Addon Info.
Change Log
Optional Files (1)
Archived (4)
Comments (29)
  Category: Data Broker
Addon Information
Works with WoTLK
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Author:
Version:
1.5
Date:
10-16-2008 06:08 PM
Size:
95.26 Kb
Downloads:
1,433
Favorites:
64
MD5:
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Carousel displaying a clock plugin.
Carousel   Popular!
Carousel is a LibDataBroker display addon, inspired by displays like Fortress and StatBlockCore. However, Carousel is one single block which cycles through plugins. Carousel is best suited for keeping all those situational and trivial plugins in one spot, saving space.

Simply drag the main Carousel frame to move it. Type /carousel or /car to open the options menu.

This addon works in both 2.4 live and WotLK beta.

Alot has changed in the newest version. Please report bugs and submit feature requests here. Thanks!

Features
  • Customize text colors and alignment
  • Change the color, size, and border of the block
  • Set plugins to show text and icon individually
  • Optionally have Carousel adjust its width to the width of a plugin
  • Set Carousel to automatically show certain updated plugins
  • Customize the order Carousel cycles through plugins
  • Change the orientation of the block with the arrows
  • Optional LibSharedMedia-3.0 font support. Download the addon in the optional files.

Known Issues
  • Plugins which assume the frame passed to OnEnter and OnLeave is unique will bug. This includes mostly just Fubar2Broker plugins using TabletLib. You must disable those plugins in the /carousel menu and then reload the UI if you come upon tooltip problems caused by this issue.
  Change Log - Carousel
1.5 Bump toc. Remove 2.4 compatability. Fix /carousel error.

1.4 Added mousewheel support for scrolling through plugins. Fixed a bug with positioning the frame if it was scaled. Began adding support for an external tooltip addon in the works. Updated libs.

1.3 Added the ability for Carousel to resize to certain plugins. Added the ability for Carousel to automatically show certain updated plugins. Added support for LSM fonts through an optional addon. Added the option to lock the Carousel frame.

1.2 Added more customization options to the frame and arrows. Fixed various bugs with disabling plugins still on the cycle list.

1.1 Optimized various algorithms. Added the ability to choose the order Carousel cycles through plugins. Fixed a bug in the GUI.

1.0 Initial commit
  Optional Files - Carousel
File Name
Version
Size
Author
Date
Type
2.1
16kB
10-16-2008 11:26 PM
Addon
  Archived Versions - Carousel
File Name
Version
Size
Author
Date
1.4
95kB
Astromech
09-21-2008 05:28 PM
1.3
94kB
Astromech
08-22-2008 06:20 PM
1.1
93kB
Astromech
08-15-2008 02:12 AM
1.0
91kB
Astromech
08-11-2008 08:24 PM
  Comments - Carousel
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Author Comments Comment Options
Old 11-09-2008, 11:05 PM  
Kerecha
A Murloc Raider

Forum posts: 8
File comments: 69
Uploads: 0
Quote:
Originally posted by Astromech

Yes that's probably the problem.

I know how to fix it, but it will take a while. It requires a rewrite of the mod, which is making progress, but I have not had much time to work on it lately. Thanks for everyone's patience, I want it fixed as much as you do!
*Patiently waits in a corner while jumping up and down like a crazy lady*
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Old 11-08-2008, 02:12 PM  
Astromech
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Quote:
One thing though I'd like to see is the addon to be invisible till I move my mouse over it.
That's a good idea.

Quote:
A lot of "launchers" that displays tooltips becomes bugged with carousel. The tooltip gets "stuck" displaying the bugged plugins tooltip for all plugins, only way to get rid of it is either temporary (reload ui) or permanent (remove the displays that have "stuck" tooltips from carousels display)
Yes that's probably the problem.

I know how to fix it, but it will take a while. It requires a rewrite of the mod, which is making progress, but I have not had much time to work on it lately. Thanks for everyone's patience, I want it fixed as much as you do!
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Old 11-08-2008, 07:43 AM  
Kerecha
A Murloc Raider

Forum posts: 8
File comments: 69
Uploads: 0
Quote:
Originally posted by Meluda
Tried out this addon today, and I really like it. One thing though I'd like to see is the addon to be invisible till I move my mouse over it.

Another thing (although I've no idea whether you can do anything about it): the ZOMGBuffs plugin doesnt seem to work properly. Somehow it has the idea it should show the Grid menu :S

Keep up the good work!
My guess is that the grid tooltip is bugged.

A lot of "launchers" that displays tooltips becomes bugged with carousel. The tooltip gets "stuck" displaying the bugged plugins tooltip for all plugins, only way to get rid of it is either temporary (reload ui) or permanent (remove the displays that have "stuck" tooltips from carousels display)

Last edited by Kerecha : 11-08-2008 at 07:57 AM.
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Old 11-07-2008, 09:54 AM  
Meluda
A Kobold Labourer

Forum posts: 0
File comments: 5
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Tried out this addon today, and I really like it. One thing though I'd like to see is the addon to be invisible till I move my mouse over it.

