP bars as it is EXTREMELY hard to see sometimes (Party, Raid, Target etc) Thanks! |
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1. If you check towards the top of the lua file (line 24) you will see an array named Pazp (paz positions as it were) There are comments there which explain what each does. The numbers are given as if your screen was a Cartesian coordinate system iwith x = 0 and y = 0 being the center of your screen. As far as the latency, haste has had issues perfecting it... but to remove it just comment, or delete lines 526 - 530 Code:
self.Castbar.SafeZone = self.Castbar:CreateTexture(nil,"ARTWORK")
self.Castbar.SafeZone:SetTexture("Interface\\AddOns\\oUF_Pazrael\\textures\\Minimalist")
self.Castbar.SafeZone:SetVertexColor(pazcolors[3].r, pazcolors[3].g, pazcolors[3].b, pazcolors[3].a)
self.Castbar.SafeZone:SetPoint("TOPRIGHT")
self.Castbar.SafeZone:SetPoint("BOTTOMRIGHT")
Last edited by Seiyu : 11-03-08 at 01:16 PM.
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