Addon Information
Works with 3.3
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Author:
Version:
2.5.4
Date:
01-19-2010 02:58 AM
Size:
18.72 Kb
Downloads:
23,868
Favorites:
161
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NugRunning   Popular! (More than 5000 hits)
Tracker for DoTs, HoTs, Cooldowns and other auras for all classes.

Slash commands:
/nrun to bring list of slash commands
/nrun lock
/nrun unlock
/nrun clear
/nrun charopts : enable character specific settings
/nrun cooldowns : toggle showing cooldowns
/nrun spelltext : toggle spell text on bars
/nrun shorttext : toggle using short names
/nrun set width=120 height=20 : W & H of timers

Current issues:
In 3.3 some random procs such as nightfall or blood surge aren't appearing in combat log. I hope this will be fixed in next minor patch

Corruption refreshed by haunt on affliction warlock is just unpredictable, and sometimes fades few seconds earlier than it is displayed, it becomes even worse in raids. Addon can't do anything about it, so the only advice is to cast haunt earlier.
EDIT:
"Everlasting Affliction can now refresh the duration of Corruption on a target when the Warlock casts Shadow Bolt. This talent also refreshes the duration of Corruption with Drain Life and Haunt."
HURRAY!!!!!!


Drain Soul ticks plugin
http://www.wowinterface.com/downloads/info15400-NugRunningDrainSoul.html



Нуга @ RU-Свежеватель душ
  Change Log - NugRunning
2.5.4: nontargetopacity option + mb something else

2.5.3: update for dks. blood plague and frost fever timers now updating for current target

2.5.2: holy vengeance, tiger's fury added. bug with cooldown and buff timers with same ids (thanks to yaroot)

2.5.1: cot, cow, coex added, selfbuff/cooldown arrangement fixed

2.5: optimizations, cooldown improvements

2.4: Cooldown revisited, now correctly disables timer when cooldown is reset
removed corruption supporting code, now with refresh on filler spell it's not that important
config file design changed, now for dynamic durations there's special function field "init". typos possible

2.3.2: haste function improvements, horn of winter added

2.3.1: Added Dismantle and Envenom, removed Vampiric Embrace
Also some 3.3 enchancements for Affliction Warlock Corruption

2.3: Totems, minor stuff and bugfixes

2.2: Sync between UNIT AURA and CLEU
Commanding Shout added

2.1:
Shaman spells

2.0.9:
Hunter spells
Expose Armor

2.0.8:
S'n'D probably not yet
Position reseting fixed

2.0.5:
Drain Soul ticks plugin
Warlock pet spells
Mage spells
Paladin spells

2.0.2:
bugfixes
Warrior spells
Core DK spells
maxtimers option to prevent spam from pestilence.
  Optional Files - NugRunning
File Name
Version
Size
Author
Date
Type
r2
1kB
01-19-2010 03:02 AM
Addon
  Archived Versions - NugRunning
File Name
Version
Size
Author
Date
2.5.3
19kB
d87
01-03-2010 12:52 AM
2.5.2
18kB
d87
01-01-2010 12:32 PM
2.5.1
18kB
d87
12-30-2009 08:40 AM
2.5
18kB
d87
12-29-2009 01:39 PM
2.4 RC
18kB
d87
12-18-2009 04:16 PM
2.3.2
18kB
d87
12-14-2009 07:16 AM
2.3.1
19kB
d87
12-11-2009 03:14 PM
2.3
18kB
d87
11-22-2009 11:46 PM
2.2
18kB
d87
10-03-2009 04:44 AM
2.1
17kB
d87
09-23-2009 02:47 AM
2.0.9
17kB
d87
08-30-2009 01:24 AM
2.0.8
16kB
d87
08-26-2009 11:01 AM
2.0.7
17kB
d87
08-08-2009 01:10 AM
2.0.5
16kB
d87
07-16-2009 09:23 AM
2.0.2
12kB
d87
07-13-2009 04:14 AM
2.0
11kB
d87
07-06-2009 06:33 AM
1.0.3
16kB
d87
10-22-2008 11:55 AM
  Comments - NugRunning
Post A Reply Comment Options
Old 02-02-2010, 04:55 PM  
Zappenduster
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Hi, can anyone help me how to implement the roque talenspell "Overkill".
http://www.wowhead.com/?spell=58426
thx for your help
zapp
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Old 01-31-2010, 04:47 AM  
Dameek
A Kobold Labourer
 
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Forum posts: 0
File comments: 11
Uploads: 0
Am I missing how to enable hots? I'm trying to get Riptide to show up for my shaman.


