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Addon Information
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Author:
Version:
1.8.3
Date:
02-26-2009 10:23 PM
Size:
28.56 Kb
Downloads:
25,228
Favorites:
235
MD5:
Pictures
Click to enlarge
The standard macro frame has a button that links to the Super Duper Macro frame, and vice versa.
Click to enlarge
Your lmacro list can be filtered by type or character.
Click to enlarge
Click the "Usage" button for information on how to activate a macro.
Click to enlarge
Click the "Send/Receive" button to share macros with your friends.
Click to enlarge
You can optionally display a different name on the button that appears on your action bar. You can
Super Duper Macro   Popular! (More than 5000 hits)

Current version: 1.8.3
To view recent changes, click the "Change Log" tab at the top of this page.


Open the in-game interface by typing /sdm


This addon allows you to create macros beyond the 255-character limit, and even beyond the 1023-character macrotext limit. However, no individual line in a macro may be more than 1023 characters long (you will get a warning). The number of lines is unlimited. Super Duper Macro also allows you to share macros with your friends in-game.


This mod allows you to make two types of macros:
  • Button macros are just like regular macros, but they can be as long as you want. You cannot make an unlimited number of them; they share a limit with your regular macros (36 global and 36 character-specific for each character).
  • Floating macros do not have buttons, and are accessed by /click. You can make as many of these as you want.
  • You can also make lua scripts of unlimited length that you can call using "/sdm run <name>" or via sdm_RunScript("name")

Features yet to be implemented:
  • Allow the user to create folders and subfolders to store macros
  • Implement a way to pull-out macros during combat
  • Add ChatThrottleLib to make macro sharing faster
  • Remove the dependence upon the default macros, thereby removing the limit on the number of button macros

If you find this addon useful, I encourage you to consider contributing to its development via PayPal by clicking this link. You will be showing your appreciation for the time I've spent getting this addon to the point it's at now, and you will also make it possible for me to continue to set aside time to make it even better. (The more money I have for my tuition, the more time I can afford to spend here.)

Suggestions and bug reports are always welcome. You can post comments on the wowinterface.com page for this addon, or if you want to add something yourself, you can upload it in the "Optional Files" tab.


Special thanks to:
  • SuperMacro, which inspired the idea for this addon.
  • Behaviors, from which I shamelessly copied many UI elements.
  • All the regulars on the UI & Macro forums, who have been guiding me through this process.


  Change Log - Super Duper Macro
1.8.3 (2/26/09)
• Changing the name of a macro will now properly update the title text above the edit box.
• Improved the "/sdm test" function. Please re-test it and submit your results!

1.8.2 (2/26/09)
•*Fixed a bug that caused the image on button macros to show as a question mark more often than necessary.
•*Added a command "/sdm test" that does nothing but check some nyi code. Please run this command and report the results at wowinterface.com.

1.8.1 (2/21/09)
•*SDM no longer conflicts with LayMacroTooltip or with other addons that modify the macro frame.

1.8 (2/20/09)
•*Added the option of creating folders to organize your macros
•*Numerous minor UI improvements

1.7 (2/8/09)
•*Made the macro list better
- Color-coded the different macro types
- Created a slider below the menu to adjust the size of the icons
- Added drop-down menus to filter the list by type and character
•*Changed the storage of macros in preparation for a future version that will include a sortable macro list with user-defined folders
•*Bug fixes
- The save confirmation dialog box now shows while dead
- Fixed a typo in the "Usage..." text for scripts

1.6.1 (1/27/09)
•*Fixed a serious bug that happened upon login after leaving "different name on button" blank. You may now safely leave it blank if you wish to show no text on the button.

1.6 (1/19/09)
• Changed the slash command to run a floating macro. Also added a command to run button macros. Click the "Usage..." button for more details.
•*Added an interface for changing the name and icon of a macro within the SDM window.
• Button macro names now conflict with each other (unless they are specific to different characters)
• Disallowed some characters in macro/script names because they were causing problems. You may find that some of these problematic characters still work on button macros, for which you can select a different name in the Change Name/Icon frame.
•*Changed the appearance of button macros when viewed in the default macro frame
• Added a clickable, scrolling menu of macros. This will be further improved later.
•*Several efficiency improvements. As a consequence, your SDM-created button macros will be removed from action bars and lose thieir icons. Sorry!