Another thing (although I've no idea whether you can do anything about it): the ZOMGBuffs plugin doesnt seem to work properly. Somehow it has the idea it should show the Grid menu :S

Keep up the good work!
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Old 11-01-2008, 10:19 PM  
Astromech
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Thanks for the report. I will look into it
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Old 10-30-2008, 06:22 PM  
Kerecha
A Murloc Raider

Forum posts: 8
File comments: 69
Uploads: 0
Been notising some odd behaviour.

if i shift through the plugins suing the right arrow i get 1 set of plugins (ie some of the ones i have active are missing after a full "round") but if i do the same using the left arrow i get a different set (ie some are missing, but different ones)

For instance PicoDPS ONLY shows if i circle through using the left arrow, but never if i use the right arrow.
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Old 10-28-2008, 04:14 AM  
paterbrown
A Kobold Labourer

Forum posts: 0
File comments: 5
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Quote:
I'll put removing the arrows on the list
That sounds great .

Thanks for the nice Addon!

Last edited by paterbrown : 10-28-2008 at 04:14 AM.
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Old 10-26-2008, 07:04 PM  
Astromech
A Kobold Labourer
 
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Thanks!

Right now I am rewriting the addon to allow you to create multiple carousels, among other things. I'll put removing the arrows on the list

As a side note, this rewrite should fix the Fubar2Broker bug.
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Old 10-26-2008, 09:28 AM  
shobu
A Kobold Labourer

Forum posts: 0
File comments: 19
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Finally! A good broker display addon!

I really like how I can use the mousewheel to scroll through my modules. Would it be possible to add an option to remove the left and right arrows to keep things tidy? Apologies if this has already been requested.

Thanks!

Last edited by shobu : 10-26-2008 at 09:29 AM.
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Old 10-20-2008, 03:42 AM  
Astromech
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Working on it

I just wanted to say that I found time today to start working on a fix. It's getting there, except now Fubar2Broker mods show no tooltip at all... still working on that! Hopefully I'll get a new version out in a day or two.

EDIT: Well that didn't work. I'm afraid to fix this will require a rewrite of much of the addon. I'm sorry, but right now, better just not use Carousel with Fubar2Broker until one is fixed. I'll look into maybe patching Fubar2Broker now.
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Last edited by Astromech : 10-22-2008 at 03:25 AM.
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Old 10-17-2008, 01:14 AM  
Kerecha
A Murloc Raider

Forum posts: 8
File comments: 69
Uploads: 0
Im using something along the lines atm, have them of in catousel and enable them in fortress when needed and the kicking em of emidiately after.

But for some i do a lot of on the fly changes as i go (for instance ebb, moving buffs and changeing anmes on em as i encounter em).

Also for oRA its not practical to have to turn it on/of all the time.
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Old 10-16-2008, 11:35 PM  
Astromech
A Kobold Labourer
 
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Yes I know about that issue, but I'm not sure of a way to fix it. It's due to Fubar2Broker assuming each plugin has a unique frame, which is true for most data broker displays, but not Carousel. It's not in the data broker spec either though. I don't have any experience with Fubar plugins so I've been having trouble figuring it out heh.

You can work around the issue by disabling all Fubar2Broker plugins in the Carousel options menu and then reloading the UI. Not an optimal solution, I know

I'll see if I can figure out something better!
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Old 10-16-2008, 11:13 PM  
Kerecha
A Murloc Raider

Forum posts: 8
File comments: 69
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Im having minor issues with carousel and fubar2broker (i use it to catch all those pesky minimap buttons for config launchers and stuff, while using fortress for the stuff i wanna see all the time).

The problem is that some of these launchers generate tooltips on mouse over (like skinner, elkbuffbars, autobar informing of different mouse+modifier quick commands) these tooltips cause carousel to glitch up and display that addons (the first one to trigger a tooltip) tooltip every time i mouseover carousel, reguardless of what plugin is being displayed.

It also causes the "click to open" to become glitched and nologer respong to clicks untill i have reloaded the UI (triggering any mouseover tooltip will cause it to glitch up again)
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Old 09-18-2008, 03:23 AM  
Astromech
A Kobold Labourer
 
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Oh I thought I fixed that, must have broken it again... Yeah I did.

I am planning on working on Carousel this weekend, so hopefully I'll get a new version out with a fix for that and some new features!
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Old 09-16-2008, 11:53 AM  
Kerecha
A Murloc Raider

Forum posts: 8
File comments: 69
Uploads: 0
Having some odd behaviour with Carousel and positioning of the display.

I drag it to where i want it, but when i "drop" it it jumps up about 5-10 cm making it impossible to place it at the bottom of my screen where i want it.

This only happends after changeing the scale.
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