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Updated: 12-10-14 05:43 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:12-10-14 05:43 PM
Created:unknown
Downloads:65,618
Favorites:279
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Categories:Buff, Debuff, Spell, Warlock, DPS, Combat Mods, Warlords of Draenor Beta
6.0.3

NugRunning  Popular! (More than 5000 hits)

Version: 6.0.5
by: d87 [More]

Rotational timer addon for all classes.
- Timers are customizable for each spell
- Supports groups, priorities and is able to normalize selected timers duration and hence bring them to a common speed
- Multitarget, works with combat log
- Works with cooldowns, totems, internal cooldowns, castbar timers.
- Support for dot/gcd ticks, Pandemic and similar WoD dot mechanic
- Nameplate timers (supports TinyPlates, by default only for warlock and priest)
- Good default config for most classes.
WoD version brought up the quality for Paladins, Monks, Druids, Hunters, Mages. Previously they weren't especially good.
- Relatively easy to skin, still no ingame GUI


/nrun - list of slash commands

NugRunning on github

Default configuration stored in config.lua
For detailed customizatation of spell list/settings edit user config module.
NugRunningUserConfig wiki page

Since 5.1.0 you can also enable nameplate timers. Spells that appear on nameplates should be specifically marked for this in config with nameplates = true. Atm only shadow priest and warlock dots are marked.

Userconfig sample with some common procs:
(you can use /nrun listauras player to display get spell IDs of your current buffs and debuffs)

Code:
if class == "WARLOCK" then
    local name = UnitName("player")
    if name == "Нуга" then
        -- moving all temporary damage buffs to "procs" group from secondary anchor
        Spell( 105702 ,{ name = "Potion", group = "procs", color = colors.LGREEN, duration = 25 }) -- Intellect
        Spell( 137592 ,{ name = "Tempus Repit", affiliation = "any", color = colors.ORANGE, target= "player", group = "procs", duration = 10 })
        Spell( 104993 ,{ name = "Jade Spirit", affiliation = "any", target= "player",
                                    group = "procs", duration = 10 })
        --RPPM procs do not affiliate with player
        Spell( 96230 ,{ name = "Springs", group = "procs", duration = 10 })
        Spell( 127923 ,{ name = "Trinket1", group = "procs", duration = 10 })
        Spell( 126476 ,{ name = "Trinket2", group = "procs", duration = 30 })
        Spell( 104510 ,{ name = "WS: Mastery", group = "procs", duration = 10 })
        Spell( 104509 ,{ name = "WS: Crit", group = "procs", duration = 10 })
        Spell( 104423 ,{ name = "WS: Haste", group = "procs", duration = 10 })
        
        ModSpell( 60478, { color = colors.WOO, group = "procs" }) -- Doomguard
        ModSpell( 113860, { group = "procs" }) -- Dark Soul for each spec
        ModSpell( 113861, { group = "procs" })
        ModSpell( 113858, { group = "procs" })
        ModSpell( 2825, { group = "procs" }) -- Bloodlust
    end
end

6.0.5:
- UnitAura-only buffs
- glow2, used for Shuffle

6.0.4:
- fixed a bug with proficiency on warrior

6.0.3:
- Empowered Seals added
- Rogue update

6.0.2:
- Major update for Monk, small updates for Paladins and Warriors
- Gradient colors
- Several bugfixes

6.0.1:
- WoD update
- snapshotting features removed
- 30% "pandemic" display for many dot spells
- hunter, shaman, balance druid configs greatly improved

5.2.3:
- Dot power persists through soul swap
- Hacks for 5.4 combat log mess with Agony

5.2.2:
- bugfixes

5.2.1:
- fixed corruption on live
- showid for all timer types

5.2.0:
- dot ticks

5.1.17:
- Rain of Fire timer
- Fire and Brimstone Immolate added

5.1.16:
- Update for warrior 5.2 overpower changes
- ToC updated to 50200

5.1.15:
- Immune timers no longer appear.

