Category: Data Broker
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Version:
1.13
Date:
09-20-2009 04:31 PM
Size:
150.87 Kb
Downloads:
11,484
Favorites:
430
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Pictures
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A row of Fortress blocks
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Another row of Fortress blocks
Fortress showing Broker_Clock with tooltip
Fortress   Popular! (More than 5000 hits)
Fortress is a display addon for LDB data feeds. It shows each plugin as a block, which is freely movable and can stick to other blocks. Blocks can be unstuck by holding the ctrl-key while dragging them.

Commands:
Use /fortress or /ft to open the configuration (also accessible via Main Menu -> Interface -> Addons -> Fortress).

Configuration:
The configuration has two parts: The master settings and the individual plugin settings. At first each option is controlled by the master settings and therefore it has the same effect for each plugin. Once you change something individually for one plugin, this setting is no longer controlled by the master mode (for this plugin).
You can select the mode for each option at the "Select master" tab in each plugin's config screen.

Bug Reports:
To report a bug, please open a ticket here.

Other versions:
The latest beta version is available here.
  Change Log - Fortress
1.13
- ability to create empty blocks (as spacers)
- simpler block layout options
- hide out of combat setting

1.2
- Some bugfixes
- TOC update

1.11.2
- Removed debug messages

1.11
- Fixed many bugs
- Added support for .icon[RGB] and .iconCoord (for TomTom brokers)
- Some locale updates
- Added some more options ("Enable new plugins", "Edge Size", Icon/Text alignment)

1.1
- Implemented profile support
- Added support for LibSharedMedia-3.0 (and many block config options)
- Plugin list is now sorted
- Added "Show Linked" setting: Show all linked blocks, when you mouseover one
- Some more minor changes I've already forgotten

1.05
- Toc update
- Fixed a bug with the 'hide tooltip in combat' setting
- Added 'Disable tooltip' setting
- Updated locales: enUS, deDE and koKR (by Sayclub)

1.041 (WotLK change only)
- Fixed an error in the slash command handler for WotLK

1.04
- Fixed a bug, where plugins with a tooltip were not hiding properly.
- Added "Fixed Width" setting
- Added "Hide Border" setting

1.03
- New locales: zhCN (by cwd) and koKR (by sayclub)

1.02
- Fixed a bug, where the label color was not applied (by ag).
- Fixed a bug, where new blocks weren't cascaded.
- Fixed a bug, where block scaling wasn't applied.

1.01
- New locales: ruRU (by StingerSoft), frFR (by pettigrow) and deDE

1.0
- First release version
  Archived Versions - Fortress
File Name
Version
Size
Author
Date
1.12
144kB
Borlox
08-06-2009 01:06 PM
1.11.2
144kB
Borlox
05-02-2009 08:57 PM
  Comments - Fortress
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Old 10-16-2009, 08:27 AM  
ffxiedyn
A Flamescale Wyrmkin
 
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since the latest update, when i log onto any of my toons that use this addon...

the icons are moved slightly to the right of thier original positions untill i go into the options and unclick then reclick locked...

i reverted back to the release before this one, and the icons dont move anymore ^^
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Old 10-12-2009, 01:33 PM  
Borlox
A Kobold Labourer
 
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Quote:
Originally posted by thamaht
Is there a way to parent a Fortress block to another frame ala KgPanels, or would that be insanely difficult?
Uhm, that's not supported by Fortress, but if you wan't to do it yourself, the frame names follow this scheme:
"LegoFortressDataBrokerName"
e.g. Broker_Clock would have
"LegoFortressBroker_Clock"

This may be changed in future releases (I'll mention it in the changelog).
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Old 10-10-2009, 11:41 AM  
thamaht
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Is there a way to parent a Fortress block to another frame ala KgPanels, or would that be insanely difficult?
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Old 09-04-2009, 05:14 PM  
njmorf
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Giving them a try, thanks.
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Old 09-04-2009, 05:25 AM  
Borlox
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Re: Fortress bug?

Quote:
Originally posted by Ault
I'm getting a bug that may be caused by Fortress, or maybe by GearScore of Yssdrop, I can't tell (I'm telling both of them as well):

[09:56:58] ...ce\AddOns\GearScore\Libs\LibQTip-1.0\LibQTip-1.0.lua:245: attempt to perform arithmetic on local 'l_pad' (a string value)
[C]: ?
...ce\AddOns\GearScore\Libs\LibQTip-1.0\LibQTip-1.0.lua:245: in function `SetupCell'
...s\YssDrop\libs\LibQTipClick-1.0\LibQTipClick-1.0.lua:64: in function `SetupCell'
...ce\AddOns\GearScore\Libs\LibQTip-1.0\LibQTip-1.0.lua:710: in function <...ce\AddOns\GearScore\Libs\LibQTip-1.0\LibQTip-1.0.lua:622>
(tail call): ?
Interface\AddOns\YssDrop\YssDrop.lua:130: in function `OnEnter'
Interface\AddOns\Fortress\Core.lua:211: in function <Interface\AddOns\Fortress\Core.lua:182>
That's an error in YssDrop, that somehow uses LibQTip incorrectly, or there's a bug in LibQTip. Fortress just issues YssDrop to show it's tooltip, so the error trace starts from Fortress' code.
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Old 09-04-2009, 04:20 AM  
Ault
A Kobold Labourer

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Fortress bug?