EDIT: This is working after I added the following.
Code:
AddSpell({ 61301 },{ name = "Riptide", duration = 15, color = colors.GREEN })

Last edited by Dameek : 01-31-2010 at 05:06 AM.
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Old 01-30-2010, 11:41 AM  
haptic
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
hi. i'm korean.. so I'm not good at english. so I'm begging your understanding.

i was playing the config file trying add to Magic Focus, Presence of Mind

AddSpell({ 29976 },{ name = "Presence of Mind", color = colors.PURPLE })
AddSpell({ 54648 },{ name = "Magic Focus",duration = 10, color = colors.PURPLE })

but... it's not working.
How can it work?

i'm add to another skill(Black Magic, hyperspeed accelerator, Mirror image)
those are working.
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Old 01-26-2010, 05:03 PM  
d87
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 21
File comments: 149
Uploads: 19
Quote:
Originally posted by bluenjoy
Hey great addon! I was playing around in the config file trying to add the Greatness trinket but I am out of luck unfortunately. How can one add a proc trinket like Greatness?
http://www.wowhead.com/?search=Great...gorized-spells
and for example str proc is http://www.wowhead.com/?spell=60229, 60229 is proc spell id, that's what you need

AddSpell({ 60229, 60233 },{ name = "Greatness", duration = 15 })
for agi and str procs

Last edited by d87 : 01-26-2010 at 05:12 PM.
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Old 01-26-2010, 04:46 PM  
bluenjoy
A Murloc Raider
 
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Forum posts: 7
File comments: 65
Uploads: 1
Hey great addon! I was playing around in the config file trying to add the Greatness trinket but I am out of luck unfortunately. How can one add a proc trinket like Greatness?
__________________
-Biggie
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Old 01-21-2010, 06:27 PM  
Monolit
A Deviate Faerie Dragon

Forum posts: 12
File comments: 23
Uploads: 0
Quote:
Originally posted by Jackalantern
Apparently it is a bug in the 3.3 patch with it randomly causing all combat log functionality to no longer work.

Which makes sense cause that would effect your mod. I didn't realize this till now because it wasn't until I was in a raid that it happened and I noticed that damage meters were no longer working, the scrolling combat text, or NugRunning. So very annoying bug with 3.3; although I don't know what actually triggers combat log recording death. Anyway, sorry for the confusion.
Just fyi this bug is much and i mean MUCH older than 3.3, it exists since they implemented new combat log functionality and yes the only thing you can do is relog.
However this bug should only happen when you reload UI too often, if you just zoning it shouldn't bother you at all, at least I have never experienced that kind of behaviour.

P.S. I hate this color

Last edited by Monolit : 01-21-2010 at 06:28 PM.
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Old 01-18-2010, 04:00 PM  
Jackalantern
A Kobold Labourer

Forum posts: 1
File comments: 56
Uploads: 0
Apparently it is a bug in the 3.3 patch with it randomly causing all combat log functionality to no longer work.

Which makes sense cause that would effect your mod. I didn't realize this till now because it wasn't until I was in a raid that it happened and I noticed that damage meters were no longer working, the scrolling combat text, or NugRunning. So very annoying bug with 3.3; although I don't know what actually triggers combat log recording death. Anyway, sorry for the confusion.
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Old 01-17-2010, 12:59 AM  
Jackalantern
A Kobold Labourer

Forum posts: 1
File comments: 56
Uploads: 0
Got some more info for you on the issue. I narrowed it down to it only disappearing in arena when I face the Mage class in particular.

So I'm wondering. Does your mod freak out when a Mage has "Mage Armour" on? That buff reduces the duration of all harmful magic effects by 50%.
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Old 01-14-2010, 11:07 AM  
Jackalantern
A Kobold Labourer

Forum posts: 1
File comments: 56
Uploads: 0
No LUA Errors appear, no.

It may just be an arena issue only I'm not sure; when I get home I will test it in a full Arathi Basin. I would recommend doing like 3-4 arena skirmishes in a row without re-logging to see if you can reproduce the behaviour I spoke of.


However (this is just a hunch). It may be related to the constant zoning that arena entails. I mainly experienced the issue while I was doing 2's as Shadow Priest/Warlock. And when you are playing double DPS, games end very quickly, and you queue back up and get into another game very fast (at least on my battlegroup), and usually when dot timers may still be up when you leave the previous game. So perhaps it is related to zoning while dot timers are still active? Like I said I'm just thinking aloud.