5.1.14:
- Miss notification timers, some warlocks now play without a hitcap, so that became important.
- TidyPlates alpha support
- Priest config update, mainly for discipline.
- shine animation bug fixed for real

5.1.11:
- multitarget timers duration bug fixed
- fixed strange bug with shine animation getting stuck

5.1.10:
- /nrun listauras <target|player> - command to display spell IDs of applied auras.
- /nrun lock command fixed
- scale timer option. Which is a vertical scaling of a timer for given spell.
- affilliation option. It can be "raid" or "any", replaces anySource, while it still works it is now equals to affiliation = "raid"
- Warriors now can see banner timers from other warriors.

5.1.9:
- Fix for 5.1 nameplates

5.1.8:
- ToC Updated to 50100
- Anchors and groups are now configurable, "/nrun separate" removed.
- Warrior fury config updates
- Haunt duration overlay for affliction dots
- Dot power value now ignores damage multipliers. I'm not really sure if it's right, but it shouldn't mess up indicators in demo anymore.


5.1.6:
- Warrior config updates
- Dot power level difference now displayed as text
- Calibri font included as default. Instead of

5.1.5:
- Rain of Fire and Backdraft timers
- SoC-Corruption now comes as a separate multitarget timer
- Shield Barrier and PW:S now display absorb value

5.1.4:
- Corruption from soc (that's a separate spell) removed, it was spammy. Nothing is probably better than 20 timer column. I'll try to do something with that and void ray sometime later
- Tiger Power and Serpent's Zeal
- Nameplates configuration (w,h,x,y) from config

5.1.3:
- dot power feature (warlock only for now): indicator of whether your dots on target are stronger or weaker than those you can apply at the moment. Thanks to pandemic you have the choice to wait for them to fully expire or refresh asap based on your current stats/buffs.
/nrun dotpower to turn it off
ligher = dot's power level on target is higher than yours
darker = dot's power level is lower than yours

5.1.2:
- overlay, which serves mostly the same purposes as the recast mark.

5.1.1a:
- added Rune of Power and Invoker's Energy
- bugfix for 5.1.1
- added/fixed Savage Defense, Survival Instincts, Bear Berserk, Nature's Vigil
- specmask, weakened blows now only shows up for tanking specs
- Enrage ant Tiger Power buffs

5.1.0:
- Nameplate timers (disabled by default, /nrun nameplates). They're not configurable yet, and positioned to fit default nameplates.
- leaveghost now disabled by default too, it may cause some hanging timers when switching rotation for some classes.

5.0.10:
- new feature: effect-cooldown timer pair (after effect timer fades cooldown timer activates). Only used on Bloodbath atm
- Fixed SW:Death timer, added Mind Flay for the sake of visualisation
- Second part of warlock Pandemic update

5.0.9:
- Warlock config changes to support Pandemic
- /nrun leaveghost - don't hide target/player ghost timers in combat (enabled by default)

5.0.8:
- Totems bugfix
- Mortal Strike now refreshing Overpower
- Fixed shockwave and piercing howl
- Added Storm Bolt, Bloodbath and banners
- A lot of color and priority changes

5.0.7:
- Several fixes for warrior

5.0.6:
- New "singletarget" timers (Weakened Armor/Blows, Curse of Elements, DK debuffs)
- Config tweaks for warlock, priest, warrior
- Where it wasn't before, spell count now updating on existing "unit targets".

5.0.5b:
- one more awesome bug that happens when i don't test anything
5.0.5a:
- hotfix
5.0.5:
- Fixed Weakened Armor/Blows refresh on non-player auras
- Small config tweaks for some classes

5.0.4:
- Updated remaining DK, paladin and shaman configs

5.0.3:
- Fixed bug that caused major performance issues
- Fixed Leg Sweep to be properly considered as multitarget

5.0.2:
- Fixes for Warrior

5.0:
Updated to WoW 5.0
Recharging cooldowns support.