I'm getting a bug that may be caused by Fortress, or maybe by GearScore of Yssdrop, I can't tell (I'm telling both of them as well):

[09:56:58] ...ce\AddOns\GearScore\Libs\LibQTip-1.0\LibQTip-1.0.lua:245: attempt to perform arithmetic on local 'l_pad' (a string value)
[C]: ?
...ce\AddOns\GearScore\Libs\LibQTip-1.0\LibQTip-1.0.lua:245: in function `SetupCell'
...s\YssDrop\libs\LibQTipClick-1.0\LibQTipClick-1.0.lua:64: in function `SetupCell'
...ce\AddOns\GearScore\Libs\LibQTip-1.0\LibQTip-1.0.lua:710: in function <...ce\AddOns\GearScore\Libs\LibQTip-1.0\LibQTip-1.0.lua:622>
(tail call): ?
Interface\AddOns\YssDrop\YssDrop.lua:130: in function `OnEnter'
Interface\AddOns\Fortress\Core.lua:211: in function <Interface\AddOns\Fortress\Core.lua:182>
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Old 09-03-2009, 06:53 AM  
Borlox
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Quote:
Originally posted by njmorf
I'm still having problems with FuBar modules not loading when WoW starts up, most notably for me Fubar - RecountFu. I can start it manually, no problem, but it point-blank refuses to load automatically. Any idea what I can do to fix this? I'm running Fubar Dummy r2 to replace Fubar, and Fubar2Broker r86 (according to the Curse updater). I'm also running a hell of a lot of other mods, so I won't bore you with the full list unless asked.
You could use one of the DataBroker addons for Recount:

http://www.wowace.com/addons/broker_recount/
http://www.wowinterface.com/download...countInfo.html
http://www.wowinterface.com/download...tatistics.html
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Old 09-02-2009, 04:21 PM  
njmorf
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I'm still having problems with FuBar modules not loading when WoW starts up, most notably for me Fubar - RecountFu. I can start it manually, no problem, but it point-blank refuses to load automatically. Any idea what I can do to fix this? I'm running Fubar Dummy r2 to replace Fubar, and Fubar2Broker r86 (according to the Curse updater). I'm also running a hell of a lot of other mods, so I won't bore you with the full list unless asked.
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Old 08-21-2009, 12:33 PM  
Bornabe
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Quote:
Originally posted by Borlox
I'm sorry, that's not possible at the moment and at the moment it's not planned*.
You could use a Bar Display (like ChocolateBar, NinjaPanel or TitanPanel and I'm sure there are other I just forgot) for the top-center one, and two groups of Fortress blocks left and right of the panel.

* There are two problems with button group options:
a) LegoBlock (the library used to create the blocks) does not support button groups, even the code to determine groups for the 'show linked' option is ugly hackerish and
b) the options panel is complicated enough, button groups would require yet another layer of options to be added to the master/per-plugin settings (those are far away from ideal, but I'm really bad in designing GUIs, especially those for options).
Ahhh, ok. I'm gonna stick with it as the way it is, Fortress is the best one by far for me and I love how it looks and behaves. Thanks for the quick reply!
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Old 08-21-2009, 11:53 AM  
Borlox
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Quote:
Originally posted by Bornabe
I love the Link option which hides everything and only shows the 'linked' plugins onHover. Is there a way to have each set of linked ones have a different option somehow?

I have a top-center set I want to always be on, and a top-left and top-right 'set' of plugins that I would like to show the linked set onHover if possible.
I'm sorry, that's not possible at the moment and at the moment it's not planned*.
You could use a Bar Display (like ChocolateBar, NinjaPanel or TitanPanel and I'm sure there are other I just forgot) for the top-center one, and two groups of Fortress blocks left and right of the panel.

* There are two problems with button group options:
a) LegoBlock (the library used to create the blocks) does not support button groups, even the code to determine groups for the 'show linked' option is ugly hackerish and
b) the options panel is complicated enough, button groups would require yet another layer of options to be added to the master/per-plugin settings (those are far away from ideal, but I'm really bad in designing GUIs, especially those for options).
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Old 08-20-2009, 08:33 PM  
Bornabe
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I love the Link option which hides everything and only shows the 'linked' plugins onHover. Is there a way to have each set of linked ones have a different option somehow?

I have a top-center set I want to always be on, and a top-left and top-right 'set' of plugins that I would like to show the linked set onHover if possible.
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Old 08-08-2009, 08:00 AM  
And
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Quote:
Originally posted by Borlox
Sorry, completely forgot that... This one is fixed in the new alpha version 1.12-1-gcb4664d (http://www.wowace.com/addons/fortress/files/)
Thanks alot! I installed latest alpha and I reported about it on the appropriate ticket I missed the ticket before, sorry!

And
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Old 08-07-2009, 09:38 AM  
Borlox
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Quote:
Originally posted by And
Good Morning,
I still have that big problem with icons still eating space when I hide them.
Any hint on how I can solve that? Thanks alot!

And
Sorry, completely forgot that... This one is fixed in the new alpha version 1.12-1-gcb4664d (http://www.wowace.com/addons/fortress/files/)
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Old 08-07-2009, 07:44 AM  
And
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Quote:
Originally posted by And
Hiya!
Any news about the hidden icon problem?
Thanks!

And
Good Morning,
I still have that big problem with icons still eating space when I hide them.
Any hint on how I can solve that? Thanks alot!

And
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Old 08-07-2009, 05:49 AM  
Borlox
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Quote:
Originally posted by Elite_Gamer04
Anyone had any problems where Fortress has just DISAPPEARED?
Maybe Fortress was deactivated due to the patch. Check your addon settings (character screen, button at the bottom left corner of the screen).
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