Last edited by Jackalantern : 01-14-2010 at 11:09 AM.
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Old 01-14-2010, 01:58 AM  
d87
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 21
File comments: 149
Uploads: 19
Quote:
Originally posted by Jackalantern
Whatever it is the main issue seems to be that the bars simply do not work after a short time of playing arena.
Displaying Lua errors is enabled in interface options? Try to enable it and see if it will appear
i tried running bgs on shadow priest and nothing.

Last edited by d87 : 01-14-2010 at 02:52 AM.
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Old 01-13-2010, 06:19 PM  
Jackalantern
A Kobold Labourer

Forum posts: 1
File comments: 56
Uploads: 0
Hey Author I love this mod to death for tracking my dots in PvE.

But I recently started doing arena on my shadow priest as well and this mod acts very buggy in arena/in pvp/against pvp targets.

Whatever it is the main issue seems to be that the bars simply do not work after a short time of playing arena. They will disappear and not come back, not even after a reload UI. You have to actually log out and back into the client for the bars to show up again in arena. But even then they just disappear and don't come back after one game, sometimes two.

I would really like to use this mod in pvp too, and not just raiding. So I hope the solution is easily fixed!


EDIT: The only other addons I use in conjuction with Nugrunning is TUKUI http://www.tukui.org/, combuctor and your very own Injector. So I kind of doubt that it is a addon confliction.

Last edited by Jackalantern : 01-13-2010 at 06:31 PM.
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Old 01-08-2010, 08:00 AM  
mightily
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 34
Uploads: 3
Was thinking now that there's quite long durations which get hasted due to hasted dots, very small changes in haste might have a larger impact on dps than before, so I went into the code and didnt find any code supporting the 3% haste from ret paladins and moonkins.
I guess it's more or less impossible to add a failproof check as there doesn't seem to be any way we can see if an aura is talented through swift retribution, and if the moonkin aura is talented through Improved Moonkin Form.
But anyway, don't think I've ever seen a moonkin without the talent, so could atleast add that to the GetHastedDuration function:
Code:
if UnitAura("player",GetSpellInfo(24907),nil,"HELPFUL") then haste = haste * 1.03 end -- Moonkin Aura
Keep up the good work!
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Old 01-04-2010, 03:29 AM  
d87
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 21
File comments: 149
Uploads: 19
Quote:
1. Option to grow downwards
/nrun set growth=down
Quote:
2. Option to set opacity for group of target/non-target.
alright
Quote:
3.Option to make new groups to the left/right.
i'll try
Quote:
4. Option to have MOB names in groups.
reason why i didn't add it yet is because really i don't see much point in it. mob names are same, ugly and long, very long sometimes. and anyway all you can when switching targets is either spam tab or click nameplate and names aren't helping with it + it's not that easy to implement

Last edited by d87 : 01-04-2010 at 03:32 AM.
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Old 01-03-2010, 09:18 AM  
alimjocox
A Cyclonian

Forum posts: 47
File comments: 47
Uploads: 0
Quote:
Originally posted by Xanatandor
1. Option to grow downwards
2. Option to set opacity for group of target/non-target. This would make it easier to identify the group with DoTs for the current target
3.Option to make new groups to the left/right. Example:
To answer no.2 find this in the core .lua file
Code:
for target in pairs(sorted) do
            for i,timer in ipairs(sorted[target]) do
                if timer.timerType == "DEBUFF" then
--~                  or ( timer.timerType == "BUFF" and timer.dstGUID) 
                    timer:SetAlpha(0.75)
                else
                    timer:SetAlpha(1)
                end
                timer:SetPoint(point,prev or self.anchor,( prev and to ) or "TOPRIGHT", xOffset, (yOffset+gap)*ySign)
                prev = timer
                prevGUID = timer.dstGUID
                gap = 0
            end
            gap = 6
    end
end
Change 0.75 to a more obvious value.

Last edited by alimjocox : 01-03-2010 at 09:20 AM.
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Old 01-03-2010, 07:49 AM  
Xanatandor
A Defias Bandit

Forum posts: 2
File comments: 35
Uploads: 0
Great addon, I'm looking forward in getting use to it.

I would like to add or second some enhancement requests if you find the time to implement and find them useful:

1. Option to grow downwards
2. Option to set opacity for group of target/non-target. This would make it easier to identify the group with DoTs for the current target
3.Option to make new groups to the left/right. Example:

self mob1 mob2 mob3
CD1 SW:P SW:P SW:P
CD2 VT VT VT
DP


4. Option to have MOB names in groups. I tried to add

textfunc = function(spellName, dstName) return dstName end

to SW:P, VT and DP, this will work however I will have to do it each time there is a new version of nugrunning

Thanks for reading and considering, and thank you again for this great addon.
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