4.4.4:
- 4.2 hack now scanning more more units
- Unlocked resize bug fixed
4.4.3:
NOTE: There was a mistake in 4.4.1 release of userconfig docs. texture and fonts customizations now should be NugRunningConfig.texture instead of NugRunning.texture
- NugRunningConfig.width and NugRunningConfig.height added to userconfig
- fontscale removed
- Negative priorities now possible
- Drain soul ticks accuracy improved, at least after first tick.
- Timer frame now completely separate from addon functionality, so it can be easily modified.
4.4:
- UserConfig module and several related small changes. See userconfig.lua for a guide
- lame custom spell slash commands removed
- Enrage timer bug probably fixed.
- EventTimers for internal cooldowns
4.3:
- Improved hack for 4.2 bug (they won't fix it for a looong time if ever):
updating info from target unit when switching targets
- TOC update
4.2:
- SnD, Rupture, MS, ShSlam, BT now use fixedlen option.
- Enrage timer & Raging blow fading for fury warriors, Revenge timer, resetable cooldowns improvements
- Warlock config fixes by DagonX, Hungering cold id changed
- fixedlen & 4.2 hack bug, combo points bug, rogue config tweaks
4.1.2:
- Update for WoW 4.2 combat log changes
4.1.1:
- /nrun swaptarget option
4.1.0:
- Update for WoW 4.1
4.0.9:
- drain soul bug fixed
4.0.8:
- fixedlen, glowtime config options (not really used)
- special shadow orbs timer for priests
- minor config changes
4.0.7:
- typo in paladin config
- set fontscale option
4.0.6:
- set width/height bug fixed
4.0.5:
(these features only configured for warlocks and priests atm)
- "Ghost timers"
- Priorities, that allow to make static timer order. Timers without them will be still sorted by time left.
4.0.1: shaman spells and totems now updated for cataclysm
4.0: stackcolor, small frame construcion fixes
4.0 beta1: rewritten. (while you may not notice)
Also updates for some classes. Drain soul plugin now merged into core addon.
Totems disabled.

2.9.5: mages, hunters, deathknights updated
2.9.2: Animations, Infinite Timers, Spell Activation timers

2.5.6: little fixes for paladins, hunters, warlocks. + localized spell names option

2.5.5: anySource and target options added. anySource = true means that spell appliacation/refresh from other players is tracked too, and target = "target" (any unit id) means that spell will only start a timer if you're targeting it. => Warrior's sunder armor, thunder clap, demoshout now updated correctly from other tanks.
Eradication, 4pc warlock t10 setbonus, crippling poison added.

2.5.4: nontargetopacity option + mb something else

2.5.3: update for dks. blood plague and frost fever timers now updating for current target

2.5.2: holy vengeance, tiger's fury added. bug with cooldown and buff timers with same ids (thanks to yaroot)

2.5.1: cot, cow, coex added, selfbuff/cooldown arrangement fixed

2.5: optimizations, cooldown improvements

2.4: Cooldown revisited, now correctly disables timer when cooldown is reset
removed corruption supporting code, now with refresh on filler spell it's not that important
config file design changed, now for dynamic durations there's special function field "init". typos possible

2.3.2: haste function improvements, horn of winter added

2.3.1: Added Dismantle and Envenom, removed Vampiric Embrace
Also some 3.3 enchancements for Affliction Warlock Corruption