1.5.1 (1/12/09)
•*Minor bug fixes

1.5 (1/12/09)
•*Added the ability to share macros with other players (click "Send/Receive" to check it out!)
• Fixed a bug where the Save button was sometimes inappropriately disabled

1.4.1 (1/9/09)
•*Fixed a minor bug that sometimes occurred while loading

1.4 (1/8/09)
• Added an option to show/hide the text on macro buttons
• Fixed ">" to be more accurate
• SDM will no longer attempt to create, delete, or modify macros during combat. You can still do these things, but the changes will not take effect until after combat.
•*Deleting floating macros will now actually disable them
• Greatly increased the efficiency of operations like saving and deleting
•*Increased the limit on the length of each line to 1023, and made the number of lines limitless (actually, the maximum length of any string is 2^24 characters, so the limit is somewhere below that, but that's the length of about 20 average novels and it will probably crash your client).
•*Changed the structure of the macro frames to eliminate the chance of a recently discovered "C stack overflow" error on very long macros

1.3.1 (12/16/08)
•*Fixed an occasional bug with the "Get Link" and "Delete" buttons
• Blocked you from attempting to make more button macros than the standard macro interface can hold

1.3 (12/15/08)
• You can now use the addon to store long scripts and call them via a function or slash command.
• SDM now keeps track of the button macros it creates, and deletes orphaned ones upon login. If you are upgrading from a previous version, you can delete the old button macros that SDM created (the text of the new ones all start with "#sdm").
• Because of this, SDM will no longer ever replace your macros, and their names do not need to be unique at all. Floating macros and Scripts still have some restrictions on naming, you will get a warning it you try to violate them.
• Added many UI improvements to make working with the addon more intuitive:
- Pressing tab will now add four spaces
- Pressing enter will now be equivalent to the appropriate button click
- Moved some buttons around to more appropriate places
- Added buttons that link between the regular macro window and the SDM window
- Buttons will now "gray out" when appropriate
- The SDM window will now become unresponsive during confirmation dialogs

1.2 (12/13/08)
Fixed a bug that caused major problems when there were no macros in the list.

1.1 (12/12/08)
More UI improvements. Some UI elements are still placeholders.

1.0 (11/13/08)
just two minor updates in code to make it 3.0-ready. More UI improvements to come!
  Optional Files - Super Duper Macro
Sorry, there are currently no optional files available.
  Archived Versions - Super Duper Macro
File Name
Version
Size
Author
Date
1.8.3
28kB
hypehuman
02-26-2009 12:20 AM
1.8.1
25kB
hypehuman
02-21-2009 12:24 PM
1.8
25kB
hypehuman
02-20-2009 12:38 PM
1.7
23kB
hypehuman
02-09-2009 12:13 AM
1.6.1
21kB
hypehuman
01-27-2009 11:55 PM
1.6
21kB
hypehuman
01-19-2009 09:50 PM
1.5.1
18kB
hypehuman
01-12-2009 10:12 PM
1.5
17kB
hypehuman
01-12-2009 06:46 PM
1.5
14kB
hypehuman
01-09-2009 05:20 AM
1.4
13kB
hypehuman
01-09-2009 12:12 AM
1.3.1
10kB
hypehuman
12-16-2008 01:46 PM
1.3
10kB
hypehuman
12-15-2008 07:55 PM
1.2
8kB
hypehuman
12-13-2008 10:59 AM
1.1
8kB
hypehuman
12-12-2008 04:06 AM
  Comments - Super Duper Macro
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Old Today, 10:05 AM  
deep92
A Murloc Raider

Forum posts: 5
File comments: 95
Uploads: 0
I would like to notify EVERYBODY that uses this AddOn or is going to use it:

Hypehuman (the creator, developer and founder of this AddOn) is no longer active. Not on the AddOn, not on the site. He suddenly vanished from WoWInterface more then a year ago (11-1-2009 to be exact).

