| Updated: | 10-21-10 07:16 AM |
| Created: | unknown |
| Downloads: | 7,521 |
| Favorites: | 24 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
3.4 |
49kB |
Quokka |
07-24-10 04:12 AM |
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3.3 |
63kB |
Quokka |
02-10-10 06:38 AM |
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2.4 |
142kB |
Quokka |
11-09-09 03:11 AM |
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2.3 |
142kB |
Quokka |
11-01-09 12:36 AM |
|
2.1 |
63kB |
Quokka |
10-30-08 01:47 AM |
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A Kobold Labourer
Forum posts: 1
File comments: 28
Uploads: 0
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Clock
Hi I love this minimap and have been using the 3.3 version for awhile now. Over time I have made a few little changes to the 3.3 version to fit my needs. After updating to 4.0 I have been going through the code to copy over my changes and have a question about the clock. I have no experience with lua code at all so I just tinker until I get the results. I realized that the current clock in 4.0 isnt the actually blizzard clock which was hidden just below the minimap. I personally loved the clock the way it was in 3.3 so I used this code to change it back.
LoadAddOn('Blizzard_TimeManager') local clockFrame, clockTime = TimeManagerClockButton:GetRegions() local color = RAID_CLASS_COLORS[select(2, UnitClass("player"))] local clockFrame, clockTime = TimeManagerClockButton:GetRegions() clockFrame:Hide() clockTime:SetFont(font, 14) clockTime:SetTextColor(color.r, color.g, color.b, color.a) TimeManagerClockButton:SetPoint("TOPRIGHT", Minimap, "BOTTOMRIGHT", 0, 25) I have replaced all the existing clock code with that. Now my problem is that I want to make the calendar open with right click like in 3.3 but that function was always buggy in the 3.3 version for me. When I would right click it would open up the calendar as well as the time manager. If you could just paste the code needed to simply open and close the calendar only with a right click I can do the rest. The fact that I am able to gut your mod and change it with no coding experience at all is a testament to your abilities as a mod creator! ![]() |
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A Defias Bandit
Forum posts: 2
File comments: 31
Uploads: 0
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Re: Moving quets and achiv tracker
Change "0" to move it left or right and "-2" to move it up or down.
Code:
---- AchievementWatchFrame ----
WatchFrame:ClearAllPoints()
WatchFrame:SetPoint('TOP', UIParent, 'TOP', 0, -2)
WatchFrame.ClearAllPoints = function() end
I changed it to Code:
WatchFrame:SetPoint('TOP', UIParent, 'TOP', 0, -200)
I also added Code:
------------------------- Dungeon Diff ---------------------------
MiniMapInstanceDifficulty:ClearAllPoints()
MiniMapInstanceDifficulty:SetParent(Minimap)
MiniMapInstanceDifficulty:SetPoint("TOPRIGHT",Minimap,"TOPRIGHT",0,0)
MiniMapInstanceDifficulty:SetScale(0.7)
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Moving quets and achiv tracker
Im trying to move quest and achiv tracker but nothing happens. Tried anchoring them to the minimap aswell but the stay under the map.
Aren't these lines for moving those? Code:
----------------------- AchievementWatchFrame -------------------------
WatchFrame:ClearAllPoints()
-- WatchFrame:SetPoint('TOPLEFT', UIParent, 'TOPLEFT', -25, -24)
WatchFrame:SetPoint('TOP', UIParent, 'TOP', 0, -2)
WatchFrame.ClearAllPoints = function() end
----------------------- QuestWatchFrame -------------------------
-- QuestWatchFrame:ClearAllPoints()
-- QuestWatchFrame:SetPoint('TOPLEFT', UIParent, 'TOPLEFT', 5, -24)
-- QuestWatchFrame.SetPoint = function() end
Last edited by Tobbe8716 : 03-08-10 at 09:06 AM.
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Update?
x_x can we get an update to this?
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Re: Re: Re: Achievement Tracker
Sorry for the bug.
Fixed thanks Baine |
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Re: Re: Achievement Tracker
anyways open "AI-MiniMap.lua" and replace line 159 with: Code:
p:SetFrameStrata("BACKGROUND")
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A Defias Bandit
Forum posts: 3
File comments: 211
Uploads: 0
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Re: Achievement Tracker
AI-MiniMap-2.3\AI-MiniMap.lua:159: in function `CreatePanel' AI-MiniMap-2.3\AI-MiniMap.lua:170: in main chunk |
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Achievement Tracker
Code:
----------------------- AchievementWatchFrame -------------------------
WatchFrame:ClearAllPoints()
WatchFrame:SetPoint('TOPLEFT', UIParent, 'TOPLEFT', 5, -24)
WatchFrame.ClearAllPoints = function() end
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LUA
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A Kobold Labourer
Forum posts: 0
File comments: 35
Uploads: 0
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I like this one. It's a shame you can't move the map around, but other than that it looks great. For the completely lua-handicapped, if you want to put the map up in the regular right corner you have to change
MinimapCluster:SetPoint("BOTTOMRIGHT", UIParent, 14, -7.5 ) -- Bottom -- MinimapCluster:SetPoint("TOPRIGHT", UIParent, 14, 0 ) to -- MinimapCluster:SetPoint("BOTTOMRIGHT", UIParent, 14, -7.5 ) -- Bottom MinimapCluster:SetPoint("TOPRIGHT", UIParent, 14, 0 ) in AI-MiniMap.lua. ![]() |
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