2.3: Totems, minor stuff and bugfixes

2.2: Sync between UNIT AURA and CLEU
Commanding Shout added

2.1:
Shaman spells

2.0.9:
Hunter spells
Expose Armor

2.0.8:
S'n'D probably not yet
Position reseting fixed

2.0.5:
Drain Soul ticks plugin
Warlock pet spells
Mage spells
Paladin spells

2.0.2:
bugfixes
Warrior spells
Core DK spells
maxtimers option to prevent spam from pestilence.
Archived Files (61)
File Name
Version
Size
Author
Date
6.0.4
177kB
d87
10-14-14 11:06 AM
5.2.3a
169kB
d87
09-13-13 03:57 AM
5.2.2
169kB
d87
07-12-13 08:44 AM
5.2.0
459kB
d87
06-30-13 08:14 AM
5.1.17
166kB
d87
03-19-13 08:57 PM
5.1.14
166kB
d87
01-02-13 01:07 PM
5.1.11
165kB
d87
12-13-12 06:52 PM
5.1.11
165kB
d87
12-11-12 03:55 PM
5.1.9
165kB
d87
11-28-12 08:08 AM
5.1.8
164kB
d87
11-27-12 12:36 PM
5.1.6
164kB
d87
11-19-12 04:06 AM
5.1.5
40kB
d87
11-03-12 05:17 AM
5.1.4
39kB
d87
10-23-12 01:59 AM
5.1.3
39kB
d87
10-19-12 02:38 PM
5.1.1a
29kB
d87
10-15-12 03:15 AM
5.1.0
28kB
d87
10-11-12 02:14 AM
5.0.10
26kB
d87
10-05-12 05:53 AM
5.0.9
26kB
d87
10-02-12 09:13 PM
5.0.8
26kB
d87
09-29-12 07:08 PM
5.0.7
26kB
d87
09-26-12 01:07 PM
5.0.6
26kB
d87
09-23-12 11:41 AM
5.0.5b
26kB
d87
09-17-12 04:38 AM
5.0.4
26kB
d87
08-28-12 08:15 AM
4.4.4
27kB
d87
01-05-12 11:08 AM
4.4.3
26kB
d87
12-29-11 01:28 AM
4.4.1
26kB
d87
12-26-11 12:01 PM
4.3
23kB
d87
11-30-11 08:34 PM
4.2
23kB
d87
09-22-11 09:40 AM
4.1.3
22kB
d87
06-28-11 06:37 PM
4.1.2
21kB
d87
06-28-11 06:23 AM
4.1.1
21kB
d87
05-07-11 11:42 PM
4.1.0
21kB
d87
04-26-11 06:56 AM
4.0.9
21kB
d87
04-19-11 09:34 PM
4.0.8
21kB
d87
03-22-11 09:48 PM
4.0.7
21kB
d87
03-15-11 02:07 AM
4.0.6
21kB
d87
02-07-11 11:54 AM
4.0.1
21kB
d87
11-05-10 11:52 AM
4.0
21kB
d87
11-02-10 02:58 PM
4.0 beta1
21kB
d87
10-31-10 09:00 AM
2.9.5
20kB
d87
10-27-10 04:19 AM
2.9.2
19kB
d87
10-11-10 08:18 PM
2.5.6
19kB
d87
03-04-10 06:33 AM
2.5.5
19kB
d87
02-12-10 02:52 AM
2.5.4
19kB
d87
01-19-10 01:58 AM
2.5.3
19kB
d87
01-02-10 11:52 PM
2.5.2
18kB
d87
01-01-10 11:32 AM
2.5.1
18kB
d87
12-30-09 07:40 AM
2.5
18kB
d87
12-29-09 12:39 PM
2.4 RC
18kB
d87
12-18-09 03:16 PM
2.3.2
18kB
d87
12-14-09 06:16 AM
2.3.1
19kB
d87
12-11-09 02:14 PM
2.3
18kB
d87
11-22-09 10:46 PM
2.2
18kB
d87
10-03-09 02:44 AM
2.1
17kB
d87
09-23-09 12:47 AM
2.0.9
17kB
d87
08-29-09 11:24 PM
2.0.8
16kB
d87
08-26-09 09:01 AM
2.0.7
17kB
d87
08-07-09 11:10 PM
2.0.5
16kB
d87
07-16-09 07:23 AM
2.0.2
12kB
d87
07-13-09 02:14 AM
2.0
11kB
d87
07-06-09 04:33 AM
1.0.3
16kB
d87
10-22-08 09:55 AM


Post A Reply Comment Options
Unread 11-27-14, 07:16 PM  
d87
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 99
File comments: 477
Uploads: 33
Alright, I fixed Incanter's Flow.
https://github.com/rgd87/NugRunning/archive/master.zip
and the new string for it
Lua Code:
  1. Spell( 116267 ,{ name = "Incanter's Flow",duration = 100500, singleTarget = true, timeless = true, charged = true, maxcharge = 5, color = colors.LRED, stackcolor = {
  2.                                                                             [1] = { .3, 0, 0},
  3.                                                                             [2] = { .4, 0, 0},
  4.                                                                             [3] = { .6, 0, 0},
  5.                                                                             [4] = { .8, 0, 0},
  6.                                                                             [5] = { 1, 0, 0},
  7.                                                                         }})
Last edited by d87 : 11-27-14 at 07:17 PM.
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Unread 11-27-14, 12:25 AM  
d87
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 99
File comments: 477
Uploads: 33
You're doing everything right, but the incanter's flow events doesn't show up in combat log.
Check back in a couple of days, maybe i'll have the fix for this
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Unread 11-26-14, 09:28 PM  
Politig
A Chromatic Dragonspawn
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Forum posts: 164
File comments: 399
Uploads: 1
Hi buddy, thanks for the great addon!