This AddOn has NOT been taken over by anyone, and nobody seems to be interested enough in taking this over. You can use it, but bugs will most likely not be fixed or hot-fixed.
If you're having severe problems with this and really need those longer macro's, a good AddOn I know of that can do this is Macaroon! (by Maul). This is however a complete bar mode, which may be not your choice.

If I ever get a good hang on AddOn writing I might see if I can take this over, but this won't be any soon, and most likely never.

Thanks for reading

About the #showtooltip problem, it's a known issue. It just bugs out after 255 character because the #showtooltip command doesn't read behind 255 characters (due to Blizzard's 255 character limit) and it hasn't been fixed. You can try taking #showtooltip <spellname> (without the < >) to get the tooltip of one spell, but it can't change to the other spells in the macro automatically.
Hope this answers your question.. Somewhat

~Deep
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Old 02-07-2010, 11:59 PM  
AnthonyK
A Murloc Raider

Forum posts: 9
File comments: 8
Uploads: 0
Re: #showtooltip question

Quote:
Originally posted by Mithuata
Greetings! I just discovered SDM today for macros longer than 255 characters, and it looks very promising! However, I am having an issue with a long macro not showing the tooltip. Here is the full macro:

In standard macros, this works just fine (so long as you don't go over the 255 character limit). Here, once you go over the 255 limit, showtooltip stops working and it just shows the default "?" icon with the default macro text. Any suggestions?
I'm having the same issue with my macros that are longer than 255 chars. Is there a way to fix this or do I have to just deal with it if I want a more than 255 char macro.
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Old 01-20-2010, 04:51 PM  
Hempelchen
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Does somewhere exist an actual version of this addon?
I've problems with critical errors if I use a sdm makro...
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Old 01-19-2010, 04:46 PM  
Mithuata
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
#showtooltip question

Greetings! I just discovered SDM today for macros longer than 255 characters, and it looks very promising! However, I am having an issue with a long macro not showing the tooltip. Here is the full macro:

Code:
#showtooltip
/console Sound_EnableSFX 0
/castsequence reset=target/combat/6 Icy Touch,Plague Strike,Blood Strike,Blood Strike,Death Coil,Scourge Strike,Horn of Winter,Scourge Strike,Death Coil,Scourge Strike,Scourge Strike
/cast !Blood Fury
/use 13
/console Sound_EnableSFX 1
In standard macros, this works just fine (so long as you don't go over the 255 character limit). Here, once you go over the 255 limit, showtooltip stops working and it just shows the default "?" icon with the default macro text. Any suggestions?
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Old 01-04-2010, 02:01 PM  
gezus
A Kobold Labourer

Forum posts: 1
File comments: 24
Uploads: 0
I am trying to create a nice LFW macro .. on that really stands out .. with both a Enchanting and Jewelcrafting link in them. However I have 2 problems.

1) I can't put a trade skill link in the macro with SDM.

2) with 2 trade links the Macro FAR exceeds the 255 char limit, so I would need 1 macro to call the second macro and hopefully get something like this..

/2.Trade: Gezus' Old Fashioned
/2.Trade: [Jewelcrafting] & [Enchanting]
/2.Trade: No job to small. Disenchanting/Prospecting!
/2.Trade: Working for Tips!

With both links being click able. Though .. I "think" it is impossible to have 2 links on 1 line. In that case something like...

/2.Trade: Gezus' Old Fashioned
/2.Trade: [Jewelcrafting] &
/2.Trade: [Enchanting]
/2.Trade: No job to small. Disenchanting/Prospecting!
/2.Trade: Working for Tips!

Would love to keep it to 4 lines though .. 5 is getting a bit overwhelming.

:P
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Old 11-06-2009, 09:45 AM  
morikal
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I've been using SDM without issue for a while now. Today, I started having this problem:

When opening SDM, its frames are all over the place. (I.e., one frame shows my macros, but the edit box is way across the screen instead of next to them. There is just a black background where it is supposed to be). I tried quitting my game and coming back in, and now its even worse. The box now takes up the entire screen, with the closing X and "About SDM" being in the far upper right, the edit box being in the bottom left, the macro list being in the upper left...