One question about a Mage's Incanter's Flow buff. The config file code looks like this:
Code:
Spell( 116267 ,{ name = "Incanter's Flow",duration = 100500, timeless = true, short = "Absorb", stackcolor = {
                                                                        [1] = { .3, 0, 0},
                                                                        [2] = { .4, 0, 0},
                                                                        [3] = { .6, 0, 0},
                                                                        [4] = { .8, 0, 0},
                                                                        [5] = { 1, 0, 0},
                                                                        }})
but the buff is not shown. Other buffs and cooldowns are tracked. Am I doibg something wrong?
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Unread 11-26-14, 01:02 AM  
groin
A Cyclonian
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Forum posts: 44
File comments: 52
Uploads: 3
So is there frame name and it's possible to use beautycase?
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Unread 11-25-14, 03:41 AM  
d87
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 99
File comments: 477
Uploads: 33
addon is relatively easy to skin, but i won't add neav ui border
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Unread 11-25-14, 03:14 AM  
groin
A Cyclonian
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Forum posts: 44
File comments: 52
Uploads: 3
border

hi it's possible to add icon's border like NeavUi style?
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Unread 10-31-14, 12:01 PM  
mtzgr
A Kobold Labourer

Forum posts: 0
File comments: 5
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Thanks for the quick and informative response, I had no idea they reworked it.
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Unread 10-31-14, 11:52 AM  
d87
A Warpwood Thunder Caller
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Forum posts: 99
File comments: 477
Uploads: 33
it's not what you think, now that's a mark for the new dot refresh mechanic
http://us.battle.net/wow/en/blog/156...riodic_effects
Warlocks had a special passive that changed this logic to allow refreshing with no loss anywhere in the last 50% of a DoT. We liked the flexibility that this provided; though felt it was a bit too powerful. No longer tied to whole tick times, we chose to extend the mechanic that Warlocks had to all classes, but reduce it to 30%. Everyone can now refresh their periodic effects anywhere in the last 30% of the duration for full benefit, and no lost tick time.
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Unread 10-31-14, 11:40 AM  
mtzgr
A Kobold Labourer

Forum posts: 0
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Hey, been using your addon for a while now, it's wonderful.
Recently came back to the game and I had one issue I thought I'd let you know about. The recast line for Vampiric Touch was way off (it's set at ~4s). I fixed it my changing 0.3 to 0.1 in this bit of code:

Code:
local DotSpell = function(id, opts)
    if type(opts.duration) == "number" then
        local m = opts.duration*0.3 - 0.2
        opts.recast_mark = m
        opts.overlay = {0, m, 0.25}
    end
    return Spell(id,opts)
end
That got it to a workable spot for VT which has ~1s cast, but I dunno what implications, if any, it has on other classes. Anyways I really appreciate the continued support of this addon, it's the best dot tracker there is. Thanks.
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Unread 10-19-14, 12:29 PM  
Naizen
A Kobold Labourer

Forum posts: 0
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Originally Posted by d87
I don't know what's up with that, but i tried to fix it. Get (again) updated version from the same link below.
If that won't work, use http://dpaste.com/ to post your full config and userconfig
It's not related to height/width.
seems to work now
thank you very much for your prompt response/help
Last edited by Naizen : 10-19-14 at 12:29 PM.
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Unread 10-19-14, 10:09 AM  
d87
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 99
File comments: 477
Uploads: 33
I don't know what's up with that, but i tried to fix it. Get (again) updated version from the same link below.
If that won't work, use http://dpaste.com/ to post your full config and userconfig
It's not related to height/width.
Last edited by d87 : 10-19-14 at 10:14 AM.
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Unread 10-19-14, 09:52 AM  
Naizen
A Kobold Labourer

Forum posts: 0
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works fine so far, thank you!

still getting this error though ->
Code:
17:40:39 Interface\AddOns\NugRunning\NugRunning.lua:1168: attempt to index local 'opts' (a number value)
17:40:39 Interface\AddOns\NugRunning\NugRunning.lua:1168: in function `ReInitSpells'
Interface\AddOns\NugRunning\NugRunning.lua:206: in function <Interface\AddOns\NugRunning\NugRunning.lua:167>
(tail call): ?
17:40:39 self = NugRunning {
 0 = <userdata>
 SPELL_UPDATE_COOLDOWN = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:378
 ReInitSpells = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1166
 CreateAnchor = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1434
 SetupArrange = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1027
 gettimer = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:44
 GetUnitAuraData = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:842
 MakeName = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:734
 SPELL_ACTIVATION_OVERLAY_GLOW_SHOW = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:339
 CHARACTER_POINTS_CHANGED = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1166
 SPELL_ACTIVATION_OVERLAY_GLOW_HIDE = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:351
 OnAuraEvent = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1545
 UNIT_COMBO_POINTS = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1161
 ACTIVE_TALENT_GROUP_CHANGED = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1166
 GhostExpire = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:925
 DoNameplates = <function> defined @Interface\AddOns\NugRunning\nameplates.lua:1
 ConstructTimerBar = <function> defined @Interface\AddOns\NugRunning\frame.lua:245
 TimerFunc = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:867
 TimerBar = <table> {
 }
 CreateCastbarTimer = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1642
 UnitAffiliationCheck = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1503
 PLAYER_LOGIN = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:167
 timers = <table> {
 }
 RemoveDose = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:674
 free = <table> {
 }
 DeactivateTimersOnDeath = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:715
 GLYPH_UPDATED = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1166
 ActivateTimer = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:454
 UpdateUnitAuras = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1514
 SlashCmd = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1248
 queueFrame = <unnamed> {
 }
 Unlock = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1201
 CreateTimer = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:984
 db = <table> {
 }
 ClearTimers = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1192
 PLAYER_TARGET_CHANGED = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1132
 GetPowerLevel = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1136
 SoulSwapStore = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1618
 POWER_LEVEL_CHANGED = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1149
 active = <table> {
 }
 COMBAT_LOG_EVENT_UNFILTERED = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:276
 SoulSwapUsed = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1631
 GetTimersByDstGUID = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1122
 helpers = <table> {
 }
 RefreshTimer = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:600
 ArrangeTimers = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1047
 SetUnitAuraValues = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:798
 QueueAura = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:778
 SetDefaultDuration = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:726
 UpdateTimerPower = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:1139
 GhostFunc = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:932
 DeactivateTimer = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:691
 PLAYER_LOGOUT = <function> defined @Interface\AddOns\NugRunning\NugRunning.lua:2
config.lua snippet:
Code:
NugRunningConfig.texture = "Interface\\AddOns\\NugRunning\\statusbar"
-- NugRunningConfig.texture = "Interface\\TargetingFrame\\UI-StatusBar"
NugRunningConfig.nameFont = { font = "Interface\\AddOns\\NugRunning\\Calibri.ttf", size = 10, alpha = 0.5 }
NugRunningConfig.timeFont = { font = "Interface\\AddOns\\NugRunning\\Calibri.ttf", size = 8, alpha = 1 }
NugRunningConfig.stackFont = { font = "Interface\\AddOns\\NugRunning\\Calibri.ttf", size = 12 }
NugRunningConfig.dotpowerFont = { font = "Interface\\AddOns\\NugRunning\\Calibri.ttf", size = 8, alpha = .6 }

NugRunningConfig.height = 15
NugRunningConfig.width = 84

NugRunningConfig.nameplates.width = 70
NugRunningConfig.nameplates.height = 7
NugRunningConfig.nameplates.x_offset = 0
NugRunningConfig.nameplates.y_offset = 0
Should I add the width/height part somewhere else?
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Unread 10-19-14, 09:17 AM  
d87
A Warpwood Thunder Caller
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File comments: 477
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I see. Problem was with "Spell( 53817 , nil)" line
fixed version: https://github.com/rgd87/NugRunning/archive/master.zip
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Unread 10-19-14, 09:08 AM  
Naizen
A Kobold Labourer

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[...]
NugRunningConfig.dotpowerFont = { font = "Fonts\\FRIZQT__.TTF", size = 8, alpha = .6 }

NugRunningConfig.height = 15
NugRunningConfig.width = 84

NugRunningConfig.nameplates.width = 70
[...]