Whats going on here? I've tried exitting and reentering the game, no dice.

I looked for that layout-local.txt file, in case that was the problem, but it wasn't there...
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Old 10-22-2009, 11:42 PM  
Nuín
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Actually this is one of my favourite addons!

It's handy to use and the function to store the macros in selfcreated folders is just awesome.

But I have one problem with this addon...the function to CREATE folders is nice as I said, but it also should give a function to DELETE the folders aswell when you doesn't need it anymore.

Can perhabs anybody tell me how I can delete the folders that I don't need anymore?

Thanks in advance for your answers!

Nuín

P.S.: I hope ya can understand me, I'm a german and eventually my english is a lil bit rusty^^
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Old 09-11-2009, 11:24 PM  
Raum
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Quote:
Originally posted by woonieq
This is still happening and I can't edit it. Please help!
This occurs because you moved the original frame, and for some reason, the "button" locations don't update.

The way to fix this is quit the game. Edit the file "layout-local.txt" in your WTF\Account\Realm ---- Or WTF\Account\Realm\Player if you have individual settings.

Find the following block of text - the numbers may be different:

Frame: sdm_mainFrame
FrameLevel: 22
Anchor: LEFT
X: 0
Y: 99
W: 832
H: 447

Delete it. All set. Be careful not to move the frame.
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Old 09-05-2009, 11:26 AM  
deep92
A Murloc Raider

Forum posts: 5
File comments: 95
Uploads: 0
Quote:
Originally posted by omicron
any chance to get functions like SpelloutMacro has?
If you want the macros to show tooltips you should use this line as first line on a macro:

#showtooltip


This will make the macro show to appropriate tooltip for the macro (Also for castsequence and modifiers and stuff!)
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Old 09-05-2009, 11:23 AM  
deep92
A Murloc Raider

Forum posts: 5
File comments: 95
Uploads: 0
Quote:
Originally posted by Dekarx
Is there a way to call a function(like /script) in the middle of a /castsequence?
I don't think so, the only way would be with the slash (/) command, but you can't use one in midst of a castsequence..

Quote:
Originally posted by Dekarx
And is there a way to register that an action has actually hit or do it again if not?
No, macro's cannot react on that since that would make the macro "think" and blizzard does not want macro's to make decisions.
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Old 08-23-2009, 07:53 PM  
Dekarx
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Is there a way to call a function(like /script) in the middle of a /castsequence?

And is there a way to register that an action has actually hit or do it again if not?

Last edited by Dekarx : 08-25-2009 at 12:14 AM.
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Old 08-17-2009, 05:04 AM  
deep92
A Murloc Raider

Forum posts: 5
File comments: 95
Uploads: 0
I have no clue on what that is :>

I can tell you: No, Hypehuman hasn't been active for like.. idk months really.. I PMd him and stuff, but he seems to be back to the nether..

I remember him saying he wasn't well (after being absent for a month) and he was getting back on the horse.. But soon after that he was gone again, maybe it's the same problem.

I think the best thing you can do is to try and find replacement, fix the problem yourself or just go on with it.. It's working as intended for me though..

I'll be around here answering questions when you don't get something, you can subscribe to the thread in the right top of the posts -> Comment Options -> Add to E-Mail Feed
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Last edited by deep92 : 08-17-2009 at 05:05 AM.
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Old 08-15-2009, 09:22 AM  
omicron
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 47
Uploads: 1
any chance to get functions like SpelloutMacro has?
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Old 08-14-2009, 10:07 PM  
woonieq
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Quote:
Originally posted by woonieq
I am having an issue where I will not be able to move or click on any of the macros inside SDM.

For instance, I switch out a lot of macros sometimes during raids or dailies and they will just be unclickable and I can't do anything inside SDM options.

What's happening?
This is still happening and I can't edit it. Please help!
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Old 08-11-2009, 04:52 AM  
woonieq
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
I am having an issue where I will not be able to move or click on any of the macros inside SDM.

For instance, I switch out a lot of macros sometimes during raids or dailies and they will just be unclickable and I can't do anything inside SDM options.

What's happening?
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