Adding the height/width part in that place, causes the error I've posted first
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Unread 10-19-14, 09:01 AM  
Naizen
A Kobold Labourer

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File comments: 8
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Code:
if class == "SHAMAN" then
-- Spell( 8056 ,{ name = "Frost Shock", duration = 8, color = colors.CHILL, short = "FrS" })

Spell( 16188 ,{ name = "Ancestal Swiftness", timeless = true, duration = 0.1, color = colors.TEAL, shine = true, short = "Swiftness" })
Spell( 61295 ,{ name = "Riptide", duration = 15, color = colors.FROZEN })
Spell( 51514 ,{ name = "Hex", duration = 50, pvpduration = 8, color = colors.CURSE })
Spell( 79206 ,{ name = "Spiritwalker's Grace", duration = 10, color = colors.LGREEN, group = "buffs" })

DotSpell( 8050 ,{ name = "Flame Shock", duration = 30, color = colors.PURPLE,
        init = function(self)
            self.singleTarget = (GetSpecialization() == 2)
        end })
Spell( 16166 ,{ name = "Elemental Mastery", duration = 20, color = colors.PINKIERED, group = "buffs" })
Spell( 77762 ,{ name = "Flame Surge", duration = 6, color = colors.TEAL2, priority = 11, scale = .7, shine = true })
--Cooldown( 51505 ,{ name = "Lava Burst", color = colors.CURSE, ghost = true, priority = 10, resetable = true })
--Cooldown( 165462 ,{ name = "Unleash Flame", color = colors.RED, short = "Unleash", priority = 8, ghost = true }) --elemental
--Cooldown( 51490 ,{ name = "Thunderstorm", color = colors.WOO2 })
--Cooldown( 61882 ,{ name = "Earthquake", color = colors.BROWN })
--Cooldown( 117014 ,{ name = "Elemental Blast", priority = 9.5, ghost = true, color = colors.PURPLE2 })

Spell( 108281,{ name = "Ancestal Guidance", duration = 10, color = colors.DPURPLE, shine = true })

Spell( 30823 ,{ name = "Shamanistic Rage", duration = 15, color = colors.BLACK })
--Cooldown( 60103 ,{ name = "Lava Lash", color = colors.RED, priority = 9, ghost = true, fixedlen = 10 })
Spell( 53817 , nil)
--Cooldown( 17364 ,{ name = "Stormstrike", color = colors.CURSE, priority = 10, ghost = true, fixedlen = 10 })
--Cooldown( 73680 ,{ name = "Unleash Elements", color = colors.WOO, short = "Unleash", priority = 8, ghost = true, fixedlen = 10 })
--Spell( 73683,{ name = "Unleash Flame", duration = 18, color = colors.TEAL2, priority = 7.1, scale = .7 })
Cooldown( 8050 , nil)

Spell({ 114050, 114051, 114052} ,{ name = "Ascendance", duration = 15, color = colors.PINK }) --ele, enh, resto
Spell( 108271 ,{ name = "Astral Shift", duration = 6, color = colors.BLACK })
Spell( 63685 ,{ name = "Freeze", duration = 5, color = colors.FROZEN })


-- TOTEMS
--NugRunningConfig.totems[1] = { name = "Fire", color = {1,80/255,0}, hideName = false, priority = -77 }
--NugRunningConfig.totems[2] = { name = "Earth", color = {74/255, 142/255, 42/255}, priority = -78 }
--NugRunningConfig.totems[3] = { name = "Water", color = { 65/255, 110/255, 1}, priority = -79 }
--NugRunningConfig.totems[4] = { name = "Air", color = {0.6, 0, 1}, priority = -80 }

end
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